Ludic Society /
Margarete Jahrmann /
2002 /
The goal is to provide a playful theoretical starting point of a methodology around the act of play as a state of transformation. Finally games as laboratory situations quit the experimental system into real games by real players
Bio:
Margarete Jahrmann is a media epistemologist and an internationally renowned artist on topics of activism, urbanity and play. She is the designer of numerous game art works, research and play installations, performances as well as exhibition and urban games. She holds a professorship for Game Design since 2006 and was co-director of the New Media and Arts department at University of the Arts Zurich from 2000-2006. 2013-2016 she was lecturer Playful Ludic Interfaces, Institute Interface Cultures, University of Arts Linz and since 2011 is senior lecturer for Digital Arts at University of Applied Arts Vienna.
Jahrmann and Max Moswitzer were awarded a distinction in interactive arts, Prix Ars Electronica 2003 for their Game Art work “Nibble Engine” (image), published under the label climax.at. 2004 they received the software arts award transmediale Berlin 2004 for a modification of their Nybble-Engine as Anti-war shooter climax.at.
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