He wanted to have a wing of the Tate named after him’: remembering the groundbreaking art of Donald Rodney

He wanted to have a wing of the Tate named after him’: remembering the groundbreaking art of Donald Rodney

 

https://www.theguardian.com/artanddesign/2025/feb/06/donald-rodney-visceral-canker-whitechapel

An excellent article in the Guardian on the Visceral Canker show at the Whitechapel.

‘He wanted to have a wing of the Tate named after him’: remembering the groundbreaking art of Donald Rodney.  by Sasha Mistlin
Thu 6 Feb 2025 08.00 GMT.

“Perhaps his most significant collaborator during his later years was Prof Mike Phillips, who he met at the Slade School of Art in the 1980s, who was working with coding and digital media. Autoicon (1997-2000), a posthumously completed work, merged art with artificial intelligence through a Java-based AI and neural network that simulated his physical presence and creative personality.”

Donald Rodney Autoicon

 

 

 

Donald Rodney: Visceral Canker

Donald Rodney: Visceral Canker

https://www.whitechapelgallery.org/exhibitions/donald-rodney/

“Exhibition
Donald Rodney: Visceral Canker

Following acclaimed presentations at both Spike Island (Bristol) and Nottingham Contemporary (Nottingham), Whitechapel Gallery brings this major survey exhibition of the late British multi-media artist Donald Rodney (b.1961, West Bromwich; d.1998, London) to London.

Visceral Canker encompasses the majority of Rodney’s surviving works from 1982 to 1997 including large-scale oil pastels on X-rays, kinetic and animatronic sculptures as well as his sketchbooks and rare archival materials. The exhibition showcases the extraordinary breadth and influence of Rodney’s work, confirming him as a vital figure in British art, and introducing him to a new generation of audiences.

Rodney experimented with new materials and technologies throughout his all too brief career. Working across sculpture, installation, drawing, painting and digital media, Rodney’s wide-ranging practice resists simple categorisation both thematically and materially, due to his innovative approach to both mediums and technical processes.

Rodney lived with sickle cell anaemia and harnessed the condition to confront the prejudices and injustices surrounding racial identity, Black masculinity, chronic illness and Britain’s colonial past. At his untimely death in 1998 from complications arising from sickle cell, Rodney left a multifaceted and influential body of work which has influenced artists, writers and filmmakers on both sides of the Atlantic.

Read the full exhibition press release.

The exhibition is curated by Gasworks Director Robert Leckie and Spike Island Director Nicole Yip and organised at Whitechapel Gallery by Gilane Tawadros, Cameron Foote and Carolina Jozami.”

Haoyue Qin

Haoyue Qin(Qin) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research focuses on the integration of traditional Chinese culture into game design from a cross-cultural perspective.

Her research explores how to effectively embed elements of Chinese culture into games, addressing issues of narrative and expression in cultural-themed game projects. The aim is to enable players from diverse cultural backgrounds to understand the essence of Chinese culture while enjoying an immersive and engaging gaming experience.

This research strives to bridge cultural gaps through interactive storytelling and innovative design, contributing to a richer understanding of Chinese culture in the global gaming landscape. It examines various aspects, including game narratives, mechanics, interface interactions, and visual design, to ensure the seamless and meaningful incorporation of cultural elements into games.

Present in Absentia – Tate ETC

Present in Absentia – Tate ETC

Present in Absentia

For Mike Phillips, the interactive Psalms stores a tangible memory of his late friend and collaborator Donald Rodney…

Issue 62 — Summer 2024

https://www.tate.org.uk/tate-etc/issue-62-summer-2024/mike-phillips-donald-rodney

 

Apart from the faint clicking of ultrasonic sensors, the occasional clunk of motors engaging, and the random squeak of rubber tyres on polished gallery floors, Donald Rodney’s Psalms 1997 gracefully performs its predefined figure of eight. It will go on doing this forever, unless it’s interrupted by a visitor standing in its path. Then, politely, it stops and manoeuvres around the obstacle to renegotiate its trajectory. The autonomous wheelchair continues to define a space where the artist once was – an algorithm of absence.

