Istanbul conference

Istanbul conference

i-DAT team members Mike Phillips, Birgitte Aga, Gianni Corino and Stavros Didakis travelled to Istanbul to explore the theme of the cloud and molecular aesthetics.
They attended the third International Conference on Transdisciplinary Imaging – of which i-DAT is an International Conferencing Partner – where they led the panel entitled ‘More Things in Heaven & Earth’.

“As the prefix trans indicates, transdisciplinarity concerns that which is at once between the disciplines, across the different disciplines, and beyond all discipline. Its goal is the understanding of the present world, of which one of the imperatives is the unity of knowledge” (Nicolescu, 1996).

The conference is at the intersections of art, science and culture, bringing together artists, theorists, scholars, scientists, historians and curators in areas related to media arts, painting, drawing, curating, installation, film, video, photography, computer visualisation, real-time imaging, intelligent systems and image science.
i-DAT’s panel focused on the manifestation of dynamic data processes generated by sensors and algorithms that trigger, capture and measure interactions, feelings and events in an evolving dialogue that comes from a real-time negotiation with participants.
The following papers were presented:
Paper #1: Imaging The Event. Chris Speed, Design Informatics, University of Edinburgh
Reflecting on the capture, storage and recovery of events that are recorded through disparate sensors located in smart homes.
Paper #2: The Internet of Props: a Performative Framework for the Internet of Things. Gianni Corino, i-DAT
Proposing design methodologies or approaches to help with the rapid growth of the Internet of Things.
Paper #3: Capture the Rapture. B Aga, i-DAT, Plymouth University
Exploring initiatives to capture and represent audience mood, evaluation and impact through a series of technological interventions based around i-DAT’s Social Operating System (S-OS.org).
Paper #4: Spatializing Invisible Matter, Stavros Didakis, i-DAT, Plymouth University.
Presenting and discussing current practices of computational media used for identifying, capturing, and transforming properties of an interior space, providing customized aesthetic environments.
Paper #5: The sonification and visualisation of small brain circuits: Plasticity and The Neurogranular Sampler. Jane Grant and John Matthias, Art and Sound Research, Plymouth
Introducing the collaborative artistic work from the Art and Sound Research group at Plymouth University with Kin Design which has been exploring ways of triggering live sound events from the brain.
Paper #6: For Dust Thou Art. Mike Phillips, i-DAT, Plymouth University.
Exploring the use of Atomic Force Microscopy for uncovering lost tales and histories through subtle audience interaction.

QUALIA – a revolution in measuring audience feedback

QUALIA – a revolution in measuring audience feedback

How do you feel about art and culture? You might know, but how can you transmit your feelings to arts and culture organisations accurately?

Qualia can help measure your mood after seeing a show, exhibition, installation or movie and is set to revolutionise the way in which feedback data is collected.

Evaluating audience feedback is a vital task for culture organisations, giving them important information that can support funding applications or direct future programming. Usually this is done with feedback forms that present culture fans with paperwork just after they’ve experienced a show or a performance.

Organisations may miss out on important data about how the event went down with audiences, because visitors didn’t complete their post-event ‘homework’.

 

Enter Qualia (stage right). This is i-DAT’s ground-breaking digital technology and research project, which measures the mood of arts and culture audiences using a user-friendly interface that ‘gamifies’ the evaluation process.

Qualia enables users to gain tangible rewards for taking part – such as discounts and exclusive offers – making data collection easy, fun and beneficial.

Meanwhile, venues, organisations and the arts and culture sector generally benefit by receiving accurate feedback that can only improve culture experiences.

 

Qualia ingredients include:

Web-Engine: Data capture and processing…
App: Personal scheduling and feedback mechanism…
Probes: Interactive information kiosks…
Realtime: festival management and audience flow…
Sentiment: Natural language processing to calculate mood and emotion…
Smile: Smile detection for live video feeds…

 

The analytics engine in Qualia has been collaboratively developed by i-DAT (Mike Phillips, B Aga, Chris Hunt, Dawn Melville) at Plymouth University with the audience evaluation researcher Eric Jensen of the University of Warwick, with designer Nathan Gale from Intercity and with Cheltenham Festivals 2013. The Qualia App was developed by Elixel.co.uk

It received funding from the prestigious Digital R&D Fund for the Arts, which is run by Nesta in partnership with Arts Council England and the Arts and Humanities Research Council.

