Blue Grindrod

Blue Grindrod is a speculative designer, multimedia artist and researcher whose work deals primarily with the aesthetics of the future human body and human cultural practices. Rooted in queer theory, mythos and post- and trans-humanist philosophy, their design ethos is one of play, of craft,

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Bethany Thomas

Bethany Thomas is a young artist currently completing a Research Masters in i-DAT. Her practice focuses on portraiture and abstract expressionism. She often studies how life is perceived by individuals who cannot control their mind – aiming to portray mental illnesses. Everything in her work

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Jessica Yan

Jie Yan (Jessica) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research explores the relationship and interaction of vision, social media and health. It will start with the food images on Instagram to find out the impacts on food

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Rosie Brave

Wearers of prosthetic limbs can choose to express their style through a choice of colours and finishes. The same choice is not available for women who wear external breast prostheses. My research seeks to establish how a reimagined breast form might be designed, involving the

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Christiana Kazakou

Christiana is a transdisciplinary researcher, curator & artist; acting, performing & reflecting trans geographically. Her research with i-DAT explores curating ‘Hybrid Narrative Environments: a ‘beyond disciplinary’ approach for intermediating art and science discourse’ & her PhD is currently funded by the 3D3 Centre for Doctoral

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Eleanor Browne

Eleanor was previously the Formation Zone Programme Manager at the University of Plymouth but now the Enterprise & Innovation Education Coordinator Institute for Teaching and Learning Innovation University of Queensland – UQ.

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Isabella Beyer

I design and produce 360° spatial visualizations from 2003 onwards for planetariums, VR and AR applications and interactive displays. Some recent productions are Superhelden der Ozeane (Superheroes of the Deep Sea), which uses many different media formats, including: fulldome, VR full spherical and stereographic content

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Ricky Burke

Ricky Burke

Ricky is a researcher working with i-DAT and Architecture in the School of Art, Design and Architecture. Ricky has an academic and professional background in architecture, specialising in digital design and BIM systems and focused on user development of environments through user engagement. Ricky has

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Michael Straeubig

Michael Straeubig

Michael is a member a Research Fellow on the EU Marie Curie CogNovo Project he Investigated the nature of play in a practice-based manner by designing and developing playful systems in mixed reality. Background Michael Straeubig is a game designer / creative coder exploring games and

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Coral Manton

Coral Manton

Coral is a researcher and developer at i-DAT. Her current PhD is funded through the 3D3 consortium. She is a qualified curator and her professional background is in museums and galleries specialising in collections and exhibitions. She is an interdisciplinary artist and technologist with a

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