Regenerative Energy Communities Award

Regenerative Energy Communities Award

Dr. Helen Pritchard has been awarded a grant of £500,000 together with her collaborator Eric Snodgrass (Linkoping University) by the Swedish Energy Agency as Co-PI for  “Regenerative Energy Communities” a 3 year project employing creative design methods in order to explore novel possibilities of energy provision.

Consisting of a team of researchers, artists and designers working with sustainable technology alternatives, the project will experiment with small-scale, diversified forms of microgeneration prototypes.

Hedy Hurban Santander Award

Hedy Hurban Santander Award

Hedy Hurban has recently been awarded a Santander grant as part of her research project to collaborate with a performer in Pittsburgh, U.S.A. at Robert Morris University.

The grant will enable her to travel to Pittsburgh to carry out experiments using prototypes she has built that use sensor systems to capture gestures and movements to which sounds will be attributed and output in the form of an interactive dance performance.

The research involves exploring rich cultural traditions such as Spanish Flamenco and the Whirling Dervishes of Turkey by augmenting performer’s costumes with technology to create a unique immersive sound experience for both the performer and the audience.

Fulldome UK 2021

Fulldome UK 2021

https://www.fulldome.org.uk/

TICKETS: https://realideas.org/event/fulldome-uk-at-the-market-hall-conference/

This year we are returning to our roots in Plymouth to bring you the latest edition of our festival – a celebration of fulldome creativity in all its forms.

Over the course of three days and nights, we will present the best works from around the world, featuring short films, feature films, interactive artworks, live performances and more.

The festival takes place at the Devonport Market Hall in Plymouth, a brand-new venue featuring the UK’s first permanent immersive arts dome at its heart.

For 2021Fulldome UK will take the form of a hybrid festival, extending beyond the physical events taking place in Plymouth into a global event.

We are delighted to announce that FDUK is teaming up with partner fulldome festivals across three continents that will all take place over the same weekend. Uniting these festivals will be a special screening and awards programme entitled #BestOfEarth.

Read on for more details, and we very much look forward to welcoming you to FDUK 2021 in October!

 

Genome Chronicles screening and discussion | Mike Phillips, Keith Piper, Alberta Whittle

Genome Chronicles screening and discussion | Mike Phillips, Keith Piper, Alberta Whittle
Sat 26 June 7pm

As part of the Donald Rodney exhibition at Celine, the gallery is hosting a screening of The Genome Chronicles by John Akomfrah. Made in 2009, the film reflects on the passing, within the space of a few days, of Akomfrah’s mother and his close friend, Donald Rodney.

The Genome Chronicles includes Super 8 footage shot by Rodney initially documenting his regular hospital visits but eventually expanding to document friendships, gallery openings and his relationship with his partner Diane Symons. Akomfrah combines Rodney’s filmed observations with his own footage shot over a ten-year period on the Scottish islands of Skye and Mull with music varying from Tibetan chants to post-punk noise pieces creating a ‘song cycle’ in ten parts that reflects on memory and identity, memorial and remembrance.

Following the screening is a live in-conversation event with artists Keith Piper, Alberta Whittle and Mike Phillips, facilitated by curator Ian Sergeant and Adam Lewis Jacob.

The Genome Chronicles will be available to view as a live screening on CCA Annex at 7pm on Sat 26 June, immediately followed by the live in conversation event.
Please note, if you have not been able to register in advance, you will still be able to access the event on CCA Annex
This event will be live captioned.
https://glasgowinternational.org/events/john-akomfrah-mike-philips-keith-piper-donald-rodney-alberta-whittle/

Donald Rodney at Celine

Donald Rodney at Celine
Celine 2021
493 Victoria Road
Glasgow
G42 8RL
11 Jun — 27 Jun 2021
Tue – Sun, 12pm – 6pm

Artist-run gallery Celine plays host to the first ever ‘solo’ presentation in Scotland of the late Donald Rodney. A leading member of the BLK Art Group formed in the early 1980s, Rodney made work characterised by pioneering engagements with new technologies and the appropriation of mass media and pop-cultural imagery in order to examine and critique racialised identity and its socio-political consequences.

Rodney was an inspiring figure during his life and his prescient work has transcended his untimely death. It maintains great relevance to this day as new generations of artists engage with the issues raised by Rodney and his contemporaries to inhabit the vital discursive field that he worked to establish in the landscape of British contemporary art. The exhibition is supplemented by a screening of a video portrait of Rodney by Trevor Mathison and Edward George and an in-conversation event with artists Keith Piper and Alberta Whittle, alongside a screening of The Genome Chronicles by John Akomfrah.

