v-mOb

v-mOb

The v-mOb Video Workshops for Mobile Phones are intended to provided a creative and technical platform for developing media directly from the camera technologies that are now common place in mobile phones.

Aimed at a wide range people from young to old, the workshops and this accompanying website support the development of micro movies, stop frame animation, video montages and any number of creative solutions for using your mobile phone.

The original HTML website can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/v-mob

 

Arch-OS Installation: Curtin University of Technology

Arch-OS Installation: Curtin University of Technology

2010:

i-500:

Minerals and Chemistry Research and Education Precinct – Perth – Australia.

Arch-OS is to be integrated into the two new buildings that will form the Minerals and Chemistry Research and Education Precinct at Curtin University. Paul Thomas / Chris Malcolm / Mike Phillips have been commissioned to develop the Public Art Work in collaboration with Woods Bagot Architects, John Curtin Gallery and the Biennale of Electronic Arts Perth (BEAP). The new buildings will create an internationally significant Resources Research and Education capability in Western Australia and will house the Department of Applied Chemistry, the Chemistry Centre of W.A., links to the expanded CSIRO Minerals Laboratory, and the Nanochemistry Research Institute.

http://arch-os.com/projects/i-500/

 

Exploiting Potential

Exploiting Potential

EXPLOITING POTENTIAL

Symposium on Intellectual Property and Digital Production

1st July 2005, L Shed, Industrial Museum, Bristol Harbourside

Issues around intellectual property are a key concern for digital artists and designers, revealing a range of tensions between the idealism of work entering the public domain and the pragmatics of making a living. On the one hand, there is the principle that creativity and innovation thrives from the sharing of ideas and material in the ‘commons’ and on the other, that laws are necessary to protect individual and collective interests. This symposium will feature new and provocative ideas that challenge existing structures and practices for those working at the intersections of commerce, research and independent production.

The original HTML website can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/exploitingpotential/index.html

Portpods

Portpods

Port-Pods was an audio distribution project for the Port Eliot Literature Festival, in July 2005. On the day of the festival a team of people with Port-Pod T-shirts were offering free MP3 audio tracks for the public to copy on to their iPods and MP3 players. The free tracks were be copied on to peoples iPods from the Port-Pod team. Alternatively the public had the opportunity to leave a credit card with a team member and borrow an MP3 player in order take part in the Port-Pod Experience.

The original html site with audio files can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/portpods/index.html

 

07/2005

I-Beam

I-Beam

The fonts were developed by students and staff from Looe Community School, who have been assessed as being dyslexic or shows dyslexic traits. The fonts were developed as part of the dyslexier.org project by Looe Community School in conjunction with the IBeam project, created by Plymouth Arts Centre and the Institute of Digital Art and Technology. The students also developed the www.dyslexier.org website to reveal their experiences of being Dyslexic.

Further Font editions include:

IBeam Dancers Font:

Title: CandoCoConcept: Sue Smith / Designer: Chris Speed

Title: Ransom Concept: Lone Twin / Designer: Matt Bilson, Richard Boyd, Ian Hutchison

Title: Attik: Concept: Sarah Cobley, Lois Taylor / Artist: Sam Spake / Designer: Richard Boyd

Title: Venom Condensed: Concept: Tim Etchells (Forced Entertainment) Designer: Gavin Mackintosh

Title: Figures: Concept: Rosemary Lee / Designer: Chris O’Shea

Title: Pretext: Concept: Blast Theory / Designer: George Grinsted

Title: Bird Song: Concept: Siobhan Davies / Typist: Alison Proctor / Designer: Matt Bilson

IBeam Architects Font:

Concept: Will Alsop Designer: Chris Speed

Concept: Wayne Hemingway Designer: George Grinsted

Concept: Form Design Group Designer: Form Design Group

Concept: Future Systems Designer: John O’Mara

Concept: dRMM Designer: Michael Spooner

Concept: Feilden Clegg Bradley Designer: Feilden Clegg Bradley

Concept: Stephen Perrella Designer: George Grinsted

Concept: Neal Huston Designer: Neal Huston

The original HTML website can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/ibeam/index.html

06/2005

BB4D

BB4D

2005:

The Broadband4Devon project aims to help more than 5,500 businesses in key areas of the country to reap the benefits of broadband through a range of subsidies, practical advice and knowledgeable support. i-DAT is a working in partnership with BB4D project to design innovative solutions in the use of Broadband technologies.

