EPDA Workshop

Immersive Technology Workshops for the EPDA Parkinson’s Art and Science Exhibition for the WPC2022 Showcase in Barcelona. Workshop #1: EPDA Art Project – immersive concept workshop 1. Context: Overview of the history and current potential of Immersive Technologies and the experiences the enable. Content: History,

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i-DAT at ISEA2015

i-DAT at ISEA2015

21st International Symposium of Electronic Art. 14-19 August 2015 i-DAT at ISEA – Mike Blow and Mike Phillips present at ISEA 2015: Michael Blow. Disrupting Perceptions: Reimagining Architecture through Sound. Art or Research Short paper Martin Kusch, Dimitris Charitos, Mike Phillips, Marie-Claude Poulin, Ruth Schnell and Thomas Dumke. E/M/D/L –

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I Am Seeing Things: Exhibition and Symposium

I Am Seeing Things: Exhibition and Symposium 25-26/10/12 I Am Seeing Things: Exhibition and Symposium 25-26/10/12 http://www.iamseeingthings.com/ Talbot Rice Gallery, The University of Edinburgh, Old College, South Bridge, Edinburgh, EH8 9YL www.ed.ac.uk/about/museums-galleries/talbot-rice The title I Am Seeing Things summons a state in which we are

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Craft and Technology Residencies 2013

  http://www.watershed.co.uk/get-involved/opportunities/2012-10-22/craft-and-technology-residencies-2013/ Watershed is offering three makers’ residencies to research new projects at the intersection of craft, technology and culture. Delivered in collaboration with the Crafts Council, i-DAT, the Autonomatic research group at University College Falmouth, and supported by the Esmée Fairbairn Foundation, this is

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Data Lab

Coming Soon: ‘Bio-OS 1.0’ is a pilot for i-DAT’s Collaborative Data Lab initiative which aims to identify opportunities to support and develop innovative ideas, prototypes and dissemination of creative content with a focus on the harvesting, sharing and visualization of data and information. The pilot

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Digital Alchemy

Curtains for the Albertian Window ~ Digital Alchemy for the Scale Electric. The presentation playfully explores the shifting frames of reference that occur as the result of our immersion in digitally augmented environments. From mobile phones, GPS devices, RFID tags, data feeds and video streams

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