Yihan Ge

Yihan Ge is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

Born in 1994 in Nanjing, Jiangsu Province, China, I hold dual master’s degrees in design. I earned a bachelor’s degree in Interaction Design from the School of Industrial Design at Nanjing University of the Arts in 2016. After graduation, I worked as a UI designer at Bihui Electronics (2016–2018) and as a designer at Hanqingtang Studio (2018–2019). From 2019 to 2023, I pursued a master’s degree in Art Design at Nanjing University of the Arts, followed by a Master of Arts in Visual Communication Design at Birmingham City University (2021–2022).
My expertise lies in graphic design, video animation, and interactive graphic design. Throughout my academic and professional journey, I have received several accolades, including:

• Third-Class Academic Scholarship (2019)
• Second-Class Academic Scholarship (2020)
• Excellence Award in JD’s “High Energy Creation Camp” Game Phone Design Contest (2020)
• First-Class Academic Scholarship (2021)
• First Prize in the “Internet+” Student Innovation and Entrepreneurship Competition (2021)
• Finalist in the 4th Huang Gongwang Cross-Strait Cultural and Creative Design Competition (2021)
• Publication of “The Interactive Future of Wayfinding Design” in Architecture and Culture (2021, CNKI indexed)
• “Eastern Creative Star” Design Competition Winner (2023)
• Outstanding Advisor Award in the Luminarc Campus Design Competition (2024)

I am passionate about exploring the intersection of design, culture, and technology.

Brandon Barnard

I’m an experimental filmmaker and academic. Currently I am pursing a PhD of ‘Chance in Filmmaking’ at the University of Plymouth. In terms of my work, I am way more interested in the process of how a creation is made, as opposed to the final piece itself.

I try to use ‘chance methods’ in order to aide in my creation process – for example prompts, restrictions, and arbitrary rules. These are used as an opportunity to increase my creativity, forcing me to think ‘out of the box’ and make new discoveries.

Serendipity and ‘the Butterfly Effect’ are both areas in which I have a keen interest – I try to take notes on each part of my process and am always amazed to see the unexpected paths my work has taken me. Watching mundane events snowball into interesting ones never gets old.

https://brandonjohnbarnard.com/

HOT NOISE in the IVT

HOT NOISE in the IVT

White Noise x Hotwire~

Wednesday 9th (2.00-4.00pm) and Thursday 10th (8.00pm - 10.00pm) October 2024 in the Immersive Vision Theatre

You are invited to join Ronnie Deelen (White Noise) and Andy Prior (Hotwire~) for the first event of the Future Screen* initiative: an evening of audiovisual improvisation inspired by Stan Van Der Beek’s Movie-Drome. Imagine a ‘bring your own beamer (BYOB)’ event with an emphasis on sound (as well as image), based in University of Plymouth’s Immersive Vision Theatre. Bring raw materials – (moving or still) images, sounds or sound making tools, laptops and bluetooth speakers if you have them.

On Wednesday afternoon we will prepare some material, jam together, and orchestrate the result. On Thursday, invite friends, family (bring yer granny!), neighbours, politicians, and enemies to see and hear the results.

Ronnie Deelen’s (White Noise) artistic practice revolves around the exploration of synthesis, with a particular emphasis on crafting imaginative soundscapes. In his animation work, he delves into the relationship between audio and visual elements, experimenting with speculative design and soundscapes.
Additionally, his recent drawing projects have focused on the realm of speculative biology, drawing connections between this field and historical scientific explorations.
His biggest recent achievement is a sound art sculpture presented in China, consisting of a horn measuring 10 meters in length and 3 meters in height at its tallest point, symbolizing change and connection. Listening through the horn offers a fresh perspective, revealing the beauty of everyday sounds. Additionally, it serves as a communication tool, extending the reach of human voices and enriching the park’s sonic landscape.
Alongside his artistic pursuits, Ronnie is also the founder of “White Noise” at the Royal College of Art. Starting out as a monthly event, it transformed into an independent nomadic event and record label that provides a platform open to anyone to showcase and experience sound experiments.
Ronnie is also a passionate educator with over 9 years of experience in higher education. His interest in education was born from a love for DIY synth electronics, the difficulties faced with self-learning, and the drive to share his knowledge.

* Exploring the idea that the future of screens might not be just ‘bigger, brighter, faster’ but could include hacking, making, community, sustainability and analogue materials.

High Performance Computing (HPC) Sysadmin

High Performance Computing (HPC) Sysadmin

The University of Plymouth is recruiting a High Performance Computing (HPC) system administrator to lead the infrastructure team. We expect the successful candidate to work closely with the researchers across the university.

HPC: https://hrservices.plymouth.ac.uk/tlive_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=323898RPMt&WVID=1602750fTZ&LANG=USA

 

Job details

Job reference: B0296
Date posted: 09/07/2024
Application closing date: 04/08/2024
Location: Plymouth
Salary: £38,205 – £44,263 per annum – Grade 7
Contract Type: Permanent, Full-time
Contractual hours: 37
Job category/type: Professional/Support Services

HPC Systems Administrator

Description

Join the University of Plymouth as a HPC Systems Administrator!

