Joel is a Lecturer in 3D Visualisation, Immersion and Simulation on the i-DAT Game Art & Design Programme and researcher in i-DAT.
Joel works with game engine technologies (Unreal Engine 4 and Unity 3D) to deliver networked VR/AR/XR experiences through social and technological interactions with audiences. His research focuses on bridging the gap between VR and AR video games using photogrammetry to create unique ‘spherical’ capture devices for integrating real-world objects into game engines. Joel contributes to the delivery of the BA (Hons) Game Art & Design Programme and the immersive activities of the Immersive Vision Theatre and the Impact Lab.
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