Catalyst Winner – Stavros Didakis

Catalyst Winner – Stavros Didakis

Stavros Didakis recives the Catalyst Award from Code-control.com.
Stavros is a digital arts and technology researcher with a special interest in HCI, interface design, media programming, and system development. He has followed studies in sound engineering, media, music technology & audio systems, sonic arts, and interface & interaction design. He has published a number of conference papers, exhibited original artworks, and developed experimental or commercial permanent as well as temporary interactive installations.
Due to his extended background in music performance and production, Stavros has created a number of live performance software and hardware tools for DJs, musicians, and visual artists. Moreover, he has created software solutions for venues, cafes, hotels, or galleries as easy, creative, and efficient methods to use and automate various media – sound, music, images, videos. Additionally he has created tabletop and touchscreen performance devices using custom software and hardware techniques. Part of these tools and developments can be found in www.soniconlab.com.

Patrick Laing’s Flying Skirt Light Shade

Patrick Laing’s Flying Skirt Light Shade

January – March 2013
Patrick Laing is developing his  Flying Skirt Light Shade at i-DAT for the Watershed’s three month Craft + Technology Residencies, running January to March 2013. Patrick, along with Heidi Hinder and Chloe Meineck, are working with technologists at the Pervasive Media Studioi-DAT in Plymouth and Autonomatic in Falmouth during the Residencies to explore how new technologies embedded in objects (otherwise known as the Internet of Things) can enable remarkable interactions between people and objects.
The Flying Skirt is a spinning and mouldable light shade, opening out just like skirt when dancing its form can continue to be manipulated just like a ceramic on a potters wheel. The Crafts Council residency with i-DAT at the University of Plymouth and the Pervasive Media Studio at the Watershed will allow me to look at this item as a networked device.
More information on the development of Patrick’s Flying Skirt Light Shade, Chloe Meineck’s Music Memory BoxHeidi Hinder’s Money No Object and the Craft + Tech Residencies 2013
The Residencies are a Watershed commission project in partnership with i-DAT supported by the Crafts Council and funded by the Esmée Fairbairn Foundation. Lasting for three months, the residencies will culminate in a showcase event at Watershed on Thursday 28 March 2013

Heavens Above!

Heavens Above!
10/01/13. Thursday 10 January 2013. Immersive Vision Theatre, Plymouth University, Plymouth PL4.
i-DAT, in association with Plymouth Astronomical Society, presents:

Heavens Above! A trip to the edge of the Universe – and back again.

i-DAT’s contribution to the BBC Stargazing Live Events Programme is a collaboration with Plymouth University’s Particle Physics Theory Group and the Plymouth Astronomical Society. A series of presentations in the Immersive Vision Theatre will fly audiences to the edge of the known universe – and back again. On the way audiences will visit a variety of cosmological phenomenon, the Planets that form our Solar System and view the constellations visible from Plymouth (with or without cloud cover).
BOOKING ESSENTIAL:  http://heavensabove.eventbrite.com

FULLDOME UK 2012

FULLDOME UK 2012
16-17/11/12. Friday 16 & Saturday 17 November 2012. National Space Centre, Leicester.
FULLDOME UK 2012 consist of new commissions, discussions, installations and performances events designed to showcase and support new ‘Fulldome art’ created by artists in the UK alongside key international guests. It is a unique event developing, supporting and promoting this emergent art form as well as creating a forum for British Fulldome artists, programmers and researchers to share their ideas through screenings, discussions and presentations.

DATA ECOLOGIES [Symposium/Lab]

DATA ECOLOGIES [Symposium/Lab]
November: 10.30am – 4.30pm. Devonport Lecture Theatre, Portland Square Building, Plymouth University, Plymouth, PL48AA.
 
Saturday 10 November10.30 am – 4.30pm
Devonport Lecture Theatre, Portland Square Building, Plymouth University,Plymouth PL48AA
…………………………………………………………………………………………………………………………………………………DATA ECOLOGIES:
A symposium that invites creatives, academics, scientists, technologists and all interested parties to share ‘instruments’ or provocative prototypes and practises that, through the use of data, enhance our understanding of the world and our impact on it, defining a range of trans-disciplinary strategies and projects to manifest complex ecologies – to make the invisible visible.The Lab sets out to be a catalyst for creative experimentation and invites leading artists, scientists and technologists to share ‘instruments’ or provocative prototypes and practises that, through the use of data, enhance our understanding of the world and our impact on it.DATA ECOLOGIES will explore a variety of approaches for harvesting environmental data and a range of design strategies and media forms that can be used to visualise and sonify it. The symposium consists of invited speakers and case studies followed by ‘hands-on’ Hardware + Software and Data Visualisation Labs which demonstrate viable solutions for creative and enviromental practice
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REGISTRATION:
Conference fee of £25 (concessionary rate £15) covers tea/coffee and lunch.
Bursaries are available for students, teachers and artists, to enquire please email: baga@plymouth.ac.uk

TO BOOK,  please click HERE
DOWNLOAD THE DATA ECOLOGIES PDF FLYER
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Presenters and demonstrators:
Alice Sharp, Curator and Director, Invisible Dust
Andrew Bell, North Devon Biosphere.
Antony Lyons, Artist/ Ecological Designer/ Environmental Geo-ScientistLuis Girao, Artshare, Portugal
David McConville, (telematic FullDome Presentation) Elumenati
Mike Phillips, i-DAT
Mark Wallace, Beaford Arts
Pierre Vella, Creative Technologist, Invisible Dust
Simon Blackmore, Artist, Owl Project
Simon Lock, i-DAT
Will Stahl-Timmins, Associate Research Fellow, European Centre for Environment and Human Health, University of Exeter Medical School…………………………………………………………………………………………………………………………………………………
Timetable: (the schedule of presenters will be regularly updated).
Registration:
…………………………………………………………………….. 
10.00
Symposium:
Introduction to Data Ecologies: Mike Phillips      
Art and the environment: Mark Wallace       
Visualising Data: Will Stahl-Timmins

Project 1
Confluence: Antony Lyons & Andy Bell
Project 2 – Invisible Dust: Alice Sharp & Pierre Vella
Project 3 – Owl Project: Simon Blackmore
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10.30
10.45
10.5511.15
11.50
12.25
 Lunch:
……………………………………………………………………..
 13.00…
 LAB (demo and sharing of solutions and practice):
…………………………………………………………………….. 
 13.30-15.00
 Lab 1: Hardware & Software:
The Lab will introduce, demystify and make accessible aspects of:

  • the use of open source hardware and software to build environmental monitoring
    and remote, networked sensing devices (xbee, arduino, sensors, mobile phones,
  • tablets and computers)
  • the use of software for data capture and broadcasting through the internet
    (processing, HTML, RSS, databases)
  • integration of data harvested from the environment into platforms such as
  • Google maps and other API’s.

