Emma Freeman

Emma is a Research Assistant at Plymouth University. She works on open-source solutions for fulldome creative projects across a range of hardware and software, including game engines, wearable technology, and realtime audiovisualization. Her background is in computer science and creative coding.

Coids @ LifeIn AI.

Coids @ LifeIn AI.

Coda exhibits his Coids Project at the Real Immersive Fulldome.

LifeIn AI: Explore, Experience & Understand the Future of AI

Devonport Market Hall / Wednesday 9 April 2025

Coids (cosmic-oid objects) is an Interactive, AI-driven, emotion recognition project developed for the shared virtual reality of the fulldome. Audience members wearing a brain wave monitor generate cosmic particles based on their shifting emotional states.

www.coda-home.com

 

LifeIn AI: Explore, Experience & Understand the Future of AI:

Welcome to an exciting event where you can dive into the exciting world of artificial intelligence! Join us at Market Hall for a day filled with interactive workshops, insightful talks, and hands-on demonstrations. Whether you’re a tech enthusiast or just curious about AI, this event is perfect for anyone looking to learn more about the future of technology, its impact on your business and how it can drive growth. The Dome experience will be open with demonstrations and family-friendly interactions will be held during the day along with local organisations showcasing exciting AI developments happening in the South West.”

https://bit.ly/LifeInAIEvent

Joanna Clarke

Joanna is a Research Assistant in the Entrepreneurial Futures Immersive Project and Assistant Lecturer for Games Arts and Design. Joanna is a 3D generalist and designer who is constantly striving to learn as much as possible within 3D design, she has professional experience working as a 3D designer as well as teaching 3D arts.

Joanna has experience in traditional 3D modelling, texturing and animating across numerous programmes. She also has experience working in Laser Scanning and Photogrammetry, as well as experience in creating within the Unreal and Unity game engines for both personal and professional work.

Fulldome UK 2024 Programme

Fulldome UK 2024 Programme

 

https://www.fulldome.org.uk/festival-programme/

i-DAT infiltrates the Fulldome UK 2024 Programme:

Friday:

14.45: Welcome to the Includiverse:

Joel Hodges and Gareth Allen (Soundview Media) – Presenting  the development of Soundview Media smart glasses app that enables deaf viewers to gain better access to live fulldome content.

Saturday:

11.00: Panel / Empowering the Future Immersive Creatives:

Paul Mowbray / Madeline Hall / Mike Phillips / Olga Wroniewicz / Micky Remann

14.00: Frameless Fables:

SENSUM:

Irene Manzella, Andy Prior, Musaab Garghouti, et al.

SENSUM – Smart SENSing of landscapes Undergoing hazardous hydrogeological Movement. Fulldome production based on research into dynamic digital hazard visioning as a powerful tool for facilitating exchanges between scientists and at-risk populations and ultimately helping to increase preparedness and resilience to landslide and flood risks.

20 Years a Cyborg…

20 Years a Cyborg…

 

A little bit of Cyborg history. The Neil Harbisson and Adam Montandon (the Plymouth University cybernetics expert) on the MSc Digital Futures programme.

https://www.bbc.co.uk/news/articles/cg58r70yj43o

‘Meeting a real-life cyborg was gobsmacking’

      • Published

For the past 20 years, self-declared “cyborg artist” Neil Harbisson has provoked debate with his “eyeborg” – a surgically attached antenna.

Harbisson, who grew up in Barcelona, is colour blind, having been born with the rare condition achromatopsia, which affects one in 33,000 people.

This means he sees in what he calls “greyscale” – only black, white and shades of grey.

But he decided to have surgery in 2004 which changed his life – and his senses – attaching an antenna to the back of his head, which transforms light waves into sounds.

When film director Carey Born came across Harbisson, classed by Guinness World Records as “the first officially recognised ‘cyborg’,”, external she was “gobsmacked and astonished”.

Her next move was to meet him, and then make a film about him – Cyborg: A Documentary.

It explores how he navigates his life, along with effects and implications of his unusual surgical procedure.”

