Chris Bennewith

Professor Chris Bennewith is the Head of the School of Art, Design and Architecture. Before joining the University of Plymouth, Professor Bennewith was Associate Pro Vice-Chancellor for Enterprise at the Toi Rauwharangi College of Creative Arts, part of Massey University in New Zealand.

He is a member of the Squidsoup collective, an international group of artists, researchers and designers (UK/NO/NZ) working with digital and interactive media experiences. Their work combines sound, physical space and virtual worlds to produce immersive and emotive headspaces where participants can take an active role in their experience. We explore the modes and effects of interactivity, looking to make digitally mediated experiences where meaningful and creative interaction can occur.

Find out more about the collective’s work at http://www.squidsoup.org/

Coral Manton SWCTN Immersion Fellow

Coral Manton SWCTN Immersion Fellow

 

We are please to announce that i-DAT’s Coral Manton has been awarded a South West Creative Technology Immersion Fellowship….

 

IMMERSION 2018-19

From spatialised sound to augmented reality overlays, emerging technologies give developers, creatives and performers new ways to blend physical and virtual worlds. However, to fulfil their potential in terms of use, design and implementation, we need to explore immersive experiences from multiple perspectives and in different domains.

While significant investment is being made in a range of platforms to deliver immersive experiences, we want to enable bold, interdisciplinary thinking around future content, tools, services and applications. If the potential of immersion is to be fully realised in new markets and emergent forms of cultural experience, bridges between arts and digital technology, marketplace and research, need to be built.

 

 

Jane Grant SWCTN Immersion Fellow

Jane Grant SWCTN Immersion Fellow

 

We are please to announce that i-DAT’s Jane Grant has been awarded a South West Creative Technology Immersion Fellowship….

 

IMMERSION 2018-19

From spatialised sound to augmented reality overlays, emerging technologies give developers, creatives and performers new ways to blend physical and virtual worlds. However, to fulfil their potential in terms of use, design and implementation, we need to explore immersive experiences from multiple perspectives and in different domains.

While significant investment is being made in a range of platforms to deliver immersive experiences, we want to enable bold, interdisciplinary thinking around future content, tools, services and applications. If the potential of immersion is to be fully realised in new markets and emergent forms of cultural experience, bridges between arts and digital technology, marketplace and research, need to be built.

 

 

Yasmine He

Yasmine He

Yasmine He is a lecturer from the College of Digital Arts of Shanghai University, P.R. China. She is a product designer and digital media designer, using digital technology for product design innovation. Her research focus is in intangible cultural heritage and digital innovation.
She has recently completed two research projects:

  • “Based on the 3D film and television comfort and health and safety issues” (2016 Shanghai Pujiang talent project, NO.16PJC037).
  • “Study on the international business card of Jiading”, The Joint Operation Project of Shanghai Univer, Shanghai, China(2017.

At present, her research engages with innovative product design theory which is based on the integration of traditional art and digital interaction, especially in the interface between digital interactive design and traditional product design, the influence of digital interactive technology on product design and product display, people and technological artefacts, and the future impact of emerging digital technologies on the nature of product design.
E-mail: yasmine.he@plymouth.ac.uk

Ricky Burke

Ricky Burke

Ricky is a researcher working with i-DAT and Architecture in the School of Art, Design and Architecture. Ricky has an academic and professional background in architecture, specialising in digital design and BIM systems and focused on user development of environments through user engagement. Ricky has taught in higher education since 2011, with a focus on digital architectural design.

Ricky’s research is focussed on development of intelligent design systems, in which virtual environments can learn from the behaviour of users and adapt to respond to difficulties in spatial coordination and interpretation. The research is centred around the design of specialist environments for individuals with cognitive and perceptual impairments, with a particular focus on design for dementia.

Ricky’s research builds upon virtual reality, artificial intelligence and BIM technologies and involves the development of prototype models for a reciprocal design platform in which user behaviour and experience actively drive design.

Email: ricky.burke@plymouth.ac.uk

Virtual Reality Art in China

Virtual Reality Art in China

Wednesday 01/11/2017:
The History and Development of Virtual Reality Art in China.
Professor Sheng Jin, Nanjing University of the Arts, China.
Room 209, Roland Levinsky Building, Drakes Circus, PL48AA.
Limited seating available so please email stavros.didakis@plymouth.ac.uk if you would like to attend.
 
We are honoured to present Professor Sheng Jin from Nanjing University of the Arts, China to present his talk entitled: The History and Development of Virtual Reality Art in China. The presentation builds on the collaboration between i-DAT and Nanjing University of the Arts on the development of the BA (Hons) Game Arts and Design programme.

