Istanbul conference

Istanbul conference

i-DAT team members Mike Phillips, Birgitte Aga, Gianni Corino and Stavros Didakis travelled to Istanbul to explore the theme of the cloud and molecular aesthetics.
They attended the third International Conference on Transdisciplinary Imaging – of which i-DAT is an International Conferencing Partner – where they led the panel entitled ‘More Things in Heaven & Earth’.

“As the prefix trans indicates, transdisciplinarity concerns that which is at once between the disciplines, across the different disciplines, and beyond all discipline. Its goal is the understanding of the present world, of which one of the imperatives is the unity of knowledge” (Nicolescu, 1996).

The conference is at the intersections of art, science and culture, bringing together artists, theorists, scholars, scientists, historians and curators in areas related to media arts, painting, drawing, curating, installation, film, video, photography, computer visualisation, real-time imaging, intelligent systems and image science.
i-DAT’s panel focused on the manifestation of dynamic data processes generated by sensors and algorithms that trigger, capture and measure interactions, feelings and events in an evolving dialogue that comes from a real-time negotiation with participants.
The following papers were presented:
Paper #1: Imaging The Event. Chris Speed, Design Informatics, University of Edinburgh
Reflecting on the capture, storage and recovery of events that are recorded through disparate sensors located in smart homes.
Paper #2: The Internet of Props: a Performative Framework for the Internet of Things. Gianni Corino, i-DAT
Proposing design methodologies or approaches to help with the rapid growth of the Internet of Things.
Paper #3: Capture the Rapture. B Aga, i-DAT, Plymouth University
Exploring initiatives to capture and represent audience mood, evaluation and impact through a series of technological interventions based around i-DAT’s Social Operating System (S-OS.org).
Paper #4: Spatializing Invisible Matter, Stavros Didakis, i-DAT, Plymouth University.
Presenting and discussing current practices of computational media used for identifying, capturing, and transforming properties of an interior space, providing customized aesthetic environments.
Paper #5: The sonification and visualisation of small brain circuits: Plasticity and The Neurogranular Sampler. Jane Grant and John Matthias, Art and Sound Research, Plymouth
Introducing the collaborative artistic work from the Art and Sound Research group at Plymouth University with Kin Design which has been exploring ways of triggering live sound events from the brain.
Paper #6: For Dust Thou Art. Mike Phillips, i-DAT, Plymouth University.
Exploring the use of Atomic Force Microscopy for uncovering lost tales and histories through subtle audience interaction.

iOrchestra

iOrchestra

Visitors to a pioneering, participatory classical music installation touring the South West were registered and monitored using i-DAT technologies.

We advised on the technology involved, then built 3 digital card readers with stands, and another two hand-held readers for visitors and participants in the iOrchestra – a project developed by The Philharmonia Orchestra and partners that allows audience members to experience an orchestra and its instruments interactively. The NFC tracking technologies used are an extension of the Qualia engine.


We also helped the iOrchestra collect and analyse the audience/user data.
iOrchestra is essential a major piece of ‘action research’ exploring how the Philharmonia Orchestra can engage disadvantaged and under-represented audiences with orchestral music using digital technology, but also how they can use orchestral music to make a difference.

iOrchestra toured Plymouth, Torbay and Cornwall in Spring 2014 and is due to do the same in 2015.

FLUX Festival app

FLUX Festival app

i-DAT created the FLUX Festival app with Elixel for the Festival which launched in Liverpool in July 2014. The app is powered by i-DAT’s on-going open source Qualia project – which aims to revolutionize the way audience experiences at arts and culture events are evaluated.

 

This Festival is “A pioneering arts festival engineered by young people”, featuring multi-arts performances and events online and across the city, incorporating gaming, visual arts, literature, film and music.
We built an app for Festival-goers that enabled young people to navigate the festival, whilst also collecting and analysing data in real-time from the festival.

The app’s technical development has included insights and suggestions gathered after a workshop with young ambassadors for the event and explores how you incentivise a younger audience to download and engage with an app of this nature.

The Flux app: everything you need to know about Flux Liverpool in the palm of your hand – and it’s free! This app is your interactive portal to the Flux Festival, allowing you to view the festival calendar bursting full of events and build your own bespoke ‘Schedule’.

