Thomas O’Brien

Tom O’Brien is a member of the Immersive Vision Theatre team and a 3rd Year Digital Media Design student.

A photographer and digital artist by heart, Tom works across a range of mediums. He’s created dome productions, radio shows and infographics along concert and corporate photography for Plymouth-based company The Wardrobe Ensemble and charities including Pollenize, Animate and BASICS Devon. During his time at Plymouth University, he’s created meditation-based virtual reality experiences, dome experiences about the mindbending designs of M.C Escher and projection mapped stories of local heritage. He hopes to expand his future work in the immersive sector to a particular focus on healthcare and social experiences.

You can find more of his work here:
https://thomasobrienf37f.myportfolio.com/

Shangren Li

Shangren Li is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

“Guided by Tai Chi cultural philosophy and integrated with Extended Reality (XR) technology, my research aims to enhance overall physical and mental well-being through an art healing system that fuses traditional culture with modern technological innovation.”

[MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel)

[MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel)

 

The Material Image

1 – 3 November 2024

The 8th International Transdisciplinary Imaging Conference at the Intersections of Art, Science, and Culture.

The Material Image conference organisers acknowledge the Gadigal people of the Eora nation as the traditional custodians of the land on which we meet and work. We pay our respects to Elders past and present and extend this respect to all Aboriginal and Torres Strait Islander people. Sovereignty never ceded.

The Material Image

In recent years, the material turn has gained increasing prominence across diverse disciplines. Simultaneously, the advent of new imaging technologies has transformed our understanding of what it means to make, view, and interpret images, calling into question their ‘materiality’. The Material Image, the 8th International Transdisciplinary Imaging Conference at the Intersections of Art, Science, and Culture to be held at the National Art School from 1-3 November 2024, aims to actively engage with these developments by exploring the diverse materiality of images, particularly in relation to art. It seeks to understand how these images and practices reflect and influence societal values, communication dynamics, and the formation of collective ideas and identities in our visually saturated world.

Against this backdrop, new materialist theories have gained traction, emphasising the dynamic nature of matter and embracing aesthetics characterised by vibrancy, flux, and flow across vastly differing scales. These perspectives offered an optimistic view of the interconnectedness between humans and non-humans. However, in today’s global context, marked by a pandemic, military conflicts, the rise of neo-fascism, the rapid infiltration of AI into daily life, and the escalating climate crisis, it is timely to reassess various forms of materialisms and materialities. These challenges prompt a critical examination of theories such as new materialism and their implications in addressing current issues and shaping future images. This reassessment is centred on recognising the critical role of art and creative practices in deepening our understanding of materiality within image discourses.

Session 16: [MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel)

4.15pm – 5.30pm Sunday 3 November 2024 – Timezone: AEDT (UTC/GMT +11 hours)

Session Chair: Chris Speed

Often seen as the primary output of our critical and creative endeavours, for architects, as with many creative disciplines, the image has long been understood as a communicating object. As, or perhaps even more, important than the spoken word, images, and in particular the syntactically codified communicative constructs that we so reductively referred to as ‘drawings’, form a paradoxically public, private language. A structure(al/ed) system for the articulation and manifestation of designerly intent for an audience both external and internal. Yet, like any other language, drawings are an imprecise tool of expression and translation, these imperfect vessels allow meaning to escape, creating ambiguity and uncertainty. This porosity, however, is not unidirectional; just as meaning leaks out, so too does it leak in. When in the introduction to his seminal text ‘The Architectural Uncanny’ English architectural historian and critic Anthony Vidler, conceptualises the irreconcilable dialectical tension(s) that underpin any (given) linguistic structure, as the ‘unheimlich’, he also alludes to the haunting presence and persistence of the implicit and inherent opposition, and the representational consequence of the phantoms of connotation and ghosts of etymological antecedents. As the post-literate age dawns and the nature and production of meaning shifts, these communicative spectres loom ever larger, yet there has been precious little disciplinary discussion of the inevitable implosion of meaning that will soon follow. Building on a recent publication (AD: Ghost Stories), this panel frames a set of ongoing conversations about the (disciplinary) implications of the emergence of this hauntology of the image.

Chris Speed.

The Story Exhaustion Generator and other ghost stories.