Sickle-cell anaemia framed Donald’s life; it didn’t define it, but it punctuated his creative practice with frequent hospitalisations for hip replacements and blood transfusions. Medical technologies were part of his artistic language, which centred on the Black experience and the politics of his own body. Psalms anticipated his absence, with his death coming just a year after its completion.

While sharing a studio with Donald at the Slade between 1985–7, I was charmingly coerced into ‘the Donald Rodney plc’ – a group of friends and artists who collaborated with him on projects including Visceral Canker 1990 and, posthumously, donald.rodney:autoicon v1.0 2000. For Psalms, however, I was more of a translator and, latterly, a caretaker. At the time, I led (and still lead) a research group into digital art and technology at the University of Plymouth. After discussing Donald’s early imaginings for Psalms, I introduced him to Dr Guido Bugmann, who, with his student Kheng Lee Koay, developed a cutting-edge neural network, a precursor to the contemporary machine learning models, to drive the digitally enhanced wheelchair in accordance with Donald’s vision.

Donald’s boundary-fluid artworks expanded the field of BioArt and the creative use of AI at the end of the last century – and are consequently a conservator’s nightmare. The Estate of Donald G. Rodney, driven by Donald’s partner Diane Symons and the artist Keith Piper, have protected these artworks over the years. Psalms, however, ran the risk of becoming a Ship of Theseus of upgrades of electronics and antediluvian computers. But then Theseus didn’t have a neural net to navigate by, or indeed the support of Tate’s time-based media conservation unit to sensitively preserve the work. Even if Psalms will always be an immaterial algorithmic behaviour, Donald, through his absence, remains tangibly present.


Psalms was purchased with funds provided by Tate International Council in 2023. Visceral Canker was presented by Tate Members in 2009. Both artworks are included in a major survey exhibition of the late artist at Spike Island, Bristol until 8 September.

Mike Phillips is Professor of Interdisciplinary Arts at the University of Plymouth, and Director of Research at i-DAT.org.

Joanne Dorothea-Smith

Joanne Dorothea-Smith, a British conceptual artist and academic, investigates the complexities of vision, perception, and representation through her interdisciplinary research and creative practice. Her work is deeply influenced by her experiences with autism and synaesthesia, and manifests in a fusion of photography, sound, moving images, writing, and printmaking, challenging traditional understandings of space and time.

Currently pursuing a PhD in Vision, Representation and Photography at the University of Plymouth, Joanne’s research critically analyses the authority of the camera in visual representation, proposing an alternative framework rooted in molecular and neurodivergent accounts of vision. Her approach incorporates a diffractive analysis, drawing from concepts in physics, historical narratives, and new-materialist theories, providing a unique perspective on the relationship between the eye and the camera apparatus.

Joanne’s artistic practice has been exhibited in the UK and internationally, where she reflects on themes of society, politics, and the environment through historical and scientific inquiry. Her notable exhibitions feature large-scale photographic installations and multimedia performances that engage with embodied practices and lived experiences. Joanne has been a Contemporary Fine Art Lecturer at Arts University Plymouth and an Associate Lecturer at the University of Plymouth. Furthermore, as a Research Convener for the Autism in Higher Education (HE) project “Constellations,” she worked collaboratively with themes aimed at integrating autistic perception into academic research, with a focus on fostering inclusivity and accessibility within higher education.

Shiyuan Liu

Shiyuan Liu is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His background in 3D animation and interactive design, with a MA from the Royal College of Art. He specializes in immersive experiences, narrative and interactive fiction, and audio-visual storytelling.

His work explores the grand narrative of contemporary society through daily unconscious phenomena, which aims to explore the embodied virtuality and the diverse communications of multiple senses from XR medias, such as sight,hearing, touch, and smell.

His current work focuses on the embodiment of dynamic XR technologies and Shadow Puppet Play within a performative archive system, seeking to explore the key characteristics of embodied virtuality in immersive and virtual media experiences.

Coda (Yuming) Chen

Coda (Yuming) Chen is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His background is Industrial Design and Interaction Design, with a MA from Creative Computing Institute at the University of the Arts London, in the direction of Internet Equalities, and with skills in Digital Media Arts.