The Lab will take place in one of i-DAT’s Digital Studios in the Babbage Building.

13.30-15.00
 Lab 2: Data Visualisations/ Visualising complex data:
The Lab will provide a range of solutions for visualising data such as:

  • FullDome environments
  • integration of data harvested from the environment into Game Engines
  • Video capture and image manipulation.
  • Sonification of data

The Lab will take place in the Immersive Vision Theatre.
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13.30-15.00
 Panel discussion:
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15.20-16.00
 Summing up:
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 16.15
 Close:
 16.30
 …………………………………………………………………………………………………………………………………………………Location:
View Larger Map…………………………………………………………………………………………………………………………………………………
Data Ecologies is part of the Confluence Project a cross disciplinary initiative made possible by the unique partnership of i-DAT, The North Devon Biosphere Foundation, Beaford Arts and Appledore Arts.PROJECT INFORMATION
Data Ecologies is part of a series of activities developed around the Confluence Project. Confluence is a flagship project designed to act as an exemplar of high quality artistic and scientific practice, supporting and informing visual arts practice within a rural and environmental context. Offering an innovative way to explore the participants’ impact on their local environment, the project holds the potential to change behaviour of the groups and communities who take part.

Confluence is a cross disciplinary initiative bringing the arts, environment, technology and science together in an innovative and collaborative project.  At the heart of the project is the aspiration to create new work that responds to the connections that exist between the environment of the Biosphere Reserve and the people that work, play and live in there; exploring its history and the issues it faces now and will face in the future.

Confluence combined art, science and technology to take a look ‘behind the scenes’ of the Biosphere. Live online environmental data was collected from locations along the River Torridge, using remote sensors called Ecoids. The four project artists have used the data streaming from these to create new hybrid artworks, as well as working with eight schools and communities along the river to visualise aspects of their local environments.
This cutting edge project has all been made possible by the unique partnership of i-DAT, The North Devon

Biosphere Foundation, Beaford Arts and Appledore Arts.
i-DAT has  developed cutting edge technology – ECOIDS, small networked sensor devices, which collect live online digital data.  These ECOIDS have been used in urban and indoor environments. ‘Confluence’ is the first project of this scale where these innovative technologies of data capture and visualization have been used in across rural environments and communities.The project is framed within the ethos of the North Devon UNESCO Biosphere Reserve as a ‘living laboratories’ for testing out and demonstrating sustainable development on a regional scale.

North Devon has always been one of the finest unspoilt locations in the UK and is now home to Britain’s first new style world class UNESCO Biosphere Reserve, where conservation and sustainable development go hand in hand.

 

Although the site for the one-day symposium and workshop was the IBM Smarter Planet Lab, the Immersive Vision Theatre the Devonport Lecture Theatre at Plymouth University, the real location of the workshop was the 55 square mile terrain of the North Devon Biosphere Reserve. For the preceding year a collaboration, led by Beaford Arts, Appledore Arts and the North Devon Biosphere, in partnership with i-DAT, four commissioned artists and eight schools, had harvested, sonified and visualized data from across the landscape surrounding the confluence of the rivers Taw and Torridge. The Data Ecologies Symposium and Workshop framed the activities, methods and strategies developed through the ‘Confluence Project’ and brought together a rich transdisciplinary mix of presenters in the overlapping fields of creative and environmental practice. The aim was to share ‘instruments’ or provocative prototypes and practises that, through the use of data, enhance our understanding of the world and our impact on it, defining a range of transdisciplinary strategies and projects to manifest complex ecologies – to make the invisible visible.

The Symposium consisted of a morning of presentations from the ‘Confluence Project’ participants and leading artists, designers and arts organizations in the field. Simon Blakemore from the ‘Owl Project’, Alice Sharp and Pierre Vella from ‘Invisible Dust’ and Will Stahl-Timmins from the University of Exeter Medical School provided vivid accounts of projects with synergetic aims, motivations and strategies for engaging with complex ecologies. Alternative methods for disseminating knowledge about the world we live in, engaging communities and developing information literacy, processes that challenge and extend the traditional top down science rhetoric, beyond the public understanding of science, by providing a cultural framework, a lived language and new levels of creative participation to articulate the invisible.

The afternoon session delivered two Labs:

Lab 1:

Facilitated by Luis Girao in IBM Smarter Planet Lab. Hardware and software: Lab1 introduced the use of open source hardware and software to build environmental monitoring and remote, networked sensing devices (xbee, arduino, sensors, mobile phones, tablets and computers), the use of software for data capture and broadcasting through the Internet (processing, HTML, RSS, databases) and the integration of data harvested from the environment into platforms such as Google maps and other API’s.

Lab 2:

Facilitated by David MCconville. Data Visualizations/visualizing complex data, in the Immersive Vision Theatre: The Lab provided a range of solutions for visualizing data for Full Dome environments, using Game Engines (BlenderUnity 3D), Sonification, Video capture and image manipulation.

