DESIGN RESEARCH: THE IMPACT OF DESIGN

DESIGN RESEARCH: THE IMPACT OF DESIGN

Tuesday 23 January 2018:

Provoking new thinking and practice around strategic design challenges.

Design Research Workshop delivered in collaboration with the Message and Design Knowledge Research Groups.

 

Professor Rachel Cooper OBE and Professor Iain Stewart MBE.

Design Lab, Roland Levinsky Building.

PDF Download.

Professor Rachel Cooper OBE:


Rachel Cooper OBE is Distinguished Professor of Design Management and Policy at Lancaster University. She is Director of ImaginationLancaster, an open and exploratory design-led research centre conducting applied and theoretical research into people, products, places and their interactions, and also Chair of Lancaster institute for the Contemporary Arts. Professor Cooper’s research interests cover: design thinking; design management; design policy; and across all sectors of industry, a specific interest in
design for wellbeing and socially responsible design. She has published extensively on these topics, including books ‘Designing Sustainable Cities’ and ‘The Handbook of Wellbeing and the Environment’. She is also series editor of the Routledge series Design for Social Responsibility covering topics such as designing for sustainability, inclusivity, service design, sport, health, transport and policy. She was founding editor of The Design Journal, the founding President of the European Academy of
Design and is also the President of the Design Research Society.

Iain Stewart MBE
Iain Stewart, MBE FGS FRSE Director of the Sustainable Earth Institute at Plymouth University is a Scottish geologist, a Fellow of the Geological Society of London, the Royal Society of Edinburgh, and President of the Royal Scottish Geographical Society. He is Professor of Geoscience Communication at the University of Plymouth and also a member of the Scientific Board of UNESCO’s International Geoscience Programme. Described as geology’s “rock star”, Stewart is best known to the public as the presenter of a number of science programmes for the BBC, notably the BAFTA nominated Earth: The Power of the Planet (2007).

Mike Phillips/Pete Davis/Victoria Squire co-ordinators
i-DAT/Design Knowledge/Message/research clusters.

3D3 EOI- 09/02/18

3D3 EOI- 09/02/18

THE 3D3 CENTRE FOR DOCTORAL TRAINING.

Expressions of Interest closes on 9th February 2018.

The purpose of the EoI process is to: ensure that your proposed research is appropriate for the consortium and, if so, in which institution and research unit; ensure that you are appropriately qualified to undertake this research with a reasonable chance of being funded; offer some support and feedback to those applicants who are invited to submit full applications.

While you may apply for a 3D3 studentship without submitting an EoI, the consortium is unable to offer you advice or guidance on your application if you do not. Students who submitted an EoI last year, and who were encouraged to take their application forward as a result, had a far greater chance of success in the studentship competition. We are also unable to consider any EoIs that arrive after the deadline of 9th February 2018.

More information and application process here…

Coral Manton SWCTN Immersion Fellow

Coral Manton SWCTN Immersion Fellow

 

We are please to announce that i-DAT’s Coral Manton has been awarded a South West Creative Technology Immersion Fellowship….

 

IMMERSION 2018-19

From spatialised sound to augmented reality overlays, emerging technologies give developers, creatives and performers new ways to blend physical and virtual worlds. However, to fulfil their potential in terms of use, design and implementation, we need to explore immersive experiences from multiple perspectives and in different domains.

While significant investment is being made in a range of platforms to deliver immersive experiences, we want to enable bold, interdisciplinary thinking around future content, tools, services and applications. If the potential of immersion is to be fully realised in new markets and emergent forms of cultural experience, bridges between arts and digital technology, marketplace and research, need to be built.

 

 

Jane Grant SWCTN Immersion Fellow

Jane Grant SWCTN Immersion Fellow

 

We are please to announce that i-DAT’s Jane Grant has been awarded a South West Creative Technology Immersion Fellowship….

 

IMMERSION 2018-19

From spatialised sound to augmented reality overlays, emerging technologies give developers, creatives and performers new ways to blend physical and virtual worlds. However, to fulfil their potential in terms of use, design and implementation, we need to explore immersive experiences from multiple perspectives and in different domains.