His research interests lie in AI art, generative art, blockchain art and DAOs. The research focuses on exploring user control and user engagement in the AI collaborative creation process by approaching design practice, and the impact of different types of real-time feedback on interactive AI art creation on the basis of cybernetics.

By designing interaction modes for users at different levels of creativity, from simple gesture interaction to complex multimodal interaction, different levels of user intervention are generated for the AI art creation process. The cybernetic-based adaptive system also allows the AI art generator to give multimodal feedback according to the user’s form of interaction and dynamically adjust the AI art generation process.

www.coda-home.com

Research Sessions 2024-25

i-DAT Research Sessions 2024-25:

Backstory:

The i-DAT and CODEX Research Workshops build on the heritage of a series of practice-based production workshops, seminars and symposia. Workshop methodologies critically and playfully engage with themes, technologies and behaviours which frame the symptoms of individual and collective practices of the i-DAT research community: https://i-dat.org/research/

Our agenda is enhanced by a range of future focused research instruments, such as the Immersive Vision Theatre, Digital Fabrication and Immersive Media Laboratories (DFIML), and the Real Ideas Devonport Market Hall, that blur the boundaries between the physical and the virtual, the real and the imaginary.

Previous Research Sessions can be found here…

2025…

January 2025

February 2025

  • Donald Rodney: Visceral Canker
    Exhibition Donald Rodney: Visceral Canker Following acclaimed presentations at both Spike Island (Bristol) and Nottingham Contemporary (Nottingham), Whitechapel Gallery brings this major survey exhibition of the late British multi-media artist Donald Rodney (b.1961, West Bromwich; d.1998, London) to London.

  • (TBC) i-DAT Research Seminar.

  • (TBC) CODEX PGR Seminar.

March 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

April 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

May 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

June 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

July 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

August 2025

  • TBC

September 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

October 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

November 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

December 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

2024…

March 2024

  • 06 March – PhD Viva Rehearsal for Jessica (Jie) Yan. 14.30 – 15.30. Zoom and RLB 205.
  • 13 March – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical! Duke St, Devonport, Plymouth PL1 4PS
  • 20 March – #1: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 22 March – Robot Hackathon: A Perfect Sentence. KARST 14.00 – 16.00.

April 2024

  • We are the real time experiment” by Mike Stubbs: 15.00, Wednesday 17th April, Jill Craigie Cinema.
    Mike Stubbs will present diverse examples of his own creative practice, curatorial projects and programs which have blended life as an artist, random conversations with people on the bus and strategic partnerships. What new approaches to engaging the less engaged do we have? How do we feed our own inner sense of poetic artistry and creativity, whilst enabling others to make art or work in collaboration?
  • 24 April – #2: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 24 April – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical!
    Duke St, Devonport, Plymouth PL1 4PS

May 2024

  • 22 May – #3: i-DAT Research Session. Zoom and RLB 205. 14.00 – 15.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • TBC (rescheduled from the 15 May) – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical!
    Duke St, Devonport, Plymouth PL1 4PS

June 2024

  • 12 June – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical!
    Duke St, Devonport, Plymouth PL1 4PS
  • Rescheduled TBC – 19 June -#4: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 19 June -#4: CODEX Research Session. Zoom and RLB 202. 14.00 – 15.00.
    Research updates & Presentations by researchers and staff.

July 2024

  • 5-7 July: ‘The Chimæric Mind’ – CONSCIOUSNESS REFRAMED 2024.
    i-DAT Panel.
  • #5: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.

September 2024

  • #6: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.

October 2024

  • #7: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 11-12 October Fulldome UK 2024. CULTVR Lab 327 Penarth Road. CF11 8TT, Cardiff, Wales
    The UK’s premiere celebration of all things fulldome will be hosted in CULTVR Lab. FDUK 2024 will take place on Friday 11th and Saturday 12th of October and will feature the work of leading fulldome artists and producers from the UK and around the world. The event is a great opportunity to experience fulldome creativity in all its diversity, and to meet and learn from fellow immersive creatives. FDUK 2024 will be a celebration of fulldome as an artistic medium, featuring film screenings, talks, demos, workshops, live immersive performances and interactive artworks. The festival has been running since 2010 so we are very pleased to welcome it to Wales for this edition. https://www.fulldome.org.uk/fduk-2024/

November 2024

  • #8: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • [MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel).
    The Material Image 1 – 3 November 2024 The 8th International Transdisciplinary Imaging Conference at the Intersections of Art, Science, and Culture.