Are you ready to make a significant impact in the realm of High Performance Computing (HPC)?  The University of Plymouth’s Technology and Information Services (TIS) team is seeking a skilled and enthusiastic HPC Systems Administrator to join our progressive and innovative institution.  This is a unique opportunity to advance your career in a vibrant academic environment, situated in the heart of the city.

Why Plymouth University?

  • Dynamic Environment: Be part of a team committed to enhancing digital capabilities and providing seamless IT services. We embrace the latest cloud technologies and are dedicated to supporting both students and staff with cutting-edge solutions.
  • Career Growth: Engage in interdisciplinary projects, collaborate with leading researchers, and contribute to impactful scientific endeavours. Your role will evolve based on your skills and interests, providing ample opportunities for professional development.
  • Supportive Community: Join a university that values innovation, self-leadership, and collaboration. Benefit from a culture that encourages continuous learning and fosters strong relationships.

Role Summary:

As a HPC Systems Administrator, you will oversee the deployment, maintenance, and optimisation of our new HPC infrastructure.  Your expertise will ensure the reliability, performance, and security of our systems.  Engage with users to support their scientific projects and optimize their usage of HPC resources.

Key Responsibilities:

  • HPC Cluster Management: Administer multi-node Linux systems, develop automation tools, manage users, and install software. Monitor system performance and troubleshoot issues to ensure high availability.
  • User Support: Assist researchers in efficiently utilizing HPC systems, provide technical support, and offer best practice guidance.
  • Security and Compliance: Implement security measures and ensure compliance with industry standards.
  • Resource Optimisation: Optimise system performance through workload scheduling and resource allocation. Recommend hardware and software upgrades.
  • Documentation and Training: Maintain comprehensive system documentation and conduct training sessions to maximize user productivity.
  • Collaboration: Work closely with research teams to understand their computational needs and provide tailored solutions. Collaborate with IT and engineering teams to integrate HPC systems into the broader infrastructure.

Qualifications:

  • Education: Bachelor’s or Master’s degree, or equivalent qualification, in a high-performance computing (HPC) related discipline, such as computer science, data science, engineering, mathematics, physics, or other related field.
  • Experience: Proven experience with Linux-based systems, HPC administration, security measures, and scripting languages. Desirable skills include programming (Python, C/C++, Fortran), software optimization, and performance engineering.
  • Skills: Strong organizational skills, attention to detail, and the ability to self-manage complex workloads. Excellent communication and problem-solving abilities are essential.

How to Apply:

If you’re passionate about HPC and eager to contribute to a forward-thinking university, we encourage you to apply.  For inquiries about the role, please contact Vincent Drach at Vincent.drach@plymouth.ac.uk.

Join us at the University of Plymouth and be part of a team driving innovation and excellence in the digital age.  Apply today and take the next step in your HPC career!

The University of Plymouth is an inclusive community where everyone is welcomed regardless of their background. To find out more about our inclusive community initiatives, such as Athena Swan and the Race Equality Charter, please visit our Equality, Diversity and Inclusion webpages.

We particularly welcome applicants from under-represented communities at the University of Plymouth, such as carers/parents, people with disabilities, ethnically diverse, LGBT+, and people from all socio-economic backgrounds.

Job Description

Image by Thom Yorke

“We are the real time experiment” by Mike Stubbs

“We are the real time experiment” by Mike Stubbs

 

“We are the real time experiment”

Mike Stubbs

15.00, Wednesday 17th April,

Jill Craigie cinema, Roland Levinsky Building, University of Plymouth.

‘Streets are my gallery and local communities are my audience’, Yola.

From street art, site-specific interventions and performance in public space, when and how do we create different types of agency and effective responses within a context of people and place?

With new opportunities to develop the town centre, parks and play areas, what new partnerships and strategies might we explore and how do we enable license for artists to do their own thing?

This informal presentation focuses on making and presenting work inside/outside the gallery by artist/curator Mike Stubbs. Mike will talk about ArtBomb festival and hub, Doncaster, a case study of commissioning Krzysztof Wodiczko and on his most recent curatorial project at the National Taiwan Museum of Fine Art, Are Your Working Now?  Time permitting, a quick dash around one of his recent artworks Climate Emergency Services and other works.

Key words: Art, Experiment, International, Art & Science, Ontology, Play, Mental Health, Environment, Curatorial, Public, Partnerships

Mike Stubbs will present diverse examples of his own creative practice, curatorial projects and programs which have blended life as an artist, random conversations with people on the bus and strategic partnerships.  What new approaches to engaging the less engaged do we have?  How do we feed our own inner sense of poetic artistry and creativity, whilst enabling others to make art or work in collaboration?