Most excitingly we’ve developed a series of Flux Missions – should you choose to accept. Collect FluxBux for completing fun activities and if you manage to secure the highest number of FluxBux, you win the jackpot. This year’s jackpot is our highly coveted Flux Bundle bursting with all the tools you need to enhance your creative powers.

 

https://apkpure.com/flux-liverpool/com.elixel.qualia.flux

Colliding Worlds by Arthur I. Miller

Colliding Worlds by Arthur I. Miller

We are honoured to feature in the newly published ‘Colliding Worlds‘ by Arthur Miller. Miller’s tale provides a much needed adhesive to bond often conflicting disciplines and we are extremely pleased to be recognised as contributing to the telling of this narrative.
www.collidingworlds.org

“In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science.
“Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier.
“Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider.
From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.”

Amazon
www.amazon.co.uk/Colliding-Worlds-Cutting-Edge-Redefining-Contemporary-ebook/dp/product-description/B00FPT5KJW/ref=dp_proddesc_0?ie=UTF8&n=341677031&s=digital-text
 
 

Digital Trails

Digital Trails

A web-based game we built to support multimedia performances at three heritage sites in Torbay was launched in June.
We created Digital Trails for the Quest Play Project and Play Torbay to support and promote previous live performances, and to encourage visitors to the heritage sites involved: Cockington Court, Greenway, the home of crime writer Agatha Christie, and Torquay Museum.

A team of artists and young creative explorers searching out the secret stories and adventures that lie within the walls of Greenway (Agatha Christie’s holiday home in Brixham), Cockington Court and Torquay Museum: a chance to explore the grounds of these magical places through the eyes of children and the creation of a specially designed digital trail: an event with artists from Forkbeard Fantasy, the Barbican Theatre, Plymouth and the Egg Theatre Royal, Bath.
Quest Play Torbay represents a new engagement opportunity for people in Torbay and beyond. At least 175 children and young people will be involved in designing, delivering and promoting Quest Play in its first year. They will be joined by at least 60 community and venue volunteers.
The ‘challenge’ for young people will be to interpret those spaces and make them their own. The ‘adventure’ will be to work with artists to make it happen and the ‘journey’ will be to connect their adventure with parents, friends and members of the local community and share their experience through a range of different art forms, for example, dance, promenade, theatre and the creation of interactive media and exhibits.

E/M/D/L in Athens

E/M/D/L in Athens

International Symposium on Artistic Creation in Immersive Environments, using large-scale display technologies.

15/04/2014. 15.00-20.15
Central Building, University of Athens, Department of Communications and Media Studies, University of Athens.
The European Mobile Dome Lab (E/M/D/L – http://emdl.eu/) lands in Athens at the Laboratory of New Technologies in Communication, Education and the Mass Media (UoA NTLab) National and Kapodistrian University of Athens.
and:

EMDL demonstrations in the inflatable dome at the National Museum of Contemporary Art. http://www.emst.gr/EN/Pages/default_new.aspx

15/04/2014. 12.00-14.00.

3D3 Centre for Doctoral Training – PhD Studentships.

3D3 Centre for Doctoral Training – PhD Studentships.

The 3D3 Centre for Doctoral Training Website Launched.

http://3d3research.co.uk/
PhD Application Deadline: 28 March.
The 3D3 Centre for Doctoral Training was created through a partnership between Falmouth UniversityPlymouth University and the University of the West of England, Bristol (UWE Bristol) to train a new generation of interdisciplinary practitioner-researchers.
These three universities, all located in South West England, are committed to fostering innovation through practice-led research in the creative and performing arts, especially the interrelated fields of digital design, digital media and digital arts (including music and performance).
Funded by the Arts & Humanities Research Council (AHRC), 3D3 will train researchers to meet the creative and design opportunities of the future, exploring the possibilities and challenges presented by rapidly evolving technologies, including the interface between digital processes and traditional methods. It offers a unique opportunity for creative scholar-practitioners working at the forefront of a rapidly expanding research landscape.
3D3 doctoral students will be based in one of the three partnership universities with a dedicated supervisory team but will work collaboratively across all three institutions following a bespokeresearch training and career development programme. A range ofresearch preparation masters programmes and studentships are also available within the consortium to prepare for PhD study.
3D3 students will benefit from the combined expertise of staff in all three institutions, many of whom are world-leading experts in their field. They will also benefit from the wide network of local, national and international partnerships that have been forged by each university, enabling interactions across a range of creative communities and facilitating numerous possibilities for work placements and internships.
3D3 has a formal partnership with REACT (Research and Enterprise in the Arts and Creative Technologies), one of the AHRC’s four knowledge exchange hubs connecting arts and humanities research with a wide range of creative and cultural organisations, thus opening up further possibilities for 3D3 students. REACT is hosted by UWE Bristol, which is also the lead institution in the 3D3 consortium.
To find out more about the research possibilities, partnerships and expertise offered by each university, please go to the Institutions and Research Units tab. Full details about funding opportunities can be found by visiting either the Masters Studentships or the PhD Studentships page.

