BunB 2016-Data Science + Eco Action.

BunB 2016-Data Science + Eco Action.

i-DAT presents at Balance Unbalance 2016 to announce i-DAT’s hosting of BunB 2017.
The theme for BunB 2016 is “Data Science + Eco Action”.
How can we extract knowledge from large volumes of environmental and related data? How that can be used in benefit of the human society? What should we change in our thinking and in our behaviour? Individual vs community vs global: What matters? Why big or complex data is so relevant to our daily life? How the capture, analysis, curation, sharing, storage… and control of large data could rapidly change our world? What positive sides does it have? What not so positive, and even risks does it have? What data science has to do with humanitarian organizations? And with electronic art?
We want to inspire explorations of how artists can participate in this major challenge of our ecological crisis. We need to use creative tools and transdisciplinary action to create perceptual, intellectual and pragmatic changes. We want to discuss our proposals for the future from a diversity of cultural perspectives and socio-economic situations with open minds.
http://www.balance-unbalance2016.org/

CairoTronica: 03-17/05/2016

CairoTronica: 03-17/05/2016

i-DAT is pleased to be a Creative and Innovation Partner for Cairotronica
Cairotronica is a Symposium of Electronic and New Media arts in Cairo, Egypt. Planned to be held biennially. It includes a program of activities, exhibitions, talks, workshops and screenings by local, regional, and international artists as well as academics, and technology experts. Cairotronica aims to inspire, educate, and challenge students and audiences from across the region.
i-DAT will be delivering:
A data workshop,
exhibiting “Liber Legis – AIWASS v2.0” an encapsulated Artificial Neural Network, a self-contained computational system that performs a set of simple coded actions. It sits and waits for an audience, on seeing a viewer it decodes and translates the ‘Liber Legis’ as a visual stream and spoken code. On the completion of its performance it destroys the code and waits for the next viewer – “the Book of the Law is written and Concealed.”*
And introducing Fulldome UK to Egypt.
As well as participating in the Symposium.
 
*Crowley, A (1904). The Book Of The Law. York Beach, Me. Samuel Weiser, 1976. Pp 49.

DATAPLAY

DATAPLAY

Chris Hunt and Simon Lock Playing with Data at DATA PLAY.
DATA Play Day 1 was an experiment to test whether the Council opening up data could help understand the city, better support innovation and new ideas and create opportunities for the Council to work with the local tech community.
DATA Play 2 developed these opportunities further by offering financial rewards for ideas, the support of a panel of experts and leaders in the city and a range of workshops to build skills and great ideas.
DATA PLAY Booklet.
This work is supported by the Department for Communities and Local Government through Delivering Differently in Neighbourhoods funding and Local Planning Reform funding.
For more info visit: www.dataplay.org.uk
GISplanning@plymouth.gov.uk
@plymccplanning
#dataplay
Thanks to:
51 Studio
BASED Traveller
Dom Moore
i-Dat
Plymouth Cowork
RIO
The Red House
Thinqtanq

THE TRANSDISCIPLINARY IMAGING CONFERENCE.

THE TRANSDISCIPLINARY IMAGING CONFERENCE.

The Fourth International Conference on Transdisciplinary Imaging at the Intersections of Art, Science and Culture 2016 – THE ATEMPORAL IMAGE – is being hosted by i-DAT at Plymouth University in the Roland Levinsky Building, located in the heart of Plymouth City.

1st – 3rd July 2016 |

THE ATEMPORAL IMAGE

The Fourth International Conference on Transdisciplinary Imaging adopts the theme of the ATEMPORAL IMAGE and calls for papers that explore how a new temporality informs and plays out across contemporary visual culture. Participants are asked to address aspects of the atemporal at least one of the following areas:

the still image |  the immersive image | the sound as image | hypermediacy and the iconic character of the image | politics of the image and/or image making in a transdisciplinary context| life sciences and bioart in relation to the living image| distributed and networked image | The trans-scalar image(inary), from the nano to the astronomical image | Artificial and computer vision | moving still | image as time, real-time and glitch-time| archival, permanency and immediacy| aesthetics and proliferation of the image

The conference invites papers that respond to the above provocation in areas related to: Media Arts, Painting, Drawing, Curating, Installation, Film, Video, Photography, Computer/data Visualization/sonification, Real-time Imaging, Intelligent Systems and Image Science.