Qualia has already powered digital evaluation processes for Cheltenham Jazz, Science, Music and Literature Festivals 2013, for Liverpool’s Flux Festival and it is set to underpin Plymouth’s new arts and culture app Artory.

Qualia is to be released as an Open Source platform, enabling  the widest take-up and development of the technology.

[panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]”Traditional” approaches to assessing the impact of cultural events have focused on those metrics that are easy to measure, such as financial expenditure and business benefits. Qualia provides a more holistic approach to capturing the intangible impacts of cultural events, such as mood and engagement. It also provides a framework for a real-time responsive management of events.[/panel]
[panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]The Qualia research and production approach has provoked new thinking about the provision of appropriate, sustainable and useful technological support for the cultural sector. Qualia provides a more negotiable business model that looks to recover closed outdated systems and provide access to more open and sustainable solutions for the sector.[/panel]
[panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Videos:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Some Qualia Videos of the App, Dashboard, Probes install and Visualisation:[/panel]
Qualia App
Qualia Dashboard
Qualia Probe
Qualia Data Viz
[panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Website:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]As Qualia evolves and Quorum emerges we anticipate the http://qualia.org.uk/ website will have a limited lifespan. This is what it looked like:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]

QUALIA

INTRODUCING QUALIA

ABOUT QUALIA

Qualia is a ground-breaking digital technology and research project, which aims to revolutionize the way audience experiences at arts and culture events are evaluated. Incorporating mobile phone apps, information pods and online analytical tools Qualia can significantly enhance your audience evaluation techniques and improve engagement.

WHO NEEDS IT?


Take a journey through the Qualia system to diagnose your needs. Whether you run a festival, manage a museum or curate a gallery, Qualia’s open digital tools offer a sustainable model for capturing audience feedback and improving participation and engagement.

Qualia has been made available to the cultural sector through the GitHub hosting service and will be continued to developed and tailored in response to the communities needs.

WEB ENGINE


The Qualia Web Engine provides a secure environment for capturing and processing audience data. With the addition of the Qualia mobile phone app. Social networking analysis and other hardware and software installations the Web Engine can provide real time feed back on your audiences experience.

APP


The Qualia App is available for Android and iOS mobile phone users and allows visitors to schedule events and give feedback through tailored questions. Combined with additional Qualia audience tracing hardware and software Qualia tools can help map your venue and generate a real-time picture of the ‘mood’ of your audience.

SERVICES


The Qualia development team recognise that Open Source software can be a little tricky to install and support. We offer a range of services to help organisation tailor Qualia to meet their individual needs. Standard services for the culture sector non-profit organisations can be tailored and scaled for commercial organisations.

[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]

SYSTEM

WEB

The Qualia Web Engine is a sophisticated platform with an open API that can plug into a range of platforms, such as social media (Facebook and Twitter), ticketing (Eventbrite and Tessitura), geolocation (Google Maps). It can also scrape data from existing websites for easy access to scheduling data. The web engine provides:

  • Individual tailoring for arts organisations
  • Storage of all Qualia data
  • Real-time data processing
  • Analytics
  • Infographics
  • Social Media Sentiment Analysis

APP

The Qualia App for Android and iOS smart phones allows your audience to act as human sensors, feeding back real-time responses to your events and mapping the audience movement through your venue. The app provides:

  • Personalised event scheduling
  • Pre and post event feedback
  • Mood reporting
  • Social media feeds and individual posting
  • User demographics
  • Shared GPS mapping

ONSITE

Qualia also provides kiosk style ‘probe’ options. This touch screen facility includes:

  • larger screen presentation of schedules and events.
  • audience feedback through onscreen questionnaires.
  • audio monitoring around the probes.
  • Smile recognition software for capturing audience mood.
  • QR code and NFC ticket registration and tracking

Developed using Chrome apps Qualia Probes are highly adaptable and portable browser based additions which can be incorporated into tablets and desktop computers.

