EPDA Workshop

Immersive Technology Workshops for the EPDA Parkinson’s Art and Science Exhibition for the WPC2022 Showcase in Barcelona. Workshop #1: EPDA Art Project – immersive concept workshop 1. Context: Overview of the history and current potential of Immersive Technologies and the experiences the enable. Content: History,

◯ ◯ ◯

Yasmine Boudiaf

  Yasmine is a creative technologist and an artistic researcher. For years she has developed technological interventions that challenge social perceptions and foster new relationships between humans and technology. Her projects involve rigorous research and manifest across different mediums, including VR, robotics, performance, code and

◯ ◯ ◯

TIWWA-REF-Context

This is Where We Are (TIWWA). This is Where We Are (TIWWA). TIWWA Documentation Video TIWWA Structure setup: Modular low-polygon structure clad in LED screens. The structure contains lighting, audio, control and server systems. Framework clad in translucent textured screens. LED matrix, audio, data processing,

◯ ◯ ◯

Murmuration-REF-Context

Murmuration: Murmuration. Timelapse video recording of Murmuration: Murmuration Virtual Environment. Screen recording of the environment and flocking boids. This shows only one possible pathway through the environment: Murmuration Sonic Environment. Real-time Audio mix recorded during a live performance of Murmuration:

◯ ◯ ◯

Pete Jiadong Qiang

  Pete Jiadong Qiang is currently a PhD candidate in arts and computational technology at Goldsmiths and trained in architecture at Architectural Association School of Architecture. Pete’s work focuses on the specific investigation of the bridges and interstices between pictorial, architectural and game spaces. Pete’s

◯ ◯ ◯

Alice Stevens

  Alice is currently undertaking a PhD within i-DAT and the Sustainable Earth Institute at the University of Plymouth. She is also a senior lecturer at Arts University Bournemouth (AUB) an RSA fellow and External Examiner at London College of Communication. Her research centres around Design for Good. In

◯ ◯ ◯

Dr. Helen V. Pritchard

  Dr. Helen V. Pritchard is an associate professor in queer feminist technoscience & digital design at i-DAT, and the programme lead for MRes Digital Art and Technology. Helen’s work considers the impacts of computation on social and environmental justice and how these impacts configure the possibilities for

◯ ◯ ◯

The Plurality of Plasma: BioArt as Translation Medium

The Plurality of Plasma: BioArt as Translation Medium

Blue Grindrod presents The Plurality of Plasma: BioArt as Translation Medium at the Poetic Translations conference: Conversations across the plurality of Arts disciplines in Visual Arts Exhibitions Date:16-17 December 2020 Venue: Organised by Solent University, delivered online https://solentva.hypotheses.org/poetic-translations 16 Wednesday 9.30 – 10.00 – Welcome

◯ ◯ ◯

Co-Creating Ethical, Inclusive and Sustainable Futures

Co-Creating Ethical, Inclusive and Sustainable Futures

South West Creative Technology Network: Interim Report – September 2020 Co-Creating Ethical, Inclusive and Sustainable Futures. In this Interim report we begin to share our learning and highlight the diversity of impacts that SWCTN has had on building the breadth, connectivity and capacity of the

◯ ◯ ◯

James Sweeting

James Sweeting is the Programme Leader for MA Game Design in i-DAT and a lecturer in Game Studies. James is also a Researcher with Transtechnology Research focusing on the implications of nostalgia upon the videogames medium and industry. With research interests including videogame industrial form,

◯ ◯ ◯