Donald Rodney Autoicon

FUTURE HISTORY v1.0: Donald Rodney Autoicon. Kadish Morris (2020). ‘Union jack swastikas and space-age braids: Thirteen Ways of Looking – review’, The Guardian, 28 October 2020. Available at: https://www.theguardian.com/artanddesign/2020/oct/28/thirteen-ways-of-looking-review-cultural-identity-herbert-art-gallery-coventry (Accessed: 16 January 2021). Autoicon is a dynamic internet work and CD-ROM that simulates both the

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Adam Montandon & Neil Harbisson

Eyeborg / Adam Montandon & Neil Harbisson / 2003 / The collaboration between Adam Montandon and Neil Harbisson resulted in the Eyeborg. Version 1.0 exhibited in the Future History exhibition was produced in Director and uses a webcam to play tones in response to colour

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Christa Sommerer & Laurent Mignonneau

A-Volve/ Christa Sommerer & Laurent Mignonneau/ 1994 / In the interactive real-time environment “A-Volve” visitors interact with virtual creatures in the space of a water filled glass pool. These virtual creatures are products of evolutionary rules and influenced by human creation and decision. Designing any

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Bill Seaman

  generative installation | sample video/audio output from real-time engine (32:9 aspect ratio for two screens) custom software written in C++/OpenGL, digital video/audio source material An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It

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Thecla Schiphorst

Bodymaps: Artifacts of Touch/ Thecla Schiphorst / 1995-1997 / “Bodymaps: Artifacts of Touch Bodymaps: Artifacts of Touch (1995-1997), was the first interactive artwork I created that bridged the tactile aspect of my somatics training with my background in computer design^^ The interaction concept is autobiographical

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Marcos Novak

Liquid Architecture / Marcos Novak/ 1999 / “Liquid architecture is an architecture that breathes, pulses, leaps as one form and lands as another. Liquid architecture is an architecture whose form is contingent on the interest of the beholder; it is an architecture that opens to

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Margarete Jahrmann

Ludic Society / Margarete Jahrmann / 2002 / mission statement for emotionally charged methodology and playful epistemology The ludic society exists to provoke an artistic research discipline best to be addressed as ludic studies The goal is to provide a playful theoretical starting point of

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Jaromil

:(){ :|:& };: ascii forkbomb / Jaromil / 2002 / “Arguably the most elegant forkbomb ever written, has become a secret code of recognition among hackers.“ Prof. Florian Cramer The code :(){ :|:& };: provides arguably one of the most elegant examples of a fork bomb. It

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Donna Cox

Visualization Of An F3 Tornado Within A Supercell Thunderstorm Simulation / Donna Cox / 2004 / “Scientists used pre-storm conditions from an observed F4 tornado in South Dakota in 2003 to initialize a simulation that produces a severe supercell storm that produces a powerful tornado

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Roy Ascott

Roy Ascott / Roy Ascott 1968 This exhibition is rooted in the artistic practice and concepts of University of Plymouth Professor, British artist and ‘visionary pioneer of media art’, Roy Ascott that include cybernetics (systems based art), telematics (the art of telecommunications and informatics) and

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