Mike Stubbs is an artist and senior creative leader currently running ArtBomb. With over 30 years’ experience of producing innovative projects internationally and in the UK. From institutional management, strategic planning, program development to curating he has an international reputation. For 12 years he was the Director/CEO of FACT, Liverpool, jointly appointed as Professor of Art, Media, and Curating by LJMU, 4 years, Head of Program for ACMI, (Australian Centre of Moving Image), Melbourne & 3 years Senior Research Fellow, Visual Research Centre, Dundee University. He has initiated and overseen Festivals such as: ArtBomb, ROOT & Abandon Normal Devices, led public facing programs such as FACTlab, European Media Art Residency Exchange and Doncaster Creates. Encompassing a broad range of arts & media practice, internationally, Stubbs is an award-winning moving image artist in his own right, showing at the Tate, Baltic, BBC, Channel 4, and museums around the world. Mike’s current research subjects include art in the public realm, ecology, town centre regeneration, deep time, and work.

https://www.mikestubbsart.com/art

[Image from Climate Emergency Services (CES), 2021]

Oliver Frank Chanarin: A Perfect Sentence Workshop

Oliver Frank Chanarin: A Perfect Sentence Workshop

Oliver Frank Chanarin: A Perfect Sentence.

The workshop, involving i-DAT/CODEX PhD and Experience Design and Architecture Masters students, took place during the Oliver Frank Chanarin: A Perfect Sentence.

26 JAN – 23 MAR 2024 at KARST.

i-DAT would like to thank Oliver Chanarin, Antonia Shaw (Forma) and Ben Borthwick for letting us play with their beautifully delicate installation.
Workshop images by Francie...

“A Perfect Sentence explores the shifting terrain of documentary photography: our drive for attention, the complexity of being seen and our anxiety of being overlooked. Commissioned and produced by Forma with eight partners, A Perfect Sentence is Oliver Frank Chanarin’s first UK solo exhibition and will see multiple presentations across the country, public acquisitions, a digital platform and a publication.

This new iteration of A Perfect Sentence at KARST interrogates the photographic image in the age of the algorithm. At the centre of this installation are two machines made by the artist in collaboration with Tom Cecil and Ruairi Glynn. They continuously hang and rehang framed photographs that are stored in stacks on the gallery floor. Appropriating the language of automation, the machines handle the images according to an inscrutable logic; identifying, sorting, displaying, juxtaposing and storing photographs for the duration of the exhibition.”

In December, Oliver Frank Chanarin discussed his new automated artwork developed in collaboration with Tom Cecil and Ruiari Glynn that hangs and rehangs photographic displays.

“Operating according to an inscrutable algorithm, the machine selects and juxtaposes images that are stored in stacks on the gallery floor. Appropriating the language of automation the machine handles the individual art works like objects being processed, sorted, displayed and stored; thus transforming the space into something more like a factory than a gallery.

The Apparatus was originally R&D’d and displayed in San Francisco MoMA (SFMoMA) in 2021, where the machine monitored the time visitors spend looking at specific works and used the results to determine the exhibition hang. Chanarin describes the prototype exhibited at SFMoMA as “an icon-producing machine” that responds to viewers’ preferences and speaks to our everyday experience of images online.

Chanarin has spent the last year working with Cecil and Glynn redesigning and developing the machine to robotic functionality ahead of its premiere at KARST, Plymouth in an exhibition titled A Perfect Sentence. The exhibition opens on 25 January and runs until 23 March 2024, during which time members of i-DAT will collaborate with Chanarin to research and explore possibilities of deploying artificial intelligence.”

Images: Oliver Frank Chanarin, stills from studio documentation, 2023. Copyright and courtesy the artist.

Commissioned and produced by Forma, in collaboration with eight UK organisations. Supported by Arts Council England, Art Fund and Outset Partners.

REF2021 Quorum: Cultural Computation – Enhancing Audience Engagement.

Research Excellence Framework (REF) 2021:

Unit of assessment 32: Art and Design: History, Practice and Theory

Quorum: Cultural Computation – Enhancing Audience Engagement.

Summary of the impact:

The Quorum project comprises research in the design, development and application of software and hardware that uniquely augments, evaluates and increases public engagement of cultural experiences. Working collaboratively with communities and not-for-profit, public and private organisations, impact includes: design of digital tools for cultural organisations to enhance cultural value metrics, increase engagement and financial value; digital curatorial techniques and audience engagement of the Tate; collaborative audience experiences in data driven immersive environments for the international Fulldome community; digitally enhancing school safe-guarding and pupil engagement through the use of Artificial Intelligence; Innovating social change and community engagement through the use of data.

 

Underpinning Research:

The deficit in meaningful methods and tools for data collection across the cultural sector, combined with the sector’s limited acceptance of digital processes, provoked a research initiative to explore the challenges associated with measuring ‘intrinsic’ as opposed to ‘instrumental’ value. This also exposed the ‘divide’ between the motivations and requirements of the funder and the funded, and highlighted an ‘innovation problem’ across the cultural sector in respect of technology adoption. The Quorum project was developed to explore and provide innovative solutions for these problems. i-DAT, led by Prof Phillips, is a research group in the University of Plymouth’s School of Art Design & Architecture. Quorum emerged following i-DAT’s tenure as an Arts Council England (ACE) National Portfolio Organisation (NPO) (2012-2015). Our response to the sector problems was to develop research using collaborative design strategies and technological innovations that filled the gap between governmental pressures and organisational capabilities, creating mechanisms to enhance audience engagement and participation.