The ‘Confluence Project’ developed a core networked sensor system based on the Xbee, around which various sensors (flow, light, temperature, movement) were integrated. These ‘Ecoids’ were model ‘provocative prototypes’, networked instruments for harvesting data in order to enhance our understanding of the world. They do this not through an algorithmic definition of what certain values (temperature, luminosity, humidity, flow and turbidity) actually mean, but through a negotiation of what the environment really feels like.

Eco-OS (www. Eco-OS.org) provided a substrate for the ‘Confluence Project’, through the use of open source hardware and software to build environmental monitoring and remote, networked sensing devices – ‘Ecoids’ (xbee, arduino, sensors), mobile phones, tablets and computers. It deploys software for data capture and broadcasting through the Internet (processing, HTML, RSS, databases) and the integration of data harvested from the environment into platforms such as Google maps and other API’s.

Once captured, analysed and parsed this raw material can be visualized and sonified through traditional audio/video and image manipulation, screens, web pages but, more interestingly, through FullDome environments. These new forms reveal the ‘temporal’ ebb and flow of environmental factors and manifest the ‘invisible’ fabric that allows us to ‘feel’ things that normally lie outside of our normal frame of reference. Installing remote sensors in the landscape may be common practice within the Earth Sciences. However, these industrial instruments are normally significantly expensive industrial weather stations that collect data from a focused area. The data collected may well be calibrated to professional scientific standards, but at the same time it brings with it an ‘institutionalized’ model of the environment, a non-negotiable model that can be difficult for the inhabitants of an environment to understand and ‘own’. The ‘Confluence Project’ offered a different model, something that was totally negotiable, participatory and thoroughly owned by those that contributed. The creative outputs made the environment understandable, highly relevant and empowering.

Through the manifestation of material, immaterial and imaginary worlds Confluence brought the ‘Landscape’, which is by definition, unreachable and out there, just a little closer…

 

Organizers

B. Aga, i-DAT

Andy Bell, North Devon Biosphere Reserve

Fiona Fraser-Smith, North Devon Biosphere

Lisa Harty, Beaford Arts Centre

Dawn Melville, i-DAT

Mike Phillips, i-DAT

Mark Wallace, Beaford Arts

 

Artists

Antony Lyons, www.antonylyons.net

Jon Pigott, www.sonicmarbles.co.uk

Simon Ryder, www.artnucleus.org

Simon Warner, www.simonwarner.co.uk

 

Data ecologies presenters

Simon Blakemore, ‘Owl Project’

Luis Miguel Girão, Artshare

David McConville, The Elumenati

Alice Sharp, ‘Invisible Dust’

Will Stahl-Timmins, Visual Presentation of Data and Information European Centre for Environment and Human Health, University of Exeter Medical School

Pierre Vella, Invisible Dust

 

Schools

Appledore Primary

Bideford College

Clinton Primary

Dolton Primary

East the Water Primary

Great Torrington Junior

Great Torrington School

Instow Primary

 

i-DAT development team

Luke Christison, Gianni Corino, Stavros Didakis, Ziad Ewais, Saul Hardman, Chris Hunt, Oliver Jones, Simon Lock, Lee Nutbean, Chris Saunders, Aurora Zhang.

 

Acknowledgement

The ‘Confluence Project’ received funding from Arts Council England and Leader 4 Torridge and North Devon.

 

DATA ECOLOGIES Symposium/Lab

DATA ECOLOGIES Symposium/Lab

Saturday 10 November
http://www.i-dat.org/dataecologies/
A symposium that invites creatives, academics, scientists, technologists and all interested parties to share ‘instruments’ or provocative prototypes and practises that, through the use of data, enhance our understanding of the world and our impact on it, defining a range of trans-disciplinary strategies and projects to manifest complex ecologies – to make the invisible visible.The Lab sets out to be a catalyst for creative experimentation and invites leading artists, scientists and technologists to share ‘instruments’ or provocative prototypes and practises that, through the use of data, enhance our understanding of the world and our impact on it.
Saturday 10 November
10.30 am – 4.30pm
Devonport Lecture Theatre,
Portland Square Building,
Plymouth University,
Plymouth
PL48AA
Data Ecologies is part of the Confluence Project a cross disciplinary initiative made possible by the unique partnership of i-DAT, The North Devon Biosphere Foundation, Beaford Arts and Appledore Arts.

I Am Seeing Things: Exhibition and Symposium

I Am Seeing Things: Exhibition and Symposium
25-26/10/12
I Am Seeing Things: Exhibition and Symposium
25-26/10/12

http://www.iamseeingthings.com/
Talbot Rice Gallery,
The University of Edinburgh,
Old College, South Bridge,
Edinburgh, EH8 9YL
www.ed.ac.uk/about/museums-galleries/talbot-rice
The title I Am Seeing Things summons a state in which we are uncertain about what is before our eyes and the trauma of this circumstance. The I Am Seeing Things symposium takes another look at what we mean by the term ‘things’. How do everyday, analogue objects change when connected to the World Wide Web? Referring to an Internet of Things, the symposium anticipates the technical and cultural shifts as society moves to a state in which every object is connected, or ‘wired’.
In the sense that data differs from knowledge, and things aren’t what they seem, the arts have differed from technical communities in their approach to objects. In order to process objects as data, technical dialects require closed meanings. Arts discourse, on the other hand, keep meanings and readings open to interpretation. The symposium brings together digital designers and personalities from the arts to explore what it is to be seeing things.
The symposium and exhibition is the culmination of a three year research project entitled TOTeM (Tales of Things and Electronic Memory) and the work of its research team that has developed technologies to support the association of personal memories with material artefacts. The themes present in the symposium will reflect the investigators interests in the how this technology has disrupted consumer practices, heritage and the geography of things.
25 October
http://www.iamseeingthings.com/?page_id=158
10am-4.30pm (registration opens 9.30am)
The symposium will be centered around 4 key themes- value, meaning, thingness and networks and each session shall be chaired by one of the TOTeM team, Chris Speed (University of Edinburgh, ECA), Jon Rogers and Simone O’Callaghan (University of Dundee, DJCAD), Maria Burke (University of Salford) and Andy Hudson-Smith (University College London, UCL).
Confirmed Speakers (more to follow):
Mark Shepard (artist, architect and researcher, New York)
Mike Crang (Professor of Cultural Geography, Durham University)
Geoffrey Mann (artist, designer and craftsman, Edinburgh)
Irene NG (Professor of Marketing and Service Systems at the University of Warwick)
Mike Phillips (Professor of Interdisciplinary Arts, Plymouth University)
Torsten Lauschmann (Artist, Glasgow)
TOTeM: Brunel University, Edinburgh College of Art, University College London, University of Dundee, University of Salford
Funded by theDigital Economy Research Councils UK

