Lindsey Hall is co-founder of RIO, and in charge of Business Development.
Leading on business development across the whole of RIO, Lindsey focuses on helping the organisation’s business units, contract delivery team and research & development lab secure solid business foundations so they have the scope to innovate and grow.
Lindsey’s track record in the public and private sectors as a social entrepreneur, thinker and leader has seen her set up and develop products and services across the creative, learning and education sectors.
From building award-winning programmes in the UK to driving groundbreaking initiatives internationally, Lindsey has the experience and skills at management, board and executive level to steer social business ideas towards success; making money and make a difference at the same time.
Lindsey is a NESTA Cultural Leadership fellow, an INSEAD graduate, a fellow of the Royal Society of Arts, a trustee of Fifteen Cornwall and a board member of RISE.
Phil Stenton is Professor of Pervasive Media and a Director of Calvium Ltd, a high tech start-up in Bristol. Prior to joining the University he co-authored the Pervasive Media Studio, a joint venture between Hewlett-Packard and Watershed, responsible for changing the approach to idea incubation and seeding a number of start-ups in the Creative Industries.
During his 24 years at Hewlett-Packard’s Research Labs he and his teams worked with organisations across the world to deliver research insights, new technology and research-led products and businesses. He has a history of managing investment in research resources to guide and support strategic decisions within multi-billion dollar businesses.
As the Director of the City and Buildings Virtual Research Centre Phil managed a £2m programme of business collaborations within the DTI’s Next Wave Technologies and Markets and programme. Phil is a reviewer for the Technology Strategy Board, UKRC, the dot.rural Digital Economy Hub and University of Nottingham’s Digital Economy funded Doctoral Training Centre. He is on the advisory committee for AHRC’s £5m Beyond Text Programme and on the editorial board of the Journal Personal and Ubiquitous Computing.
Phil is a strong believer in multi-disciplinary teams, emergence, the potential of ubiquitous technology and the need to produce producers (Sharpe 2010) for the creative economy. He is also keen to give credit where it is due and not to reinvent the wheel. He believes there are very few unique ideas and that it is what you do with ideas that makes the difference. But then he also believes that Rotherham Utd will one day get promoted to league one
Murmuration was one of the outcomes from the E / M / D / L – EUROPEAN MOBILE DOME LAB for Artistic Research (http://www.emdl.eu/) partnership of European and Canadian cultural organisations funded by EU Culture Program. This post contains information and documentation on this project component.
murmuration:
1: the act of murmuring: the utterance of low, indistinct, continuous whisper of
sounds or complaining noises, a mutter, the murmur of waves.
2: an abnormal whooshing sound emanating from the heart.
3: the mass cloud like flocking of starlings. Late Middle English: from French, from Latin murmuratio, from murmurare ‘to murmur’. A collective noun dating from the late C15th.
E/M/D/L Context:
E/M/D/L presents: Liminal Spaces, Dream Collider, and Murmuration, the culmination of a EU funded collaboration between Canadian and European partners. This research project was carried out through eight international residencies and is presented in the Satosphere of Montreal’s Society for Arts and Technology (SAT). Articulated through the fulldome environment as an instrument to explore transdisciplinary forms of artistic expression, these experiments oscillate between performance, interactive installation and immersive event.
