David Strang

David Strang
Dr David Strang is an artist and researcher working with sound, noise and interactive elements. His work explores the creative potential within the movement of noise in and around systems of sound and light by making / hacking bespoke devices and tools for performance, workshop, installation and intervention. Through processes of interaction and making, his practice investigates the links between objects, material consciousness and the body. David runs various experimental workshops exploring sonic arts, hacking, sensors, making and objects / materials in an open collaborative framework. These workshops are aimed at the sharing of knowledge (Doing It With Others) throughout the group to create an artwork/performance. Recent work includes site-specific installation, performance, field-recording, re-appropriating media objects, hacking and noise.

Professor Mike Phillips

Professor Mike Phillips

Mike Phillips is Professor of Interdisciplinary Arts at University of Plymouth, the Director of Research at i-DAT.org and a Principal Supervisor for the Planetary Collegium.

His R&D orbits a portfolio of projects that explore the ubiquity of data ‘harvested’ from an instrumentalised world and its potential as a material for revealing things that lie outside our normal frames of reference – things so far away, so close, so massive, so small and so ad infinitum. For more information see the i-DAT web site at: http://www.i-dat.org.

Phillips is an active member of an international transdisciplinary community that engages with immersive, interactive and performative technologies. He manages the Fulldome Immersive Vision Theatre (www.i-dat.org/ivt/), a transdisciplinary instrument for manifesting (im)material and imaginary worlds and is a founding partner of FullDome UK (http://www.fulldome.org.uk/).

He has secured a portfolio of national and international research funding, including: Arts Council England (GFA’s and National Portfolio Organisation status), NESTA, AHRC, EPSRC, British Council, EU (European Culture Programme, ESF, EU FP7), as well as significant industrial support and sponsorships. Phillips has an extensive PGR supervisory experience with 77 completions and currently 21 PhD students across i-DAT, CODEX, Roy Ascott’s Planetary Collegium, and 3D3.

Dr Gianni Corino

Dr Gianni Corino

Gianni Corino.
Dr. Gianni Corino is Associate Professor in Interactive Media, i-DAT’s Creative Producer and Programme Leader for MRes Digital Art and Technology at Plymouth University. His interdisciplinary research explores the idea of performativity, embodied and social networks and emergent technological practices. In latest works he investigates the relevance of the ‘thing’ and the ‘object’ from a philosophical and social perspective in the context of the Internet of to propose alternative design approaches to the field and to facilitate this he established the “Smarter Planet Lab” as an interdisciplinary facility in partnership with IBM – Hursley Innovation Centre.
He has published on journals and books

across various disciplines (social, design, media), his latest article talks about a theory object called Thingbook, The Society of all Things (Humans, Animals, Things and Data). Previous projects include Remote Risonanaze, Quixote or Dn[t]cube. Remote Risonanze (in collaboration with Piero Gilardi and Elisa Giaccardi), is a sonic installation controlled via a virtual reality platform over Internet; Dn[t]cube (in collaboration with Lorenzo Verna) is a participatory interactive installation to generate semantic ontologies; Metrobosco (in collaboration with Chiara Boeri), a participatory installation  for urban redevelopment; Quixote, a locative media project and Transactional Props, a cybernetic installation about and for the IoT.

Birgitte Aga

Birgitte Aga

Dr Birgitte Aga [B] is a creative technologist, researcher, producer and designer with an MBA in innovation and a PhD in conversational AI. She has 20 years of experience initiating and producing R&D with a focus on the creative application of emergent technologies, in particular conversational voice and text-enabled experiences.

She also creates conversational AI artworks, curates exhibitions, presents at international conferences and delivers a program of workshops that claim, drive and develop technological innovation for cultural, artistic and social impact. Central to her work is an ethos of collaboration with people, companies and cultural venues, driven by an ambition to engage the next generation of young people (in particular women) in designing future AI technologies.

Birgitte is also a South West Creative Technology Fellow (UK) for automation/AI, co-organiser of the Fulldome UK Biennial (UK), part of the  i-DAT Research & Design Collective and in receipt of funding from the ACE Artists International Development fund (UK).

mail: baga@plymouth.ac.uk

https://birgitteaga.com/