André Sier

André Sier works artistically with code and electronic means, interactive, digital and conventional, where he combines videogames, installations, painting, sculpture, music, mathematics and computation into objects and experiences of imaginary arts, where he merges mythology, interfaces, generative interactive space-time continuums, arts & sciences artifacts, human and non-human interfaces. Awarded artist at The New Art Fest (2017), three times at Lisbon Maker Faire (2014, 15, 16), Bienal de Cerveira (2009) and Jovens Criadores (2006).

In the past 25 years has produced objects and serial interactive work that playfully unravel time and space relations, synthesized on electronic substrates, shown at over 27 individual national and international exhibitions, over 100 collective events and exhibitions.

André Sier is an electronic artist trained in sciences, arts, computation, with a degree in philosophy, lecturing in electronic arts, educator of digital and electronic arts, PhD candidate in Planetary Collegium at Plymouth University.

Has a digital portfolio at https://andre-sier.com and his studio site of code, games, machines at https://s373.net/x.

Yasmine Boudiaf

 

Yasmine is a creative technologist and an artistic researcher. For years she has developed technological interventions that challenge social perceptions and foster new relationships between humans and technology. Her projects involve rigorous research and manifest across different mediums, including VR, robotics, performance, code and film.

Yasmine is currently a co-organiser with No Tech for Tyrants and a visiting fellow at the Ada Lovelace institute, leading a creative research project as part of the JUST AI (Joining Up Society and Technology in AI) programme. She is also a researcher at The Institute for Technology in the Public Interest, investigating tech infrastructures, drawing on trans*feminist, queer and anti-colonial perspectives.

https://www.yasmine-boudiaf.com/

 

Pete Jiadong Qiang

 

Pete Jiadong Qiang is currently a PhD candidate in arts and computational technology at Goldsmiths and trained in architecture at Architectural Association School of Architecture. Pete’s work focuses on the specific investigation of the bridges and interstices between pictorial, architectural and game spaces. Pete’s works range from architectural drawings, paintings, moving images to augmented reality (AR) drawings, virtual reality (VR) paintings and video games. It forms an idiosyncratic cosmotechnics of research methodology intra-acting of the physical and virtual spaces with ACGN (Anime, Comic, Game and Novel) and fandom contexts. Pete Jiadong Qiang is often referred as architectural Maximalism.

 

Alice Stevens

 

Alice is currently undertaking a PhD within i-DAT and the Sustainable Earth Institute at the University of Plymouth. She is also a senior lecturer at Arts University Bournemouth (AUB) an RSA fellow and External Examiner at London College of Communication. Her research centres around Design for Good. In 2015 Alice founded AUB Human, an interdisciplinary platform that celebrates social, ethical and sustainable creative practice. As part of this, she has convened regular symposia, curated exhibitions, spoken at conferences and facilitated knowledge exchange partnerships. In 2020 she published an anthology of selected AUB Human projects. Prior to academia, Alice designed and directed numerous television title sequences as well as serving as a BAFTA judge for the animation category. Her work has also been exhibited at the V&A, secured funding from the BFI, won awards and has been screened at festivals around the world. More recently, Alice worked as a Production Designer on the 2016 return of Eurotrash for Channel 4.

 

Teodora Sinziana Fartan

 

Teodora Sinziana Fartan is an Associate Lecturer in Creative Computing at the University of Plymouth. Her teaching focuses on the use of human-computer interaction technologies for artistic expression. She is currently teaching a module in Advanced Creative Coding and has co-taught on a Realtime Interaction course. She has previously taught at the University of the Arts London and Goldsmiths University in a number of subjects relating to creative technologies and computational arts theory.

Teodora is also a PhD Candidate in the Department of Film, TV and Interactive Media at York University. Her research concentrates on interactive storytelling design for immersive and responsive media, with a focus on the authoring and conceptualisation of such stories for film, TV, videogames and live experiences. Funded by the XR Stories network, the project is orientated towards directly engaging practitioners and storytellers for the creation of a robust interactive story design toolkit to be used within this emerging industry.

Prior to commencing her PhD, Teodora graduated with a distinction from an MFA in Computational Arts course at Goldsmiths University in 2019, where her work explored generative literature and visual design, interactive storytelling and physical computing. Her academic background consists of a blend of both humanities and computer science disciplines, having completed her BA in Fine Art and Creative Writing from Lancaster University in 2017, where she established her interests in digital art and interactive fiction.

Alongside her academic experience, Teodora developed a new media arts and research practice concerned with the interventions of computation within the creative process, code-driven fictions and speculative storytelling within computationally augmented arts. Her practice investigates new modes of experience and human-machine interactions, with alternate imaginaries and science fiction prototyping occupying a central position in her process, alongside creative coding, circuit bending, tinkering with electronics, designing interactive objects and building custom software to make these come to life.

Her work was featured in exhibitions across the UK, Australia, Germany and Romania; she has spoken about her practice and research at a number of events, such as the HCI Workshop at Somerset House, transmediale2019 festival of digital art & culture, RIXC Festival Open Fields 2019 and Digital Ecologies II.

 

Dr. Helen V. Pritchard

 

Dr. Helen V. Pritchard is an associate professor in queer feminist technoscience & digital design at i-DAT, and the programme lead for MRes Digital Art and Technology.