[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]

ANALYTICS

METRICS

How long is a piece of string? Traditional approaches to assessing the impact of cultural events have focused on those metrics that are more easily measurable such as financial expenditure and business benefits. Qualia provides a more holistic approach to capturing the intangible impacts of cultural events such as mood, feelings and engagement. It provides a mechanism for capturing and displaying complex data and audience feedback.

Qualia ‘harvests’ audience data from a range of sources, such as Social Networking API’s (such as Facebook and Twitter), venue ‘hotspots’ (audio monitoring, smile recognition and GPS tracking). Qualia captures qualitative metrics that provide feedback on how an audience ‘feels’.

Qualia will develop a greater understanding of the application of social media as a source of empirical data to inform the measurement of cultural impact.

Research findings will help to develop a greater understanding of the sometimes less tangible impacts of the arts on society. Alongside the technical development, the conceptual and methodological frameworks for measuring arts impacts using existing digital data will be developed. This project will generate a momentum that will help other arts organisations to deal with the challenges and opportunities of digitally interacting with their audiences.

QUESTIONS

Any analytical system is only as good as its data. Developing valid evaluation and feedback questions has been an essential aspect of the Qualia project. The Qualia platform incorporates carefully designed questions based on the state of the art in survey methodology.

In order to ensure that Qualia-generated evaluation data can be used with the most powerful statistical tests, Likert scale questions are used with a seven-point scale. Dr Eric Jensen has led the development of the evaluation questions and methodology. Jensen lectures on survey methodology and statistics at the University of Warwick

INFOGRAPHICS

Qualia was developed in collaboration with Nathan Gale at Intercity Studio. Commissioned to design the visual language underpinning the Qualia platform Nathan’s graphic protocols and colour coding run through all the Qualia tools and infographics.

[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]

ABOUT

 

CONTACT US

Start a conversation with the Qualia Team by emailing us at: contact@i-dat.org

SERVICES


The Qualia development team recognise that Open Source software can be a little tricky to install and support. We offer a range of services to help organisation tailor Qualia to meet their individual needs.

Standard services for the culture sector non-profit organisations can be tailored and scaled for commercial organisations.

OPEN SOURCE


Qualia is available as an Open Source building blocks of code allowing organisations to install, modify and build on the code to construct their own systems (in accordance with the GNU GPL license.)

Qualia has been made available to the cultural sector through the GitHub hosting service and will be continued to developed and tailored in response to the communities needs.

PARTNERSHIP


Qualia is a ground-breaking new digital technology and research project, which aims to revolutionize the way audience experiences at arts and culture events are evaluated. The project will help us develop a greater understanding of the less tangible impacts of public engagement with arts and culture.

With funding from the prestigious Digital R&D Fund for the Arts, Qualia is developing new technology to enable the collection of audience profile information, live evaluation and feedback, and real-time measurement of impact indicators at arts and cultural events.

Cheltenham Festivals have hosted the development of the new Qualia app, which is being created by experts at Plymouth and Warwick universities. This project provides an opportunity for one of the foremost Festival organisations in the country to join forces with leading digital technology experts at Plymouth and evaluation and impact researchers from Warwick to look at how new technological developments can help us serve our audiences better. The ultimate aim is to create a transferable evaluation tool that allows arts and culture organisations to programme cultural events and on-going activities based on robust, real-time knowledge about audience responses, thereby enhancing the sector’s economic, cultural and social impact.

The Digital R&D Fund for the Arts is run by Nesta in partnership with Arts Council England and the Arts and Humanities Research Council. More details of the Fund and other projects in the scheme can be found here.

CHELTENHAM FESTIVALS


Cheltenham Festivals is a National Portfolio Organisation. Each year we create four nationally significant festivals Jazz, Science, Music &Literature as well as delivering a year round education programme. Over the course of the year we engage with approximately 1,200 speakers, writers, artists and musicians and attract over 200,000 people to events.

i-DAT


i-DAT is a lab for creative research, experimentation and innovation across the fields of digital Art, Science and Technology, generating social, economic and cultural benefit. Located within the Faculty of Arts at Plymouth University, it has been delivering high quality and experimental national and international arts and cultural activities since 1998.

UNIVERSITY OF WARWICK


The University of Warwick is consistently rated as one of the top UK universities, with sociology ranked 3rd by the Guardian for 2013, Within the sociology department, key research priorities include: Culture, Media and Representation and Public Engagement.