Future History…

Adam Montandon & Neil Harbisson

The Chimæric Mind – CR2024

The Chimæric Mind – CR2024

CONSCIOUSNESS REFRAMED 2024 – The Chimæric Mind

https://sites.google.com/view/consciousnessreframed2024/home

Ascott`s Anecdotes: a Celebration of Consciousness Reframed:

Celebration Keynote Session – Roy Ascott’s Notable alumni.

  • Prof Roy Ascott,
  • Dr. Jill Scott,
  • Dr. Victoria Vesna,
  • Pete Townshend,
  • Dr. Bill Seaman,
  • Dr. Joseph Nechvatal,
  • Prof. Mike Phillips.

Chair: Dr. Jill Scott
(Co-chairs: Dr. Clarissa Ribeiro and Dr. Rewa Write)

 

Welcome!

In contemporary Western culture, the transformation of our sense of being, of presence, and the nature of time, can be seen as a consequence of accelerated developments in the technologies of mind and of the body (technoetics). Much earlier cultures also developed technologies, often dismissed as “simply” somatic or vegetal, that had the capacity to transform consciousness, reaching it would appear a spiritual significance that has so far, in these early days of digital development, eluded us. There may be political, corporate or cultural reasons for this. But as we move out of the era of techno-primitivism and reductionist fundamentalism, we can hopefully look to the encoding of empathy and emotion in computational systems, and so to an understanding that only when the computer can feel will there be machines that think. This may lead, in turn, to a greater understanding of what constitutes reality, or, as some might see it, a greater capacity to (re)build it, and ourselves, bottom up.name

Roy Ascott, 2010

Reference:

Roy Ascott, Espen Gangvik, Margarete Jahrmann, “Making Reality Really Real Reflections on Art, Technology, and Consciousness,” Proceedings of The 11th Annual International Research Conference, Consciousness Reframed: Art and Consciousness in the Post-Biological Era, Trondheim, 2010. Wennberg, Trondheim, Norway: TEKS Publishing, 2010.

Dear Esteemed Colleagues and Visionaries,

It is with great excitement and anticipation that we extend this invitation to you for the international Consciousness Reframed conference, marking two decades since the inaugural event in China in 2004. As we convene to celebrate this milestone, we also honor synchronous anniversaries: the 30th anniversary of the Planetary Collegium (CAiiA-STAR), a decade of the Roy Ascott Advanced Program in Technoetic Arts in China, and the 90th birthday of the visionary Roy Ascott himself.

The theme for CR 2024 is “The Chimæric Mind,” exploring the ethical, philosophical, political, spiritual, cultural, and aesthetic facets of the profound intersection between machine and human cognition. In a world where artificial intelligence propels discussions across disciplines, challenging our understanding of reality, self, and the potential futures of humanity, our conference aims to dissect and envision the implications of this synthesis.

Inviting us to confront the evolving relationship between machines and the human mind that beckons us to ponder transcendent dimensions of merging man and machine, man and other animals, and the blending and editing of all sorts of complex molecules, we hope that together we can enlarge our collective understanding of a world where the entanglements of AI, neurosciences, molecular engineering, and quantum biology steer discussions, questioning fundamental truths, challenging our perceptions of reality and the realities we can create and envisage, exploring the very essence of selfhood, and unveiling possible futures for humanity.

Taking place in Shangai, at the SIVA Shanghai Institute of Visual Arts in Songjiang with art exhibitions and performances in galleries in downtown Shanghai, and telematically, revisiting the 1992 Telenoia with hosted satellite events all over the world, the conference’s subthemes invite to meditate on the impacts of initiatives such as the “China Brain Project,” dedicated to pioneering brain-inspired AI. China’s AI-brain initiative encompasses diverse domains, including brain-inspired AI (BI-AI), connectomics, and brain-computer interfaces (BCI). BI-AI delves into mathematical representations of brain processes, translating biological computation into AI models. Connectomics replicates brain structures, employing AI for image interpretation, while BCIs decode and potentially leverage brain signals for computing resources. Shanghai, a technological hub, takes center stage, hosting facilities like the Center for Excellence in Brain Science and Intelligence Technology and the “G60 Brain Intelligence Innovation Park” in Songjiang. This innovation hub, generously funded, explores BI-AI research, featuring intriguing ventures like cloned monkeys. Across the nation, institutes like Tsinghua University contribute to neural coding and machine learning algorithms. Under the umbrella of “The Chimæric Mind,” we invite our global community to delve into the ethical implications of using ‘animals-like-humans-as-if-not-humans’ in labs and the intricate interplay between humans and AI implied in public and private audacious efforts that can lead humanity to a future in which ‘Transcendent AI’ plays a central role in reframing consciousness. We hope to infuse perspectives that can spark discussions on experiences, challenges, and ethical considerations in the ever-evolving landscape of AI and scientific, technological, and artistic exploration by humans.