As Vallor reminds us, AI systems such as ChatGPT do not provide us with spontaneous machine intentions, instead they return us texts that are haunted by the injustices and discrimination embedded in our own data (Vallor 2023). These systems expose our own biases reanimated in software, revealing the inherent issues within the data they process. To explore these ghostly behaviours and the representational construction of language in AI tools, the Story Exhaustion Generator was developed with digital education specialist Javier Tejera. This tool forces the Open AI software ChatGPT to replace repeated words with synonyms, challenging deterministic outputs and highlighting language’s role in generating coherent statements. Large language models (LLMs) such as GPT-4, tokenize and embed words into high-dimensional vectors based on vast text data. Inspired by John Rupert Firth’s principle, “you shall know a word by the company it keeps” (1957), these models learn semantic meanings from the context of word usage. The models predict the next word in a sequence either randomly or through greedy decoding, illustrating their underlying determinism. This determinism bridges both Vallor’s analogy of haunted datasets, and the use of an Avery Gordon quote from her 1996 text ‘Ghostly Matters: Haunting and the Sociological Imagination’, for the Story Exhaustion Generator. As data-driven technologies increasingly shape the images and text that become us, they perpetuate historical assumptions about people, environments, and cultures, echoing Firth’s principle in the persistence of representational frameworks.

Chris Speed FRSE, FRSA is Professor of Design for Regenerative Futures at RMIT, Melbourne, Australia, where he collaborates with a wide variety of communities and partners to explore how design provides 49 methods to adapt toward becoming a regenerative society. Chris has an established track record in directing large complex institutions, grants and educational programmes with academic, industry and third sector partners, that apply design and data methods to social, environmental and economic challenges.

Mike Phillips. Online. UK.

Ectoplasm in the fulldome – Infinity and beyond.

The Fulldome oozes with ectoplasm – chromatic aberrations and fleeting ghostly glitches in the viewer’s peripheral vision, flicker around the immersive spherical perspective of the architecture previously known as the Planetarium. Now more of an omniarium providing sensory experiences through a transdisciplinary tool for displaying both material and imaginary worlds. This shared virtual reality environment allows audiences to travel from the edge of the observable universe through interactive data-scapes to microscopic and nano-scale landscapes. This transcaler transition, from the smallest to the largest things possible, is increasingly being enabled by Artificial Intelligence that can process huge amounts of raw data to visualise the universe for us – looking up and down, and possibly sideways. The development of algorithmic entities within the immersive environment of the Fulldome architecture are contaminated with its mythological, theological, astronomical, and astrological origins. The modern planetarium’s emergence coincided with the discovery of the Hertzian dimension, characterized by radio waves and magnetic forces, which initially promised communication with the dead. Current telecommunications technologies, born from these paranormal aspirations, now facilitate interactions with algorithmic entities that understand our collective deepest yearnings. This presentation focuses on media archaeological efforts by the author to virtually recreate paranormal instruments within the Fulldome to create interactive experiences with algorithms, termed “algorythms.” This work draws on the paranormal theories of the astronomer Dr Percy Seymore and the work of Professor Gustav Adolf Schwaiger, who, in the 1930s, constructed Hertzian instruments to explore ectoplasm from the infamous Austrian medium Rudi Schneider. Interactions with these virtual instruments suggest that ghosts persistently seek to communicate with us, historically through psychoactive substances, rituals, talismans, and Hertzian devices, and now through artificial intelligence fuelled by our data and desires.

Mike Phillips is Professor of Interdisciplinary Arts at the University of Plymouth, and the Director of Research at i-DAT.org. His R&D orbits a portfolio of projects that explore the ubiquity of data ‘harvested’ from an instrumentalised world and its potential as a material for revealing things that lie outside our normal frames of reference – things so far away, so close, so massive, so small and so ad infinitum. He manages the Fulldome Immersive Vision Theatre (www.i-dat.org/ivt/), a transdisciplinary instrument for manifesting (im)material and imaginary worlds and is a founding Partner of FullDome UK.

Leigh-Anne Hepburn.

All that remains: Participatory placemaking and ghosts of the past.