While significant investment is being made in a range of platforms to deliver immersive experiences, we want to enable bold, interdisciplinary thinking around future content, tools, services and applications. If the potential of immersion is to be fully realised in new markets and emergent forms of cultural experience, bridges between arts and digital technology, marketplace and research, need to be built.

 

 

DESIGN RESEARCH: Skunk-Works

DESIGN RESEARCH: Skunk-Works

Design Research: Skunk-Works

[Workshop and poster event]

Design Research Workshop delivered in collaboration with the Message and Design Knowledge Research Groups.

>Save the day: Thursday 21 June 10.00-16.00

>Previously on Design Research…

Professor Leon Cruickshank, Professor Rachel Cooper and Professor Iain Stewart have contributed to research workshops and poster events. Now all Design Area staff and PGR/T students are invited to take part in the Design Research Skunk-Works to be held on the 21 June 2018.

>Skunk-Works:

The Skunk-Works day-long prototyping workshops will focus on three themes related to the UK Industrial Strategy (https://www.gov.uk/government/publications/industrial-strategy-building-a-britain-fit-for-the-future). It also offers an opportunity for staff to rehearse ideas and prototypes for the Impact Lab and South West Creative Technology Fellowships (SWCTN). The SWCTN will fund a total of 24 fellowships a year for 3 years across the 4 partner institutions, UWE, Bath Spa, Falmouth and Plymouth. Plymouth, through a competitive process, will probably receive 2 x £15k Fellowships, 2 x £15k Industry Fellowships and 2 x £18k New Talent Fellowships (recent graduates or equivalent) per year for 3 years.

Meet: 2nd Floor RLB – Design Lab.

>1: Prototyping Workshops:

The themes for the workshops are: Immersion/Automation/Data. Immersion being the first SWCTN call to be published this June for an August submission and September start. Three parallel prototyping workshops will be held on floor 2 of the Roland Levinsky Building starting with a briefing in the Design Lab. Each themed prototyping workshop will be supported by skilled students from the Ion Studio representing the broad range of skills and practices of the Design Research Area. These will facilitate the prototyping workshops to help rapid prototype of ideas.

>Outputs:

The Skunk-Works outputs will be captured and published in the first of a series of digital publications.

>2: Research Poster:

In order for us all to gain a greater awareness of research interests, ideas and skills currently being undertaken within the Design Area, you are asked to produce a research poster to accompany the event. A template will be provided shortly.

>Skunk-Works Themes:

  • Immersion: Emerging mixed reality technologies give developers, designers, artists and performers new ways to blend the real and the virtual. How can immersive applications be used to solve core challenges in health, productivity and the global digital economy?
  • Automation: Artificial Intelligence (AI), Machine Learning and the soft and hard technologies of automation have had a significant impact in the fields of engineering, data analytics and their applications. What are the new Creative Industries strategies needed to harness the opportunities offered by Artificial Intelligence and the technologies of automation.
  • Data: My data, your data, our data, most often portrayed as a seamless, networked layer or high-functioning, ubiquitous grid of communication. The ambition being that from this grid of multifarious technologies and flows of behavioural, infrastructural and environmental data new meaning and insight can emerge. How can this personal, societal and ethical data milieu be best be experienced?

Timetable:

10:00: Poster Session and Briefing

[Pete Davis/Mike Phillips/Vicky Squire].

Design Lab RLB Floor 2 Landing.

11:00: Theme Teams [Immersion/Automation/Data]

Spaces [Design Lab / 209 / 204&5A]

Theme Leaders: Coral Manton [Immersion] / B Aga [Automation / Data [Dane Watkins].

The Theme Teams will be supported by members of ION Studio:

Christopher Smith / Ellie Seal / Daniel Ward / Lucy Goodall / Stephanie Field / Harry Sayers / Feyisara Odunuga / Gavin Keightey / James Moseley.

Luke Christon will be on hand for VR and Fulldome support.

Stewart Starbuck will also be there to support the Rapid Prototype kit and electronic bits n pieces.

Motivations:

Thinking and making outside of individual disciplinary focus.

Response to external Research England/ UK Industrial Strategy themes.