Liminal Spaces:
We are made up of layers: the physical ones of skin and tissues, but also the intangible ones of history, tradition, images, and words. In the strata of sensations and accumulations of meanings, what strategies can be used to subjectivate such heterogeneous materials and find coherence among them? Where should borders be porous and where should they be strengthened? How can we let them breathe and allow them to change their contours? How to inhabit the threshold between two states, conditions, or regions – the transitory, the indeterminate? Sheltering layers of performance, interactivity and image, sound and text, the dome becomes the intermediary membrane between inside and outside, as it is explored and pierced through at the limit of palpable space. Organizations: Digital Art Department, Vienna, Austria / kondition pluriel, Montreal, Canada / Trans-Media Akademie, Dresden, Germany Participants/Collaborators: David Campbell, Carla Chan, Matthias Härtig, Johannes Hucek, Martin Kusch, Marilou Lépine, Armando Menicacci, Marie-Claude Poulin, Audrey Rochette, Ruth Schnell, Alexandre St-Onge, Nikola Tasic
Dream Collider:
Through an interactive journey in the narrated dreamland of crystallized daily scenes, Dream Collider questions the intertwined states of diverging oneiric ideas, the raise and collapse of these subconscious mind constructions, and the iterative processes leading the exploration of self-generated worlds. Initially created with the intent of expressing grammatical results issued from artistic research in the field of immersion, this dome installation highlights the relation and cohesion of physical and virtual spaces, and the place of the user as a living presence in between the layers of this multi-perspective narrative. Abstract collisions, premonitory visions or interneuronal recovery fluctuations; dreams have always been intriguing and are haunting our nights’ and days’ perceptions. Organizations: Society for Arts and Technology [SAT], Montreal, Canada. Participants/Collaborators: Derek deBlois, Bruno Colpron, Sébastien Gravel, Jean Ranger, Dominic St-Amant and Louis-Philippe St-Arnault.
Murmuration
Murmuration [muttering of low, indistinct, whispers / abnormal heart sounds / mass cloud like flocking] is a series of trans-scalar and recursive transitions from the imaginary to infinity: i∞. Constructed from bio-imaging technologies and modeled fractured architectures, the low-poly-aesthetic of murmuration navigates its audience through playful interaction with particle swarms of digital detritus and real-time manipulation of virtual/physical audio-visual objects and the environmental experiences afforded by their continuously transforming arrangement. Algorithms of repulsion and attraction maintain the cohesion of nano/molecular landscapes harvested by atomic force. Bio-forms, like artificial organs, and boney architectures, temporarily seem to come to life, create cavities and cavernous voids, conjuring uncanny atmospheres of elation, intrigue and awe. Organizations:
Laboratory of New Technologies in Communication, Education and the Mass Media (UoA NTLab), Athens, Greece / i-DAT (Institute of Digital Art and Technology), Plymouth, U.K. Participants/Collaborators:
Dimitris Charitos, Luke Christison, Phil Mayer, Cameron Micallef, Lee Nutbean, Alexandre St-Onge, Mike Phillips, Olivier Rhéaume, Haris Rizopoulos, Ben Stern, Iouliani Theona, Penny Papageorgopoulou
Phage shell fabrication: Iain Griffin.
[From the published SAT event info pamphlet]
[Time lapse video by SAT]
murmurationis a series of trans-scalar and recursive transitions from the imaginary to infinity : i∞
Swarming ‘Phage’ [particles/fragments/epithelium/boids] traverse the three domains, providing a focus for audience interaction and navigation. A murmuratiuon of Phage sweep noisily through the hollow space. Access to each domain is unlocked by interactions through the physical remains of fallen Phage. This detritus (control and feedback devices) is scattered around the floor of the SATosphere.
The Trans-scalar recursive spaces are reminiscent of biological architectures, planes and volumes reconstructed, nano/molecular landscapes harvested from Atomic Force Microscopy, skin from surface scans and deep structures and cavities from MRI scans. Radical shifts in perspective between these states of scale, the vast cavernous spaces and towering structures create uncanny atmospheres of elation, intrigue and awe.
Micro architectures emerge as structural entities hovering the void, nestling between abstract biological forms, like manufactured organs. Their structures are pliable and noisy, wailing and screeching like dysfunctional machinery. They dominate the view until they absorb the viewer. Now the inside out their forms become totally immersive to the point of transition back into the void.
Other larger scale assemblages of fractured phage-like objects, barely held together by semi-transparent scaffoldings, afford playful interaction with members of the audience and as they rotate and translate in unpredictable ways, they emit sounds and after a while are ‘ελκονται απο την αρνητική βαρύτητα and move onto the ominous global kelyfos enclosure of the “world”. Ultimately, the assemblages are dismantled to reveal the recursiveness of the movement within/through these consecutive worlds; one world nested into the other and revealing themselves to the audience in a recursive sequence..