Murmuration

Murmuration

Murmuration was one of the outcomes from the E / M / D / L – EUROPEAN MOBILE DOME LAB for Artistic Research (http://www.emdl.eu/) partnership of European and Canadian cultural organisations funded by EU Culture Program. This post contains information and documentation on this project component.

murmuration:
1: the act of murmuring: the utterance of low, indistinct, continuous whisper of
sounds or complaining noises, a mutter, the murmur of waves.
2: an abnormal whooshing sound emanating from the heart.
3: the mass cloud like flocking of starlings.
Late Middle English: from French, from Latin murmuratio, from murmurare ‘to murmur’.
A collective noun dating from the late C15th.

Following the premier at the ix Symposium (http://ix.sat.qc.ca/node/422?language=en) on Thursday May 21 – 20:00 2015 in the Satosphère, Liminal Spaces, Dream Collider and Murmuration were performed from May 26 to June 12 2015 (http://sat.qc.ca/fr/emdl).

E/M/D/L Context:
E/M/D/L presents: Liminal Spaces, Dream Collider, and Murmuration, the culmination of a EU funded collaboration between Canadian and European partners. This research project was carried out through eight international residencies and is presented in the Satosphere of Montreal’s Society for Arts and Technology (SAT). Articulated through the fulldome environment as an instrument to explore transdisciplinary forms of artistic expression, these experiments oscillate between performance, interactive installation and immersive event.

Liminal Spaces:
dsc00947
We are made up of layers: the physical ones of skin and tissues, but also the intangible ones of history, tradition, images, and words. In the strata of sensations and accumulations of meanings, what strategies can be used to subjectivate such heterogeneous materials and find coherence among them? Where should borders be porous and where should they be strengthened? How can we let them breathe and allow them to change their contours? How to inhabit the threshold between two states, conditions, or regions – the transitory, the indeterminate? Sheltering layers of performance, interactivity and image, sound and text, the dome becomes the intermediary membrane between inside and outside, as it is explored and pierced through at the limit of palpable space.
Organizations: Digital Art Department, Vienna, Austria / kondition pluriel, Montreal, Canada / Trans-Media Akademie, Dresden, Germany
Participants/Collaborators: David Campbell, Carla Chan, Matthias Härtig, Johannes Hucek, Martin Kusch, Marilou Lépine, Armando Menicacci, Marie-Claude Poulin, Audrey Rochette, Ruth Schnell, Alexandre St-Onge, Nikola Tasic
Dream Collider: 
dsc00776
Through an interactive journey in the narrated dreamland of crystallized daily scenes, Dream Collider questions the intertwined states of diverging oneiric ideas, the raise and collapse of these subconscious mind constructions, and the iterative processes leading the exploration of self-generated worlds. Initially created with the intent of expressing grammatical results issued from artistic research in the field of immersion, this dome installation highlights the relation and cohesion of physical and virtual spaces, and the place of the user as a living presence in between the layers of this multi-perspective narrative. Abstract collisions, premonitory visions or interneuronal recovery fluctuations; dreams have always been intriguing and are haunting our nights’ and days’ perceptions.
Organizations: Society for Arts and Technology [SAT], Montreal, Canada.
Participants/Collaborators: Derek deBlois, Bruno Colpron, Sébastien Gravel, Jean Ranger, Dominic St-Amant and Louis-Philippe St-Arnault.
Murmuration
murmur3
Murmuration [muttering of low, indistinct, whispers / abnormal heart sounds / mass cloud like flocking] is a series of trans-scalar and recursive transitions from the imaginary to infinity: i∞. Constructed from bio-imaging technologies and modeled fractured architectures, the low-poly-aesthetic of murmuration navigates its audience through playful interaction with particle swarms of digital detritus and real-time manipulation of virtual/physical audio-visual objects and the environmental experiences afforded by their continuously transforming arrangement. Algorithms of repulsion and attraction maintain the cohesion of nano/molecular landscapes harvested by atomic force. Bio-forms, like artificial organs, and boney architectures, temporarily seem to come to life, create cavities and cavernous voids, conjuring uncanny atmospheres of elation, intrigue and awe.
Organizations:
Laboratory of New Technologies in Communication, Education and the Mass Media (UoA NTLab), Athens, Greece / i-DAT (Institute of Digital Art and Technology), Plymouth, U.K.
Participants/Collaborators:
Dimitris Charitos, Luke Christison, Phil Mayer, Cameron Micallef, Lee Nutbean, Alexandre St-Onge, Mike Phillips, Olivier Rhéaume, Haris Rizopoulos, Ben Stern, Iouliani Theona, Penny Papageorgopoulou
Phage shell fabrication: Iain Griffin.
 

[From the published SAT event info pamphlet]

[Time lapse video by SAT]

murmuration is a series of trans-scalar and recursive transitions from the imaginary to infinity : i∞

Swarming ‘Phage’ [particles/fragments/epithelium/boids] traverse the three domains, providing a focus for audience interaction and navigation. A murmuratiuon of Phage sweep noisily through the hollow space. Access to each domain is unlocked by interactions through the physical remains of fallen Phage. This detritus (control and feedback devices) is scattered around the floor of the SATosphere.

