EPDA Workshop

Immersive Technology Workshops for the EPDA Parkinson’s Art and Science Exhibition for the WPC2022 Showcase in Barcelona.

Workshop #1: EPDA Art Project – immersive concept workshop 1.

  • Context: Overview of the history and current potential of Immersive Technologies and the experiences the enable.
  • Content: History, tools, techniques and audiences.

Zoom Recording: 


PDF of Powerpoint Presentation:

https://i-dat.org/wp-content/blogs.dir/28/files/2021/07/EPDA-Workshop1.pdf

Workshop #2: EPDA Art Project – immersive concept workshop 2.

  • Context: Co-Design of an immersive production
  • Content: Planning, production tools, production cycle, skills and functions, dependancies and timeline.

Background material:

SWCTN Immersion Theme: https://www.swctn.org.uk/immersion/

SWCTN Immersion Review: https://i-dat.org/wp-content/blogs.dir/28/files/2020/05/SWCTN_Immersion_Showcase_Publication_D.pdf

The Immersive Virtual Environment of the digital fulldome: Considerations ofrelevantpsychologicalprocesses Simone Schnalla, CraigHedge, RuthWeaver.

Relevant PhD thesis:

Char Davies. Landscapes of ephemeral embrace : a painter’s exploration of immersive virtual space as a medium for transforming perception.

Jennifer Kanary Nikolov: LABYRINTH PSYCHOTICA – SIMULATING PSYCHOTIC PHENOMENA

Software:

Unity 3D: https://unity.com/

Unreal Engine: https://www.unrealengine.com/

Adobe 360 Video: https://www.adobe.com/uk/creativecloud/video/virtual-reality.html

Mozilla Hubs: https://hubs.mozilla.com/

Hardware:

Oculus: https://www.oculus.com/

Vive: https://www.vive.com/uk/

Magic Leap: https://www.magicleap.com/en-us/magic-leap-1

HoloLens: https://www.microsoft.com/en-us/hololens

The Immersive Vision Theatre: https://i-dat.org/ivt/