This approach consisted of innovative participatory design processes coupled with digital prototyping, developing networked devices, apps and the incorporation of Artificial Intelligence and Machine Learning to augment, evaluate and increase public engagement of cultural experiences.

i-DAT’s partnership with Cheltenham Festivals and Dr Eric Jensen (University of Warwick), secured a NESTA Digital R&D Award for the Qualia Project (£127,000, 2013-2014). It developed digital alternatives, complementary enhancements and speculative innovations to exploit the potential of digital systems to deliver new mechanisms and metrics. Prof Mike Phillips, Dr Birgitte Aga and Chris Hunt (Research Assistant) employed a ‘research-by-design’ methodology to rapid prototype technologies for the four 2013 festivals which operated as a ‘living laboratory’ with the bulk of the research activity focused on the October Literature Festival, followed by system refinements and evaluation into February 2015.

The research generated a platform with a sophisticated API for data capture, processing and analytics, powering smile detection, geofencing and tracking, and sentiment analysis to calculate the ‘mood’ of social media. Shared with users and festival organisers the system generated a real-time data model of audience activities.

The Quorum project was established to provide a broader framework to support the development of the Open Source software and methodologies developed through the Qualia project. The research was proactively shared across the sector through design workshops with Tate, BAFA Road Shows (including Cambridge Literary Festival and Theatres Trust), Cheltenham Festivals and the AHRC Creative Economy Showcase 2014. Subsequently, Phillips was commissioned by Jensen, working for the AHRC Cultural Value Project (2014) and Culture Smile (£16,000, 2016), to develop sentiment analysis software to extend this research into digital methods for measuring cultural value.

Three Quorum installations were commissioned by the Tate to develop the Artificial Intelligence elements of this research for the DataJam, Turbine Festival (2015) and This Is Where We Are (TIWWA) installation for the launch of the Tate Modern Blavatnik Building (Arts Council England £17,000 and Tate Modern £12,500, 2016). These attracted significant audiences (25k in a single day for DataJam and 197k over four days for TIWWA), incorporated projection mapping, robotic objects and Internet of Things technologies (IoT) to create intimate networked relationships between audiences and the algorithms that they were ‘playing’ with.

The third Tate commission developed a high-resolution interactive simulation for the St Ives Naum Gabo exhibition (£7,400, 2020). Phillips developed these IoT techniques into handheld devices for the Murmuration Fulldome performances at the Society for Arts and Technology, Montreal, Canada (Phillips, M. UK PI. 2014-2015. European Mobile Dome Labs, EU Culture Programme. Strand 1.3.5, Cultural Cooperation projects with Third Countries, €400k) deploying the audience metrics evaluation techniques within a Fulldome environment.

Further iterations of Quorum included: Artory (2015-2017), an incentivised ‘What’s-On’ app, which was a city-wide collaborative pilot produced by i-DAT and Plymouth Arts Centre with the Plymouth Culture Guide Group; and Emoti-OS (£2,000, Plymouth City Council DataPlay award, 2017) led by Dr Aga, a conversational AI, developed with and for Children & Young People (CYP) at Plymouth School of Creative Arts (PSCA), which questions if artificial systems can generate increased levels of awareness and empathy within a School. Participatory design workshops were carried out with stakeholders across these projects as a methodology to explore ethical, design, pragmatic integration, and subsequent audience/institutional behaviours and values.

Underpinning this impact is the code that has facilitated the collaborations and design approach. Distributed as an open-source repository on GitHub, the original code base had 5 remote contributions, made forward contributions to 4 open-source projects and was interacted with by over 250k people. It also was instrumental to i-DAT’s status as an ACE NPO (2012-2015) which engaged over 1.5 million audiences and 4,348 participants (of which over 3000 are Children & Young People).

These research activities have been developed, implemented and evaluated using iterative design processes which have included key stakeholders (institutions and their audiences) in a participatory process with research learnings being folded back into each new iteration or fork of the code, technology and specific research outcome and application.

 

References to the research:

3.1 Phillips, M. Bennett, J. 2014. Measuring Cultural Value and Cultural Impact using technology-enhanced methods. Research commissioned by Dr Eric Jensen, University of Warwick University, for the AHRC’s Cultural Value Project. https://doi.org/10.6084/m9.figshare.9775739.v1,

(http://www.ahrc.ac.uk/research/fundedthemesandprogrammes/culturalvalueproject/)

3.2 Aga, B. 2017. Capture the Rapture. Cloud and Molecular Aesthetics. Leonardo Electronic Almanac Book. Volume 22 Issue 1. Editors Lanfranco Aceti, Paul Thomas, Edward Colless. https://contemporaryarts.mit.edu/pub/capturetherapture

3.3 Aga, B. Melville, D. Phillips, M. et al. 2015. Artory https://i-dat.org/artory/ 2015-2017.

3.4 Phillips, M. Aga, B. et al. 2016. This Is Where We Are. Installation. Tate Modern, Switch House Launch, 12-19/07/2016. http://quorum.i-dat.org/tiwwa/

3.5 Aga, B. and Phillips, M. 2017. “This is where we are”: collectively living, working and being, with and through predictive algorithms. In Proceedings of the conference on Electronic Visualisation and the Arts (EVA ’17). BCS Learning & Development Ltd., Swindon, GBR, 198–201. https://dl.acm.org/doi/abs/10.5555/3136628.3136689

 

Details of the Impact:. 