To guide academic submissions for the international Consciousness Reframed 2024 conference, the following sub-themes have been proposed to navigate aspects of “The Chimæric Mind” entangled with intellectual inquiry transcending arts, science, technology, culture, and spirituality:

Sub-themes:

1. Humans-AI-Entanglements

Places an invitation to explore the intricate and evolving relationships between humans and artificial intelligence, considering welcoming explorations that concern the entanglements that arise as AI becomes an integral part of our daily lives, hybridizing our perceptions, decisions, and even our identities — the era of a ‘convolutional cyberception’ —, additionally inviting to consider the multifaceted socio-political and cultural dimensions intricated with private and government-funded initiatives all over the planet.

2. The Syncretic Mind: Beyond Spirituality

The sub-theme invites us to delve into the syncretic nature of the mind as it navigates the intersections of spirituality, artificial intelligence, and neuroscience, welcoming submissions that critically consider the ‘transcendent dimension’ emerging from AI and experimental practices beyond traditional boundaries, taking cues from the advancements in brain-inspired artificial intelligence (BI-AI), connectomics, and brain-computer interfaces — the artificial divine or sacred beyond cultural and religious constraints.

3. Artificial Time, Scale, and Space

Places an invitation to examine how AI challenges previous conventional notions of space, time and temporality, scale, having implications in the understanding of presence and the very notion of existence and scale of existence, drawing insights from discussions around the AI and neurosciences research convergences, emphasizing breakthroughs in brain-like information coding, processing, and large-scale intelligent computing models.

4. Transcendent AI: on Artificial Consciousness

Transcendent AI refers to AI systems with intelligence and capabilities that become incomprehensible to humans and that might possess consciousness, creativity, and problem-solving abilities beyond the singularity. The sub-theme invites us to engage in discussions about the theoretical and practical aspects of imbuing machines with self-awareness, raising questions about the nature of consciousness and its potential replication in artificial entities.

5. Molmedia: the quantum biology of mind

The sub-theme places an invitation to explore “The Chimæric Mind” as an emergence from elementary entities’ behavior and qualities. The quantum mind or quantum consciousness comprises hypotheses proposing that interactions from classical mechanics or connections between neurons alone cannot explain consciousness, instead proposing that quantum-mechanical phenomena, such as entanglement and superposition play a central role since causing nonlocalized quantum effects.

6. Moist-Encounters: The Artificial Biochemical

This sub-theme invites participants to submit work venturing into the realm of biochemical interactions, discussing the implications of merging artificial intelligence with the biochemical processes of living organisms. Participants are encouraged to critically reflect upon the potential benefits, ethical concerns, and transformative possibilities of these moist encounters, including exploring research on genetic chimerism and molecular biology chimeras and the use of pluripotent stem cells in engineering new existences.

7. Artificial Ecology-as-Cosmology: Decolonial-Convolutional

Inviting to investigate the intertwining of AI and ecological and cosmological perspectives, potentially producing decolonial-convolutional unfoldings. This sub-theme invites participants to submit work examining how AI impacts ecological systems and cosmological narratives, challenging traditional perspectives and fostering a more inclusive understanding of interconnectedness.