3D3 RESEARCH MASTERS STUDENTSHIPS

3D3 RESEARCH MASTERS STUDENTSHIPS

3D3 RESEARCH MASTERS STUDENTSHIPS
IN DIGITAL ART, MEDIA, DESIGN & PERFORMANCE
WITH PLYMOUTH UNIVERSITY
Deadline for applications: 28 March 2014
Plymouth University is pleased to announce that it will be awarding 2 full-time studentships in 2014/15 for applicants who wish to achieve a MRes (Master of Research) qualification in order to develop their research skills and to pursue practice-led research in the fields of digital art, digital design, digital media and digital performance (including dance, music, theatre, popular performance and live art).
These studentships cover all tuition fees and a stipend of £11500 for one year.
They are being offered in conjunction with the 3D3 Centre for Doctoral Training (CDT), an AHRC-funded partnership between Plymouth University, Falmouth University and the University of the West of England (UWE). The purpose of the 3D3 research masters studentships is to enable talented undergraduates and experienced artists and professionals to gain high quality interdisciplinary training to prepare them for doctoral study.
 
Eligibility:
3D3 masters studentships are only open to UK and EU applicants who propose to undertake a practice-led research project in digital art, digital design, digital media or digital performance as a key element of their programme of study.
To be eligible, you must meet all of the criteria for, and apply to study full-time on, one of the following programmes, which begin in September 2014.
MRes Digital Art & Technology: http://www1.plymouth.ac.uk/courses/postgraduate/3008/pages/courseoverview.aspx] Contact Mike Blow: michael.blow@plymouth.ac.uk
MRes Computer Music: http://www1.plymouth.ac.uk/courses/postgraduate/4039/pages/courseoverview.aspx
Contact Prof Eduardo Miranda: eduardo.miranda@plymouth.ac.uk
MRes Dance : http://www1.plymouth.ac.uk/courses/postgraduate/3569/Pages/CourseOverview.aspx
Contact Dr Prarthana Purkayastha: prarthana.purkayastha@plymouth.ac.uk
MRes Theatre & Performance: http://www1.plymouth.ac.uk/courses/postgraduate/3570/pages/courseoverview.aspx] Contact Prof Roberta Mock: roberta.mock@plymouth.ac.uk
 
Each of these programmes focuses on research skills development and training via your own individual research project. This project is what you are being asked to describe in the ‘3D3 Research Masters Studentship Case for Support’ that you submit with your application (see ‘How to Apply’ section below). Please remember that this needs to be a practice-based digitally-inflected research project that you will complete during your programme of study.
You are strongly advised to discuss your application with the relevant programme leader named above.
It is not possible to defer entry if you are successful in the competition, although you may apply again next year.
Please note that although international students are not eligible for these 3D3 studentships, Plymouth University does offer a range of studentships for taught postgraduate programmes for excellent international applicants: https://www1.plymouth.ac.uk/money/support14-15/Pages/international.aspx
How to apply:
To be eligible for a 3D3 research masters studentship, you must apply to the programme of your choice above by 28 March 2014.
Follow the links on the individual course pages listed above for details of how to apply, including a downloadable application form. In box 1 of the form, please include your chosen programme of study, followed by ‘(3D3 Masters Studentship Competition)’.
In addition to following all of the application guidelines for the programme, your application must include an attachment titled ‘3D3 Research Masters Studentship Case for Support’. This document must include:

  • Your name and the name of the course you’ve applied for
  • The title of the individual research project that you propose to undertake within this course  (20 words maximum)
  • A proposal for a practice-led research project in digital art, digital media, digital design or digital performance that you will complete during your programme of study (500 words maximum)
  • A bibliography of 7-10 key sources for your proposed project
  • A personal statement that explains how and why you are prepared to undertake and successfully complete this research project, and how this particular programme of study will help you meet your future career goals as a researcher (500 words maximum)

Please submit this document in lieu of the ‘Additional Information/Personal Statement’ section of the postgraduate Application Form. In the box for Section 8 of the application form, please write ‘Please see the attached 3D3 Research Masters Studentship Case for Support’.
It is strongly recommended that students who have not previously studied with Plymouth University include a CV, a portfolio (or DVD or link to a website) that evidences their ability to undertake practice-as-research, and a recent sample of critical writing (max 3000 words), even if this has not been explicitly requested in the application guidelines for your chosen programme.
Please note that applicants will normally be expected to attend an interview with the programme leader (in person or by skype or telephone), as part of the application process within six weeks of the application deadline.
Students who are offered a place on the programme but not a studentship will have the opportunity to discuss the possibility of part-time, self-funded study.
 
Selection criteria:
Following short-listing processes by the individual eligible programmes of study listed above, studentships will be allocated by a panel that considers only the documents entitled ‘3D3 Research Masters Studentship Case for Support’ that have been submitted along with the application forms and using the following criteria:

  • The strength of your academic profile demonstrated through previous study and/or a body of practice. (Please note under AHRC criteria, candidates are normally expected to have gained, or to be expecting to graduate prior to taking up the studentship with an undergraduate degree, although an exception is possible).
  • The quality and viability of the individual proposal for a research project within the programme of study
  • The contribution that study on the chosen programme would make to the candidate’s intended research or professional career path.

 
We aim to inform all applicants of the outcome of the research masters studentship competition by the end of May 2014.
Please note that there is no guarantee of progression nor a direct link to the 3D3 doctoral studentship awards for successful candidates. Those students in receipt of masters studentships will still have to apply for a funded doctorate using a separate application form in future, leading to a further round of scrutiny and interviewing. The 3D3 CDT will be announcing its PhD studentship competition for 2014/15 on 28 February 2014 (please email artsresearch@plymouth.ac.uk if you’d like to receive notification by email).
 

Third International Conference on Transdisciplinary Imaging

Third International Conference on Transdisciplinary Imaging

Date: June 26, 27, 28 2014: Pera Museum, Meşrutiyet Caddesi No.65 
34443 Tepebaşı – Beyoğlu – İstanbul.
‘Cloud and Molecular aesthetics’:

The Third Transdisciplinary Imaging Conference at the intersections of art, science and culture seeks papers that explore the theme of the cloud and molecular aesthetics. Clouding occurs when information becomes veiled, foggy, fuzzy, obscure or secretive, or when it condenses, blooms and accretes into atmospheres of chaotic turbulence and pressure vectors, into tidal flows and storms. The cloud also is a new formation of data as a global and seemingly immaterial distribution of storage and means of retrieval…

 

i-DAT is an International conference partners: http://ocradst.org/cloudandmolecularaesthetics/

Publication: https://www.leoalmanac.org/cloud-and-molecular-aesthetics/

Devonport Market Place

Devonport Market Place

A future home for i-DAT, Art + Sound and a UK base for the Planetary Collegium?:

A new vision for the Market Place is to redevelop it as a public facing Digital Arts Hub, incorporating three key elements.

  • A space for the existing World Class practice-based research being undertaken by Planetary Collegium (PC), Art and Sound and i-DAT. The space will provide a physical hub for the Plymouth Node of the PC and will operate as an attractor for digital artists and researchers that will cluster around this collaborative research community.
  • A public digital arts venue managed by i-DAT and RIO for workshops, entertainment and participatory design and co-production.
  • A managed workspace and hub for new digital businesses in Plymouth. Operating as a ‘hatchery’ for new media companies, complementing the provision through the Formation Zone and Tamar Science Park by offering an experimental test space for companies requiring motion capture, games testing or sound facilities.