INTERCITY STUDIO


Qualia was developed in collaboration with Nathan Gale at Intercity Studio. Commissioned to design the visual language underpinning the Qualia platform Nathan’s graphic protocols and colour coding run through all the Qualia tools and infographics.

ELIXEL


The Qualia App was developed and published in collaboration with Elixel. Qualia and Elixel have an agreement to further develop and tailor the Qualia App for a variety of applications.

[/panel] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]GITHUB:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia code is available on GITHUB: https://github.com/i-dat-qualia[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”][/panel] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia App:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]The Qualia App was available through Google Play and the Apple Store:[/panel]
[panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Geo Location:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]The real-time flow of audiences allows responsive event management:[/panel] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Probe:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]

Qualia Probes are sensing ‘pods’ placed strategically around the event site. The Qualia Probes provide a focus for public interaction, providing feedback to visitors through dynamic visualisations, information.

[/panel]

Capturing real-time information the probes add another layer of mood sensing to the Qualia landscape. The Probes are fitted with a touch screen to provide easy access to festival information and to record audio and images for the Qualia system. During the Cheltenham Festivals they were installed in Montpellier Gardens, Gloucester Cathedral, Parabola Arts Centre, and Pittville Pump Room. Each Probe is equipped with:

Information: The probe provides access to the Qualia Web engine that provides visitor information and allows annotations and blog submissions.
Eye: The Qualia Eye acts as a visitor counter, measuring the flow of people and mood through the integration of a smile recognition counter and image capture. Users can record and annotate images of their experiences at the festival
Ear: The Qualia Ear allows visitors to record their feedback on the event. It also measures audio levels to understand the ambient hum of the event.
Qualia Visualizer: The visualizer displays the rich dynamic data visualisations from the Qualia System on the Probe screen.
Social Network Harvesting: The probe provides live feeds of the harvesting of data (comments and news) from social networking generated around the festival.
Push notifications: Information from event organisers can be pushed to the probes to provide up-to-date information.

 

[panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Smile:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]“Start every day off with a smile and get it over with.”

W. C. Fields[/panel]

‘Qualia Smile’ is a playful smile counter that encourages the audience to participate in measuring the collective happiness of the Jazz Festival. Qualia Smile gamifies the collection of qualitative data, generating a benevolent feedback loop – smile and the festival smiles with you. The harvested smiles generate an aggregated visualisation of the mood of the festival – that Jazz feeling.

Qualia Smile incorporates image analysis techniques found in most common cameras and phones. These open software libraries are used to create a playful and participatory measure of happiness at the Jazz Festival. If this were a Blues Festival, would we have to turn the camera upside down?

Qualia Smile works within one meter of the display screen and requires direct participation. The system only records instances of smiles and not individual faces. The smile harvesting takes place in real time and is layered over the live video. Just like a mirror, the screen clearly shows who is looking at it and encourages the viewer to pull appropriate faces (commonly called ‘smiles’). The dynamic data graphics visualise that Jazz feeling.

Variables: Qualia Smile recognised variables in smile shape between a more or less horizontal line of the mouth to a range of an upward curve (smile). It did not measure negative curves (frowns). When smiles were detected the modified OpenCV software gave a value of intensity for that smile (a generic value created by the openCV software for comparative analysis, based around the size of the detected smile and the certainty it is a smile). When the intensity value exceeded a small threshold for a few seconds, this was logged as a smile instance with a timestamp.

[NB: This is not a ‘face recognition’ system, it captures shapes, it is digital pareidolia:-)] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Workshops:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia is built on a set of relationships with partners, stakeholders and audiences, these include:[/panel]

Qualia Design Workshop:

i-DAT: 12/8/2013. The purpose of this workshop is to reflect on the Qualia NESTA proposal and deliverables, share, critique and assess recent activities and provide a critical framework for the design delivery for the Literature Festival in October. Participants: Cheltenham Festivals / i-DAT/ Warwick University / Nathan Gale (Intercity) Elixel / Researchers from i-DAT and Plymouth community.

