Life’s a Game:

Life’s a Game:

14 July 2pm – 4pm

i-DAT have been developing a game/performance ‘Life’s a Game’ with Rosetta Life, Acorns Children’s Hospice and the West Bromwich Albion Foundation. Co designed with the Hospice powerchair football team the Unity 3D game is incorporated into the live powerchair performance at The Performance Hub – University of Wolverhampton.

Actions within the live performance trigger sensors located around the performance space to activate realtime interactions within the game world. The narrative, characters and behaviours were all design by children at the Acorns Hospice.

 

i-DAT collaborated with Rosetta Life and Acorns Children’s Hospice Walsall to deliver a project in collaboration with the West Bromwich Albion Foundation to offer a regional contribution to an international, children’s palliative care festival being organised by Rosetta life. Rosetta life have been working with young men living with Duchene Muscular Dystrophy attending Acorns Children’s Hospice for the past 18 months and during this time, through consultation with staff and the boys, a need for such a project had become evident. The project ‘Life is a Game’ has been designed with the young men around their passion – wheelchair football.

The project consisted of a Unity 3D game environment co-designed with the Acorns Children’s Hospice children. The game characters, narrative and game play were all developed by the children through 4 workshops and implemented by i-DAT. The game will be available for distribution for desktop and online gaming platforms.

The performance at the Performance Hub consisted of life wheelchair footballers activating the game play (projected above the performers) through sensors located around the stage. The digital game was activated through sensors (ultrasound and infrared switches) accompanied by a kinect/processing hack to generate realitme audio.

Project Team:

Lance Seecharran (coordinator)

Musaab Garghouti

Lee Nutbean

Ollie Jones

Luke Christison

Mike Phillips

Quotes from Partners:

“I was amazed by the progress of the gaming aspect of the project from the early workshops in February – and it all worked on the night! As you are aware, this project has been really hard to fund, and it was only your commitment and enthusiasm that made it happen. I am really grateful and know that it meant a lot to the young people that their dreams were realised. Thank you.”

Lucinda Jarrett. Director of Rosetta Life.

“Just a small note to say a MASSIVE thank you for today and for… traveling long distances, for co-coordinating the movements of others, for bringing bananas, for ironing T-shirts, for fixing last minute punctures and adding last minute subtitles, for capturing the day on film and for supporting all the young people in sharing their work with parents today! Thank you for the enthusiasm, patience and hard work. We’ll let you know when the game/film footage and pictures are available.”

Jennifer Sweeney, Project Coordinator.

‘A HERMIT’S MOVIE IV: IN TREES’

‘A HERMIT’S MOVIE IV: IN TREES’


‘A HERMIT’S MOVIE IV: IN TREES’
A performance by Barry Sykes.
Friday, 25 November 2011 at 18:00
Immersive Vision Theatre [http://goo.gl/VVDUM],
Plymouth University,
Plymouth, Devon, PL48AA.
Barry Sykes stages an updated version of his ambitious performance lecture written for and about The Immersive Vision Theatre, Plymouth University’s 1967 concrete planetarium, now repurposed by i-DAT to present state-of-the-art immersive visualisations.
The event is free, to book please go to: http://barrysykesatidat.eventbrite.com
Constantly surprising and entertaining, this sprawling multimedia monologue invokes astronomy, astrology, error, understanding, karaoke, Van Gogh, Versailles, An elm tree, and the mechanics of comedy and cinema. Originally written and performed whilst Sykes was artist in residence at Plymouth Arts Centre in 2010/11 he has been invited to present it again as a Constellation event alongside the British Art Show 7.
This event also offers an opportunity to gain access to the Immersive Vision Theatre’s 40 seat auditorium.
Supported and developed by i-DAT, Commissioned by Plymouth Arts Centre.
“Barry Sykes’s life as an artist has taken him down some offbeat, and perhaps not strictly legal, avenues. His artworks-cum-social experiments include impersonating a part-time police community support officer and replicating/ripping off work by such strange bedfellows as romantic minimalist Cerith Wyn Evans and painter Karel Appel. He’s even got his dad to realise work for him, as with a series of photos carried out according to his instructions. Trust, originality and morality rank among this trickster’s quarry, in projects that unpick what goes on behind the scenes in art.”
(Skye Sherwin, The Guardian, January 2011)
Biography
Barry Sykes (1976 Lives and works in London) has a diverse practice involving sculpture, drawing, photography, video and performance. Recent solo exhibitions include ‘I Am Not him And I Do Not Have Your Pen’ Late at Tate, Tate St Ives, 2011; ‘Recreate A Nervy Pistol (An Early Retrospective), Plymouth Arts Centre, 2011; ‘The Desperate Designer’, Gallop, London, 2009; ‘I Was Born On The Day Heidegger Died (But I Don’t Know Much About His Work)’, i-cabin, London, 2008. He has been in recent group shows at Tate Modern, London; ArtSway, New Forest; Project Space 11, Plymouth; UCL, London and Goldsmith’s College, London. He has recently delivered talks and performances at Tate St Ives, Tate Modern and Spike Island, Bristol and The University of the Arts. London.
http://www.barrysykes.info/

