Mark Osborne

hi

I’m Mark Osborne, doing a practice based phd here at sunny Plymouth, with the practice part involving ‘audio reactive error diffusion dither’ based cybernetic systems.

All being well this to help create some kind of insight into a ‘creatively centred’ understanding of computational media.

To help (?) with this I’ve a ‘Computational Media Framework’ – a liminal journey not a destination, hedged in by the nagging questions of the ‘mythic face of computation’ and how you might begin to map that in…

Plus – been playing with this stuff since at least the early 1980’s and still don’t know what I’m doing.

https://notyetinvented.co.uk

Frank Jiang

Haoyun (Frank) Jiang is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His research focuses on improving the skills of Marine Carbon Neutrality by using Product Design methods.

The ocean is an important carbon pool for absorbing atmospheric carbon dioxide. Over the past 50 years, the oceans have absorbed about 24% of total carbon dioxide emissions. The research explores methods and mechanisms to improve the capacity of ocean carbon absorption and how to achieve long-term and stable conversion of Carbon is very necessary. Previous studies mainly focus on technical perspectives and do not effectively form an interconnected system. This research explores a new concept of using Design methods to link those technologies to form a product or a system. Marine Sustainable Product Design for Carbon Neutrality could truly realise the aim of improving the capacity of ocean carbon Neutrality, whilst minimising damage to the ocean.

Andrew Denham

Practice-based PhD research studies at i-DAT:

PhD title: Mapping the aestheticisation of digital reading practices

My research interests lie within the below field/s:

[1] Design thinking: an ontology in digital / web aesthetics [paradigm, form, function] [2] Pedagogic research: an epistemology of digital reading practices

I am Senior Lecturer on the undergraduate and masters courses in Graphic Design at the University of Portmouth. My areas of expertise include motion graphics, information design, web design, digital aesthetics and interaction design. Previously I taught on the undergraduate degrees in Web Design, Design for Interactive Media [DIM] and Communication Design. After joining the University in 2003, I was heavily involved in shaping the course structure, ethos and curriculum for the Web Design and DIM undergraduate courses.

My first degree was in Fine Art and English Literature [specialism in painting] while my Masters degree is in Computing in Design [Digital Arts] at the renowned Lansdown Centre for Electronic Arts at Middlesex University. The major work focused on multi-sensory interaction / user mediation in artificial environments [programmed in ‘C’ language]. I have a Postgraduate Certificate in Education – qualified as an Art and Design / Design Technology teacher – and extensive experience of teaching in the secondary sector. Prior to joining the University of Portsmouth in 2003, I worked for several years in commercial design practice with responsibilities in web design and sequential design [permanent and freelance positions].

Kyra Boyle

Kyra is a researcher at i-DAT and an Associate Lecturer with the Digital Media Design programme at the University of Plymouth. Kyra also works with the NHS Torbay as a Digital Futures Healthcare Fellow, where she makes VR projects within Unity, looking at the histories and futures of VR and focusing more on how digital can help to reduce mental health, mainly for adolescents, creating applications and VR projects to suit peoples needs.

Dr Lauren Hayhurst

Dr Lauren Hayhurst is a Lecturer in Games Design at i-DAT and Head of Narrative Design at Hi9, Natural Language AI Agency. After achieving a PhD in Creative Writing in 2017, for which she explored the ethical implications of fiction writing, she lectured at Exeter, Plymouth, and the Arts University Bournemouth (AUB). In 2018, Lauren became a director of Digital Plymouth in order to represent the ‘A’ in STE-A-M, bringing the Arts into STEM industries, subject areas and practice. Lauren brings cross-disciplinary working into every project, introducing Digital Narratives into the AUB curriculum, building ethnographic methodologies into ‘fictive fieldwork’, and incorporating emotional immersion into the design of Artificial Intelligence.