Qualia Design Presentation / Qualia Tech Presentation / Qualia Visuals Presentation

Qualia Cheltenham Festival:

Using Digital Technology for Evaluation: the Qualia Project:
The Conservatory at the Queen’s Hotel, Cheltenham. 10/10/2014. Cheltenham Literature Festival. We are running a workshop for practitioners during the Literature Festival to talk about the Qualia project and its findings to date, offering a first look at this new technology before it launches publicly.  The aim is to release the technologies in the future as open source and provide a comprehensive set of open tools to measure impact and engagement.

Qualia Capture the Rapture:

Qualia was presented at a Tate Britain staff development workshop. Also the British Arts Festival Association ‘Ask the Experts Roadshow’ at the Cambridge Literary Festival in the Cambridge Union Society. (04/04/2014) and ACCESS ALL AREAS: Development. The BAFA Spring Road Show #BAFA14RS. Theatres Trust, London. 25/04/2014.

Qualia @ the AHRC:

AHRC Creative Economy Showcase. 12/03/2014. King’s Place Conference Centre, 90 York Way, London, N1 9AG. The UK’s Creative Economy  – embracing the creative industries and the cultural sector – is a dynamic and vital part of our economy…. Complex, rich in its diversity and characterised by great differences of scale, the sector ranges from major corporations to small and micro enterprises…

[panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Designs:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia design work by Intercity/Elixel/i-DAT:[/panel] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia System Diagrams:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia is a complex network of hardware, software, people and organisations, which looks a bit like these:[/panel] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Publications:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Some relevant i-DAT publications:[/panel] [panel background=”#028deb” color=”#ffffff” border=”1px none #cccccc” shadow=”0px 0px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]Qualia Software:[/panel] [panel background=”#ffffff” color=”#000000″ border=”2px solid #cccccc” shadow=”0px 2px 2px #eeeeee” radius=”4″ text_align=”left” target=”blank”]All of the above is built on:[/panel]

 

 

 

 

 

 

 

Taking a C19th novel to a C21st digital audience

Taking a C19th novel to a C21st digital audience
Friday, 26 October 2012 1:00pm – 2:00pm

Magnificent yet daunting, Moby-Dick stands as one of the great classics of American literature, much admired but – sprawling and intimidating – seldom read. Now an unlikely combination of fans including David CameronTilda SwintonStephen Fry and Simon Callow are set to change that after joining the cast of the ambitious project, Moby Dick Big Read – www.mobydickbigread.com.
read more:
http://www.pmstudio.co.uk/events/fri-26102012-100pm

Homo Ludens Ludens

Homo Ludens Ludens

LABoral
20/04/08. i-DAT presents The Play Algorithm – A(n):= [r = 1,2,..N] (B Aga, Katina Hazelden and Mike Phillips) at HOMO LUDENS LUDENS 2008, LABoral, Gijon, Asturias, Spain. The Play Algorithm is an element of Social Operating System (S-OS) (www.s-os.org). LABoral continues its ongoing task of exploring notions of play and its concomitant interrelationship with present-day society.

Plymouth Arts Centre & i-DAT Collaboration.

Plymouth Arts Centre & i-DAT Collaboration.

A new series of projects and residencies that have been developed through an ongoing collaboration exploring new systems and technologies for artistic production, dissemination and participation that challenge traditional models of creation and consumption of art. Artists and Curator; Stanza (UK) 8 February – 6 April, Cadu (Brazil) 11 January – 11 March and Basak Senova (Turkey) 19 January – 9 February, will be residence spending time at both organisations exploring new work to create a series of new commissions and a seminar. i-DAT refer to the prominence of online social networks to create a series of creative interventions and works S-OS: Social Operating System for Plymouth in the galleries at Plymouth Arts Centre from the 8 February – 6 April.
http://www.plymouthac.org.uk

Social Operating System:

Social Operating System:

8 February – 6 April. i-DAT, in collaboration with Plymouth Arts Centre, presents: ‘S-OS: a Social Operating System’ for the city of Plymouth. S-OS is a collection of creative interventions and strategic manifestations that provides a new and more meaningful ‘algorithm’ for modeling ‘Social Exchange’ and proposes a more effective ‘measure’ for ‘Quality of Life’. The S-OS project provides an Operating System for the social life of the City of Plymouth. It superimposes the notion of an ‘OnLine’ Social Operating System onto ‘RealLife’ human interactions, modeling, analyzing and making visible the social exchange within the City.