Quorum is rooted in the research to generate meaningful digital tools to measure and enhance audience engagement for Cheltenham Festivals, funded by Nesta. It has grown through Artory and became threaded through the cultural fabric of the City of Plymouth, bringing arts organisations, their audiences and their funders together to release new funding and improve a cultural dialogue. The innovative methods and technical approach have helped to stitch together Plymouth City Council with their communities to enrich a civic dialogue about data and generated a new dialogue between teachers and pupils through Emoti-OS. The same approach and digital tools have provided inspiration and a technological infrastructure for a new Fulldome venue in an area of multiple deprivation in Plymouth, which has already significantly transformed its sense of civic pride. It is now providing a platform for the Cornish regional cultural sector, switching a model designed to measure cultural metrics in city venues to a region where there is significant geographical distribution of rural communities, many of which have been excluded from a cultural dialogue.

The research has had national reach through its engagement with the Arts Council England, Tate, and internationally through applications within Planetariums and large-scale projection venues, such as the National Space Centre Leicester, the Société Des Arts Technologiques [SAT] Montreal, the Fulldome / VR & AR Lab University of Applied Arts Vienna, The Zeiss-Planetarium Jena and the Festspielhaus Hellerau in Dresden, all seeking to improve their audience metrics and increase audience engagement through innovative digital techniques.

Quorum research has engaged with the complex problems of measuring Cultural Value and Cultural Impact using technology-enhanced methods in response to Governmental agendas, and delivered by non-departmental public bodies such as the ACE. Quorum challenges traditional methods of measuring cultural impact and outcomes and supports the lack of capacity, especially within smaller arts organisations, to undertake the necessary measurements and data collection. The concern for the cultural sector is that artistic output is viewed only in economic terms using things that are easy to measure and ignoring those that are not. This presents a particular difficulty for the cultural sector, where value is considered to be ‘intrinsic’ and hard to quantify.

The digital tools (software and hardware) and participatory design approach developed through this research enabled us to develop a series of collaborations with organisations and communities of varying scale to create technological and methodological solutions that better fitted their unique ecologies and audiences, but that also generated new digital and data driven experiences, effectively turning the measuring of things into a form of creative participation.

Design of digital tools for cultural organisations: Through the NESTA Digital R&D funded Qualia Project (2013), we developed an experimental framework which enhanced the management of Cheltenham Festivals, developing more effective and real-time audience engagement and evaluation mechanisms, such as sentiment analysis of social media feeds, capturing smiles, mood, accurate attendance information, levels of participation, location and flow of audiences. All of this information was relayed to the event organisers through an online dashboard to inform the organisations’ understanding of their events as they happened, allowing them to be more responsive in their engagement with audiences. This took the form of push notifications, more focused and demographically tailored information, sharing of captured information through visualisations and audio on the app and information booths, and the ability to make site-specific interventions where the audience was clustering. This knowledge also allowed Cheltenham Festivals to better plan future events based on accurate flow of people when linked to factors such as weather and traffic changes. “I loved the fact that you could reflect on what your expectations of the event were before you went and why you chose the event and then record your actual feelings having attended. It really made you think about what you wanted to get out of the event and this will be a wonderful source of information for artists and organisations to gain a deeper understanding of their audiences.” [5.1]. Quorum research informed AHRC’s Cultural Value Project [3.1] (2014) and the delivery and design of audience metrics strategies through collaborations with the British Arts Festival

Association and Tate (Digital, Learning, Tate Collective, Exchange and St Ives) to support their membership engaging with digital techniques. It was taken further with the development of Artory [3.2 & 3.3] (2015-2017). Artory enhanced the marketing strategies of its 25-organisation membership, significantly increasing customer reach. It secured increased funding by contributing to six of Plymouth’s successful ACE NPO bids, enhancing audience engagement through innovative embedded micro-feedback techniques, real-time information and incentivisation, and coherent organisational metrics reporting. ACE identifies the critical role this research played in the cultural infrastructure of Plymouth City: “Artory was instrumental in bringing diverse Plymouth arts organisations together to allow them to engage with Arts Council England audience metrics. The research produced technical innovations but also created a strong ‘social’ platform for audiences and organisations to have a rich cultural dialogue. It brought together audiences, arts organisations and City Council stakeholders and was cited in a number of successful funding applications to Arts Council England.” [5.2].

This design approach led to a partnership with Counting What Counts Ltd to “create a palpable sense of innovation and openness around the whole QEFP (quality evaluation framework project), and generate accelerating public value returns for ACE and all cultural organisations involved.” [5.3], and their successful award of the ACE ‘Impact & Insight Toolkit’ (2018) contract which has been used since 2018 to support and report audience metrics for all ACE National Portfolio Organisations in receipt of £250k or more (256 organisations in total [5.9]).

ACE comments further “Artory…continues to be cited as an example of best practice and digital innovation for the culture sector and has been influential in the current Audience Impact & Insight toolkit (led by John Knell) used by Arts Council’s National Portfolio Organisations.” [5.2].