http://transimage.i-dat.org/

THE MATTER OF THE IMMATERIAL

THE MATTER OF THE IMMATERIAL

Consciousness Reframed 2015:
THE MATTER OF THE IMMATERIAL
– a technoetic tribunal

20-22 November 2015
Songjiang District, Shanghai, China
How variable is reality? How malleable is the virtual? Where do truth and technology overlap? In a world of art and ideas that is increasingly transcultural, transmedial, and transvisionary, who owns authorship? Where is art located? Does the technology of the nano, bio or robo excite or exhaust creativity? Can the mind be printed in three dimensions? Is participation an illusion of interaction? What is the Zen of product design, the Tao of architecture, or the I Ching of post-biological art? Is theory covert practice? Does social media induce speculative stasis? Will artists farm the pharmacology of the mind? What are art’s unasked questions?
 
Marks the launch of the DeTao-Node of the Planetary Collegium
http://www.detao-node.com/
The Planetary Collegium of Plymouth University is consistently recognized as one of the premier research platforms for doctoral and post doctoral degrees in the world. Planetary Collegium is the 2011 recipient of the World Universities Forum for the Best Practice in Higher Education. Its founding president is Professor Roy Ascott.
The DeTao-Node is located in Shanghai, China and hosted by DeTao Masters Academy. As an integral part of the Planetary Collegium.
 

The Undivided Mind

The Undivided Mind

16-18 July, Jill Craigie Cinema, Roland Levinsky Building.

The Sciences and the Arts have often created intellectual divisions in the way we represent sensing, thinking and action in order to understand the world and our relationship with it. 

Distinctions have often been made between brain/mind, sensing/thinking, thought/action and internal/external. Sensory and perceptual information is often inherently ambiguous, the drawing in of information a series of processes to minimise misinterpretations from the environment.
This symposium seeks to interrogate these divisions and the reasons for the existence of the divisions and considers what might be found at the boundaries, the extensities of sensation between these created divided entities, both physical and imagined.
Please register attendance via the above link (last booking date: 12 July 2015).

Email bryony.edmondson@plymouth.ac.uk or jane.grant@plymouth.ac.uk for further information.
Planetary Collegium + ART&SOUND

11312993_10205623277614303_6485275986475988182_o

9 EVENINGS: RE-IMAGING – AUTOICON

9 EVENINGS: RE-IMAGING – AUTOICON

Mike Phillips will; be presenting Autoicon (http://i-dat.org/autoicon/) at:
http://www.vividprojects.org.uk/programme/9-evenings-autoicon/
9 EVENINGS: RE-IMAGING – AUTOICON

27 JUNE 2015, 2-5PM

Advance tickets £5/3 conc. Book to reserve your place.
AUTOICON was a dynamic internet work that simulated both the physical presence and elements of the creative personality of the artist Donald Rodney, one of the most significant and essential artists of his generation. After initiating the project, Rodney died from sickle-cell anaemia in March 1998.
Re-Imaging – AUTOICON is a research project exploring the digital embodiment of the artist Donald Rodney, and the challenges of re-authoring a digital legacy.
In conversation with original members of Donald Rodney Plc (a group of artists and close friends who acted as an advisory and editorial board in the artist’s absence) and colleagues from the Blk Arts Group, this salon convened by Ian Sergeant, explores Rodney’s practice and how his legacy informs ideas considering digital creativity, ethics and memorial.
The salon includes a screening of John Akomfrah’s The Genome Chronicles (2009, 33m), the filmmaker’s response to the death of his mother and close friend Donald Rodney in the form of a ‘song cycle’ in ten parts. The film combines Akomfrah’s own footage of repeated trips to the Scottish islands of Skye and Mull with Rodney’s own Super 8 footage.

