Digital Materialities / Digital Imaginaries

Digital Materialities / Digital Imaginaries

Dr Helen Pritchard is a speaker at the Digital Materialities / Digital Imaginaries symposium – 3 Nov 2021, 16:00 – 17:30.

From high-profile controversies, such as the creation of e-wastes or the carbon footprint of Bitcoin, to subtler and even invisible influences, digital technologies can have profound ecological impacts. In this roundtable discussion our four speakers will explore the materiality of the digital, and ask what can be done at all levels to make our digital world more sustainable. What emerging digital technologies may also play a role in mitigating and adapting to climate change, and where do the perils and pitfalls lie? How might digital technologies even change the way we think about ‘the human’ and our place within the planetary ecology? And what are the biggest questions we should be asking ourselves about digital technologies today? This is the first of two events on Climate Crisis and the Digital Humanities, jointly hosted by CDCS, the Turing Humanities and Data Science Interest Group, the Sussex Humanities Lab and University of Southampton DH.

Speakers

Artist Heba Y. Amin engages with political themes and archival history, using mediums including film, photography, archival material, lecture performance and installation. Her artistic research takes a speculative, often satirical, approach to challenging narratives of conquest and control. Amin is a Professor of Digital and Time-Based art at ABK-Stuttgart, the co-founder of the Black Athena Collective, curator of visual art for the MIZNA journal, and currently sits on the editorial board of the Journal of Digital War. She was awarded the 2020 Sussmann Artist Award for artists committed to the ideals of democracy and antifascism, and was selected as a Field of Vision Fellow, NYC (2019). Amin’s work has been shown in numerous exhibitions including The Mosaic Rooms, London (2021), the Böttcherstrasse Prize Exhibition, Bremen (2018), Eye Film Museum, Amsterdam (2020), Quai Branly Museum, Paris (2020), MAXXI Museum, Rome (2018), Liverpool Biennial (2021), 10th Berlin Biennale (2018), 15th Istanbul Biennale (2017), and 12th Dak’Art Biennale (2016), to name a few. Her latest publication, Heba Y. Amin: The General’s Stork (ed. Anthony Downey) was recently published by Sternberg Press (2020) and her works and interventions have been covered by The New York Times, The Guardianthe Intercept, and BBC among others. Furthermore, Amin is also one of the artists behind the subversive graffiti action on the set of the television series “Homeland” which received worldwide media attention.

DrHelen V. Pritchard is an artist-designer and geographer whose work considers the impacts of computation and digital media on social and environmental justice. Their research addresses how practices configure the possibilities for life—or who gets to have a life—in intimate and significant ways. As a practitioner they work together with companions to make propositions and designs for environmental media and computing otherwise, developing methods to uphold a politics of queer survival and practice. They are currently working on the book project “Animal Hackers and Critter Compilers”; together with Eric Snodgrass researching “Regenerative Energy Communities” and working with “The Institute of Technology in the Public Interest”. Helen is an Associate Professor of Queer Feminist Technoscience & Digital Design at i-DAT, University of Plymouth, a visiting research with Citizen Sense and a research fellow at Goldsmiths University of London. They are the co-editor of “Data Browser 06: Executing Practices”, published by Open Humanities Press (2018) and Science, Technology and Human Values: Sensors and Sensing Practices (2019). www.helenpritchard.info/  http://titipi.org/

Nathan Ensmenger is an associate professor of Informatics in the Luddy School of Informatics, Computing, and Engineering. His research focuses on social and organizational issues related to software work and workers.  His 2010 book, The Computer Boys Take Over: Computers, Programmers, and the Politics of Technical Expertise, traced the emergence of the “computer expert” as a major force in American corporate and government organizations.  His research on the gendered nature of computer labor has helped frame contemporary discussions about women and work in Silicon Valley.  He is one of the co-authors of the most recent edition of the popular Computer: A History of the Information Machine.  He is currently working on a book exploring the global environmental history of the electronic digital computer.  His work on AI ethics focuses on algorithmic bias, risk, and the future of work.

Wilko Graf von Hardenberg is a Senior Research Scholar at the Max Planck Institute for the History of Science. His research focuses on how nature has been historically perceived, appraised, and managed and how each of these aspects has affected the other two. Consequently he has worked on different facets of modern European environmental history, including the politics of fascist regimes, the history of access rights, and the preservation of iconic animal species in the Alps. Moreover, he has a thriving interest in the use of digital tools and methods in historical research. His current research focuses on the intellectual history of the Anthropocene and, in general, of theories of anthropogenic environmental change. In the specific the research project looks at the development of the concept of mean sea-level and at the history of the different ways in which the level of the sea has been understood and interpreted in the modern age. Wilko holds an Italian Laurea in history (Università di Torino) and a PhD in geography (University of Cambridge). He has previously been DAAD Visiting Professor of Environmental History at the University of Wisconsin-Madison, and a  Carson Fellow and then the Digital Humanities Research Specialist at the Rachel Carson Center for Environment and Society in Munich.

