Home

◯ ◯ ◯

In an increasingly instrumentalised world, the C-suite's zombie-like pursuit of the enshittification of Higher Education - knowing the cost of everything but the value of nothing - sacrifices the intrinsic qualities of play, pedagogy, and practice on the altar of groupthink, vacuous metrics, and visionless planning.

i-DAT ruptured in the summer of 2025 with the system.exit (via Voluntary Redundancy) of key research staff: Peter Quinn Davis, Dr Jane Grant, Prof Mike Phillips, Dr Andy Prior - and Prof Dylan Yamada-Rice relocation to Falmouth University (see the People page).
Where data should have been the canary in the coal mine, it was instead an albatross worn around the necks of senior managers: a perverse stuffed carcass of a fashion accessory, a ruffled plumage of gobbledegook statistics. 

This website and the i-DAT server will trundle on until August 2026, at which point it will die, leaving a digital ghost in the wonderful Internet Archive WayBackMachine here: 
https://web.archive.org/web/20251005125746/https://i-dat.org/ 
and there: 
https://www.mike-phillips.net/i-dat/
The Digital Art & Technology staff that remain in the School of Art Design & Architecture are focusing on the successful Game programmes developed by i-DAT and may well, in time, fork the i-DAT identify. 

Elements will no doubt linger on the University website:
https://www.plymouth.ac.uk/research/i-dat 

Thank you... 

Patricia Connolly

RESEARCH

i-DAT’s Core Research Themes were:

Cultural Computation: audience behaviours, environments, ‘things’ and Artificial Intelligence.

Digital Heritâge: recognises that history is a pile of debris, some of which is digital or can be transfigured through digital processes.

Behaviourables & Futuribles: the Internet of Things, remote sensors, robotics, Props & Wearables –  (everywareables?).
Interactive & Immersive Environments: The digital Umwelt  – new experiences in enhanced physical, augmented & virtual spaces.
Ludic Systems: Playful subversion – real-time social gaming and playful soft-hard-ware.

PhD+

  • i-DAT’s research themes & projects provided a rich context for {F/T| P/T, local | remote} PhDs & Post-Docs, from a variety of disciplines, who could engage with these initiatives and build research activity grounded in their creative practice.
  • i-DAT nurtured a vibrant, networked, transdisciplinary research community…

PGR Community

i-DAT’s PGR Community was…

  • …entangled with an international network of researchers, practitioners, projects, and symposia…
  • …frequently infiltrated by professional digital artists and designers…
  • … and equally infectious to real-world interdisciplinary projects and collaborations.

PhD Archive

  • An archive of PhD completions, mapping out the broad range of research expertise…
  • contributing to disciplines such as: New Media, Fine Art, Design, Computing, Artificial Intelligence, Robotics, Architecture, Performance…
  • through i-DAT, and research collaborations with the Planetary Collegium, CogNovo, 3D3, etc…

◯ ◯ ◯