The Trans-scalar recursive spaces are reminiscent of biological architectures, planes and volumes reconstructed, nano/molecular landscapes harvested from Atomic Force Microscopy, skin from surface scans and deep structures and cavities from MRI scans. Radical shifts in perspective between these states of scale, the vast cavernous spaces and towering structures create uncanny atmospheres of elation, intrigue and awe.

Micro architectures emerge as structural entities hovering the void, nestling between abstract biological forms, like manufactured organs. Their structures are pliable and noisy, wailing and screeching like dysfunctional machinery. They dominate the view until they absorb the viewer. Now the inside out their forms become totally immersive to the point of transition back into the void.

Other larger scale assemblages of fractured phage-like objects, barely held together by semi-transparent scaffoldings, afford playful interaction with members of the audience and as they rotate and translate in unpredictable ways, they emit sounds and after a while are ‘ελκονται απο την αρνητική βαρύτητα and move onto the ominous global kelyfos enclosure of the “world”. Ultimately, the assemblages are dismantled to reveal the recursiveness of the movement within/through these consecutive worlds; one world nested into the other and revealing themselves to the audience in a recursive sequence..

Fluttering and buzzing in fits and starts of attraction and repulsion, the swarming Phage slowly become the thing they were once part of, fragments now form the whole.

The swarming Phage begin to converge, forming new figurative structures which congeal and begin to rise, escheresque from the abyss.

The Trans-scalar recursive spaces are:

  1. Physical Phage and their inner spaces: detritus scattered across the floor
  2. The Phage as a particle swarm… volume and the algorithms of repulsion and attraction – separation, alignment and cohesion. Tumble blindly…
  3. Bio-architectures: nano/molecular landscapes harvested from Atomic Force Microscopy…
    skin from surface scans… deep structures/cavities – MRI scans: vast cavernous voidsand towering structures conjuring uncanny atmospheres.
  4. Fractured architectures… interactive and noisy, reconfiguring fractured forms of diverse scales, anchored to the seemingly existent scaffoldings fluctuating between inner and outer spaces.
  5. Converged Phage Figures… the swarming Page coalesce into rising figures in partial transition partial form.
  6. The Rise: Dante/Escher-esque Concentric Circles of…. Part evolution, part escape, the slow parallax rise through the reformed bio-architectures, spiral across the universe.
murmuration builds on the research themes explored through the EMDL project:

  • From the myriad experiments and technical investigations the following instances provide a non-exclusive substrate for murmuration.
  • Trans-scalar navigation and experiences
  • Recursive spaces and transitioning between them
  • A sense of human scale and perspective
  • Manipulating the dome surface
  • Emphasising or ignoring the surface of the dome as a canvas for representation
  • Direct manipulation of virtual objects
  • Interaction with fulldome elements
  • Physical and virtual objects
  • Audience participation
  • 3D sonic spaces
  • Dialogues between visual & auditory object manipulation (visual music perspective)
  • Nano-macro scanning
  • Flocking and particle spaces
  • Low-poly-aesthetic
Phage:
A particular output of this collaboration was the development of ‘Phage’ technologies, collaborative physical instruments that allow the manipulation of virtual objects within the projected dome space. These technologies are now flowing out of the Fulldome space and are being deployed within cultural and heritage institutions as a means of accessing new knowledge from museum artefacts, enhancing audience engagement and constructing a shared heritage through crowd participation.
Each physical Phage has its own characteristics and behaviours they: illuminate, listen, mutter, shudder, reveal inner recursive domains.
They are instruments for connecting across the membrane of the fulldome into dimensions beyond. This reach beyond the dome surface cultivates navigation through the recursive spaces and interaction with the dynamic evolving architectures. In the case of one of the environments, they are instruments for controlling the translation, rotation and corresponding evolution of the audiovisual fractured objects which surround the audience in the dome.
The design of each Phage is based around a set of parameters and personalities:

  • Phage: Weishaupt – the illuminated one.
    Weishaupt’s radiant DNA seeps across the other Phage, providing general enlightenment. Audio responsive pulsating optical communication. Glow.
    Technical: Internal lights and LED’s create a glow which responds to sound levels.
    Reference: Weishaupt was the founder of the original Bavarian Illuminati.
  • Phage: Orare – the confessor.
    Orare listens, the confessions of others feed the environment, the murmuration of crowds.
    Technical: Bluetooth transmission of recordings to the mixer.
    Reference: Orare is latin for worship but also the origin of the oratory or confessional.
  • Phage: Uto – the muttering one.
    Uto the muttering oracle, the babbling Phage.
    Technical: Embedded speaker, possibly live audio feed or looped recordings.
    Reference: Uto, the first Oracle (Egyptian).
  • Phage: Raptus – Phase state of transition.
    Raptus shudders under the stress of a constant state of transition, phasing between dimensions, neither here nor there…
    Technical: constant variable vibrations and gyroscope .
    Reference: Raptus, root of Rapture, Latin for carrying off.
  • Phage: Sanctorum – the hollow one.
    Sanctorum, “my god, it’s full of stars” – the inner sanctum, a portal to another world, the recursive space physically bound in stasis inside the guts of the Phage architecture.
    Technical: Hollow, recursive space with embedded screen, illuminated and animated.
    Reference: Sacntorum, Latin for holy place…





Transcalar Transitions:
Central to the navigation of these trans-scalar recursive architectures is the transitions between states, domains, architectures and sequences.
These include the shifts between the:

  • Phage swarms as they flock around the architecture. The start of murmuration, from the darkness and the fall of the physical Phage to the floor.
  • Bio-architectures: AFM, surface scans and MRI scans. The spatial shifts that take place between these spaces and surfaces.
  • Micro-macro architectures: to/from the bio-architectures and inside/outside. The transition from the space which contains them to view and interact with them but also the transition inside.
  • The Converged Phage Figures, from the Phage swarm to the figure. How the Phage swarm to form the bodies and how low polygon they remain…
  • The Rise: Dante/Escher-esque Concentric Circles. The transition from either the micro-macro architectures or the Bio-architectures to the
    circles of the Rise.
Audio:
The sounds of murmuration are complex, interactive and 3dimensional. They are attached to swarm Phage, located in physical Phage and anchored in the dimensional spaces of the bio and micro-macro architectures. They include:

  • murmuration of the Phage swarm
  • acoustics of each bio-architecture, 3D and distributed in various structures
  • processing of the live recordings of Phage Orare – the confessor
  • the sounds from Phage Uto – the muttering one emited from its bowls
  • each transition (see #5: murmuration)
  • the acoustics of the fractured architectures
  • the interactive sounds of the fractured architectures
  • the sounds of the Phage swarm convergence into the Rise figures
  • the environmental acoustics of the Rise circles.