Aggregator v1.0 – 27/02/2010

Aggregator v1.0 – 27/02/2010


Aggregator v1.0 builds on a suite of creative ‘tools’ or ‘operating systems’ that dynamically manifest ‘data’ as an abstract and invisible material, forming a mirror image of our world and reflecting, in sharp contrast and high resolution, our biological, ecological and social activities.
Aggregator v1.0 generates an audio/visual immersive experience of data feeds from web 2.0 platforms, news feeds, networks, buildings, and satellites all orchestrated through subtle audience interaction.
Aggregator v1.0 is a evolving generative performane and the audience is able drop in and out during the session.
Aggregator v1.0 coding and composition by Pete Carss.
Aggregators: Pete Carss and Mike Phillips.
Aggregator v1.0 is a component of the Peninsula Arts Contemporary Music Festival 2010
Date: Saturday 27 February.
Venue: Immersive Vision Theatre.
Time: 12:00pm – 4:00pm.
Admission: FREE.
Pete - Live CodePete - Live Codeintrocode surfaceimage 3image 4image 5
http://www.youtube.com/watch?v=RDyk9rj6QGo
Live coding application – Fluxus (care of Dave Griffiths):
http://www.pawfal.org/fluxus/
Audio feeds:
PALAOA Audio Observatory (microphone under ice)
http://icecast.awi.de:8000/PALAOA.MP3
Air Traffic Control:
http://mso.liveatc.net:80/khnd1
http://aus.liveatc.net:80/sbbr_acc
Calm noises:
http://www.whitenoise247.com/Sounds/CalmSeaWaves.wav
http://www.whitenoise247.com/Sounds/river_full.wav
Natural Radio:
http://mp3.nasa-us.speedera.net:8000/mp3.nasa-us/florida1
http://67.207.143.181:80/vlf1
http://67.207.143.181:80/vlf3
http://67.207.143.181:80/vlf9
http://67.207.143.181:80/vlf15
http://194.116.73.37:8000/pontese124.m3u
http://icecast.nis.nasa.gov:8000/florida1
http://picasso.astro.ufl.edu:8000/icy_1
Radio Astronomy:
http://28.72.128.252:8000/radast
Fluxus sample code:
;(require fluxus-016/drflux)
(require fluxus-017/planetarium)
;(set-dome-mode! #t)
(smoothing-bias 2)
(clear)
;(clear-colour 0)
;(blur 0.1)
;(fog (vector 0.1 0.1 0.1) 0.2 0.01 0.1)
(ortho)
(define dome (dome-build 10 180 2048))
; buffersize and samplerate need to match jack’s
(start-audio  “MPlayer” 1024 48000)
(define (render count)
(cond
((not (zero? count))
(translate (vector 0.1 0.1 (* 10 (gh 4))))
(scale (vector 2 2 1))
(rotate (vector (gh 4) (gh 5) (gh 6) ))
(colour (vector (* 0.5 (gh 4)) 0.2 (* 0.5 (gh 10))
0.3))
(opacity 0.3)
(draw-torus)
(render (- count 1)))))
;(with-state
;(rotate (vector 0 -25 0))
;(render (- count 1))
;(draw-cube)
;set the view of the camera
(dome-setup-main-camera 1400 1050)
(every-frame
(with-pixels-renderer (dome-pixels)
(with-state
;(rotate (vector 0 0  (* 90  (cos(/ (time) 10)))))
(translate (vector 0 0 -100)) ; move it into view
(render 10)))