Curated by Ian Sergeant

Supported by Glasgow International

CAS Talk: My God, It’s Full of Stars! – Fulldome, Histories and Futures

CAS Talk: My God, It’s Full of Stars! – Fulldome, Histories and Futures

The Computer Arts Society series:

Date and time: Tue, 18 May 2021. 19:00 – 20:00 BST

The panel discusses the histories and futures of Fulldome, a rapidly evolving shared virtual reality environment, with a long history and brighter, higher resolution future. Fulldome is a transdisciplinary instrument for the manifestation of (im)material and imaginary worlds which has been liberated from its STEM agenda to embraces new content producers, audiences and experimental approaches. This shift of perspective has been enabled by the construction of Fulldome environments that support a more dynamic and interactive engagement with audiences, such as the Satosphere in Montreal and the new Market Hall Dome in Plymouth. These 210°+ flat floor spaces provide an alternative to the usual Planetarium stylee 180° tilted tiered seating hemispheres and are increasingly populated by artists, coders, gamers, choreographers, performers, and VJs.

Book through eventbrite:

https://www.eventbrite.co.uk/e/cas-talk-my-god-its-full-of-stars-fulldome-histories-and-future-tickets-154729041729?aff=ebdssbonlinesearch

Presenters:

Prof. Dr. Isabella Beyer. Immersive Medien und Transmedia, Technische Hochschule Lübeck – University of Applied Sciences https://i-dat.org/isabella-beyer/

GaiaNova: Philip Mayer / Ben Stern. https://www.gaianova.co.uk/

Prof Mike Phillips. I-DAT, University of Plymouth. https://i-dat.org/mike-phillips/

Dr Nick Lambert, Ravensbourne University London. https://www.ravensbourne.ac.uk/about-us/our-people/dr-nicholas-lambert

iMayflower Masters R&D Studentship 2021/22

iMayflower Masters R&D Studentship 2021/22

Information for Students:

Are you considering applying for a Masters with the University of Plymouth Faculty of Arts, Humanities and Business in 2021?

Do you have an interest in exploring how digital fabrication and immersive media technologies could help businesses to innovate, grow or increase productivity?

Are you keen to work collaboratively with a local business to apply your knowledge in a work context, through a research project that contributes to the development of a new product, service or experiential offering?

Overview

As part of the University of Plymouth’s commitment supporting businesses through the economic recovery period and our ongoing drive to connect our students with industry, we are piloting a new initiative to pair highly skilled Masters level students from across our Faculty of Arts, Humanities and Business with local businesses in order to undertake a defined R&D challenge.

The scheme is designed to deliver mutual benefits – helping to increase the innovation capacity of the business and deliver an unprecedented learning experience for our students.

Each project will typically last for 9 months, starting in October 2021, and will be a collaboration between a business, a student and the University.

The successful student will receive a scholarship of £3000 towards their course fees. The business (Sponsor) will also receive a stipend of up to £2000 towards agreed costs for materials, travel and accommodation directly associated with the project.

Students will receive joint supervision from the business and University staff, and will be encouraged to spend a minimum of 1 month (over the lifetime of the project) within the business, addressing the challenge as part of their Masters studies.

Roles and Responsibilities

All projects delivered through this scheme are governed by a formal Studentship Agreement which must be signed by all parties prior to commencement. The following sub-sections briefly summarise the main responsibilities of each party:

Student

  • Agrees to undertake a Masters R&D Scholarship, leading the project to address the R&D Challenge identified by the Sponsor and working proactively throughout the course of the project to achieve objectives
  • Works on the project in the course of completing their Masters
  • Endeavours to spend sufficient time within the business to receive professional mentoring from the workplace supervisor and progress the project
  • Participates in quarterly local management meetings to monitor and review progress, and address any issues (in collaboration with the University and Sponsor)
  • Notifies the University immediately of any significant issues and risks that put the project, or their participation in the project, at risk
  • Maintains professional confidentiality, taking into account commercial sensitivities
  • Financial commitment: course fees remaining after the £3000 scholarship provided by the University

Business (the Sponsor)