This approach has recently been selected by Cornwall 365 (10/2020), Cornwall’s Cultural Tourism Network, under the umbrella of the Creative Kernow network, as the data collection platform for Cornwall’s diverse and geographically dispersed cultural audiences.

Digital curatorial techniques and audience engagement in galleries: Quorum was the basis for Phillip and Aga’s collaboration with the Tate, which built on these digital methods and the design approach to deliver work for the Tate Turbine Hall festival and TIWWA [3.4 & 3.5] installation, the first interactive digital work to be exhibited in the Blavatnik Exchange, with an audience of 197,000 people over 4 days. This has enhanced Tate’s digital curation approach:

“The model of the ‘collaborative interdisciplinary ecology’ is one that Digital Learning has reproduced on subsequent occasions and is planned as the frame for future research”. [5.4] Led by Phillips, i-DAT were further commissioned for an interactive volumetric scan of a Gabo sculpture, ‘Bronze Spheric Theme’ (1960) for the Tate St Ives 2020 exhibition. Co-produced with Tate Digital, the adoption of these algorithmic approaches has opened new curatorial approaches in traditionally conservative areas of conservation, exhibition and curation.

Collaborative audience experiences in data driven immersive environments: Quorum’s networked devices and algorithmic designs for Fulldome environments were incorporated in performances at the Satosphere Fulldome in Montreal [3.6] (2015) to allow crowds to interact collaboratively with the projected virtual image, techniques which have enhanced the international Fulldome community by providing new digital tools for audience participation. “The ongoing work, as demonstrated in the EMDL production at IX at SAT, provides an innovative template for the use of real-time data for creating powerful audience interaction and engagement in Fulldome installations. The embedding of these initiatives into the fabric of the new Fulldome installation in the Plymouth Market Hall will mark a significant step forward for the community, offering new audience experiences and a new platform for creative production.” [5.6]. This informed the commissioning and design of the £7.4 million New Devonport Market Hall in Plymouth by providing methods, digital tools and audience engagement techniques, and ACE commissioning of new work through Phillips’ leadership of the ACE Montreal delegation (£20,000, 2019). The Real Ideas Organisation recognise the instrumental significance of Quorum: i-DAT’s “cutting edge Fulldome research is inspirational, opening up the potential for new content, work and economic growth. It is the reason we, at Real Ideas, decided to raise £7.4 Million and establish the Market Hall as a centre for Fulldome development and enterprise in Devonport, Plymouth. The research informed the design of the technology infrastructure, allowing us to create experimental interactive data driven productions for this unique environment. It is an important platform for artists and performers closely associated with iDAT’s network and for the many other makers, technologists, entrepreneurs, young people and families looking to explore this area.” [5.6].

 

Digitally enhancing school safe-guarding and pupil engagement: Quorum underpins EmotiOS 1.0 which was developed for Plymouth School of Creative Arts (11-12/2017) and exhibited in the Tate Exchange (01-02/2018): an emotive chatbot to engage 37,670 ‘emotional’ user interactions and 1,372 unique conversations in the period it was live. It enhanced the School’s safeguarding policy, enhanced social interactions and behaviours between pupils and staff and empowered pupils to express feelings and increase empathy. “For students there was a palpable increase in engagement where the young people had the chance to review their emotions in a motivating manner. It raised a consideration of risk and emotions in an interesting manner. It is impossible to take responsibility without awareness, this project supported awareness of safeguarding and risk.” [5.7]. Nesta recognises the significance of Emoti-OS by using it as a case study in the use of AI in the education sector, which has informed the sector’s engagement with its use as a tool to enhance learning: “In this model, insights gained from data collected by AIEd are combined with insights from staff in the school to create a collective intelligence, to enable decision making that brings together the views of students and staff” [5.8]. Emoti-OS was also presented at London EdTech Week by the Computing Lead at Plymouth School of Creative Arts as mechanism for empowering students, and as a viable alternative to a fear of the “mutant algorithm” often felt in the sector. “It became apparent that, with Emoti-OS, we were empowering students to give voice to their feelings and, in many cases, giving them an opportunity for non-human, non-judgmental conversation.” [5.7].

 

Innovating social change and community engagement: “Following the Artory project i-DAT was a founding partner in Plymouth City Council’s ‘DataPlay’ (2015) and Quorum research contributed to the development of the city’s open data strategy to generate collaborations, conversations and workshops between data providers and communities, SMEs and artists. The coupling of our participatory design methods and open technological innovation has allowed greater access for numerous community groups (such as Plymouth Tree Partnership), Schools (such as Plymouth School of Creative Arts), and SMEs (such as Elixel, Mutant Labs, and Controlled Frenzy) to engage with the City Council and their data, which was previously inaccessible and poorly curated. This strategy was extended through geospatial models to produce real-time urban simulations which have been used in participatory community conversations to inform civil decision making with councils in Cairo, Egypt, as part of i-DAT’s partnership for the Cairotronica Festival (2016) and by invitation the University of Edinburgh Design Informatics Research Institute for the Edinburgh (Cityscope Project, 2016). As a result of the success of these techniques they were incorporated into the delivery of the Environmental Futures and Big Data Impact Lab (£6.4m, European Regional Development Fund, 2018), a collaboration with the Met Office and other partners, and part of the technical infrastructure of the Market Hall Fulldome installation in Plymouth as mechanisms to create greater civic engagement with the design of urban environments.