With thanks to the MRI Department, Derriford Hospital, Plymouth Hospitals NHS Trust for the full body MRI Scan.

Moby Dick Big Read

Moby Dick Big Read

Moby Dick Big Read
i-DAT partners with Peninsula Arts, Plymouth University, on the Moby Dick Big Read project and develops the projects unique online platform, in collaboration with Intercity,  reaching beyond 3.5 million audiences.

http://www.mobydickbigread.com/

“The Moby Dick Big Read project grew out of the Peninsula Arts Whale Festival (2011) and was conceived and curated by Philip Hoare (winner of the 2009 Samuel Johnson prize for non-fiction for Leviathan or, the Whale) and the acclaimed artist, Angela Cockayne, whose exhibition, Dominon, also held at Peninsula Arts in 2011, provided vital inspiration.

The Moby-Dick Big Read aims to inspire and reach new readers and is part of the Plymouth International Book Festival, an annual event that celebrates and promotes literature in Plymouth and the South West. This project would not have been possible without the support of Plymouth Marine Institute, Plymouth University and Bath Spa University, as well as the Leverhulme Trust which supported Philip Hoare as Artist-in-residence at the Marine Institute.

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Thanks also to Peninsula Arts, Plymouth University, who alongside commissioning the project have overseen the production from initial concept to final edit; to i-DAT, the innovative research unit at Plymouth University, and Intercity, who designed and produced the website, and to Deep Blue Sound Recording Studio, Plymouth, who generously provided their studios, expertise and time to record and edit the audio readings.”

Imaging Ecologies Panel: ISEA2012

Imaging Ecologies Panel: ISEA2012

Imaging Ecologies Panel:
ISEA2012
http://www.isea2012.org/
Thursday 20/09/12.
Harwood Art Center
Albuquerque
New Mexico
 
Panellists: Mike Phillips, Jill Scott, Chris Speed, Paul Thomas
ISEA2012 Albuquerque: Machine Wilderness is a symposium and series of events exploring the discourse of global proportions on the subject of art, technology and nature. The ISEA symposium is held every year in a different location around the world, and has a 30-year history of significant acclaim. Albuquerque is the first host city in the U.S. in six years.
The ISEA2012 symposium will consist of a conference September 19 – 24, 2012 based in Albuquerque with outreach days along the state’s “Cultural Corridor” in Santa Fe and Taos, and an expansive, regional collaboration throughout the fall of 2012, including art exhibitions, public events, performances and educational activities. This project will bring together a wealth of leading creative minds from around the globe, and engage the local community through in-depth partnerships.
Key words: transdisciplinary, visualization, sonification, FullDome, Data, body, landscape, mobile apps.
 
Panel Abstract:
The panel describes a range of transdisciplinary strategies and projects for the visualisation and sonification of complex ecologies through a variety of forms (such as mobile apps, FullDome environments or urban screens) to manifest information harvested from the environment – from bodies in landscapes to the body as landscape.
 
Format:
The panel consists a series of presentations and demonstrations from the panellists. It is anticipated that this could be centred around the Digital Dome @ IAIA as many of the projects already exist in fulldome format or have been produced using engines that can be rendered out in a fulldome format (such as Omnity plugin for Unity 3D). However, the presentations and demonstrations could also be delivered in a standard lecture theatre format.
The trajectory of the manifestations presented can be mapped through transcalar shifts, from the nano to the microscopic and the personal to the geographical. It would be possible to play out these shifts within the workshop environment through the use of the various technologies involved in each project.
Projects being dissected include:

  • The manifestation of Atomic Force Microscope data measuring the nano landscape revisioned through the use of game engines. This work can be presented demonstrated through the realtime projection of this interactive artwork.
  • The use of collaborative gps mapping systems through mobile phone apps and the visualisation of data generated through human interaction with the landscape/urban environment.
  • The manifestation of biological landscapes inspired by Scanning Electron Microscopy images to generate interactive cellular and molecular tissue models.
  • The use of mesh sensor networked devices to map the environment in realtime, and the production of fulldome visualisations of this dynamic data.

The panel will be of interest to an audience made up of creative producers interested in the use of game engines, sensors, mobile apps and fulldome production tools. However, the applied, practical and experiential nature of the workshop would interest an audience motivated to explore the use of open technologies for imaging the world.
 
Abstract:
The Imaging Ecologies panel embraces the central theme of ISEA2012: ‘Machine Wilderness’. Here the Machine Wilderness is interrogated through the use of a range of instruments that explore the transcalar shifts from nano to the geographical.
The panel explores a number of transdisciplinary strategies and projects that have visualised and sonified complex ecologies – from bodies in landscapes to the body as landscape. The instruments used to harvest and manifest this ecological information are examined and deconstructed through pragmatic demonstrations, whilst the theoretical context and methodological frameworks employed by the panellists provide a critical substrate.
The instruments for harvesting information from the complex ecologies of molecular landscapes, the body (skin and tissue) and rural/urban geographies include: Atomic Force Microscopes, Scanning Electron Microscopes, intimate and remote sensors and mobile phones.
The manifestation of this harvested data is revealed through technologies that include: game engines, Fulldome visualisations, interactive installations and mobile phone apps.
The panel will explore the tensions that exist in transdisciplinary interactions, the trauma and transgressions that pit the ‘instrumentalists’ that measure a clean world uncorrupted by human hands against the ‘humanists’ who experience the world through ‘dirty’ unmediated experience.
The emergence of digital imaging technologies that provide access to the photon from the edge of the universe and the atomic force that binds molecules offer us a whole new vocabulary for articulating the world. These instruments open up new vistas, as more dimensions are unveiled, more realities are modelled and more truths envisioned. There are more things in heaven and earth than currently understood in our media philosophy. By presenting new perspectives through the lens of these digital frameworks and associated creative strategies the panel will explore things that lie outside of the normal frames of reference – things so far away, so close, so massive, so small and so ad infinitum.
 