Develop research questions and agendas beyond individual preoccupations.

Inter(sub)disciplinary collaboration – get them to collaborate and have some fun together.

There will be egos and sacredness so needs playful cultivation.

Context:

1: http://i-dat.org/funded-industry-academic-new-talent-fellowships-14-june/

2: https://www.plymouth.ac.uk/research/institutes/sustainable-earth/impact-lab

Outcomes:

New inter(sub)disciplinary collaborations

Prototypes

Documentation: Digital form [Examples could be (but not): http://liveablecities.org.uk/outcomes/little-book-series

https://things2things.nl/

Sketch Session and Ideas Generation.

We will be using a compressed version of: https://designsprintkit.withgoogle.com/methods/

12:30: Prototyping / Documentation.

Prototyping resources will be available, such as electronics [Arduinos/PI’s/sensors], VR kits, IVT, etc.

13:00: Lunch

14:00: Prototyping / Documentation

More of the same…

15:00: Show & Tell / Documentation

DEMOORDIE!

16:00: End.

[i-DAT/Design Knowledge/Message – researchplayaywayday]

CODEX:

CODEX:

CODEX, an international Postgraduate Research network operating in the volatile and dynamic space that frames new interdisciplinary art and design practices is launched in January 2018. The Full-Time PhD consists of an 18-month Residency Period in the UK followed by a Mobility period in the collaborating institution.
Introducing: http://codex-research.net/

The first link in this network is signed between the School of Design, Jiangnan University, Wuxi, China and the School of Art Design and Architecture in Plymouth UK.

 
Professor Zhang Linghao, Dean of the School of Design Jiangnan University and Professor Mike Phillips at the CODEX signing ceremony.

GLUON SCIENTIST IN RESIDENCE PROGRAM

GLUON SCIENTIST IN RESIDENCE PROGRAM

Dr. Gianni Corino has been selected to be part of the GLUON scientist in residency program. The programme is a collaboration between Ars Electronica, BOZAR, the Serpentine Gallery and several universities and research institutions . Gianni will be working work with famous Belgian painter Luc Tuymans in his studio in early 2018.

Dr Corino’ GLUON launch presentation at Ars Electronic, Linz.

GLUON Session at Ars Lectctronica with Hans Ulrich Obrist, Paul Dujardin, Rachel Rose, Manthia Diawara, Damian Ortega, Jan de Cock, Beatrice de Gelder, Gerfried Stocker, Christophe De Jaeger.

Gluon launches Scientist in Residence program
What happens when the ‘artist in residence’ model reverses into science? The GLUON Scientist-In-Residence programme is designed for a new generation of scientists interested in collaborating with artists.
Our intention is to challenge the hierarchy between the arts & empirical sciences predominant in the twentieth century, and challenge the technological and scientific determinism by enabling artists’ to input experimentally creative, critical and societal ideas.
The GLUON Scientist-in-Residence programme is a collaboration between Ars Electronica, BOZAR, the Serpentine Gallery and several universities and research institutions. For the 2017/18 edition of the programme Hans Ulrich Obrist has been invited as the lead curator along with invited artists Rachel Rose, Manthia Diawara, Jan De Cock & Damian Ortega.
The initiative will be accompanied by two exhibitions: a poster show with slogans and statements from the participating researchers, as well as a historical exhibition on highlighting arts and technology organisations which have added significantly to shaping the future of interdisciplinary collaborations.

Glossa-Ordinaria

Glossa-Ordinaria

Delighted to be invited to contribute to:
http://www.techniqua.it/assets/techworks/glossa-ordinaria/western_blank-space.htm

“Space: In writing, a space ( ) is a blank area that separates wordssentencessyllables (in syllabification) and other written or printed glyphs(characters). Conventions for spacing vary among languages, and in some languages the spacing rules are complex.”


https://en.m.wikipedia.org/wiki/Space_(punctuation)
Techniqua is the latin Id of the italian designers Francesca Giuliani and Lino Mocerino.