Participatory design seeks to enact and enable a person’s civic right to be involved in the design of objects, services, systems, and experiences near to them. As a design practice, it engages with the intersectional epistemologies that advantage and disadvantage, empower and disempower, construct and deconstruct the lives of people within civic society, seeking to assemble a configuration of individuals bound by common matters of interest or concern. In this way, design in public spaces may be reimagined as participatory placemaking, a prompt or provocation that can invoke a demonstration of public engagement and agency, akin to what Chantal Mouffe refers to as agonistic pluralism. It’s important to note too that participatory making of public space rarely starts from tabula rasa. It builds upon the historical, cultural, relational, and material; the remains of embodied forces that surface in stories shared, lives recounted, and in images, apparitions and physical reminders. However, as we shift towards reconceptualising new public spaces digitally, enabled by technologies such as virtual reality, we must also consider the potential for loss. Where does this leave the ghosts of public spaces past, and the material remains of place-based histories? This presentation explores a role for participatory design in enabling the continued haunting of place.

Leigh-Anne Hepburn is associate professor and head of design in the Sydney School of Architecture, Design and Planning at The University of Sydney. Her work utilises co-design and participatory design approaches at the intersections of industry, academia and community, informing new models of 50 transdisciplinary collaboration across communities, organisations, health, and government. Most recently, Leigh-Anne has been exploring spaces of mental health at the intersection of design, architecture and urbanism.

Peter J Baldwin. Online. UK.

Ethereal Encounters: (Im)material Images.

Beguiling and beautiful, confusing, confounding, and seductive, the socio-cultural melange, the tangled tapestry of pluralistic presents, future fragments, and historic hauntings that we so reductively refer to as the city, has long held a privileged position within the artistic and architectural imagination. Owing to its inherent complexity the city defies traditional representational practices, and forms of knowing, documenting, and understanding. Whilst plans may document the general arrangement of streets, blocks or zonings, the orthogonal occupation of a (horizontal) surface, they do little to address the histories, temporalities, and politics of a space, similarly montages and sketches may capture a moment, but offer little in the way of an explanation of the histo-topographic drivers for these events. In his essay, the ‘Soluble City’, British artist and art historian Roger Cardinal attempts to negotiate this inherent ambiguity, viewing the city through a hexadic matrix of intersecting metaphysical metaphors. Yet even the complex ontological conjunctions of the ‘sixfold’ city of Cardinal’s conjecture is an insufficient tool, reliant on imparted abstract(ed) knowledge and conceptualisation rather than a more intimate experiential knowledge that might be garnered through a more sensuous form of understanding. Seeking, this, (forbidden) knowledge, my ongoing experimental design project Filigreed Gods – Diaphanous Bodies and Sacred Vessels (2019 -) attempts to explore these ambiguous territories through the introduction of a set of practices and processes that allow for the free association of fragments, the emergence of (un)intentional choreographies and the forfeiture of absolute compositional control.

Peter James Baldwin is an Architect, artist and educator known for his experimental drawings and critical commentary on contemporary representational practices. Currently based at Loughborough University, Peter has taught and lectured at schools of architecture across the UK and internationally. Peter was invited to exhibit at the Yale School of Architecture “In Memoriam” Exhibition (2019), his research has been published in, DRAWING: Research Theory, Practice (Intellect Books 2022) and AD “A Sublime Synthesis: Architecture and Art” (Wiley September 2023). Peter recently Guest Edited AD “Ghost Stories: Architecture and the Intangible” (Wiley July 2024).

 

Ronnie Deelan Talk

Ronnie Deelan Talk

Creative Talk: Ronnie Deelan

The Secrets of a Versatile Artist’s Distracted Focus
Date: Thursday 10 October 2024
Time: 16:30 – 18:00
Venue:The House stage

Booking through:
https://www.plymouth.ac.uk/whats-on/autumn-2024-creative-talk-illustrator-animator-sound-artist