S-OS (http://s-os.i-dat.org/projects/s-os-v1/)

Social Operating System v1

Social Operating System v1

s-osproj.jpg
Social Operating System:

8 February – 6 April. i-DAT, in collaboration with Plymouth Arts Centre, presents: “S-OS: a Social Operating System” for the city of Plymouth. S-OS is a collection of creative interventions and strategic manifestations that provides a new and more meaningful ‘algorithm’ for modeling ‘Social Exchange’ and proposes a more effective ‘measure’ for ‘Quality of Life’. The S-OS project provides an Operating System for the social life of the City of Plymouth. It superimposes the notion of an ‘OnLine’ Social Operating System onto ‘RealLife’ human interactions, modeling, analyzing and making visible the social exchange within the City.

S-OS: Social Operating System for Plymouth.

8 February – 6 April 2007

 

i-DAT, in collaboration with Plymouth Arts Centre, presents: ‘S-OS: a Social Operating System’ for the city of Plymouth. S-OS is a collection of creative interventions and strategic manifestations that provides a new and more meaningful ‘algorithm’ for modelling ‘Social Exchange’ and proposes a more effective ‘measure’ for ‘Quality of Life’.

The idea of a ‘Social Operating System’ (referencing computer Operating Systems such as Mac OSX and Windows) has emerged through the prominence of OnLine Social Networking Software such as Facebook and Myspace. These websites, the software that drives them and the online communities that thrive around them form a “platform for online living where all social activities are integrated.” Wired (2007).

The S-OS project provides an Operating System for the social life of the City of Plymouth. It superimposes the notion of an ‘OnLine’ Social Operating System onto ‘RealLife’ human interactions, modeling, analyzing and making visible the social exchange within the City.

Whilst town planners and architects model the ‘physical’ City and Highways Department’s model the ‘temporal’ ebb and flow of traffic in and around the City, S-OS will model the ‘invisible’ social exchanges of the City’s inhabitants. Plymouth Arts Centre will be converted into a ‘Central Processing Unit’ to run S-OS as a RealLife Social Operating System, generating creative interventions and strategic manifestations on, by and for the citizens of Plymouth.

i-DAT, a Centre of Expertise at the University of Plymouth, is a catalyst for creative innovation across the fields of Art, Science and Technology, facilitating regional, national and international collaborations and cultural projects. As a networked organisation and ‘cultural broker’ i-DAT’s transdisciplinary agenda fosters ‘open innovation’, Knowledge exchange and reciprocal relationships between companies, institutions, communities and individuals.

Plymouth Arts Centre and i-DAT present a series of new projects and residencies that have been developed through an ongoing collaboration that explores new systems and technologies for artistic production, dissemination and participation that challenge the traditional models of creation and consumption of art.

Plymouth Arts Centre: 38 Looe Street, Plymouth, PL4 0EB
Tel.    + 44 (0) 1752 206114 / Fax.    + 44 (0) 1752 206118

S-OS: Informal Music

Andy Prior, Justin Robert

About Informal Music

‘Informal Music’ records and mixes the acoustic environment of the City of Plymouth. Presenting the noises and traces of human communications in and around city, Informal Music mixes field recordings of social exchange (conversations, songs, whistles and rants).

The resulting signals provide an acoustic residue or echo of human interaction.

The processor can be modified through interaction with the S-OS: Index Application.


S-OS: Routines

Routines Collective 

About Routines

No one really knows Plymouth – and you can bet that if you asked every one of the 240,000 residents to draw a map of their city, each map would be significantly different.

Each one of us gets to know Plymouth from our own particular perspective. We construct ‘mental maps’ of the city from the routes that we take to and from familiar places, such as our favourite shops, the people that we like to visit and our place of work.

These routes become ‘routines’ and form patterns that reflect our understanding of the city. ‘Routines’ documents a few of the routes that people take during their day. This documentation consists of:

A) GPS tracks recorded over a day and are replayed in real-time.

B) Photographs of conversations or exchanges with other people that occurred at times through out the day

 

S-OS: Cyborgian Geographies

Shaun Murray

About Cyborgian Geographies

Shaun Murray’s projects are harbingers for a meaningful ecological (both machinic and natural) audit of specific sites and the development of a series of tactics and protocols that can deliver to architects a full understanding of their sites and of the agents, provocateurs, cybernetic systems and disparate observers and drifters that influence and use them.