Original HTML website can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/liquidpress/bb4d/index.html

LiquidPress

LiquidPress

2005:

The LiquidPress consolidates a series of new media publishing activities which explore the construction and dissemination of emergent media in the form of ‘trans-media digital content’ – liquid media that can flow through a range of media form. The LiquidPress responds to the changing world of publishing/broadcasting as it moves from paper/TV/WWW/CD to digital generative media forms, and from fixed/passive to live, dynamic, active and locative media.

The LiquidPress:

The ‘LiquidPress’ research and production facility is based in the in the i-DAT SoftLab in Portland Square at the University of Plymouth.

The LiquidPress consolidates a series of new media publishing activities which explore the construction and dissemination of emergent media in the form of ‘trans-media digital content’; ‘liquid’ media that can flow through a range of media forms, including: e-books, software, net.art, and broadcast media.

The LiquidPress responds to the changing world of publishing as it moves from paper/TV/WWW/CD to digital generative media forms, and from fixed/passive to live, dynamic, active and locative media. The development of ‘liquid’ content has evolved through a series of integrated publishing/broadcasting experiments explored the integration of print, internet/world wide web and interactive satellite transmissions.

The LiquidPress explores the convergence of these technologies and the kinds of collaborative spaces that emerge through human interaction within them. The impact of these activities have been seen in a number of real world Knowledge Transfer projects (KTP/TCS) and are being further developed through a range of academic, research and commercial projects.

The LiquidPress is a research and production project managed by Nascent – Art & Technology Research opportunity [http://www.nascent-technology.net] from within i-DAT.

The symptoms of Nascent – Art & Technology Research can be described as collaborative, experimental, practice-based and applied, and engage with intelligent environments, interactive art, ubiquitous computing, sonic architecture and the construction and dissemination of emergent ‘transmedia’ forms.

Collaborators:
LiquidPress Partners and collaborators include:
Plymouth Arts Centre, Spacex, Relational, Performance Research (Journal and Publications), ETH, Watershed, DeMo (Kevin Mount), Mousonturm (Germany), Aberystwyth Uni, Intellect Ltd, Northcliff Publishing, Technoetic Arts Journal, Laban Centre.

 

Original HTML website can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/liquidpress/index.html

Infinite Infants

Infinite Infants

The research context provided by the ‘Infinite Infants’ project explores the pedagogic opportunities provided by telematic/networked learning and teaching environments/architectures at reception level. These networked environments will be developed in collaboration with Creative Partnerships, Hyde Park Infants, Langley Community Infants and Woodford Infants School. The project has funding for Research Associateship to develop tools and systems that enhance the learning environment and extend the technological systems developed through the collaboration.
2005.

Infinite Infants (the original proposal):

[Designing Telematic Play Spaces for Children]

The Project:

Infinite Infants is a trans-disciplinary research project that will develop concepts of ‘play’, ‘creativity’, ‘imagination’, ‘communication’ and ‘self esteem’, and is informed by the theory and practice of digital art, telematics, architecture and virtuality; drawn together through the pedagogical context provided by the collaborating primary schools (Langley Infants, Woodford Infants and Hyde Park Infants, all based in Plymouth). Infinite Infants is a practice based research project exploring the potential for shared, sustainable, virtual environments for children (Foundation stage and Key Stage 1 (ages 4 – 7) and nursery aged children). The research is an enquiry into the potential for situated and collaborative learning via telematic narrative spaces, by exploiting the qualities that digital media affords, such as non-linearity, telepresence, interactive and dynamic environments. The Infinite Infants system will consist of the following functionality: Collaborative play and shared narrative space; Communication tools; Digital Media Creation; Content Management.

Research Objectives:

The principal research objectives for the Infinite Infants project are:

  • To identify and expand user centred design methodologies and techniques.
  • To identify suitable medium for mediated communication.
  • To extract conceptual and inspirational models for virtual architectures.
  • To determine suitable content management system for both teaching staff and early learners.
  • To identify the pedagogical benefits afforded by telematic/networked environments/architecture. (f) To explore creative strategies for developing digital media assets and support for users.