Dr Cesar Baio

Dr Cesar Baio

Cesar Baio was a visiting researcher at i-DAT (2017-2018) and an associate professor at Universidade Federal do Ceará, in Brazil. With a background in electronics and in media studies, his interest as an artist and as a researcher is on the relationship between art, technology and society. He developed his PhDʼs research at Pontifícia Universidade Católica de São Paulo (PUC/SP) with a graduate internship at the Vilém Flusser Archive at Universität der Künste, Berlin.

His PhD thesis analyses experimental artworks, most of them produced with technologies such as virtual reality, augmented reality, interactive video, cybernetic systems and locative media, assuming a perspective of the art and media theories. This research aimed to comprehend how some of these artworks reshape the models of representations and, by doing so, they materialize forms of understanding the world that are different from the ones consolidated in traditional media. Seeking to demonstrate the heterogeneity of the sensibilities implied in these different modes of existence and functioning of the image, he analyses these artworks starting from the concepts of technical apparatus (Vilém Flusser) and co-presence (Hans-Thies Lehmann) to suggest the raising of a performative regime of the image.

The series of videos, photos, interactive installations and urban interventions produced by him place questions in some political, ethic and cognitive aspects of the insertion of technology into the cultural practices and power structures. Most of his projects are based on procedures such as reverse engineering, occupation of information networks and subversion of the industrial devices, aiming to reveal tensions in the human-machine relationship, encourage creative collective participation in digital platforms or speculate on alternative forms to represent the world and to produce reality.
He is a professor and co-founder of the Graduate Program in Arts at Universidade Federal do Ceará (UFC), where he coordinates the “actLAB – Laboratório de Pesquisa em Arte, Ciência e Tecnologia” (Laboratory of Research in Arts, Science and Technology). During the last years, he has been a collaborator researcher at “CISC – Centro Interdisciplinar de Semiótica da Cultura e da Mídia” (Interdisciplinary Center of Culture and Media Semiotics) (PUC/SP) and also at “Grupo de Pesquisa Fotografia, Imagem e Pensamento” (Research Group in Photography, Image and Thought) (UFRJ).

He is the author of the book “Máquinas de imagem: arte, tecnologia e pós-virtualidade” (Machines of image: art, technology and post-virtuality), and he has also written papers which were published in academic journals and collections. He has participated in congresses, seminars and exhibitions in Brazil and abroad. His activities have been commissioned by Brazilian federal agencies and he has received prizes for research and art production.

Michael Straeubig

Michael Straeubig

Michael is a member a Research Fellow on the EU Marie Curie CogNovo Project he Investigated the nature of play in a practice-based manner by designing and developing playful systems in mixed reality.

