Home

◯ ◯ ◯

[row][column size=”1/3″ center=”no” class=””]

ABOUT

i-DAT is an Open Research Lab for playful experimentation with creative technology and consists of two entangled parts: i-DAT Research and the i-DAT Collective. At the spritely age of 22 i-DAT is currently executing its Ctrl+Alt+Del programme to defrag and reboot its research and creative activities.

[divider top=”no” size=”1″] [/column] [column size=”1/3″ center=”no” class=””]

PROJECTS

i -DAT’s Projects are delivered by the i-DAT Collective, a collaborative group of interdisciplinary artists, technologists, and researchers. These works are rooted in i-DAT’s core research programme concerned with making ‘data’ palpable, tangible and accessible.

[divider top=”no” size=”1″] [/column] [column size=”1/3″ center=”no” class=””]

NEWS

FUTURE HISTORY v1.0: Rooted in the cybernetic, telematic and interactive behaviours defined by Roy Ascott, the FUTURE HISTORY exhibition celebrates the last 25 years of radical innovation in arts practice, education and research, and maps its influence on the emergence of contemporary art forms.

[divider top=”no” size=”1″] [/column][/row]

RESEARCH

i-DAT’s Core Research Themes are:

[row][column size=”1/5″ center=”no” class=””]Quorum – Cultural Computation: audience behaviours, environments, ‘things’ and Artificial Intelligence.[/column] [column size=”1/5″ center=”no” class=””]Small-Faraway: Big, little, smaller data – the harvesting, analytics, visualisation & sonification of data.[/column] [column size=”1/5″ center=”no” class=””]Behaviourables & Futuribles: the Internet of Things, remote sensors, robotics, Props & Wearables –  (everywareables?).[/column] [column size=”1/5″ center=”no” class=””]Interactive & Immersive Environments: The digital Umwelt  – new experiences in enhanced physical, augmented & virtual spaces.
[/column] [column size=”1/5″ center=”no” class=””]Ludic Systems: Playful subversion – real-time social gaming and playful soft-hard-ware. [/column][/row]

 

[divider top=”no” size=”1″]

Between 2018-2023 i-DAT will be preoccupied with the delivery of three key projects:

[row][column size=”1/3″ center=”no” class=””]

SWCTN:

The South West Creative Technology Network (SWCTN) is a £6.5 million project to expand the use of creative technologies across the South West, through fellowships and prototypes around the themes of immersion, automation and data.

[divider top=”no” size=”1″]

[/column] [column size=”1/3″ center=”no” class=””]

Impact Lab:

The Impact Lab is a £6.4m part-funded ERDF project which will bring SMEs and individual innovators together with researchers to harvest, visualise and analyse data to create new products and services focusing on safeguarding the environment.

[divider top=”no” size=”1″]

[/column] [column size=”1/3″ center=”no” class=””]

EPIC:

EPIC is an eHealth Productivity and Innovation initiative in Cornwall and the Isles of Scilly through a £4.7 million European Regional Development Fund (ERDF) and the South West Academic Health Science Network (AHSN), now extended until 2023.

[divider top=”no” size=”1″]

[/column][/row]

i-DAT operates as a dynamic tensegrity of research, making, play, teaching and learning {not necessarily in that order}:

[row][column size=”1/2″ center=”no” class=””]

b-DAT:

[image_carousel source=”media: 7472,7473,7471,7470,7450″ slides_style=”minimal” controls_style=”light” columns=”2″ align=”center” autoplay=”3″]

i-DAT’s origin story begins with the formation of the notorious BA/BSc Media Lab Arts Programme (established in the School of Computing, 1992). This programme has evolved, mutated and forked over the years in response to technological, social and behavioural change, its genetic code is now manifest in: BA/BSc (Hons) Digital Media Design […dynamic interactive audio-visual projects, underpinned by a deep understanding of coding and design] / BA (Hons) Game Arts and Design […tell epic stories and create living worlds…] / BA (Hons) Virtual Reality Design […incredible virtual environments, or blending the real world with augmented digital content…] / BA/BSc (Hons) Internet Design [design and develop current and future generations of Internet systems].

[/column] [column size=”1/2″ center=”no” class=””]

m-DAT:

[image_carousel source=”media: 7474,7375,7366,7365,7363″ slides_style=”minimal” controls_style=”light” columns=”2″ align=”center” autoplay=”3″]

The MRes Digital Art and Technology is an interdisciplinary, research-focused programme designed for artists, interaction designers, musicians, game developers and innovators to develop their own practice. From 2020 MA Game Design seeks to push boundaries and build new worlds of play and ludic experiences. These programmes nurture innovation and experimentation by challenging the boundaries of digital arts and creative media practice across the traditional disciplines. Originally launched as MSc Digital Futures (2000) as an online and symposium/low residency programme. Supported by streaming media services and online Virtual Reality spaces these taught Masters programme has evolved significantly over the last 20 years.

[/column][/row] [divider top=”no” size=”1″] [row][column size=”1/3″ center=”no” class=””]

PEOPLE

i-DAT Researchers / Supervisors / Residents / Artists / Advisory Network / Editors / Alumni…[divider top=”no” size=”1″] [/column] [column size=”1/3″ center=”no” class=””]

IVT

i-DAT manages the Immersive Vision Theatre, a transdisciplinary instrument for the manifestation of material and imaginary worlds. We deliver shows, productions and research into immersive media (Virtual Reality and Fulldome) environments. Further information can be found here: http://i-dat.org/ivt/. i-DAT is proud to be a founding partner in the FullDome UK Biennale: http://www.fulldome.org.uk/

[divider top=”no” size=”1″] [/column] [column size=”1/3″ center=”no” class=””]

ARCHIVE

Something from the Archive: Noogy

Noogy’s background is a little unclear. Some claim that Noogy arrived from deep space, originating somewhere off the shoulder of Orion, watching C-beams glitter in the dark near the Tannhauser gate. Others claim that Noogy grew from within the network of CAT6 Ethernet cables, silicon chips and data mines that form the core of the Arch-OS system in Portland Square. Whilst others still claim that Noogy was there all the time, waiting in the void for the digital interface that would allow his manifestation. Some say Noogy is the ‘building’, others that Noogy is just a ‘viral infection’, like a bad cold that cant be shaken. [2006] [divider top=”no” size=”1″] [/column][/row]

◯ ◯ ◯