Research Methods:

The infinite Infants project utilises a trans-disciplinary approach to the research, design and development of telematic narrative space. The initial research and design philosophy employs a range of approaches from eliciting target users current practice and understanding, to the professional creation of arts and narratives, to inform the interface and structure of the system.

The project design process draws on interdisciplinary methodologies, including HCI, educational research and art and design practice. The project is informed by theories of social constructivism and experiential learning to underpin the pedagogical approach, whilst also utilising teacher’s craft knowledge. The research project includes a range of comprehensive methods to design, develop and evaluate the system, and the creative opportunities it facilitates, including: Practice based workshops, Expert Observation, Peer Evaluation, Interviews, Rapid prototyping (software and hardware).

The Project was funded by Creative Partnerships, Plymouth (now Real Ideas Organisation)

Papers:

“The Play Algorithm – A (n ):= nr [r  = 1,2,…..N ]”. B Aga, Katina Hazelden and Mike Phillips. page 244 or 121.

HOMO LUDENS LUDENS: TERCERA ENTREGA DE LA TRILOGÍA DEL JUEGO / THIRD PART OF THE GAMING TRILOGY / Homo Ludens Ludens / Playware / Gameworld.

http://www.laboralciudaddelacultura.com/ La Laboral, Gijón/Xixón, Spain.

Augmenting Distributed Activity for the Developing Mind. Katina Hazelden.

Katina Hazelden: AN ENACTIVE APPROACH TO TECHNOLOGICALLY MEDIATED LEARNING THROUGH PLAY

Arch-OS.

Arch-OS.

07/2005:


Arch-OS constructs a ‘virtual’ architecture from the dynamic activities that take place within the Portland Square Development. Arch-OS uses a range of embedded technologies to capture audio-visual and raw digital data from the building through: the Building Management System; its computer and communications networks; the flow of people within it; changing noise levels; weather, light and temperature changes. This vibrant data is then manipulated (using computer simulation, visualisation and audio technologies) and replayed through projection systems incorporated into the architecture and broadcast using streaming internet technologies. https://arch-os.com/

Making a Difference at the University of Plymouth

Making a Difference at the University of Plymouth

11-22/10/2004:

Please join us with the Vice-Chancellor of the University for a breakfast preview at 10am, on Monday 11th October 2004. Making a Difference at the University of Plymouth is a project for i-DAT by Lucy Kimbell. It uses Arch-OS, an innovative digital system embedded in the architecture of the Portland Square building, enabling passers-by to express the corporate mantra of our times. On pressing a special button, the phrase is broadcast over the entire building, beginning with the first clear iteration of sound but increasingly becoming layered and invasive. The wish to make a difference is also automatically sent as an email to the Vice-Chancellor of the University to register this fact. Data is collected and made public but to questionable effect.

Higher education has changed rapidly over recent years, reflecting the general tendency of increased corporatisation of culture at large. Management cultures insist on personal responsibility where the individual employee is supposed to align themselves with the organisation’s brand values. The phrase, ‘I want to make a difference’, reveals something of the tendency towards increased individualisation and a break with previous collective ways of engendering change. Does this demonstrate the view that large corporate and hierarchical institutions are ineffectual, that local and more complex models are at work in the forces of change? Who holds responsibility in seeking positive improvement in the workplace and in terms of the service on offer? Will the number of people pressing the ‘I want to make a difference’ button reveal a true willingness or an empty gesture towards change? The shift from the individual sound to a chorus by the end of the project presents itself as an allegory in this respect.

Lucy Kimbell is AHRB Creative and Performing Arts Fellow at the Ruskin School of Drawing and Fine Art, University of Oxford.

Making a Difference at the University of Plymouth is a project by Lucy Kimbell, with special thanks to George Grinsted for software development.

Original HTML website can be found here: https://i-dat.org/wp-content/blogs.dir/oldi-DATprojects/makingadifference/index.html

Arch-OS was decommissioned in 2017 and although the infrastructure still exists (including the 3D speaker system and audio servers) the Arch-OS core server is no longer functioning.