8. On the (a)gender(s) of the Machine

Addressing the gender dynamics inherent in AI, this sub-theme invites participants to submit work exploring how gender is represented, constructed, or perceived in the realm of artificial intelligence, considering discussing the implications of gendered perspectives on AI development, usage, and societal impact. Beyond nature as gender-fluid, gender-related aspects mentioned in the context of AI-brain programs, such as hybrid enhanced intelligence theory and brain intelligence computing theory, can impact our very understanding of gender as a humanly created social construct.

The Consciousness Reframed 2024 conference calls upon our global community of visionary thinkers, scholars, artists, scientists, and technologists to join us in Shanghai or telematically to collectively explore, discuss, and envision the profound implications of “The Chimæric Mind” on our understanding of consciousness, reality, and the future of humanity.

Sincerely,

Dr. Clarissa Ribeiro

Conference Chair

Program Director, Roy Ascott Advanced Program in Technoetic Arts, DeTAO

and

Roy Ascott

Founding President of the Planetary Collegium

Founding President of Consciousness Reframed Conferences

DeTAO Master of Technoetic Arts

DeTAO Masters Academy

SIVA Shanghai Institute of Visual Arts

Shanghai, China

 

Vivi (Weiwen) Peng

Vivienne (Weiwen) Peng is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research aims to revitalise these neglected community spaces through creative artistic engagement and community participation, creating a more sustainable and inclusive model of artistic engagement with these communities, paying particular attention to investigate the application of socially engaged art in revitalised state-owned industrial communities in the Northeast and Southwest China.

Using practice-based techniques underpinned by qualitative research methods, including literature reviews, case studies, fieldwork, and structured questionnaires, to develop a theoretical framework and practical model. Her research will engage with developing an innovative and sustainable strategy for integrating socially engaged art into the lives of residents.

The research process will be three art practice projects, together with a critical thesis that contextualises the argument through discourse practice, synthesis, and reflection. As socially engaged art projects require ‘participation’, ‘dialogue’, and ‘collaboration’ from people and organisations from all walks of life, this study invites art practitioners, interdisciplinary researchers, external organisations, and residents to participate.It will be achieved through research and practice design as the solution to specific problems:

  1. Exploring the significance of socially engaged art in old post-state-owned industrial communities to reveal the impact of socially engaged art on preserving local cultural memory and promoting community identity, highlighting how art can be used as a medium to preserve and revitalise the cultural heritage of industrial areas.
  2. Innovating an experimental method of socially engaged art practice to foster new approaches to community-based art projects that are based on the specific needs and histories of communities and encourage the active participation of residents in the creative process.
  3. Creating a socially engaged art model that meets the concept of future development, integrating arts practice with urban planning and community development strategies to ensure that revitalisation efforts are culturally, economically, and socially beneficial to residents.

FDUK2024

FDUK2024

 

The UK’s premiere celebration of all things fulldome will be hosted in CULTVR Lab (Cardiff, Wales) in October 2024.

FDUK 2024 will take place on Friday 11th and Saturday 12th of October and will feature the work of leading fulldome artists and producers from the UK and around the world. The event is a great opportunity to experience fulldome creativity in all its diversity, and to meet and learn from fellow immersive creatives.

FDUK 2024 will be a celebration of fulldome as an artistic medium, featuring film screenings, talks, demos, workshops, live immersive performances and interactive artworks. The festival has been running since 2010 so we are very pleased to welcome it to Wales for this edition.

FDUK 2024 will provide an opportunity for national and international immersive practitioners to share their work, skills and experience with the wider community, and for creative and media professionals, students and anyone interested in immersive technologies and frameless media to network and learn from peers.

In addition to the regular two-day event, we will be programming some of the selected fulldome films to allow local audiences to experience some of the best content presented during the festival.