Helen’s work considers the impacts of computation on social and environmental justice and how these impacts configure the possibilities for life—or who gets to have a life—in intimate and significant ways. As a practitioner she works together with others to make propositions and designs for computing otherwise–developing methods to uphold a politics of queer survival and environmental practice. Helen is the co-editor of DataBrowser 06: Executing Practices (2018) and Science,Technology and Human Values: Sensors and Sensing Practices (2019).

She regularly collaborates with Winnie Soon on software art and writing machines; and together with Femke Snelting and Jara Rocha, she activates The Underground Division, an action-research collective that investigates technologies of subsurface rendering and its imaginations. The Underground Division bugs contemporary regimes of volumetrics that are applied to extractivist, computationalist and geologic damages. It is an ongoing hands-on situation for device making, tool problematizing and “holing in gaug”.

Helen has extensive experience in working with participatory and creative practice methods for co-research, drawing on feminist and queer approaches. Since 2013 Helen has been a member of “Citizen Sense“, an award winning group investigating the relationship between technologies and practices of environmental sensing and citizen engagement.  She is also a co-organiser of The Institute for Technology in the Public Interest (TITiPi), together they convene communities to hold computational infrastructures to account and to create spaces for articulating what technologies in the “public interest” might be.

Helen was previously the Head of Digital Art and lecturer in Computing at Goldsmiths University of London. As an artist and academic Helen has given keynotes, public talks and has shown work internationally including FACT (UK), Furtherfield (UK), Tetem (NL), Sonic Acts (NL), Tate Exchange (UK),transmediale (Germany), DA Fest International festival of Digital Art,(Bulgaria), Spacex (UK), Microwave Festival (Hong Kong), ACA Florida, (USA), Arnolfini Online (UK).  Helen received her PhD from Queen Mary University of London.

 

Current research projects include:

Infrastructural Interactions”. Funded by Human Data Interaction:Legibility, Agency, Negotiability’ Network Plus, UK EPSRC.

Technology in the Public Interest”. Funded by Research Communities Funding: COVID-19 / Quintin Hogg Trust.

“Multispecies Methods for Solidarity Stories — Using Multispecies Digital Storytelling for Sustainable Change by engaging with Decolonial and Anti-Racist Strategies” in collaboration with Cassandra Troyan (Linnaeus University). Funded by Linnaeus University Internationalization grant 20/21.

Bionic Natures”. Funded by Oslo School of Environmental Humanities (OSEH).

 

Current PhD Students

Pete Jiadong Qiang. “Queer Maximalism HyperBody”.

Clareese Grace Hill. “Post-Identity Phenomenology and Digitally Mediated Disruptions”.

Alice Stevens. “Design Education for sustainability”

 

 

 

Liz Coulter-Smith

Liz is an artist, researcher and creative coder working at the intersection of art, aesthetics, and machine learning (ML). She is currently exploring generative imagery and ML aesthetics through plastic experimentation with code and data. Her approach is broadly situated within the field of computational creativity and process art. She is currently undertaking a PhD at the University of Plymouth under the supervision of Professor Mike Phillips.

https://linktr.ee/lizcoultersmith

Loren Britton

 

Loren Britton is an interdisciplinary artist and researcher tuning with practices of Critical Pedagogy, Trans*FeministTechnoScience and Disability Justice. Playing with the queer potential of undoing norms they practice joyful accountability to matters of anti-racism, collaboration, Black Feminisms, instability, Trans*Feminisms and transformation. With Isabel Paehr as MELT, they queer knowledges from computation and chemistry to shift metaphors of melting in times of climate change. Britton is an Associate Lecturer in Queer Feminist Technoscience & Digital Design at i-DAT at the University of Plymouth, UK; and an artistic researcher on the interdisciplinary project ‘Re: Coding Algorithmic Culture’ within the Gender/Diversity in Informatics Systems Research Group at the University of Kassel, DE. https://lorenbritton.com/ + http://meltionary.com/.

 

Hedy Hurban

Hedy Hurban is a designer of costumes and a composer of electronic/electroacoustic music. She is currently working towards her PhD at University of Plymouth where she is designing wearable technology body instruments to be used in new performance practices. Her interest in interlacing sonic and digital art with traditional folk performance practices has led her to create a prototype body instrument inspired by the Whirling Dervishes of Turkey. The interactive piece Dervish Sound Dress (2018) combines music, wearable body technology and live performance. Hedy has taught in a number of institutions across the globe including the Art Institute of Toronto, Canada, National Institute of Fashion Technology (NIFT) in Kolkatta and Hyderabad, India, and Sehir University, Istanbul, Turkey. She has showcased her collections at DSYN O4 (2004 Delhi, India) and has designed the costumes for the Operas Lampedusa (2019 Plymouth, UK) and The Mother of Fishes (2020 Pittsburgh, USA). She has a BFA in Visual Arts from York University in Toronto and a ResM in Computer Music from the University of Plymouth (UK). She is also costume designer and actor in Salaat and the music composer on several short films such as Dead Body, Grand Theatre and Picture Palace, Bees Mecanique, the episode Green and Blue and the feature films Salaat and Deccani Souls.

Musaab Garghouti

Lecturer in 3D Visualisation, Immersion and Simulation.

I am a 3D generalist, animator, video editor and motion graphics artist with 20 years of industry experience creating 3D and video content for all media formats, across multiple platforms.  Before moving to academia, I had worked on integrated campaigns for major clients such as PWC, AXA, Audi, Babcock and Unity to name a few. I enjoy teaching as well as researching the latest digital arts industry technologies, my recent interests are photogrammetry, motion capture, raytracing and their use in real-time immersive environments.