Femke Snelting

Femke Snelting develops projects at the intersection of design, feminisms, and free software in various constellations. With Seda Guerses, Miriyam Aouragh, and Helen Pritchard, she runs the Institute for Technology in the Public Interest. Together they create spaces for articulating what computational technologies in the “public interest” might be when “public interest” is always in-the-making. She co-initiated collective research projects, digital tools, methods and publications with Constant, association for art and media in Brussels until 2021. With Jara Rocha she edited Volumetric Regimes: Material Cultures of Quantified Presence (OHP Data Browser series, 2022). Femke supports artistic research at a.pass (Brussels), PhdArts (Leiden) and MERIAN (Maastricht). She regularly teaches at XPUB (Rotterdam).

snelting.domainepublic.net

Rafael Arrivabene

Dr Rafael Arrivabene is the Program Leader for the MA Game Design and Lecturer in Games and Experience Design at i-DAT. He has been professionally involved in the games industry since 2010. Working as Creative Manager at MStech, he has conducted the production of award-winning educational games for Brazil’s public education sector. For the entertainment industry, he has designed and published table-top games and worked with international teams, designing for computer and console games. Rafael has also advised companies on gamification strategies and new technologies.

His passion for game making and interactive media stems from childhood and has permeated all his academic life. His freshman project during BA Industrial Design (UNESP-Brazil) was an interactive visual experience, exhibited at the 2006 FILE – International Festival of Electronic Language in Sao Paulo. His graduation project was an interactive book with AR features, printed and published in 2009. In 2016, in collaboration with Design in Time of Crisis, he developed a fictional playground game for the Algerinha Vive project, exhibited at Climactic: Post Normal Design Exhibition hosted at Miller Gallery at Carnegie Melon University (USA). His MSc dissertation in Knowledge Engineering and Management, published in 2017, deals with the discursive nature of game mechanics and his PhD thesis proposes a Game Design framework to analyze Electoral Systems.

Before coming to Plymouth, he worked as full-time lecturer for the BA Games and Digital Entertainment (UNIVALI-Brazil). His teaching covered topics such as 2D Graphics, Board Games Production, Digital Game Design, Management, among others. In 2019 he was commissioned to write a didactic book on game design, which now integrates the bibliography of courses in different HE institutions in Brazil.

rafaelarrivabene.com.br

researchgate.net/profile/Rafael-Arrivabene

Lynne Wang

Donglin Wang (Lynne) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

Her research focuses on Autism Spectrum Disorder (ASD) through a systematic and in-depth investigation of the current situation regarding the issues surrounding the information asymmetry among specialists, caregivers and parents, and eventually to provide a HCI based solution. ASD is a neurodevelopmental disorder, involving social communication deficits, social interaction obstacles, and stereotyped repetitive behaviour, which, in most people, has a lifelong impact. Among the existing literature, special attention has been paid to ASD medical diagnosis and therapy interventions. However, there is less theoretical and practical work focusing on the phenomenon of the patient’s information gap between doctor, parents and therapist. The caregivers can experience high levels of stress due to autistic children’s unique needs, motivations and requirements. ASD is considered a spectrum, which means there are no two children exhibiting the exact same set of symptoms. Design processes and interventions using daily behavioral data may allow time demands for diagnosis to be shortened, enabling caregivers to make better informed decisions on treatments and for guardians to receive more appropriate guidance for their own homecare.

Grace Qi

Shuo Qi (Grace) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research focuses on the protection and reconstruction of urban historic districts from an architectural and sociological perspective.

The significance of historical districts should not to be overlooked, as they sit at the heart of the architectural and humanistic (or sociological) character of the city. Whereas previous studies mainly sought to examine either the social developments, or the development of built areas, this research explores how these two factors are in fact intertwined and need to be studied as a complex entanglement.

The social transformation and development of urban historic blocks can truly realize the sustainable development of a city, whilst supporting residents to be more resilient to ongoing urban expansion and development.

Francie Yan

Yan Feng (Francie) is a PhD researcher with i-DAT at the University of Plymouth. Her research aims to explore a comparative history of dyeing processes across the UK and China, paying particular attention to the social, cultural, mythological, and practical design application of dyeing techniques.

Using practice-based techniques underpinned by literature reviews of these aspects and a participatory approach with practitioners, her research will capture traditional practices and develop new techniques for dyeing. Her research will engage with local communities of makers in the UK and China, such as Chinese and British native plant artists. It will identify different dyeing methods from local dyeing artists in China and the UK, collaborating to produce artworks and products as research samples. During these experiments, data will be collected for reference, the scope from the small artisan dyeing artists and groups to the larger fashion industry.

The research process will develop a participatory process for engaging these communities and gaining new knowledge from their traditions of practice.