Commissioned by Vivid Projects and convened by Ian Sergeant, Associate Curator. Participants include Professor Mike Philips (i-dat), Keith Piper, Marlene Smith and members of Wolverhampton Sickle Cell Centre.
AUTOICON is presented as part of 9 Evenings: Redux, a season of new collaborative commissions in which artists will critique, re-work and react to the seminal 1966 series 9 Evenings: Theatre & Engineering

Vivid Projects
16 Minerva Works
158 Fazeley Street
Birmingham B5 5RS
www.vividprojects.org.uk
info@vividprojects.org.uk
Twitter: VIVID_
Facebook: VIVIDbham
Tumblr: vividprojects

Dark Play in the Digital Arts

Dark Play in the Digital Arts

6th-7th July, Middlesex University

https://darkplaydigitalarts.wordpress.com/

‘Dark Play in the Digital Arts’ will explore, with a small group of researchers, cutting-edge and under-theorised issues in the digital arts, play and playfulness, ‘dark play’ and digital arts-based pedagogies.
The symposium is hosted by the Childhood and Society SIG, which is part of the Centre for Education Research & Scholarship at Middlesex University.
The event will be held at: Hendon Hall, Ashley Lane, London, NW4 1HD.

‘Dark Play in the Digital Arts’ explored cutting-edge and under-theorised issues in the digital arts, play and playfulness, ‘dark play’ and digital arts-based pedagogies.

The symposium was hosted by the Childhood and Society SIG, which is part of the Centre for Education Research & Scholarship at Middlesex University.

Following on from the symposium is a special issue in Contemporary Issues in Early Childhood, entitled ‘Dark Play in Digital Playscapes’, coming out in the Summer of 2017. Access the call for papers here.

Post-Symposium Publication:

R. Sinker, M. Phillips, V. de Rijke. Playing in the Dark with Online Games for Girls. Volume: 18 issue: 2, page(s): 162-178.Article first published online: July 4, 2017;Issue published: June 1, 2017 https://doi.org/10.1177/1463949117714079

Papers

Designing with Data
Professor Chris Speed, Edinburgh University 

I’d like to talk about how artists, designers and software engineers play with data. But in particular how they have an ability to play in the negative spaces of databases. By that I mean that they have a skill in identifying not the common patterns within datasets, but the uncommon that are often unseen by many other… READ MORE… 

Zombies, ghosts and skeletons: exploring young children’s interests in gore, death and dying as everyday and existential matters
Dr Elizabeth Wood, Professor of Education, University of Sheffield

In this presentation I will explore young children’s interests in deep existential matters of life, death and dying, and the ways these are expressed in their role play activities. I will argue that researching play in naturalistic ways enables us to understand how young children strive to make sense of the everyday and the existential, as they frequently co-exist in their play narratives…READ MORE…

Exploring Global Citizenship through the ‘Digital Tambayan’ Networks of Urban Youth
Dr Myrrh Domingo, UCL Institute of Education, University of London

For this symposium, I would like to re-examine data from a three-year ethnography of urban youth and their social language development across digital spaces. I have previously written on this topic with a focus on pedagogy, literacy and/or multimodal methodology. Both drawing from and expanding beyond the framework I’ve previously used, I would like to explore the notion of global citizenship in digital platforms and … READ MORE… 

Cardboard dens and princess dresses; community research, arts practice, embodied meaning making and the cusp of chaos.
Dr Abi Hackett, Sheffield University 

I would like to talk about some of the emerging themes and questions arising from my strand of Community Arts Zone (CAZ), an international research project concerned with the connections between arts practice, literacy and the community. Working with a number of different partners in Rotherham, including the museum service and a Children’s Centre, I collaborated with artist Steve Pool to organize a series of family friendly activities and events, including den building, cookie baking and … READ MORE… 

An exploration into young children’s playful participation in the construction of media content
Jacqueline Harding, Middlesex University 

For this symposium, I am proposing a re-examination of the data that led to my assertion that young children have a right participate in media content building in ‘playfully appropriate’ ways. Furthermore, I intend that discussion should be generated around the need to challenge the prevailing notion that: ‘anything goes’ and ‘it’s easy to produce media content for children’. A key focus of the presentation and discussion would be to debate further creative ways in which young children (and their families) can be involved in digital media construction that directly concerns them …READ MORE…

Digital Dialudics
Dr Victoria de Rijke, Middlesex University
Professor Mike Phillips, Plymouth University
Dr Rebecca Sinker, Tate

Play is under pressure, squeezed out of schooling for all but the youngest children; increasingly limited in later life. Recent neurological research argues play, pleasure and risk-taking (Panksepp, 2012) are essential to animal development and a signal of well-being (Pellegrini, 1995; Gill, 2014) but how far does that stretch into risky play, ‘dark’ play?…READ MORE…