Presentations:
An Ecoid in a Bush is Worth…
Mike Phillips:
mike
i-DAT is developing a range of ‘Operating Systems’ to dynamically manifest ‘data’ as experience in order to enhance perspectives on a complex world. The Operating Systems project explores data as an abstract and invisible material that generates a dynamic mirror image of our biological, ecological and social activities. Eco-OS explores ecologies. Eco-OS further develops the sensor model embedded in the Arch-OS system through the manufacture and distribution of networked environmental sensor devices. Eco-OS provides a new networked architecture for internal and external environments. Networked and location aware data gathered from within an environment can be transmitted within the system or to the Eco-OS server for processing.
Eco-OS collects data from an environment through the network of ecoids and provides the public, artists, engineers and scientists with a real time model of the environment. Eco-OS provides a range of networked environmental sensors (ecoids) for rural, urban, work and domestic environments. They extend the concept developed through the Arch-OS and i-500 projects by implementing specific sensors that transmit data to the Operating Systems Core Database. The Eco-OS project explores the manifestation of real time environmental data (displaying heat, light, humidity and movement, and the aggregated data through dynamic comparisons) harvested from the environment through remote sensor networks of ‘ecoids’.The dynamic display of data is facilitated through a FullDome corrected game engine. Eco-OS has been used to deliver the Confluence in the North Devon Biosphere from 10/11-07/12 (http://confluence-project.org/).
Figure 2: An ecoid in a bush…
 
Dermaland: The search for analogies by using 3D interactive models
Jill Scott
jill
Dermaland was originally designed for a dome format, to raise public awareness about skin damage, by making an analogy-the care of our skin with the care of our environment. It was inspired by research into embodiment in Artificial Intelligence and Dermatology about the environmental effects of UV rays upon the cellular layers of our human skin and on the moisture levels in the soil of the earth. The whole surface of Dermaland is inspired by SEM images of all the dermal and epidermal layers in actual human skin specimens right down to the collagen fibres and the capillaries. The shape of the skin model however, is based on a Google landscape map of the fragile ecosystem of the South Alligator River in Kakadu National Park (North Australia). The side effects of unusually intensive sun irradiation already threaten this landscape and the parasites that live on it. In this paper I present a three dimensional prototype, wherein projected film loops of different colours appear to change this real landscape back into human skin. Scientific evidence about Ultra Violet damage from the sun is presented by an overhead projector that projects round images onto the top of this landscape. The dermatologists and the ecologies are worried that due to global warming, the effects of increased UVA and UVB light on these two skins: the human skin and the earth are becoming worse, particularly in in places like the mountains in Switzerland and in the north of Australia.  Viewers can interact with these projections by using two magnifying glasses, which can move the projections around, and so reveal the actual effects of UV irradiation damage on the cellular/molecular level and on leaf, plant and soil structures.  Two (AI) robots wander around these human and the earth landscapes; their movements are based on Dust mites (that eat human skin) and Weevils (that eat dead plant matter). The projections on backs of the robots add to the drama, as they appear to creep around and nourish themselves on the dead soil and skin cells beneath them. Dermaland, both the working model and the final dome version attempt to be a wake-up-call for viewers about the state of the planet because  ³evolution is a tightly coupled dance, with life and the material environment as partners” (James Lovelock)
 
Figure 3: Dermaland: Jill Scott: Kulturama Science Museum. Zurich. Switzerland. 2012.
 
Comob:
Chris Speed
chris
Comob is a method of social and spatial mapping. This free software for the iPhone allows groups of people to see each other’s movements represented on screen as circular nodes with lines linking their individual positions (fig 4.). This data is also sent live to visualisation software that allows observers to see their movement at a distance. Previous GPS applications have mapped and tracked individuals as though they were disconnected points and tracks, however comob proposes that those individual tracks are only part of how we move through space. Use of public space is a social activity, one that we do in relation to other people. Comob allows for observation of how movement through space is a social activity, and proposes that those movements can be used to map relationships to space.
Since 2009, including ISEA in 2010, the project team have been using Comob in workshop contexts to explore its potential to reconcile social networks that appear on a digital map, with being in the space at the same time. During the workshops it became clear that many different methods of mapping and walking were possible. The workshops featured two types of participation: those out in the street with mobile phones, and those back at base who viewed the street participants movements projected onto map.
Street participants would begin with a very specific idea of what they wanted to map, e.g. the visual pollution of branding, or litter, conceived of as categories before the walk began. These fixed ideas quickly became modified as the walks evolved and the original idea was explored in the actual conditions. The second team viewed the progress of the walkers as circles of light projected onto a GIS map (Fig 5). Annotating the map as they went, this group attempted to record the movements of the walkers (Fig 6). On their return the observations of both groups were discussed and drawn onto the map in an attempt to articulate the experience of ‘feeling their way’ through the environment in order to detect pollution was translated onto the fixed projection of the map. This relation of the ground to the map allowed for a discussion of the negotiations between the city and pollution as an assumption, and as a walked actuality, and a negotiation between the differing interpretations of participants with the ‘view from nowhere’, i.e. the map projection, and the ‘view from somewhere’, on the ground.
 