  • Identifies and defines a suitable R&D Challenge, including an accurate description of the project being offered, the duties and activities involved, and the skills required
  • Participates in the recruitment process to appoint a suitable student (in collaboration with the University)
  • Provides the commercial environment for the student and hosts them virtually and in the workplace
  • Appoints a workplace supervisor to oversee workplace induction, day-to-day project supervision and to be available for student enquiries
  • Ensures the student participates in the project as agreed (in collaboration with the University)
  • Ensures that the activities undertaken by the student are sufficient to contribute to the student’s Masters programme (in collaboration with the University Academic Supervisor)
  • Participates in quarterly local management meetings to monitor and review progress, and address any issues (in collaboration with the University and student)
  • Notifies the University immediately of any significant issues and risks that put the project, or the student’s participation in the project, at risk
  • Allows the project to be disseminated (taking into account any commercial sensitivities)
  • Undertakes detailed evaluation of the project, giving consideration to human resource required for next stage of development
  • Considers delivering guest lectures at the University wherever appropriate
  • Financial commitment: agreed costs for any materials, travel and accommodation directly associated with the project, above and beyond the stipend of up to £2000

University

  • Provides support to the Sponsor to identify a suitable R&D Challenge and plan the project
  • Advertises the R&D Challenge and coordinates the recruitment process to appoint a suitable student (in collaboration with the Sponsor)
  • Appoints an Academic Supervisor to provide day-to-day guidance and support to the student and Sponsor
  • Ensures that the activities undertaken by the student are sufficient to contribute to the student’s Masters programme (in collaboration with the Sponsor)
  • Ensures that the student participates in the project as agreed (in collaboration with the Sponsor)
  • Supervises and provides pastoral care to the student
  • Provides access, where possible, to university R&D facilities
  • Participates in quarterly local management meetings to monitor and review progress, and address any issues (in collaboration with the Sponsor and student)
  • Financial commitment: scholarship of £3000 towards the student’s course fees, stipend of up to £2000 towards materials, travel and accommodation directly associated with the project, plus travel and subsistence for University staff

Application Process

Scholarships will be awarded through a staged application process with projects commencing in October 2021.

The application process is detailed below:

International Students:

If you hold a Tier 4 visa, or will need a Tier 4 visa (now Student Route visa) to study at the University of Plymouth, please note that the details of this Studentship scheme have been discussed with our UKVI Compliance and International Student Advice teams.  This Studentship opportunity involves project work delivered as part of the student’s studies, and collaboration with employers to deliver the project, but not employment or any work placement with employers.  Therefore, we are satisfied that this will not be classified as “work” in any capacity by UKVI.

Students and potential students can get involved with the Masters R&D Studentship in the following two ways:

  1. To ensure you are kept informed of new studentship opportunities as they go live, please complete the Expression of Interest form at the end of this document and return it, along with your current CV and portfolio, to plymcreative@plymouth.ac.uk copying in holcombe@plymouth.ac.uk. This will ensure you are informed of all new opportunities which go live under the scheme but will not be considered as an application for a specific studentship opportunity.

AND

  1. If applying for a specific studentship opportunity, follow the specific application guidance within the opportunity you are applying for.

This form for expressions of interest:

STUDENT EXPRESSION OF INTEREST:

Grant Title iMayflower Masters R&D Studentship
Applicant name
Contact email address
Contact telephone number
Programme of study

(If a current student, please start CURRENT and confirm which Masters you are studying and when you are due to complete your studies.

 

If you are considering joining a Masters in 2021, please state NEW and confirm which programme you are applying for)

Please detail what area of research you are interested in pursuing and provide outline information about your skill set

(Up to 500 words)

Tell us how you will benefit from the proposed studentship

(Up to 300 words)

 

* Please note places will be extremely limited

If you have any questions please do not hesitate to contact:

Sarah Holcombe, iMayflower Knowledge Exchange Specialist

E: sarah.holcombe@plymouth.ac.uk T: 07458 127919

About iMayflower

iMayflower is designed to build Plymouth’s Creative Industries and nurture creative people power across the city.  Delivered by a consortium comprising the University of Plymouth, Plymouth City Council, Destination Plymouth, Mayflower 400, Plymouth College of Art and the Real Ideas Organisation (RIO), the project includes a £3.5million grant from the Department for Digital, Culture, Media and Sport’s Cultural Development Fund, which invests in creative, cultural and heritage initiatives that lead economic growth and productivity. 

