Ludic-Architectures

Ludic-Architectures

Ludic-Architectures is a Virtual Summer School project funded by the British Council’s UK-China Outward Mobility Internationalisation Partnership Fund, developed in response to international COVID-19 restrictions. Ludic-Architectures pdf flyer here. The project builds on the foundation of a rich history of virtual collaboration, digital architectures and

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Digital Materialities / Digital Imaginaries

Digital Materialities / Digital Imaginaries

Dr Helen Pritchard is a speaker at the Digital Materialities / Digital Imaginaries symposium – 3 Nov 2021, 16:00 – 17:30. From high-profile controversies, such as the creation of e-wastes or the carbon footprint of Bitcoin, to subtler and even invisible influences, digital technologies can

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The Unbelievable Truth – Another Monkey Reference

The Unbelievable Truth – Another Monkey Reference

  That BBC relational database Monkey reference at about 18.40 into The Unbelievable Truth, Series 26, episode 5. The old 2002 Generator and Notes Towards the Complete Works, also mentioned here on Wikipedia: https://en.wikipedia.org/wiki/Infinite_monkey_theorem Generator  

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Powered by Goethe: Sensory Narratives and Culture Interfaces

Powered by Goethe: Sensory Narratives and Culture Interfaces

Wednesday, July 14 LOCATION: Innovation Stage TIME: 8:00 pm – 9:00 pm Mohamed Hossam, a member of i-DAT’s MRes Digital Art & Technology Programme, contributes to a panel discussion about Sensory Narratives and Culture Interfaces at thee Maker Faire Cairo. https://cairo.makerfaire.com/maker/entry/3161/

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EPDA Workshop

Immersive Technology Workshops for the EPDA Parkinson’s Art and Science Exhibition for the WPC2022 Showcase in Barcelona. Workshop #1: EPDA Art Project – immersive concept workshop 1. Context: Overview of the history and current potential of Immersive Technologies and the experiences the enable. Content: History,

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Yasmine Boudiaf

  Yasmine is a creative technologist and an artistic researcher. For years she has developed technological interventions that challenge social perceptions and foster new relationships between humans and technology. Her projects involve rigorous research and manifest across different mediums, including VR, robotics, performance, code and

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TIWWA-REF-Context

This is Where We Are (TIWWA). This is Where We Are (TIWWA). TIWWA Documentation Video TIWWA Structure setup: Modular low-polygon structure clad in LED screens. The structure contains lighting, audio, control and server systems. Framework clad in translucent textured screens. LED matrix, audio, data processing,

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Murmuration-REF-Context

Murmuration: Murmuration. Timelapse video recording of Murmuration: Murmuration Virtual Environment. Screen recording of the environment and flocking boids. This shows only one possible pathway through the environment: Murmuration Sonic Environment. Real-time Audio mix recorded during a live performance of Murmuration:

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Pete Jiadong Qiang

  Pete Jiadong Qiang is currently a PhD candidate in arts and computational technology at Goldsmiths and trained in architecture at Architectural Association School of Architecture. Pete’s work focuses on the specific investigation of the bridges and interstices between pictorial, architectural and game spaces. Pete’s

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Alice Stevens

  Alice is currently undertaking a PhD within i-DAT and the Sustainable Earth Institute at the University of Plymouth. She is also a senior lecturer at Arts University Bournemouth (AUB) an RSA fellow and External Examiner at London College of Communication. Her research centres around Design for Good. In

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