Xianzhi Wang

Xianzhi Wang is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. My research focuses on character design and immersion in video games. Although game design and appearance vary, most successful video games have one important thing in common: the interactivity aspect.

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Donald Rodney: ‘Visceral Canker’. Spike Island.

Donald Rodney: ‘Visceral Canker’. Spike Island.

[Image: Donald Rodney and Mike Phillips installing Visceral Canker (1990) at Mount Edgecombe Gun Emplacement, for the TSWA Four Cities Project – thanks to Diane Symons for the contact strip.] Donald Rodney Visceral Canker, Spike Island, 25 May – 8 September. “Visceral Canker aims to introduce

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BIOMIMICRY FASHION LAB

BIOMIMICRY FASHION LAB

Yan Feng (Francie) exhibition of her Biomimicry Fashion Lab work. Location: Ocean Studios, Factory Cooperage, Royal William Yard, PL13RP. Private View: 24/10/23, 18.00-20.00. Exhibition: 9.00-17.00, 25/10 – 12/11.

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Book Launch – Donald Rodney: Autoicon by Richard Birkett

Book Launch – Donald Rodney: Autoicon by Richard Birkett

  Iniva (Institute of International Visual Arts) are holding a book launch for Richard Birkett’s: Donald Rodney: Autoicon. From the inIVA website. “Date and time: Mon, 9 Oct 2023 17:30 – 19:30 BST Location: Iniva (Institute of International Visual Arts), 16 John Islip Street London

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Celine Dearing

Celine is a lecturer in Game Design. She specialises in Motion Capture post production and has worked on a number of AAA games and international movies. She has a strong interest for children illustration – both traditional and digital, as well as textile illustration using

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Ben Payne

Ben is a PhD researcher in the fields of computer music and immersive social music making. His research is concerned with the development of new interactive digital audio systems for immersive composition and performance. In addition to this, he has worked both creatively and technically

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AI

i-DAT’s algorythmic heritage flows through the core of our practice and dates back to the early years of our formation in 1998. Some of our creative Artificial Intelligence/Machine Learning project include: References: NESTA blog post: https://www.nesta.org.uk/blog/meet-emoti-os-chatbot-helping-empower-pupils/?utm_source=Nesta+Weekly+Newsletter&utm_campaign=1fa98009b0-EMAIL_CAMPAIGN_2018_06_19_09_37&utm_medium=email&utm_term=0_d17364114d-1fa98009b0-180642081 https://i-dat.org/putting-feminism-into-artificial-intelligence/ https://i-dat.org/ai-in-art-a-fact-late-night/ Richard Birkett, 2023. Donald Rodney Autoicon. London,

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Gus Cummins

Gus Cummins is an artist and researcher with specific interest in epilepsy, a condition he has had for three decades. He has undergone multiple brain operations, preceded by EEG scans, and he currently uses the EEG data to generate sonic art.

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Yaojiong (Joseph) Yu

Yaojiong (Joseph) Yu is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. He has been professionally involved in the User Experience Design, Service Design, and Industrial Design since 2018. Before coming to Plymouth, he worked as a senior UX designer in

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Research Sessions 2022-23

Research Sessions 2022-23

i-DAT Research Sessions 2022-2023: Backstory: The i-DAT and CODEX Research Workshops build on the heritage of a series of practice-based production workshops, seminars and symposia. Workshop methodologies critically and playfully engage with themes, technologies and behaviours which frame the symptoms of individual and collective practices

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