Beyond Digital  – Toward Biological 

Beyond Digital  – Toward Biological 

 
Chronus Art Center (CAC), Shanghai, China
Beyond Digital – Toward Biological 
2017.12.20
Laura Beloff, Jonas Jørgensen, Stig Anton Nielsen, David Kadish, Stavros Didakis
Chronus Art Center (CAC) is China’s first nonprofit art organization dedicated to the presentation, research / creation and scholarship of media art. CAC with its exhibitions, residency-oriented fellowships, lectures and workshop programs and through its archiving and publishing initiatives, creates a multifaceted and vibrant platform for the discourse, production and dissemination of media art in a global context. CAC is positioned to advance artistic innovation and cultural awareness by critically engaging with media technologies that are transforming and reshaping contemporary experiences.

Degenerative Cultures

Degenerative Cultures

 
Degenerative Cultures
Project runtime: December 13, 9 AM – December 15, 2017, 2 PM
Locations for viewing and interacting:
Fungal feedback loop at Classense Library (via Alfredo Baccarini 3, Ravenna, Italy)
Project ephemera at MAR (Museum of Art in Ravenna, via di Roma 13, Ravenna, Italy)
Fungal twitterfeed at @HelloFungus (twitter feed on Internet)

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Cesar & Lois advance the fungal colonization of human knowledge systems through the merging of fungal networks and Internet-based communications. A growing fungal colony tweets as it grows over/redacts the text of a book. Fungi grow on physical books about the human endeavor to dominate nature, with degenerative readouts tweeted by fungi as it grows. In a reversal of typical planetary dynamics, the fungal network overtakes the human system. Retweets by human viewers impact the fungal readings. Through this “bhiobrid” network, Internet users can communicate with the fungus and help to spread a kind of “digital spores.”
If one considers human societies as a biological culture on Earth, our substrate is the global ecosystem. Incongruously, human societies consistently destroy this substrate, resulting in a massive cumulative loss of data in the form of species extinctions and environmental devastation. This behaviour is conceptualized, planned and justified with ideas of control, domestication and the superiority of humanity proliferated through religion, science, philosophy and other contexts of society. Degenerative Cultures integrates different forms of life in a poetic act of cooperation, crossjng boundaries between biological and digital networks in order to corrupt the cultural patterns of the more devastating aspects of modernity.
Degenerative Cultures accommodates the opposite flow of information degradation and allows nature to disrupt human cultures through the degeneration of text. The algorithmic scaling of the biological culture’s growth and resulting censoring of human culture generate a continuous series of fungal tweets by @HelloFungus. Retweets produce a responsive feedback loop between these natural and technological networks.
Fungi form a natural Internet, sending signals and connecting nodes through mycelia. This project combines this Internet of Natural Things with the Internet in a “bhiobrid” system that permits a feedback loop between human and microbiological cultures. Books, as symbolic objects, are the storage vaults of human knowledge. For most human societies, knowledge, even when digitized, is stored in text, which is ultimately essential for storing/restoring human culture.
The project is a collaboration between Cesar Baio and the League of Imaginary Scientists (LOIS) under the artist pseudonym Cesar & Lois. The project has a basis in Cesar Baio’s art on the playful disruption of systems of technology and power and LOIS’ data play with nature. In their various bodies of work, Cesar Baio shows that disruptions to algorithms are natural to autonomous systems, while LOIS replicates degradative datastreams sourced in nature.
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The project is part of Generative Art International Exhibition at Museum of Art of Ravenna, on view from 13th to 15th of December.
Project runtime: December 13, 9 AM – December 15, 2017, 2 PM

Locations for viewing and interacting:
Fungal feedback loop at Classense Library (via Alfredo Baccarini 3, Ravenna, Italy)
Project ephemera at MAR (Museum of Art in Ravenna, via di Roma 13, Ravenna, Italy)
Fungal twitterfeed at @HelloFungus (twitter feed on Internet)
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Online documentation and images can be found at:
http://imaginaryscience.org/project/bhiobrid/
For publications and exhibition histories, please visit:
cesarbaio.net
imaginaryscience.org
[su_divider top=”no” size=”1″ margin=”5″] Research and lab work for Degenerative Cultures was supported by:
Scott Morgan, Biologist at California State University San Marcos.