Fulldome Workshop

‘The thing’s hollow – it goes on forever – and – oh my God – it’s full of stars!’

(Clarke 1968).

Mike Phillips and Luke Christison, from i-DAT.org, will be delivering an introductory Fulldome workshop at Kaleider. Fulldome immersive environments provide access to a shared Virtual Reality – no sticky head mounted displays or tethered isolation!

Fulldome’s spherical perspective has had its horizons expanded in recent years by the development of more agile and cheaper digital technologies, hi-rez 360 cameras and game engine authoring software. Now liberated from the sciedutainment world of planetariums this democratised space is a digital playground for creative practitioners, from artists and designers to VJ’s and hackers.

The workshop will focus on the use of cheap 360 cameras and free Game Engine software to construct simple Fulldome environments in a 3-meter inflatable dome in the Kaleider studio.

Hardware and software:

This introductory session will provide limited hands on editing opportunities in Unity 3D. Please bring your own laptop (if you have one) pre-loaded with:

Unity 3D https://unity.com/ (only minimal familiarity is necessary, but it would be useful if you have viewed the beginners Unity 3D tutorials such as: https://learn.unity.com/project/karting-template).