These activities would be built on the substrate offered by the Market Building. It would offer Flexible Studio/Lab spaces to support creative digital innovation, such as:

  • office space (open and closed – recombinating architecture);
  • FullDome Lab (inflatable and hard shell FullDome development lab to feed the IVT and partners);
  • SoundLab (recording, playback, etc);
  • ImageLab (projection mapping, visualisation, image recognition, MoCap, Computer vision, 3D modelling, etc);
  • SoftLab (creative coding, web and app development, etc);
  • FabLab (Fabrication lab, Open Rapid Prototypers, light tooling, model-making, etc);
  • Moist Media Lab (comprising bits, atoms, neurons, and genes)
  • BioLab (Bio Art lab, food lab, eHealth, horticulture, slow food, etc);
  • IoTLab (Internet of Things, ubiquitous computing, RFID, sensors, embedded systems, etc);
  • GamesLab (social, platform, indi, ludics, etc)

The Market Building would offer a new model for an open and participatory place for digital cultural engagement. It would provide a innovative framework to support knew knowledge exchange between researchers, industry, communities and schools.

PRESS RELEASE:

Council leader Tudor Evans will be handed the keys to the historic Devonport Market Hall in a deal to restore the landmark and create a fantastic future as a high tech ‘play market’.
Plymouth City Council, the Devonport based regeneration agency, Real Ideas Organisation (RIO) and Plymouth University have joined forces in a pioneering project that will put digital gaming into the heart of a regenerated Devonport.
The Council is now the owner of the derelict market hall after the Homes and Communities Agency (HCA) formally transferred its ownership to the council and providing a £2.5m investment to help with the cost of taking on and renovating it.
Once restored, it will be home to the university’s Institute of Digital Arts (i-DAT), there will be a ‘hatchery’ for new firms, a testing ground for established companies and a unique visitor attraction.
RIO has developed a business plan for the play market which aims to entice a new generation of researchers and would-be designers from schools around the city as well as local and international students at the university looking to develop their work.
Council Leader Tudor Evans said:

“This is a social enterprise city in action. It’s a risk for us to take on this building in difficult economic circumstances, but not only are we working together to bring this building back to life, an incredible future for the hall and for those who live around it is now on the horizon.
It’s exciting, it’s a bit edgy, it’s creative and it’s helping our young people develop skills in a creative industry that globally is worth £53 billion. Devonport is changing daily. New homes are changing its landscape and this is an exciting time. Through this building and this project, we will transform lives.”

Ed Whitelaw, Lead Developer at RIO said: “This is another great example of what can be achieved with a co-operative council.

“Devonport has a long history of both social and technological innovation. Creating a space here for Plymouth University and i-DAT will ensure we can continue in this fine tradition of innovation, create further opportunities for people locally and ensure Devonport is better connected to the rest of the city.”

Plymouth University will look to create a digital innovation hub in the Market Hall, which will see i-DAT – an Arts Council England national portfolio organisation – working alongside internationally renowned groups in the School of Art and Media to build a world class public-facing research platform.
Professor David Coslett, Deputy Vice-Chancellor at Plymouth University, said:

“At Plymouth University, we take great pride in being at the heart of our community and using our expertise to inspire a spirit of enterprise and creativity across the city and region. With our partners, we are breathing new life into part of the city’s heritage, and transforming a unique space where our innovation in the digital arts can engage a new audience.”

The building was built in 1852, although the Ministry of Defence annexed the building and land around it behind a security wall in the 1960s. It has a distinctive Italianate clock tower. The hall has three iron-trussed roofs with iron lattice balconies supported on iron columns together with a large central staircase.
Steve Jackson, HCA Area Manager said: “This agreement builds on the positive progress being made in Devonport which has been transformed with new homes and investment in recent years.

“The Market Hall can play a key part in the future of Devonport in a real and vivid way, with local people at the heart of this transformation. The Council deserves credit for having a clear vision for the site, which we strongly support.
Our investment demonstrates our commitment to the importance of the building, which has not progressed in recent years because of the economic downturn.”

Keith Miller, Commercial Director for Redrow (South West) said:

“We funded the restoration of the Market Hall and Clock Tower in the hope that arresting the decay to this historic building would prevent any further deterioration and secure its future for the local community.
Work commenced in 2007/8 and the cost of the restoration was approximately £500,000. The works have been carried out by specialist contractors who have done a great job of stopping the building from deteriorating. We hope that an end use will be found for this iconic building, perhaps as a community resource.”