Digital Play in Dark Times
Dr Dylan Yamada-Rice, Sheffield University 

This presentation will consider the role of digital arts and play in potentially ‘dark’ times in children’s lives. It will start by describing some of the findings from an AHRC-funded network project that considered the development of videogames for hospitalised children. The network brought together academics, videogames developers, designers, artists and hospital play specialists…READ MORE…

Children’s destruction of their art: semiotic, affective and relational dimensions
Dr Mona Sakr, Middlesex University

In this presentation, I want to examine destruction as a creative and meaningful act. I want to raise questions about the potential of destruction in the context of children’s art-making to mean different things and to reflect different affective states. I also want to think about the distinct ways in which destruction can manifest, both in digital and non-digital art-making, and to consider children’s choices about how to destroy their artwork as a type of semiotic design. The presentation will share and reflect on observations…READ MORE…

People

Chair: Professor Jayne Osgood

Dr Jayne Osgood is Professor of Education and has recently joined the Centre for Education Research & Scholarship at Middlesex University. Her present research methodologies and research practices are framed by new material feminism and posthumanism. She is developing transdisciplinary theoretical approaches that maintain a concern with issues of social justice, and which critically engage with policy, curricular frameworks and pedagogical approaches. Through her work she seeks to reconfigure understandings of the workforce, families and ‘the child’ and ‘childhood’ in early years contexts.

Presenters:

  • Professor Chris Speed, Edinburgh University
    Chris Speed is Chair of Design Informatics at the University of Edinburgh where his research focuses upon the Network Society, Digital Art and Technology, and The Internet of Things. Chris is co-editor of the journal Ubiquity and leads the Design Informatics Research Centre that is home to a combination of researchers working across the fields of interaction design, temporal design, anthropology, software engineering and digital architecture, as well as the MA/MFA and MSc and Advanced MSc programmes.
  • Professor Elizabeth Wood, Sheffield University
    Elizabeth Wood is Professor of Education at the University of Sheffield, and is Director for Research in the School of Education. Her long-standing interests in young children’s play have produced many books and articles, and she has been a consultant to several organisations regarding play policies and guidelines. She is involved in two current projects, one funded by the Arts and Humanities Research Council on ‘Videogames and Play for children in hospital spaces’, and one funded by the Australian Research Council on ‘Early childhood teachers’ understanding of children’s digital play’. Elizabeth’s work also encompasses learning, pedagogy and curriculum in Early Childhood Education, policy analysis and critique, and comparative analysis of ECE systems.
  • Dr Mona Sakr, Middlesex University
    Dr Mona Sakr is a Lecturer in Education and Early Childhood at Middlesex University. Her research focuses on digital technologies in childhood, with a particular focus on how the digital re-shapes creative, playful and art-making experiences for young children. Current and previous research projects include a phenomenological analysis of children’s experiences of digital augmentation during history learning, observation studies of collective digital art-making in early years educational settings, and a case study of parent-child art-making with different technologies in the home.
  • Dr Abi Hackett, Sheffield University
    Abigail Hackett is a research associate at the Centre for the Study of Childhood and Youth, University of Sheffield. Her ethnographic research mainly focusses on the meaning making of very young children, and she is also interested in collaborative approaches to research with artists and community participants. Before completing a doctorate, Abi worked in the cultural sector, specialising in learning and community engagement, for a number of years. Abi’s doctoral research was an ethnographic study of young children’s meaning making in museums. She is currently collaborating with artists Steve Pool and Rachael Hand on separate projects exploring the potential to visualise and materialise movement and the ephemeral in young children’s meaning making. In addition, Abi is currently involved in a coproduced research project with Eureka! The National Children’s Museum on how children learn about their bodies in an interactive gallery.
  • Dr Myrrh Domingo, Institute of Education
    Myrrh Domingo is a Lecturer in Contemporary Literacy in the Culture, Communication and Media Department at the Institute of Education, University of London. Her recent projects and publications are focused on analysis of social media practices, online research and technology mediated teaching and learning. She has been involved in a variety of funded projects focused on multimodality, learning and digital environments from a range of bodies including the ESRC National Centre of Research Node: Multimodal Methodologies for Research Digital and Data Environments, and the National Academy of Education and Carnegie Foundation Fellowship for Adolescent Literacy Research.
  • Dr Dylan Yamada-Rice, Sheffield University
    Dylan Yamada-Rice is Co-Director for the Center for the Study of Childhood and Youth and a lecturer in Early Childhood Education at the University of Sheffield. Her research interests are concerned with visual and digital media in young children’s lives.  Dylan is currently contributing to an ESRC-funded research on ‘Exploring Play and Creativity in Pre-schoolers’ Use of Tablet Apps. This is a collaboration between the Universities of Sheffield and Edinburgh, the BBC children’s television channel CBeebies, children’s television production company Foundling Bird, development studio and consultancy company Dubit and Monteney Primary School, Sheffield. The main aim of the study is to examine the potential that tablet apps have to foster play and creativity in pre-schoolers. Her past work has included developing videogames and play for hospitalised children,  working with Dubit Ltd to produce a blueprint for the co-production of children in digital game design, Digital texts and mapmaking: Intergenerational perspectives on the changing role of the digital in the built environment, and exploring research on ipad story apps.  You can follow her work on Twitter @dylanyamadarice
  • Jacqueline Harding, Middlesex University
    Jacqueline Harding is a Senior Lecturer in Education and Early Childhood at Middlesex University.  Current and previous research projects include an examination of young children’s creative experience and its link to wellbeing; the development of a pilot tool to analyze young children’s media experience and discussions around proposals for a new kind of play: Immersive Digital Play. Jacqueline’s doctoral research examined screen experience in early childhood, with a particular focus on a young child’s right to participation in content building and the ways in which this action is re-shaping the future of children’s media.
  • Dr Victoria de Rijke, Middlesex University
    Dr. Victoria de Rijke is Associate Professor and Deputy Research Director in the Department of Education at Middlesex University, London.  She has over twenty years experience working with Primary school teachers and children, including active engagement with artist residencies, consultancies and research projects in the creative arts, producing teaching and learning resources online.  Victoria also writes and presents on the visual or performing arts and children’s literature, and is Co-Chief Editor of the international research journal Children’s Literature in Education. She is currently working on a book on Play as a theoretical process in contemporary Arts for Tate Publishers, reflecting on dystopian models of play and childhood.
  • Dr Rebecca Sinker, Tate
    Dr Rebecca Sinker is Curator: Digital Learning at Tate developing creative digital learning practice and research with colleagues, artists and external partners. Current projects include Young Digital Makers in Tate Britain’s Taylor Digital Studio and mobile learning with the ArtMaps platform, developed with researchers at Horizon Centre for Digital Economies Research. In 2014 she chaired Gallery Education and the Digital Future at Tate Britain and the Innovation and the Digital Age panel at Disruptive Influences: Engage International Conference. As part of the group 4Play, she co-presented Dis-Play: Ludic Illusions and Disillusions at the Ludic Museum Conference at Tate Liverpool, February 2014, and ran Invitation to Play: a colloquium exploring the ludic in arts practice, teaching and learning (Tate, 2008). Formerly Head of Young People’s Programmes at Tate Britain (2006-10) and prior to that Digital Arts Education Research Fellow at Middlesex University and the Institute of International Visual Arts (1998-2003), Rebecca has been working with participants from early years to post-graduate, in formal and informal art and education settings, since 1990.
  • Professor Mike Phillips, Plymouth University
    Mike Phillips is Professor of Interdisciplinary Arts at Plymouth University and Director of Research at i-DAT, ACE NPO and on the AHRC Internet of Things Advisory Board. i-DAT is a lab for playful experimentation with data, focused around making ‘data’ generated by human, ecological, economic and societal activity tangible and readily available to the public, artists, engineers and scientists for artistic expression with cultural and social impact. Mike manages the FulDome Immersive Vision Theatre (IVT), a transdisciplinary instrument for the manifestation of material, immaterial and imaginary worlds and is co-editor of Ubiquity, The Journal of Pervasive Media.

 

New Fields of Research Applied to Visual Music Full-Dome.

New Fields of Research Applied to Visual Music Full-Dome.

“These are small… 
but the ones out there are far away.
Small… far away.”