 

Digital Heritâge

Donald Rodney Autoicon:

Autoicon is a dynamic internet work and CD-ROM that simulates both the physical presence and elements of the creative personality of the artist Donald Rodney who died from sickle-cell anaemia. The project builds on Donald Rodney’s artistic practice in his later years, when he increasingly began to delegate key roles in the organisation and production of his artwork. Making reference to this working process, AUTOICON is developed by a close group of friends and artists (his partner Diane Symons, Eddie Chambers, Richard Hylton, Virginia Nimarkoh, and Keith Piper) (ironically described as ‘Donald Rodney plc’ who have acted as an advisory and editorial board in the artist’s absence, and who specified the rules by which the ‘automated’ aspects of the project operate.

https://i-dat.org/autoicon/

Psalms:

Psalms is the Autonomous Wheelchair constructed by Guido Bugmann for Donald Rodney’s “Nine Night in Eldorado” at the South London Gallery, 1997.The wheelchair uses 8 sonar sensors, shaft-encoders, a video camera and a rate gyroscope to determine its position. A neural network using normalised RBF nodes encodes the sequence of 25 semi-circular sequences of positions forming the trajectory. The control system comprises a laptop PC 586 running a control program written in CORTEX-PRO, and linked to a Rug Warrior board built around the 68000 microcontroller.
Original (with some tweaks) Psalms Code (courtesy of Guido Bugmann):

https://i-dat.org/psalms/

Bronze Spheric Theme

Original work c.1960, digitised 2019-20, Digital 3D Model. Gabo used transparent and reflective materials to harness light within sculptures. He also developed moving sculptures and designs for projections onto buildings. This 3D model follows Gabo’s innovative use of materials and technologies. Using 3D scanning and photogrammetry the original sculpture was captured in detail. The digital model was then made interactive using game engine software.”

Bronze Spheric Theme…

Virtual Heritage.

Virtual Architectural Heritage. Building scanning for dynamic and navigable visualisations in VR and Fulldome Environments.   3D scans from the Artec Ray and Leo scanners (60 million polygons) with Nanite enabled rapid manipulation.

Powderham Castle Scans…

.

.

XXX-18/11/23

The past is catching up with the future...

XXX

Time & Place:

Numbers are limited so book a place now:

A reunion to bring us together, to celebrate and showcase some of the work that emerged through these courses since the 90s.

Prototype Schedule (beta)

Boot sequence:

18:00 Arrive: Power up 

19:00 Welcome: Desktop Launch (Nema Hart)

19:10 Apollo: Lightning talks 30mins (5 x 5mins in the Dome)

Representing the last 3 decades/X/XX/XXX. Chris Speed

X: George Hazlewood

XX: Sam Kinsley

XX: Ella Romanos

XX: Aaron Yates

XX: Isabel Mack

XXX: Lana Pericic

X: Nema Hart

19.40 Grab some food

20:00 Fulldome Screenings: 45mins

Team3: https://www.team-3.co.uk/. Interactive and participatory Fulldome Project.

i-DAT bits and bytes. A selection of Fulldome projects. https://i-dat.org/ivt/

 

Musaab Garghouti: Powederham Castle Scan & Drosophila

Luke Christison: Plymouth’s Digital Twin.

Mike Phillips: Mikes Head

21:00 Telematic Performance/Scratch Orchestra: 20mins (in the Dome) Mike Phillips & Andy Prior: 

Telematic Performance/Scratch Orchestra From the original Multimedia Workshop 1, MEDA110 (circa 1993).

Telematic Performance: Mike Phillips

Working in groups select an image (A4). Devise a system for transferring the image from one location to another. Each person will mark a stage in the transfer which will require the image to be coded and decoded. Each stage will be different from any other stage in the process. The process should last approximately 5 minutes. Look at: FAX machines/Modems/T.V./Film & slide projectors. You can’t use any of these. (A slide projector may be used as a light source but not for projecting slides). Semaphore/Morse code/shadows/grids. You might want to use some of these. Think about: Your audience, presentation, genre, style, timing…..

Scratch Orchestra: Andy Prior

Working in small groups, using only found objects, none of which should be purpose built musical instruments, create and perform live a  short sound piece.  The piece should be carefully constructed and scored using the intrinsic qualities of the objects. Consideration should be given to the material, construction and of course sound of the object. The purpose of this exercise is to explore the structure (audio and temporal) of sound, its manipulation, construction, and performance.

Special Guest: Sam Wray AKA 2XAA

22:00 MLA/DAT Quiz: Adam Montandon & James Norwood

23:00 Shut Down.

Documentation: photo/audio/videography and interviews throughout the evening.