Figure 4: Screen Shot from Comob Net iPhone application allowing groups of people to see each others movements and link their individual positions. Developed by J.Ehnes, H.Ekeus for C. Lowry, W. Mackaness, J. Southern, C. Speed & M. Wright. ©2009
 
Figure 5: Image of participants following the movement of people in the street projected on to a base map. ©2009 J. Southern
 
Figure 6: Annotations on the base map that attempt to record the movements of the street participants ©2009 J. Southern
 
Paul Thomas
paul
The presentation will explore the manifestation of the molecular worlds through interactive audio visual installations. Projects discussed include Atomism and Nanoessence. Atomism is a collaborative Installation with Kevin Raxworthy that investigates silver, the mirror, and quantum theories of light. Richard Feynman in his 1979 lectures tells that light hits a mirror at all points not just at the point of reflection. All points on the surface of the mirror receive and reflect light based on the spin of the photon which is not visible to the viewer. Atomism explores what happens to the reflected image along the surface of the mirror making what is invisible visible. The Nanoessence installation aims to examine life at a sub cellular level, re-examining space and scale within the human context. A single HaCat skin cell is analysed with an Atomic Force Microscope (AFM) to explore comparisons between, life and death at a nano level. The humanistic discourse concerning life is now being challenged by nanotechnological research that brings into question the concepts of what constitutes living. The Nanoessence project installation is based on data gathered as part of a residency at SymbioticA, Centre of Excellence in Biological Arts, University of Western Australia and the Nanochemistry Research Institute, (NRI) Curtin University of Technology.
 
Figure 7: Installation Atomism: Quantum’s mirror, John Curtin Gallery 2011 in collaboration with Kevin Raxworthy.
 
Biographical Data:
Panelists:
Mike Phillips, Jill Scott, Chris Speed, Paul Thomas
Professor Mike Phillips
Mike Phillips is Professor of Interdisciplinary Arts, University of Plymouth, School of Arts & Media, Faculty of Arts. He is the Director of Research at i-DAT, an Arts Council England National Portfolio Organisation and a Principal Supervisor for the Planetary Collegium. His R&D orbits digital architectures and transmedia publishing, and is manifest in a series of ‘Operating Systems’ to dynamically manifest ‘data’ as experience in order to enhance perspectives on a complex world. The Operating Systems project explores data as an abstract and invisible material that generates a dynamic mirror image of our biological, ecological and social activities. He manages the FulDome Immersive Vision Theatre (IVT), a transdisciplinary instrument for the manifestation of material, immaterial and imaginary worlds. The IVT is being used for a range of activities, from cross disciplinary teaching to cutting edge research in modelling and visualisation. Through the IVT i-DAT is developing a FullDome transdisciplinary residency and commissioning programme. These projects and other work can be found on the i-DAT web site at: www.i-dat.org.
 
 
Professor Dr. Jill Scott,
Institute Cultural Studies, University of the Arts. Zurich.
www.z-node.net,www.artistsinlabs.ch,www.jillscott.org
Jill Scott is Professor for Art and Science Research in the Institute Cultural Studies in the Arts, at the Zurich University of the Arts (ZhdK) in Zürich, Switzerland and Co-Director of the Artists-in-Labs Program (a collaboration with the Ministry for Culture, Switzerland). She is also Vice Director of the Z-Node Doctorial program on art and science interfaces at the Planetary Collegium, University of Plymouth, UK. Since 1975, She has exhibited many video artworks, conceptual performances and interactive environments in USA, Japan, Australia and Europe, but exploring the interface between the body and technology. In the last 10 years, her artwork has focused on the relation between neuroscience and ecology. This series called “Neuromedia” consists of interactive media sculptures and dome ideas that explore the perceptual feedback loops of body to understand neural complexity. Touch or tactile perception is paramount to the understanding of neural developmental problems, visual impairment, tactile substitution and environmental damage. She has published a monograph on her 28 years of her work entitled Coded Characters (Hatje Cantz 2002, Ed. Marille Hahne) and edited two others: Artists-in-labs Processes of Inquiry (2006) and Artists-in-labs Networking in the Margins, (2010) both with Springer/Vienna/New York. She is also co-editor of other books with Springer: The Transdiscourse Book Series (2010-) and Neuromedia: Art and Neuroscience Research (2012). She just returned from a residency in audio-physicology at SymbioticA, University of Western Australia.
 
Dr Chris Speed:
is Reader in Digital Spaces across the Schools of Architecture and Landscape Architecture at the University of Edinburgh, where he teaches undergraduate, masters, supervises PhD students, and directs research projects. Chris has sustained a critical enquiry into how digital technology can engage with the field of architecture and human geography through a variety of established international digital art contexts including: International Symposium on Electronic Art, Biennial of Electronic Arts Perth, Ars Electronica, Consciousness Reframed, Sonic Acts, LoveBytes, We Love Technology, Sonic Arts Festival, MELT, Less Remote, FutureSonic, and the Arts Catalyst / Leonardo symposium held alongside The International Astronautical Congress.
http://fields.eca.ac.uk/
 
Dr Paul Thomas:
 
Dr Paul Thomas, has a joint position as Head of Painting at the College of Fine Art, University of New South Wales and Coordinator of Collaborative Research in Art, Science and Humanity, (CRASH)  Curtin University. Paul has chaired numerous international conferences and has co-curted a show of Australian media artists for ISEA2011 and the John Curtin Gallery Perth.  In 2000 Paul instigated and was the founding Director of the Biennale of Electronic Arts Perth.
Paul has been working in the area of electronic arts since 1981 when he co-founded the group Media-Space. Media-Space was part of the first global link up with artists connected to ARTEX. From 1981-1986 the group was involved in a number of collaborative exhibitions and was instrumental in the establishment a substantial body of research. Paul¹s research project Nanoessence¹ explored the space between life and death at a nano level. The project was part of an ongoing collaboration with the Nanochemistry Research Institute, Curtin University of Technology and SymbioticA at the University of Western Australia. The previous project Midas¹ was researching at a nano level the transition phase between skin and gold. In 2009 he established Collaborative Research in Art Science and Humanity (CRASH). Paul is currently writing a book on Nano Art.