Modern architecture has failed to provide architects with these now very necessary tools to create architectures that are fully in tune with the wide gamut of artificial and natural ecological conditions. For those of us interested in the architecture for the new cyberised, biomachined inhabitants of the twenty-first century Murray’s research and propositions are a beacon in a still dark landscape of the future.

 

S-OS: Happies

Chris Saunders

About Happies

How happy are you? By measuring the little exchanges that take place daily you can calculate your personal ‘Happindex’. Personal Happindex’s can be collected, pooled with others and processed to measure Plymouth’s overall Happindex. The Plymouth Happindex can then be plotted to see how it performs against other more established indexes such as the FTSE, Nasdaq and Dow Jones.

To generate your Happindex you will need to either download the Happies Application to your mobile by visiting www.s-os.org or visit the S-OS exhibition at Plymouth Arts Centre and transfer it to your phone using Bluetooth. Run the application and register the exchanges that happen to you. Your personal Happindex will be calculated. Select the upload feature and it will be added to help calculate the overall Happindex for Plymouth. You can also add new ‘exchanges’ to the Happies list.

 

S-OS: dn[T]3 Plymouth Visual Thesaurus

Gianni Corino, Andrea Giacobino, Gabriele Isaia, Motor

 About dn[T]3 Plymouth Visual Thesaurus

Plymouth dn[T]3 or Plymouth Visual Thesaurus is an interactive video installation for public spaces like galleries, squares or mall, indoor projection and ideal for huge outdoor projections, a collective digital graffiti. This project balances art, information design, linguistic psychology and social computing.  Through a very simple interaction process the project means to show emerging knowledge pattern in the way we perceive our urban and social space and come out with new vision about collective way to organise knowledge on some current local and global issues.

The project applies a folksonomies model, typical of Internet digital world to real world, but instead of describing and classifying digital goods people are asked to contribute to the creation of a meta-knowledge about real objects, everyday situations, emotions, concepts, everyday social life, etc. The aim is to build a semantic ecosystem, a memetic ecology of the city shown it’s social capital, through a collection of tags. The semantic e analyses words sent via SMS with an inferential engine – custom folksonomies engine – and tracks each word received as: absolute frequency, relations frequency.

Interaction is free, in real-time and easy, people just need to send theirs free association words (tags) via SMS and immediately they become part of the project visual thesaurus. The SMS methodology of communication has been chosen because of the special relationship we have with the mobile phone and with words through it: sometimes intimate, symbolic, or emotionally involving. The word (tag in our case) flows from small to big, from private to public, from personal to collective.

 

S-OS: ten’segrity

Dan Bater, Mike Phillips.

About ten’segrity

The tenosegrity Application allows visitors to the S-OS exhibition to submit camera phone portraits to the tenosegrity database via Bluetooth. Once submitted their portrait can be interconnected within the tenosegrity collective, each connection can be weighted using a simple star rating to indicate levels of familiarity and separation.

Subsequent interaction with the application reveals the social tensions that bind a community through the dis/con-tinuous push/pull forces of tension and compression, or attraction and repulsion.

The integrity of the tensions captured within the tenosegrity application provides a numerical value of social synergy and degrees of separation. tenosegrity outputs the value of the synergetic forces within these volatile social relationships.

 

S-OS: Index

B Aga, Mike Phillips, Justin Roberts.

About Index

The S-OS Algorithm: A(n):= [r = 1,2,…..N], where A(n) is probably the value of Social Exchange or the Quality of Life, and [r = 1,2,…..N] are the numerous calculations that happen within a city. These calculations constitute an invisible fabric woven through the everyday processes of social exchange (a smile, a swap, a sneer) and can be understood as a Social Operating System when made manifest through the use of digital technologies.

Each of the S-OS applications exhibited in the S-OS exhibition generates a value. The S-OS Index takes the various value feeds from across the exhibition space (as represented by ‘r’) and allows visitors to the exhibition to prioritise one input over the other. This last ambiguous human interaction provides the final value of A(n)! The calculation is complete.