Robert Pepperell

Post Human Condition / HEX / Robert Pepperell / [HEX: 1991-1999][Post Human Condition: 1995]/ The Post-Human Condition This work challenges many of the humanist assumptions of Western philosophy, science and art. It proposes a view of the human condition building on the findings of quantum

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Chris Speed

Planetary Fax Works: 1990-91 / Chris Speed / 1990-91 / Throughout the 80s  and 90s fax machines were common place in many institutions which provided a relatively ‘open’ channel for digital art practice to reach diverse audiences from galleries to businesses of all types. Three

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Ade Ward

Auto-Illustrator / Ade Ward/Signwave / 2001 / Signwave Auto-Illustrator is an experimental, semi-autonomous, generative software artwork and a fully functional vector graphic design application to sit alongside your existing professional graphic design utilities. Use it to explore a wide range of generative and procedural techniques

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Donald Rodney Autoicon

FUTURE HISTORY v1.0: Donald Rodney Autoicon. Kadish Morris (2020). ‘Union jack swastikas and space-age braids: Thirteen Ways of Looking – review’, The Guardian, 28 October 2020. Available at: https://www.theguardian.com/artanddesign/2020/oct/28/thirteen-ways-of-looking-review-cultural-identity-herbert-art-gallery-coventry (Accessed: 16 January 2021). Autoicon is a dynamic internet work and CD-ROM that simulates both the

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Adam Montandon & Neil Harbisson

Eyeborg / Adam Montandon & Neil Harbisson / 2003 / The collaboration between Adam Montandon and Neil Harbisson resulted in the Eyeborg. Version 1.0 exhibited in the Future History exhibition was produced in Director and uses a webcam to play tones in response to colour

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Christa Sommerer & Laurent Mignonneau

A-Volve/ Christa Sommerer & Laurent Mignonneau/ 1994 / In the interactive real-time environment “A-Volve” visitors interact with virtual creatures in the space of a water filled glass pool. These virtual creatures are products of evolutionary rules and influenced by human creation and decision. Designing any

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Bill Seaman

  generative installation | sample video/audio output from real-time engine (32:9 aspect ratio for two screens) custom software written in C++/OpenGL, digital video/audio source material An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It

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Thecla Schiphorst

Bodymaps: Artifacts of Touch/ Thecla Schiphorst / 1995-1997 / “Bodymaps: Artifacts of Touch Bodymaps: Artifacts of Touch (1995-1997), was the first interactive artwork I created that bridged the tactile aspect of my somatics training with my background in computer design^^ The interaction concept is autobiographical

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Marcos Novak

Liquid Architecture / Marcos Novak/ 1999 / “Liquid architecture is an architecture that breathes, pulses, leaps as one form and lands as another. Liquid architecture is an architecture whose form is contingent on the interest of the beholder; it is an architecture that opens to

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Margarete Jahrmann

Ludic Society / Margarete Jahrmann / 2002 / mission statement for emotionally charged methodology and playful epistemology The ludic society exists to provoke an artistic research discipline best to be addressed as ludic studies The goal is to provide a playful theoretical starting point of

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