 

Sources:

5.1 CEO of Cheltenham Festivals. NESTA Digital R&D Final Report. 02/2015.

5.2 Arts Council England (South West Director of Arts Council England, and Relationship Manager, Creative Media, Arts Council England South West).

5.3 Counting What Counts, extract from ACE ‘Impact & Insight Toolkit’ Application (2018).

5.4 Tate Learning and Tate Digital confirmation of the impact of TIWWA.

5.5 IMERSE.org, Impact this research has had on the international Fulldome community.

5.6 RIO (Real Ideas Organisation) on the design of the £7million Devonport Market Hall.

5.7 Plymouth School of Creative Arts confirming the impact Emoti-OS had on the Schools Safeguarding, wellbeing and pupil teacher relationships.

5.8 Baker, T. Smith, L. (2019). Nesta: Educ-AI-tion Rebooted? Exploring the future of artificial intelligence in schools and colleges.

5.9 Arts Council England ‘Our National Portfolio in Numbers, 2018-22’.

REF2014 Operating Systems: Harvesting Data

Research Excellence Framework (REF) 2014:

Unit of Assessment: 34 Art and Design: History, Practice and Theory.

i-DAT Operating Systems: Harvesting Data

Summary of the impact:

i-DAT has developed an open infrastructure for ‘harvesting’ and visualising data to support collaborative interdisciplinary projects in environmental, social and cultural contexts. Framed as a series of ‘Operating Systems’ this research contributes to the strategic activities of not-for-profit, public, private and community sectors, including Arts Council England, Plymouth City Council, UNESCO Biosphere and World Heritage Sites. Through i-DAT’s National Portfolio Organisation status, this research delivers significant audience numbers and new work and contributes to and can be measured against impacts in relation to civil society, cultural life, policy making, public services and, to a lesser extent, economic prosperity.

Underpinning research:

i-DAT’s underpinning research concerns are making ‘data’ generated by human, ecological, economic and societal activity tangible and readily available to the public, artists, engineers and scientists for artistic expression with a cultural and / or a social impact. It involves designing and constructing networked sensors and software platforms that focus on the significance that harvesting, processing and the manifestation of data can play in contemporary culture.

This practice-based approach engages pragmatically with people, communities and institutions through collaborative and participatory design methods and has been supported by a range of grant funding.  The team led by Prof Mike Phillips, with B Aga (Director of Operations), Gianni Corino (Associate Professor) and Dr Simon Lock (Lecturer) explores the use of digital technologies to evaluate and measure the impact of human activity by building real-time models that incorporate quantitative and qualitative metrics.

The innovative ‘Operating Systems’ originate in the Arch-OS (2005) collaborative research project, which brought together architects, software engineers, artists and designers to create a real-time digital model of a building. This involved creating code to access closed industrial Building Energy Management Systems, developing new sensors and providing an open access platform to the data for further commissions. The research gave new insights into the social, cultural and ecological possibilities of coupling real-time data with physical objects and spaces and is evident through the design and construction ‘random’ lift button’s, a vision system to track building inhabitants, responsive robotic architecture, 3D audio system, experimental database design for streaming data to social networks and methods for visualising and sonifying the ecological footprint of a building.

Further iterations were developed in collaboration with international Architectural practices, engineers and Architecture Schools, leading to the ‘i-500’ public art commission which was opened in 2010 ($230,000 AU) for Curtin University’s new research building in Perth, WA. This research has subsequently been embedded in the EPSRC eViz project for the visualisation for carbon reduction) project (£1.8m) as a strategy for behavioural change.

Since 2008 elements of the Arch-OS system have been developed in a modular fashion each with a specific context and opportunities for new art works and audience engagement as for example: S-OS (2008-) [Social operating system] S-OS uses a range of analytical tools to explore the comparison of quantitative and qualitative data providing a platform for increased audience engagement, participation, and feedback at cultural and public events. Partners include Plymouth City Council, Cornwall Mining Heritage and Cheltenham Festivals.

Dome-OS (2009 -) The research has established new production processes, designed, coded, constructed, commissioned and curated software and hardware to visualise complex real-time data sets.  Taking advantage of the Plymouth University’s Immersive Vision Theatre the research has been a catalyst for interdisciplinary collaborations within international FullDome community.

Bio-OS (2010 -) [Biological operating system] This harvests data from the body using specially developed biosensors, mobile phones, and real-time feeds to enable social gaming, performance, and medical collaborations and involves collaborations with commissioned artists, IBM and Deriford Hospital in Plymouth, and the Charity Rosetta Life.

Eco-OS (2010 -) [Ecological operating system] This collects environmental data through remote networked sensors (‘ecoids’) developed in-house by the research team. It has been used in funded projects with UNESCO Biosphere and World Heritage sites and provided a platform for an interdisciplinary dialogue between schools, the public, artists and scientists.

