i-DAT has developed a programme of digital media workshops for Children and young people through an ongoing collaboration with Creative Partnerships, AimHigher and numerous schools and community organisations. i-DAT is currently engaged with the delivery of Widening Participation workshops (over 1000 participants over the last 2 years) for AimHigher and several research and networking projects for Creative Partnerships (Infinite Infants, aimed art reception level play environments, and Projecting Plymouth online resource for young peoples creative production projects). Many of the viral technology projects, such as the v-mOb workshops are also targeted at engaging young people in creative production through a range of new and domestic technologies.
“It’s about creating imaginary worlds that have a special relationship to
reality – worlds in which we can extend, amplify, and enrich our own
capacities to think, feel, and act.”
(Laurel B, 1993, Computers as Theatre Brenda Laurel, Addison-Wesley)
The current series of workshops actively involves young people in playful engagement with the production and publication of their own mobile music videos. The workshop takes the aspirations of Brenda Laurel’s ‘imaginary worlds’ one stage further by providing participants with a mechanism to share their desires across a community of peers. Workshop participants will be able to create dynamic micro-masterpieces by capturing, producing and distributing mini-movies.
The workshop explores the creative potential of the worlds most ubiquitous communications system: the Internet. As well as being a resource of near infinite information, it is also a mechanism for communicating ideas and distributing them to a potentially massive audience.
Having said this, the workshop is essentially about having fun with computers, probably the most simple and effective way of learning about these complex technologies.
The main part of the session will take place in the University of Plymouths Digital Media Studios. Here the music videos will be created on, and for mobile phones. The workshop is completed by a session will then take place in the Immersive Vision Theatre. Participants will get a chance to experience its cutting edge surround sound system accompanied by immersive generative visualisations, whilst being given an understanding of the origins of fulldome environments – from domed architectures, planetariums, multi-projector film environments, flight simulation and virtual reality.
Driving the workshops forward is a bunch of dedicated student ambassadors from the BA/BSc Digital Art & Technology course. Drawn from across all years of the programme the team bring a range of contemporary experiences to the workshop participants.
NB: Workshop participants are encouraged to bring their mobile phones (especially Bluetooth enabled camera phones) as well as a CD or MP3 of a music track they like to the sessions.