Making Domes Playable: Physical Computing Toolkit for Dome Interaction

Making Domes Playable: Physical Computing Toolkit for Dome Interaction

Dr Andy Prior, Chris Booth and Hedy Hurban have received HEIF funding for this project, known as Playable Domes for short! It involves Knowledge Exchange between staff and final year BA/BSc (Hons) Digital Media Design and Internet Design students, Natasha Batorijs, Ryan Ede, Claire Stranack and Arthur Verrept, to bring their fantastic project Power of the Hive to a public audience. They initially prototyped the project in Three.js, A-Frame and Arduino, JavaScript library for flat projection with low-fi test interfaces.

Playable Domes will transform the project into an audience ready, 360 degree interactive environment, and formalize a Javascript development toolkit for Dome Interaction. This will allow artists, designers and programmers to author and control interactive works for the dome through use of sensors, actuators, motors and the physical interfaces that can be built with these. The “toolkit” comprises of the JS library and physical computing components that work with it.

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