This panel will be chaired by Dr James Baker, Director of University of Southampton DH. 

EPDA Workshop

Immersive Technology Workshops for the EPDA Parkinson’s Art and Science Exhibition for the WPC2022 Showcase in Barcelona.

Workshop #1: EPDA Art Project – immersive concept workshop 1.

  • Context: Overview of the history and current potential of Immersive Technologies and the experiences the enable.
  • Content: History, tools, techniques and audiences.

Zoom Recording: 


PDF of Powerpoint Presentation:

https://i-dat.org/wp-content/blogs.dir/28/files/2021/07/EPDA-Workshop1.pdf

Workshop #2: EPDA Art Project – immersive concept workshop 2.

  • Context: Co-Design of an immersive production
  • Content: Planning, production tools, production cycle, skills and functions, dependancies and timeline.

Background material:

SWCTN Immersion Theme: https://www.swctn.org.uk/immersion/

SWCTN Immersion Review: https://i-dat.org/wp-content/blogs.dir/28/files/2020/05/SWCTN_Immersion_Showcase_Publication_D.pdf

The Immersive Virtual Environment of the digital fulldome: Considerations ofrelevantpsychologicalprocesses Simone Schnalla, CraigHedge, RuthWeaver.

Relevant PhD thesis:

Char Davies. Landscapes of ephemeral embrace : a painter’s exploration of immersive virtual space as a medium for transforming perception.

Jennifer Kanary Nikolov: LABYRINTH PSYCHOTICA – SIMULATING PSYCHOTIC PHENOMENA

Software:

Unity 3D: https://unity.com/

Unreal Engine: https://www.unrealengine.com/

Adobe 360 Video: https://www.adobe.com/uk/creativecloud/video/virtual-reality.html

Mozilla Hubs: https://hubs.mozilla.com/

Hardware:

Oculus: https://www.oculus.com/

Vive: https://www.vive.com/uk/

Magic Leap: https://www.magicleap.com/en-us/magic-leap-1

HoloLens: https://www.microsoft.com/en-us/hololens

The Immersive Vision Theatre: https://i-dat.org/ivt/

 

Yasmine Boudiaf

 

Yasmine is a creative technologist and an artistic researcher. For years she has developed technological interventions that challenge social perceptions and foster new relationships between humans and technology. Her projects involve rigorous research and manifest across different mediums, including VR, robotics, performance, code and film.

Yasmine is currently a co-organiser with No Tech for Tyrants and a visiting fellow at the Ada Lovelace institute, leading a creative research project as part of the JUST AI (Joining Up Society and Technology in AI) programme. She is also a researcher at The Institute for Technology in the Public Interest, investigating tech infrastructures, drawing on trans*feminist, queer and anti-colonial perspectives.

https://www.yasmine-boudiaf.com/

 

TIWWA-REF-Context

UNIVERSITY OF PLYMOUTH

School of Art, Design and Architecture

Mike Phillips

TIWWA (2016), Digital or Visual Media.

This is Where We Are (TIWWA).

This is Where We Are (TIWWA).

TIWWA Documentation Video

TIWWA Structure setup:

Modular low-polygon structure clad in LED screens. The structure contains lighting, audio, control and server systems. Framework clad in translucent textured screens. LED matrix, audio, data processing, dynamic displays and interactive systems programmed and integrated to create a self-contained, autonomous networked system.

Video recordings from installation:

TIWWA Structure and Robotic Fragments: Autonomous robotic roaming ‘fragments’ of the main structure – Object sensing and communication protocol: (flashing light and pre-defined ‘dance’).

Behaviours:

The live and interactive animated sprite behaviour is generated from a mix of data, including:

  • Environmental feeds: from the building and weather data…
  • Sentiment analysis: of Twitter feeds via IBM Watson…
  • Audience behaviour: through interactions with the touch screen skin of the large object…

Murmuration-REF-Context

UNIVERSITY OF PLYMOUTH

School of Art, Design and Architecture

Mike Phillips

Murmuration (2015), Digital or Visual Media.

Murmuration:

Murmuration.

Timelapse video recording of Murmuration:

Murmuration Virtual Environment.