This activity is part of the iMayflower project and has been supported by The Department for Digital, Culture, Media and Sport who fund the Cultural Development Fund which is administered by Arts Council England.

 

Counter Optimizing the networked social

Counter Optimizing the networked social

Friday 07/05/2021:

Helen Pritchard is chairing the panel “Counter Optimizing the networked social” at 9.15pm with artist Ben Grosser, VISA researcher Mohsen Minaei and MIT scholar Alex Berke.

At the 3rd obfuscation workshop organised by, TU Delf, Cornell Tech and funded by the ERC. https://www.obfuscationworkshop.org/about2021/

 

 

In the Spring of 2020, as we were in full force preparing the 3rd Workshop on Obfuscation, COVID-19 was recognized by the World Health Organization as a pandemic. In waves that hit all parts of the world with varying degrees of severity, the pandemic continues to rip across most of the globe. With lockdowns, people’s and governments’ dependency on digital technologies have been intensified. Platforms of all kinds have become the site of small pleasures of a socially distanced life as statistics (numbers of deaths, new infections, R-rates) have become an essential part of people’s daily orientation. Facemasks have entered the space of facial covers, a space that was contentious long before the trajectories of droplets became common knowledge. Governments, pressed by the urgency of the moment, turned to tech companies with their already rolled out global tracking infrastructures for scaling up public health services like contact tracing. In the process, false dichotomies were presented as the only real choices, options between lockdown or surveillance, economy or the social.

Obfuscation strategies represent creative ways to evade surveillance, protect privacy, improve security; as well as protest, contest, resist and sabotage technology. Obfuscation methods render data more ambiguous, difficult to exploit and interpret, less useful. They rely on the addition of gibberish, meaningless data; they pollute, add noise, randomize. Obfuscation invokes an intuitive form of protection: it distorts that which is visible to render it less (or in)visible. It hides the trees among the forest.

 

Lecturer Positions: Game and Experience Design + Digital Art and Animation

Lecturer Positions: Game and Experience Design + Digital Art and Animation

 

(A7772) Lecturer in Digital Art and Animation

Location: i-DAT, School of Art, Design and Architecture, Faculty of Arts, Humanities and Business, Plymouth.

Salary: £34,804 to £40,322 pro rata per annum (Grade 7)

Hours: Full-Time / Part-Time

Contract Type: Permanent

Closes 7 June 2021

We are looking for a practitioner or academic to teach the following areas at undergraduate and postgraduate levels:

  • Illustration & 2D Digital Art including Concept, Character and Environment Art
  • 2D Animation and Motion Graphics
  • Unreal and Unity Development

 

The role will also have the potential to significantly enhance our research focus in these areas. The position requires someone with academic critical skills combined with practical digital art & technology software, hardware and design experience. You’ll have HE teaching experience, and games industry experience would be desirable. The role will also involve teaching internationally with our transnational education partners (e.g. Nanjing University of Arts) and in the UK.

Key aspects of the role include delivery of teaching, responsibility for modules, assessment and feedback, maintaining quality of delivery, curriculum development and the like. You will be responsible for developing and maintaining good working relationships in the University, in industry and beyond, and to ensure the overall aims of the subject group are met.

The University is committed to promoting a diverse and inclusive community – a place where we can all be ourselves and succeed on merit. We offer a range of family friendly, inclusive employment policies, flexible working arrangements, staff engagement forums, campus facilities and services to support staff from different backgrounds. Recruitment and selection will be based on merit and we encourage applications from all qualified individuals, particularly women, persons with disabilities, Black, Asian and minority ethnic groups, people of all sexual orientations and gender identities, and others who may contribute to the further diversification of the team and university.

This role sits within the i-DAT subject group, a vibrant open research lab for playful experimentation with creative technology, situated in the School of Art, Design and Architecture. Based on the main University campus, course facilities include newly refurbished design labs, XR testing spaces, Digital Fabrication and Immersive Media Labs.

Please demonstrate how you meet the essential criteria outlined in the knowledge, qualifications, training and experience elements of the job description in your supporting statement and include a PDF portfolio of practice with your application or a link to your personal website.

For an informal discussion to find out more about the role then please contact andrew.prior@plymouth.ac.uk by email.

Closing Date: 12 Midnight, Monday 7th June 2021    

Interviews are likely to take place on Friday 18th June 2021 and you will be notified if you have been shortlisted or not.