This event is part of our Creative Talks series that feature practitioners/makers/artists who work in a variety of disciplines, media and forms across the creative arts, including: the visual arts, design, performance, craft-work, creative writing and more. The series aims to address questions about the nature of ‘creativity’ and ‘practice as research’, featuring speakers who will share their work, the processes they use, their influences, and their own experiences of professional practice. Sessions will reflect the disciplinary range of speakers and may feature presentations, performances, workshops etc. The aim is to create an open, multi-disciplinary space in which to introduce audiences (students and the public alike) to a wide range of creative practices that inspire new ideas about how to make new work.
For this Creative Talk we welcome Ronnie Deelan for an audiovisual deep dive into his creative brain. With a practice that spans every possible creative direction, this event brings the audience inside his mind for a brief moment. During this event, we see how it’s possible to be so distracted yet still focused.
Ronnie’s artistic practice revolves around the exploration of synthesis, with a particular emphasis on crafting imaginative soundscapes. In his animation work, he delves into the relationship between audio and visual elements, experimenting with speculative design and soundscapes.
Additionally, his recent drawing projects have focused on the realm of speculative biology, drawing connections between this field and historical scientific explorations.
His biggest recent achievement is a sound art sculpture presented in China, consisting of a horn measuring 10 meters in length and 3 meters in height at its tallest point, symbolizing change and connection. Listening through the horn offers a fresh perspective, revealing the beauty of everyday sounds. Additionally, it serves as a communication tool, extending the reach of human voices and enriching the park’s sonic landscape.
Alongside his artistic pursuits, Ronnie is also the founder of “White Noise” at the Royal College of Art. Starting out as a monthly event, it transformed into an independent nomadic event and record label that provides a platform open to anyone to showcase and experience sound experiments.
Ronnie is also a passionate educator with over 9 years of experience in higher education. His interest in education was born from a love for DIY synth electronics, the difficulties faced with self-learning, and the drive to share his knowledge.
Chair: Dr Andrew Prior, Associate Professor Digital Art & Technology, University of Plymouth
Date: Thursday 10 October 2024
Time: 16:30 – 18:00
Venue: The House stage
Ticket information: £6, £4 concessions, free to University of Plymouth students

Pete Quinn Davis

Pete Quinn Davis is an artist/designer and creative producer, specializing in visualising material data in different ways, through installation, data-objects, sound and projection. Quinn Davis mainly works with 3D scanners and 3D printers using them as collaborators to better grasp a world full of intricately connected systems and events. He is interested in how art and design emerge from the combination of information systems and physical processes that surround us every day. Through such diverse explorations he seeks to locate us in space and time and reflect the complexity of the world we all inhabit.

Quinn Davis studied at Cardiff College of Art, The Royal College of Art returning to the RCA in the early 1990’s, Quinn Davis was awarded the Data Fellowship for the Southwest in 2020, The iMayflower Project, The AHRC Curiosity Award, the Good Growth Award and the IAXX Case Study Award. He is a member of the FAR SOUTH WEST IMMERSIVE CLUSTER https://fswi.org.uk/

workshops + drawing machines + cybernetic performance + live-coding algorave

workshops + drawing machines + cybernetic performance + live-coding algorave

i-DAT’s Mark Osborn: https://notyetinvented.co.uk/mythic/

Saturday, 30th September, 2023

Palace Court TheatreBH1 2ET

workshops + drawing machines + cybernetic performance + live-coding algorave

workshops + drawing machines 13:30-16:00
cybernetic performance + algorave 19:30-23:00

workshops

There are limited places available for both workshops, please sign up via our eventbrite, bring your own kit.

Antonio Roberts – introduction to Hydra

Hydra is a live code-able video synth and coding environment that runs directly in the browser. It is free and open-source and made for beginners and experts alike.hydra.ojack.xyz

Lucy Cheesman & Alex McLean – introduction to creative sonics and Strudel

A beginner friendly workshop, no coding or music experience required, but do bring a laptop & headphones, plus a device for recording sound (a smartphone is ok!).

Strudel is a new live coding platform to write dynamic music pieces in the browser! It is free and open-source and made for beginners and experts alike.strudel.tidalcycles.org

drawing machine demo

terrapen plotter drawing machines

An A2 plotter designed and created by pen plotter artists, for pen plotter artists. Ed Ward & Mark Benson are creating a platform for end users, makers and artists to use and develop their own workflows.terrapen.xyz

cybernetic performance

mutant image / synth battle

Mark Osborne vs Alex Miles – audio reactive dither vs modular synth sonics

Algorave featuring:

Heavy Lifting

hellocatfood

YAXU

Algorave?

Algorithms + Rave: Algorave is bringing the best in live-coded electronic dance music, live algorithmic visuals, drawing machines & cybernetic synth / mutant images battles to Palace Court Theatre!