The various Operating Systems were consolidated into a single platform in 2010.

A series of exhibitions have applied the data capture and visualisation/sonification process developed through the research to scientific imaging narratives. Most notable among these are Phillips’s ‘Exposure’ Exhibition at UCLA Art Sci Centre (http://artsci.ucla.edu/?q=events/mike-phillips-lecture-exhibition-opening), his ‘spectre [ˈspɛktə/]’ at the Schauraum Wien, and his ‘A Mote it is…’  for Art in the Age of Nano Technology at the John Curtin Gallery, University of Technology, Perth (http://www.i-dat.org/a-mote-it-is-update/).

Details of the impact:

This research provides a platform for artists, technologists and scientists to develop new research and creative work. Its intention is to foster new relationships and collaborations with a range of stakeholders, disciplines and communities and has a wide variety of impacts.

In 2012 i-DAT (http://www.i-dat.org) secured Arts Council National Portfolio Organization status on the basis of this research, following a highly competitive national application process. The research consistently delivers well above ACE expectations as evidenced in the significant increase in audience numbers. Since 2008-2011 this research supported 215 artists with 4059 participants and an audience of 24178. This was generated through 608 exhibition days, 57 new commissions and 702 days of employment for artists and 319 training sessions. As an indicator of cultural impact i-DAT’s audience figures have increased from 5000 in 2011/12 to 1478,380 in 2012/13. Of this 1473,167 are online, and 5,213 offline. 882 CYP workshops and collaborations have been delivered.

Prof Phillips research is actively contributing to Policy Making through his involvement with Arts Council England’s cultural strategy, the regional Arts Council England SW Digital Reference Group, the TSB Internet of Things Special Interest Group and the AHRC Internet of Things Advisory Board. Strong relationships established with Arts organisations, artists, SME’s, Councils and the third sector on the back of this research provides significant economic impact. This includes sponsorship from IBM for the Smarter Planet R&D studio at Plymouth University.

Bio-OS supported a collaboration (2011) with the E-Health and Health Informatics research group at Plymouth University Faculty of Health, Derriford Hospital and IBM Smarter Planet to design a prototype intelligent catheter (‘iWee’) to address the costs to the NHS of treating catheter-induced infections.

S-OS Civil Society, Policy making and Public services impacts include a collaboration with Plymouth City Council (PCC) supporting the development of the city ‘Visitors Plan’ and ways to attract and support tourists. The research also assisted the PCC successful first stage TSB Future City Catapult (£50,000) and provided an information system to collect social network data and sentiment analysis for the British Art Show 7 (2011) and the Economic Impact report commissioned by PCC. This led to the Cheltenham Science Festival Keji (2012) installation and recently the NESTA Digital R&D award (£127,000 in cooperation with Cheltenham Festivals and Warwick University and supported by Facebook) for the Qualia Project, a real-time monitoring system to collate the economic, cultural and social impact of cultural events.

Eco-OS has contributed involved public engagement with schools through workshops and artists commissions. For example, Eco-OS provided the platform for the Confluence project (2011-12), funded by Leader 4 and Arts Council England, in collaboration with Beaford Arts, Appledore Arts, North Devon Biosphere Reserve, involving eight schools and four artists. According to Andrew Bell, Biosphere Reserve Coordinator, “A major benefit from the project was the trans-disciplinary working; which put the Biosphere Reserve scientific people in contact with technicians developing the sensors and the lead artists to explore and challenge ideas and concepts and provide new inspiration for portraying information (See source 5 below).

Dr Fish of the Centre for Rural Policy Research University of Exeter sees the Confluence Project as “part of the work enabling communities to orientate themselves towards the lived realities of environmental change and innovate within their changing circumstances.” and “as much as the rational technocracies of policy and decision making might otherwise imply, environment processes need to be felt as much as understood.” (See source 5 below).  Extremely positive responses from the participants and audiences support this insight: “A way of stimulating the mind to look at the environment through data capture. Wow!” and “Gorgeous use of data. Dreamy, one minute I was flying then swimming underwater” (See source 5 below).  The research facilitated 3 Village Hall roadshows, 39 workshops with schools with a total of 1673 people. The Confluence project’s audience engagement contributed to a £750,000 award to the North Devon Biosphere (totalling £3 million with partnership contributions) from DEFRA for a Nature Improvement Area.

Dome-OS has established an international fulldome festival, FULLDOMEUK (http://www.fulldome.org.uk/) which is the catalyst for an international network that is informing policy making in the fulldome community (led by IMERSA, USA), initiating new licensing, distribution and production and display technologies and practices. i-DAT’s work with real-time data is creating new opportunities for creative workers in the field and supporting interdisciplinary collaborations for scientific visualisation. This research has been consolidated by the establishment of the European Mobile Dome Lab for International Media Artists funded by the EU Culture Programme, Strand 1.3.5, €200k (project # 545974), 09/2013, with University of Applied Arts Vienna (lead), NTLab – University of Athens (GR), Trans-Media-Akademie Hellerau (DE), Society for Arts and Technology (CA)
- Université Laval (CA).