(Father Ted, 1996)
http://uvm2015.unb.br/
Mike Phillips is Keynote speaker at the Understanding Visual Music – UVM 2015 Conference in Brasilia, 10-12 June.
UVM2015 organised by:

  • ANTENOR FERREIRA CORRÊA (University of Brasília, Brazil)
  • SUZETE VENTURELLI (University of Brasília, Brazil)
  • FRANCISCO BARRETTO (University of Brasília, Brazil)
  • RICARDO DAL FARRA (Concordia University, Canada)

http://uvm2015.unb.br/index.php/2014-11-16-21-36-10/organizers
IMG_20150610_133854
The hegemony of the eye and the instruments that capture the visible domain have left an indelible trace on our retinas and world-views. The invisible and the obscured, either because they are so infinitely big or nano-scopically small, have largely remained outside of our philosophical grasp, with the void being filled with the paranormal and occult.
Trans-scalar instruments, such as the Atomic Force Microscope and the radio telescope, reveal that there are more things in heaven and earth than dreamt of in these ocular philosophies. These images, created with no light or lens, require a reconsideration of our relationship with them and through them with the world outside. This new understanding lies just out of reach, flickering in the shadows cast by atomic forces and electromagnetic radiation.
In fact, the image and the eye may be a totally inadequate relationship for understanding the trans-scalar and the trans-disciplinary. Indeed the substrate for all these innovations is ‘data’, a ubiquitous (im)material that is poorly understood and lacking in form and tradition. To achieve a barely adequate level of comprehension we may need far more immersive forms to appreciate and experience its potential.
This immersion can be achieved, in part, through instruments that are increasingly being liberated from the scientific domain for creative use. The Fulldome, for instance, catalysed by a shift in digital technologies, is being transformed from a space for stars and science to a place for creative expression and transdisciplinary experience. Things that are felt and heard and not just seen.
For if we listen very carefully we may find that these things are not so small and not so far away.
Keywords: Data, transcalar, nano, fulldome,
References: Father Ted. “Hell.” Episode 1, Series 2. Directed by Declan Lowney. Written by Graham Linehan and Arthur Matthews. Performed by Dermot Morgan. Chanel 4, 8 March 1996.
IMG_20150610_103841
Understanding Visual Music was born from the idea of knowing better the conceptual roots of this art. The first edition of UVM was held in Montreal, 2011. In 2013 the event was hosted in Argentina, and in 2015 Brasília will have the mission to host this important event.
Understanding Visual Music – UVM 2015 Symposium focuses on research-creation processes and multiple relations between art, science and new technologies that are key factors in obtaining creative results, when working with a universe composed of moving images and organized sound.
Thus, 2D and 3D animation, electroacoustic music, image processing, sound design and the digital arts in general, can be intertwined with the most diverse techniques and technologies, and even with unexpected areas of science, in generating the complex blending supporting the so-called “visual music”.
The symposium activities will take place on June 10th, 11th, and 12th at the University of Brasilia and the Bank of Brazil Cultural Center. It will include sessions with paper presentations, roundtables, panels, workshops and visual music concerts.
Background
The term “visual music” has been used to describe a wide array of creative approaches to working with sound and image. It may refer to “visualized music” in which the visual aspect follows the sound’s amplitude, spectrum, pitch, or rhythm, often in the form of light shows or computer animation, while in other instances it may refer to “image sonification” in which the audio is drawn from the image in some fashion.
Visual music is also understood as a type of image discourse that aims to incorporate the non-representational qualities of music, following in this sense the idea of absolute music.
Sometimes visual music describes a non-hierarchical correlation between sound and image, in which both are generated from the same algorithmic process, while in other instances, they are layered without hierarchy or correlation altogether. Both sound and image may be presented live, fixed, or as part of an interactive multimedia installation.

E / M / D / L at the SATOSPHÈRE

E / M / D / L at the SATOSPHÈRE
26 MAY TO 12 JUNE 2015, SAT, Montreal, Canada.
Following the premier at the ix Symposium (http://ix.sat.qc.ca/node/422?language=en) a series of lreal-time digital performances conclude the artistic research carried out during the eight international residency project E ​​/ M / D / L . The evening presentation of “E / M / D / L – Immersive Education” carried out in the Satosphère presents three artistic studies: Liminal Spaces , Dream Collider and Murmuration . Structured around environmental fulldome instrument as transdisciplinary exploration of new artistic expressions, this selection of essays vacillates between performative spectacle, public arena and immersive event. Images from murmuration below…
http://sat.qc.ca/fr/emdl