Algorave: artists and electronic musicians make futuristic rhythms and beats using live algorithmic processes. All code is projected – so you can see how the artists make sound and visuals live. Since starting in 2012, Algorave has established a large global community that encourages experimentation, creates original and open source software tools, and most importantly fun dance music events!

Event funded byArts University Bournemouth Innovation Studio.

not yet inventeda series of workshops exploring computational media

Plug into the Metaverse

Plug into the Metaverse

When and where

Date and time: Thu, 23 Feb 2023, 09:00 – Fri, 24 Feb 2023, 18:00 GMT
Location: Falmouth University Sports Hall – Penryn Campus Falmouth University Penryn TR10 9FE

Plug into the Metaverse

We are living in an extraordinarily exciting time for immersive technology. The opportunity for people and industry to embrace digital tools, engage customers differently and work on brand innovation is huge. This brand-new conference is where creativity, innovation, business, industry, and academia meet to explore the impact of Immersive technology on every aspect of our lives.

i-DAT contributed to the Plug into the Metaverse event at Falmouth University:

Launch of the Far South West Immersive Cluster:
This fantastically exciting movement will have a major impact on the far southwest moving forward. The launch will outline who is involved, what we are hoping to achieve, and how you can get involved, along with a Q&A.

Panel: Rupert Lorraine, Director of the Arts Institute, University of Plymouth / Joanne Evans, Creative Industries Impact & Partnership Development Manager / Lindsey Hall, CEO, Real Ideas / Mike Phillips, Professor of Interdisciplinary Arts.

Health, Ethics, Wellbeing Roundtable:

Host: Fiona Wotton / Panel: Mike Phillips, Professor of Interdisciplinary Arts / Joanne Evans, Creative Industries Impact & Partnership Development Manager / Vivienne Neale, Lecturer MSc Entrepreneurship / Audience participation.

“Creativity in the Metaverse”:

Panel Host: Mike Phillips / Panel: Tim Shaw, world-renowned artist / Tracey Swales, Director, Strategy Consulting / Johnny Pope, Visualisation & Creative Specialist / Ryan Norrington, Creative Lead, Metavision | MIPA.

Virtual Production:

Panel Host: Joanne Evans, Creative Industries Impact & Partnership Development Manager / Panel: Mike Morris  / Mike Phillips, Professor of Interdisciplinary Arts / Lindsey Hall, CEO Real Ideas / Charlie Fripps, Television Senior Lecturer, Falmouth University.

PhD Studentships

PhD Studentships

Join i-DAT’s PGR Community…

https://i-dat.org/pgr/

Faculty of Arts, Humanities and Business studentships

We are currently accepting application for a total of eight funded PhD research studentships.