We offer a competitive salary package and a generous pension and holiday scheme. We also offer a range of other benefits, including ongoing development opportunities.

This position is offered on a permanent basis either in a part-time basis (0.5 FTE – 18.5 hours per week) or in a full-time basis (37 hours per week). Flexible working options including job share will be considered.

To find out more about our inclusive community, initiatives such as Athena Swan and the Race Equality Charter and our range of benefits / support mechanisms such as flexible working, staff networks and enhanced maternity, paternity & adoption leave please visit our Equality, Diversity and Inclusion webpages

https://www.jobs.ac.uk/job/CFI401/lecturer-in-digital-art-and-animation

(A7773) Lecturer in Game and Experience Design

Location: i-DAT, School of Art, Design and Architecture, Faculty of Arts, Humanities and Business, Plymouth.

Salary: £34,804 to £40,322 pro rata per annum (Grade 7)

Hours: Full-Time / Part-Time

Contract Type: Permanent

Closes 7 June 2021

We are looking for a practitioner or academic to teach the following areas at undergraduate and postgraduate levels:

  • Game Design & Game Studies
  • UI/UX for Games
  • Critical and practical perspectives on Inclusive Gaming, Gamification, Serious Games, AI for Games and Edutainment
  • Storytelling and Narrative Design
  • Design Methodologies for Games & Industry practices (AAA and indie games)

The role will also have the potential to significantly enhance our research focus in these areas. The position requires someone with academic critical skills combined with practical digital art & technology software, hardware and design experience. You’ll have HE teaching experience, and games industry experience would be desirable. The role will also involve teaching internationally with our transnational education partners (e.g. Nanjing University of Arts) and in the UK.

Key aspects of the role include delivery of teaching, responsibility for modules, assessment and feedback, maintaining quality of delivery, curriculum development and the like. You will be responsible for developing and maintaining good working relationships in the University, in industry and beyond, and to ensure the overall aims of the subject group are met.

The University is committed to promoting a diverse and inclusive community – a place where we can all be ourselves and succeed on merit. We offer a range of family friendly, inclusive employment policies, flexible working arrangements, staff engagement forums, campus facilities and services to support staff from different backgrounds. Recruitment and selection will be based on merit and we encourage applications from all qualified individuals; particularly women, persons with disabilities, Black, Asian and minority ethnic groups, people of all sexual orientations and gender identities, and others who may contribute to the further diversification of the team and University.

This role sits within the i-DAT subject group, a vibrant open research lab for playful experimentation with creative technology, situated in the School of Art, Design and Architecture. Based on the main University campus, course facilities include newly refurbished design labs, XR testing spaces, Digital Fabrication and Immersive Media Labs.

Please demonstrate how you meet the essential criteria outlined in the knowledge, qualifications, training and experience elements of the job description in your supporting statement and include a PDF portfolio of practice with your application or a link to your personal website.

For an informal discussion to find out more about the role then please contact andrew.prior@plymouth.ac.uk by email.

Closing Date:  12 Midnight, Monday 7th June 2021

Interviews are likely to take place on Friday 18th June 2021 and you will be notified if you have been shortlisted or not.

We offer a competitive salary package and a generous pension and holiday scheme. We also offer a range of other benefits, including ongoing development opportunities.

This position is offered on a permanent basis either in a part-time basis (0.5 FTE – 18.5 hours per week) or in a full-time basis (37 hours per week). Flexible working options including job share will be considered.

To find out more about our inclusive community, initiatives such as Athena Swan and the Race Equality Charter and our range of benefits / support mechanisms such as flexible working, staff networks and enhanced maternity, paternity & adoption leave please visit our Equality, Diversity and Inclusion webpages

https://www.jobs.ac.uk/job/CFI353/lecturer-in-game-and-experience-design

CalArts-Now|Swerve – featuring Helen Pritchard and Femke Snelting

CalArts-Now|Swerve – featuring Helen Pritchard and Femke Snelting

The CalArts Center for Integrated Media’s (CIM) online curatorial initiative, archive, and virtual studio viralnet-v4.net launches its 2021 edition with three new projects: a podcast series titled Now|Swerve — featuring Helen Pritchard and Femke Snelting on the project:  Figurations of Timely Extraction, an examination of the dynamic crossings of time and matter, geological time, and other multitime-spaces that pierce what they call “the technocolonial apparatus.”

https://blog.calarts.edu/2021/03/02/center-for-integrated-media-presents-three-new-projects/