  • CODEX Composite Session – Jiangnan University
    8-10 November.: The first CODEX Composite Session hosted in parallel to the: 2024 Livelihood Wisdom and Design Future International Conference V:React to the Essence… And the: 2024 Cumulus Regional Seminar China: Design Education in the Tide of Globalization… at School of Design, Jiangnan University, Wuxi, China.

December 2024

  • #9: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • Holst Spaceship Earth: Transit of Venus
    Date: Wednesday 4 December 2024 Time: 17:00–19:00 Venue: Immersive Vision Theatre.

  • Hotwire x Holst
    Hotwire x Holst Wednesday 4th December 2024 Hotwire~ is an Open Research Lab for playful experimentation with creative technology set up by Andrew Prior and David Strang. There are hotwire nodes in Plymouth, UK and Suzhou, China.

Previous Research Sessions can be found here…

 

AI & CREATIVITY – FRIEND OR FOE?

AI & CREATIVITY – FRIEND OR FOE?

https://belfastinternationalartsfestival.com/event/ai-creativity-friend-or-foe/

AI & CREATIVITY – FRIEND OR FOE?

Can you tell whether a piece of work was created by a computer or a human? Advances in machine learning have led to the generation of forms of art, written word, music and more, all by AI technology. But does this show true creativity?

Join an expert panel of Dr Eleanor Dare, a critical technologist who works with Game Engines and virtual spaces based at Cambridge University, and Dr Dylan Yamada-Rice, an artist and researcher specialising in storytelling and play, based at Plymouth University alongside Zoe Seaton, Artistic Director of Big Telly Theatre as they explore whether AI just gives an illusion of novel thinking, or whether it is possible for software systems to exhibit creative behaviour.

This event is supported by Future Screens NI

DATE: Saturday, 28 October 2023
TIME: 3:00pm
DURATION: 1 hour approx

Industry Perspectives Towards Notions of Digital Good/Bad

Industry Perspectives Towards Notions of Digital Good/Bad

i-DAT’s Dr Dylan Yamada-Rice and George Simms present at the ESRC Digital Good for Kids Network. 10/4/2023

Industry Perspectives Towards Notions of Digital Good/Bad

On Friday 13th October 10:00-12:30 Online we will host a series of talks and discussion to mark the start of our project exploring children’s understanding of digital good / bad. The intentions is to explore topics related to equity, sustainability and resilience:

  • What do children aged 8-13 years consider are the positive and negative aspects of the digital devices that they use?
  • What do kids know about AI?
  • Who do they think are the workers connected to machine learning?.
  • Do children believe digital practices need to change as a result of the climate crisis?
  • What are kids key social concerns and how are their digital lives connected to this?.
  • How would children aged 8-13 wish to change the digital devices they own in the future?

To reserve a spot please email: Dr Dylan Yamada-Rice <dylan.yamada-rice@plymouth.ac.uk>

This is a project funded by the ESRC Digital Good Network to explore children’s attitudes towards notions of digital good/bad through hybrid arts practice.

Who are we?

Dr Dylan Yamada-Rice

Researcher and artist specialising in digital storytelling and play for children. Background in social science research methods and education which is now applied to the context of digital arts and emerging technologies.

Dr Eleanor Dare

Researcher and Artist specialising in critical and creative computation and theorising Human Computer Interaction and Artificial Intelligence.

Professor Steve Love

Senior Career Researcher specialising in immersive and emerging technologies, with a focus on children. Also, Academic, education and industry partnerships.

Angus Main

Researcher and Artist specialises in physical computing, interaction and interface design, creative coding, electronics and programming.

Professor John Potter

Senior Career Researcher specialising in children’s digital and media literacy education.