The full-time studentships are supported for three years and will start on 01 October 2023.
Project description
Building on our recent success in REF 2021, the Faculty of Arts, Humanities and Business at the University of Plymouth is making a strategic investment in eight funded PhD Studentships and invites talented applicants to submit outstanding PhD research proposals and applications connecting with all our disciplines across the arts, humanities, social sciences and practice as research.
Successful candidates will join the diverse postgraduate research community of over 400 researchers who work across a variety of disciplines recognised as world-leading across the SHAPE disciplines of the arts, humanities, social sciences, and business and education. The Faculty has long been a national leader in fostering civic engagement focusing on creative industries and economies, placemaking, art and design practices, and social action research into the changing global societies and challenging real-world issues.
Eligibility
You are required to have a good honours degree (1st Class or an Upper 2:1) and likely a masters degree in a relevant subject (completed with Distinction or a High Merit), and a strong wish to pursue a PhD with an original research project. Candidates are highly encouraged to identify possible PhD supervisors in the areas of their research and are invited to contact academics in advance of making applications. Please see our postgraduate research page for PhD programmes, and research areas and staff expertise.
We are specifically encouraging applications from under-represented Global Majority candidates who identify as Black, Asian, Brown, dual heritage or those whose heritage is indigenous to the Global South and have been referred to as ethnic minority.
If you wish to ask questions about the studentships then please contact the Faculty Deputy Director for the Doctoral College, Dr Sana Murrani.
Studentships will be granted to the strongest applications assessed on the basis of applicant’s academic excellence, the strength of the research proposal and it’s fit to the research supervision.
The studentship is supported for three years and includes full Home tuition fees, a bench fee of up to £1500 plus a stipend of £17,668 per annum (2022/23 rate). The studentship will only fully fund those applicants who are eligible for Home fees with relevant qualifications. Applicants normally required to cover International fees will have to cover the difference between the Home and the International tuition fee rates (approximately £12,697 per annum).
NB: The studentship is supported for three years of the four-year registration period. The fourth year is a self-funded ‘writing-up’ year.
How to apply
To apply you must complete our online application form. Please view the list of interest areas above and choose the relevant programme title, select ‘Apply now’ from the programme page and follow instructions.
Please submit with your application, the following mandatory documents:
  • A one page personal statement, indicating your research background and intentions for the studentship. Please clearly state that you are applying for Faculty of Arts, Humanities and Business studentships, the name of the studentship interest area that you are applying for and the name of a potential Supervisor (if known) on the top of your personal statement.
  • 3-page CV/résumé, detailing your full education and employment history (and current status), publication, experience, etc.
  • A research proposal (no more than 4 pages). The research proposal must include: a title, a clear synopsis of the field of research, a research question/proposition/problem, and a clear suggested methodology, an indication to the expected contribution to knowledge, all must be contextualised with appropriate literature and attached with a list of references at the end. A 5th page to be added that specifically indicates which research discipline/area of expertise (indicated on the advert page for this post) your research proposal fits within and whom if any are the academics in that area who you feel your work compliments.
  • A selection of portfolio of work where appropriate (max 15 pages). Please note that if you wish to include films then please provide web-links within your portfolio.
  • The details of two academic referees (please provide names and details on the application form).
  • Evidence of up-to-date qualifications (certificates and transcripts for masters or bachelor degrees, plus any relevant professional qualifications).
  • English proficiency certificate (for non-UK nationals).
Please clearly state that you are applying for Faculty of Arts, Humanities and Business studentships, the name of the studentship interest area and the name of a potential Supervisor (if known) on the top of your personal statement.
Applicants cannot apply for this funding if they are already a PhD holder or if currently engaged in Doctoral study at the University of Plymouth or elsewhere.
For more information on the admissions process generally, please visit our how to apply for a research degree webpage or contact the Doctoral College at research.degree.admissions@plymouth.ac.uk.
The closing date for applications is 12 noon on 17 April 2023. 
Shortlisted candidates will be invited for interview week commencing 1 May. We regret that we may not be able to respond to all applications. Applicants who have not received a response within six weeks of the closing date should consider their application has been unsuccessful on this occasion.

Mark Osborne

hi

I’m Mark Osborne, doing a practice based phd here at sunny Plymouth, with the practice part involving ‘audio reactive error diffusion dither’ based cybernetic systems.

All being well this to help create some kind of insight into a ‘creatively centred’ understanding of computational media.

To help (?) with this I’ve a ‘Computational Media Framework’ – a liminal journey not a destination, hedged in by the nagging questions of the ‘mythic face of computation’ and how you might begin to map that in…

Plus – been playing with this stuff since at least the early 1980’s and still don’t know what I’m doing.

https://notyetinvented.co.uk

Andrew Denham

Practice-based PhD research studies at i-DAT:

PhD title: Mapping the aestheticisation of digital reading practices

My research interests lie within the below field/s:

[1] Design thinking: an ontology in digital / web aesthetics [paradigm, form, function] [2] Pedagogic research: an epistemology of digital reading practices

I am Senior Lecturer on the undergraduate and masters courses in Graphic Design at the University of Portmouth. My areas of expertise include motion graphics, information design, web design, digital aesthetics and interaction design. Previously I taught on the undergraduate degrees in Web Design, Design for Interactive Media [DIM] and Communication Design. After joining the University in 2003, I was heavily involved in shaping the course structure, ethos and curriculum for the Web Design and DIM undergraduate courses.

My first degree was in Fine Art and English Literature [specialism in painting] while my Masters degree is in Computing in Design [Digital Arts] at the renowned Lansdown Centre for Electronic Arts at Middlesex University. The major work focused on multi-sensory interaction / user mediation in artificial environments [programmed in ‘C’ language]. I have a Postgraduate Certificate in Education – qualified as an Art and Design / Design Technology teacher – and extensive experience of teaching in the secondary sector. Prior to joining the University of Portsmouth in 2003, I worked for several years in commercial design practice with responsibilities in web design and sequential design [permanent and freelance positions].