Screen recording of the environment and flocking boids. This shows only one possible pathway through the environment:

Murmuration Sonic Environment.

Real-time Audio mix recorded during a live performance of Murmuration:

Pete Jiadong Qiang

 

Pete Jiadong Qiang is currently a PhD candidate in arts and computational technology at Goldsmiths and trained in architecture at Architectural Association School of Architecture. Pete’s work focuses on the specific investigation of the bridges and interstices between pictorial, architectural and game spaces. Pete’s works range from architectural drawings, paintings, moving images to augmented reality (AR) drawings, virtual reality (VR) paintings and video games. It forms an idiosyncratic cosmotechnics of research methodology intra-acting of the physical and virtual spaces with ACGN (Anime, Comic, Game and Novel) and fandom contexts. Pete Jiadong Qiang is often referred as architectural Maximalism.

 

Alice Stevens

 

Alice is currently undertaking a PhD within i-DAT and the Sustainable Earth Institute at the University of Plymouth. She is also a senior lecturer at Arts University Bournemouth (AUB) an RSA fellow and External Examiner at London College of Communication. Her research centres around Design for Good. In 2015 Alice founded AUB Human, an interdisciplinary platform that celebrates social, ethical and sustainable creative practice. As part of this, she has convened regular symposia, curated exhibitions, spoken at conferences and facilitated knowledge exchange partnerships. In 2020 she published an anthology of selected AUB Human projects. Prior to academia, Alice designed and directed numerous television title sequences as well as serving as a BAFTA judge for the animation category. Her work has also been exhibited at the V&A, secured funding from the BFI, won awards and has been screened at festivals around the world. More recently, Alice worked as a Production Designer on the 2016 return of Eurotrash for Channel 4.

 

Dr. Helen V. Pritchard

 

Dr. Helen V. Pritchard is an associate professor in queer feminist technoscience & digital design at i-DAT, and the programme lead for MRes Digital Art and Technology.

Helen’s work considers the impacts of computation on social and environmental justice and how these impacts configure the possibilities for life—or who gets to have a life—in intimate and significant ways. As a practitioner she works together with others to make propositions and designs for computing otherwise–developing methods to uphold a politics of queer survival and environmental practice. Helen is the co-editor of DataBrowser 06: Executing Practices (2018) and Science,Technology and Human Values: Sensors and Sensing Practices (2019).

She regularly collaborates with Winnie Soon on software art and writing machines; and together with Femke Snelting and Jara Rocha, she activates The Underground Division, an action-research collective that investigates technologies of subsurface rendering and its imaginations. The Underground Division bugs contemporary regimes of volumetrics that are applied to extractivist, computationalist and geologic damages. It is an ongoing hands-on situation for device making, tool problematizing and “holing in gaug”.

Helen has extensive experience in working with participatory and creative practice methods for co-research, drawing on feminist and queer approaches. Since 2013 Helen has been a member of “Citizen Sense“, an award winning group investigating the relationship between technologies and practices of environmental sensing and citizen engagement.  She is also a co-organiser of The Institute for Technology in the Public Interest (TITiPi), together they convene communities to hold computational infrastructures to account and to create spaces for articulating what technologies in the “public interest” might be.

Helen was previously the Head of Digital Art and lecturer in Computing at Goldsmiths University of London. As an artist and academic Helen has given keynotes, public talks and has shown work internationally including FACT (UK), Furtherfield (UK), Tetem (NL), Sonic Acts (NL), Tate Exchange (UK),transmediale (Germany), DA Fest International festival of Digital Art,(Bulgaria), Spacex (UK), Microwave Festival (Hong Kong), ACA Florida, (USA), Arnolfini Online (UK).  Helen received her PhD from Queen Mary University of London.

 

Current research projects include:

Infrastructural Interactions”. Funded by Human Data Interaction:Legibility, Agency, Negotiability’ Network Plus, UK EPSRC.

Technology in the Public Interest”. Funded by Research Communities Funding: COVID-19 / Quintin Hogg Trust.

“Multispecies Methods for Solidarity Stories — Using Multispecies Digital Storytelling for Sustainable Change by engaging with Decolonial and Anti-Racist Strategies” in collaboration with Cassandra Troyan (Linnaeus University). Funded by Linnaeus University Internationalization grant 20/21.

Bionic Natures”. Funded by Oslo School of Environmental Humanities (OSEH).

 

Current PhD Students

Pete Jiadong Qiang. “Queer Maximalism HyperBody”.

Clareese Grace Hill. “Post-Identity Phenomenology and Digitally Mediated Disruptions”.

Alice Stevens. “Design Education for sustainability”