Background

Michael Straeubig is a game designer / creative coder exploring games and playful experiences in various media.
Selected Projects
neurotic
Mobile Location based Multiplayer experience (in development as part of my PhD)
KlingKlangKlong
Mobile Location based Multiplayer experience (in development as part of my PhD)
Secret City Season I: Missing Max
Mobile Location Based / Augmented-Reality Game, Game Design, Content Production
Gardening Guerilla / (Speed)
Outdoor Games, Game Design
Glockenspiel
Theatrical Interactions, Theater Erlangen, Play Design / Development
20000 Nanometers Under the Sea
Mixed-Reality Game, Game Design / Development
Eine Gegen Eine
Experimental Card Game, Initiator / Co-Game Design
Tidy City
Location Based Game, Game Design
apo-Fest
Large scale Event Game, Game Design
ACP-Krimi
Event Game, Game Design
Grand Tour 1765
Board Game, Game Design
Grand Tour
Large Scale Outdoor Event Game, Game Design
Teaching
Guest Lecturer MOOC “The Future of Storytelling“ Episode 6: Location Based / Augmented Reality Games, Fachhochschule Potsdam
Lecturer „Gödel, Escher, Bach“ , Leuphana University of Lüneburg
Lecturer „Introduction to Creative Coding“, Leuphana University of Lüneburg
Lecturer „Game Design Basics“, Leuphana University of Lüneburg
Seminar „Location Based Games“, Media Design Hochschule München
Seminar „Minimizing Games“, University of Augsburg
Workshops / Conferences / Talks / Festivals / Gamejams / Hackathons
MediaCity 5 Conference, playin’ Siegen, Malta Festival Poznan, Fascinate Cornwall, Making The City Playable Conference, Bristol, Playpublik Krakow, Prototype Dublin, Gamecity und Mixed Reality Game Design Workshop at the University of Nottingham, The Exposition of Practice as Research Workshop Plymouth, Researching Games, Wiesbaden, Digital Research in the Humanities and Arts, London, Come out and Play, New York, International Symposium on Augmented and Mixed Reality, Munich, AR World, Leuphana Hyperkult, Droidcon Berlin, Droidcon Tunis, Quo Vadis Deutsche Gamestage, Researching Games, Gamescamp Munich, Mobile Camp Dresden, Fraunhofer FIT TOTEM Summerschool, Wherecamp, Photonic Camp, Sigint, Easterhegg, Gulaschprogrammiernacht, 29C3, 30C3, Weilburger Spielautorentagung, Medienkongress KölnLudum Dare, Global Game Jam, Music Hackday Berlin, Amsterdam, Google IO ADK Showcase Finalist, Devfest Berlin / vHack Android, You Are Go! , Arena / Klangtapete, Playpublic / Klangtapete, Placcc Festival Budapest, Battlehack Berlin, w00t Kopenhagen
Initiator and Co-Organisator of the First German Location of the Global Game Jam 2009
Publications
Wetzel, R., Blum, L., Feng, F., Oppermann, L. & Straeubig, M., (2011). Tidy City: A location-based game for city exploration based on user-created content. In: Eibl, M. (Hrsg.), Mensch & Computer 2011: überMEDIEN|ÜBERmorgen.München: Oldenbourg Verlag. (S. 487-496).
„Die dunkle Seite der Medaille: Bestrafung als Gestaltungselement in Spielen“ (in publication)
„Spiele als Belohnungssysteme“
in: Merkle, Conrad, Friese, et al. (Hrsg.) „Spiele Entwickeln 2011“, Pro Business Verlag, Berlin, 2011
„Tractatus logico-ludoricus“
in: Merkle, Conrad, Friese, et al. (Hrsg.) „Spiele Entwickeln 2010“, Pro Business Verlag, Berlin, 2010
„Spiel ohne Spielanleitung“
in: Merkle, Conrad, Friese, et al. (Hrsg.) „Spiele Entwickeln 2009“, Pro Business Verlag, Berlin, 2009
„Minimal spielbare Spiele als Denkanstoß und als Methode“
in: Merkle, Conrad, Friese, et al. (Hrsg.) „Spiele Entwickeln 2008“, Pro Business Verlag, Berlin, 2008
Education
FAU – Friedrich-Alexander-Universität Erlangen-Nürnberg — Informatik (Computer Science), Academic degree: Diplom-Informatiker, Exchange Student at University of Kansas / Lawrence
Universität Regensburg — Law
Goethe Gymnasium Regensburg (High School), Degree: Abitur

VR-IVT Research Group Workshop.

VR-IVT Research Group Workshop.

The first prototyping workshop of the newly formed PGR VR/IVT Research Group is documented here:

VR-IVT Research Group


The VR/IVT Research Group is supported by the Faculty of Arts and Humanities, School of Art, Design and Architecture Postgraduate Research Fund. The Project involves PGR students from i-DAT, Planetary Collegium and CogNovo:

PSALMS: at DACS 4-26 May.

PSALMS: at DACS 4-26 May.

Venice Agendas 2017: The Contract

When: 3 May 2017, 6:00 PM – 26 May 2017, 5:00 PM

Where:DACS, 33 Old Bethnal Green Road, London, E2 6AA

Launching the programme of events for 

Venice Agendas 2017:

The Contract exhibition brings together artworks that explore the idea of the contract from different perspectives: the contract between artist and audience, artist and institution, nation states, and the individual and society at large.

The exhibition includes artworks by 

Keith Arnatt / Hollis Frampton / Hew Locke / Donald Rodney / Monica Ross / Carey Young

and is curated by Gilane Tawadros.

At a time of significant social and political turbulence in the world, the obligations – explicit or implied – which we have towards each other are being called into question, re-negotiated and re-written.

The Contract presents works that challenge the contractual agreements which we take for granted, recalls others which we need to remember, and provokes discussion about the nature of our obligations.

Press release for The Contract

About Venice Agendas

Venice Agendas was developed by Bill Furlong and Mel Gooding and has featured at every Venice Biennial since 1999. Since 2011, workinprogress (Clare Fitzpatrick and Terry Smith) has continued the series of topical, intelligent and informative discussions, talks, debates and events. Mel and Bill along with Vittorio Urbani of Nuova Icona continue to support and mentor the project.

Venice Agendas 2017: The Contract is produced by workinprogress in collaboration with DACS, theartistsagency, Turner Contemporary, SHAPE Arts, the Creative Foundation and Nuova Icona. The media partners are FAD Magazine and Clocktower Radio NY. The project is financially supported by the Roger De Haan Charitable Trust and The National Lottery through Arts Council England.

London: 4 – 26 May
Venice: 10 – 12 May
Margate: 17 June
Folkestone: 23 September

Cover image: Psalms, 1998, Donald Rodney © The Estate of Donald Rodney. Courtesy of i-DAT.org 2017.