Fluttering and buzzing in fits and starts of attraction and repulsion, the swarming Phage slowly become the thing they were once part of, fragments now form the whole.
The swarming Phage begin to converge, forming new figurative structures which congeal and begin to rise, escheresque from the abyss.
The Trans-scalar recursive spaces are:
Physical Phage and their inner spaces: detritus scattered across the floor
The Phage as a particle swarm… volume and the algorithms of repulsion and attraction – separation, alignment and cohesion. Tumble blindly…
Bio-architectures: nano/molecular landscapes harvested from Atomic Force Microscopy…
skin from surface scans… deep structures/cavities – MRI scans: vast cavernous voidsand towering structures conjuring uncanny atmospheres.
Fractured architectures… interactive and noisy, reconfiguring fractured forms of diverse scales, anchored to the seemingly existent scaffoldings fluctuating between inner and outer spaces.
Converged Phage Figures… the swarming Page coalesce into rising figures in partial transition partial form.
The Rise: Dante/Escher-esque Concentric Circles of…. Part evolution, part escape, the slow parallax rise through the reformed bio-architectures, spiral across the universe.
murmuration builds on the research themes explored through the EMDL project:
From the myriad experiments and technical investigations the following instances provide a non-exclusive substrate for murmuration.
Trans-scalar navigation and experiences
Recursive spaces and transitioning between them
A sense of human scale and perspective
Manipulating the dome surface
Emphasising or ignoring the surface of the dome as a canvas for representation
Direct manipulation of virtual objects
Interaction with fulldome elements
Physical and virtual objects
Audience participation
3D sonic spaces
Dialogues between visual & auditory object manipulation (visual music perspective)
Nano-macro scanning
Flocking and particle spaces
Low-poly-aesthetic
Phage:
A particular output of this collaboration was the development of ‘Phage’ technologies, collaborative physical instruments that allow the manipulation of virtual objects within the projected dome space. These technologies are now flowing out of the Fulldome space and are being deployed within cultural and heritage institutions as a means of accessing new knowledge from museum artefacts, enhancing audience engagement and constructing a shared heritage through crowd participation.
Each physical Phage has its own characteristics and behaviours they: illuminate, listen, mutter, shudder, reveal inner recursive domains.
They are instruments for connecting across the membrane of the fulldome into dimensions beyond. This reach beyond the dome surface cultivates navigation through the recursive spaces and interaction with the dynamic evolving architectures. In the case of one of the environments, they are instruments for controlling the translation, rotation and corresponding evolution of the audiovisual fractured objects which surround the audience in the dome.
The design of each Phage is based around a set of parameters and personalities:
Phage: Weishaupt – the illuminated one.
Weishaupt’s radiant DNA seeps across the other Phage, providing general enlightenment. Audio responsive pulsating optical communication. Glow. Technical: Internal lights and LED’s create a glow which responds to sound levels. Reference: Weishaupt was the founder of the original Bavarian Illuminati.
Phage: Orare – the confessor.
Orare listens, the confessions of others feed the environment, the murmuration of crowds. Technical: Bluetooth transmission of recordings to the mixer. Reference: Orare is latin for worship but also the origin of the oratory or confessional.
Phage: Uto – the muttering one.
Uto the muttering oracle, the babbling Phage. Technical: Embedded speaker, possibly live audio feed or looped recordings. Reference: Uto, the first Oracle (Egyptian).
Phage: Raptus – Phase state of transition.
Raptus shudders under the stress of a constant state of transition, phasing between dimensions, neither here nor there… Technical: constant variable vibrations and gyroscope . Reference: Raptus, root of Rapture, Latin for carrying off.
Phage: Sanctorum – the hollow one.
Sanctorum, “my god, it’s full of stars” – the inner sanctum, a portal to another world, the recursive space physically bound in stasis inside the guts of the Phage architecture. Technical: Hollow, recursive space with embedded screen, illuminated and animated. Reference: Sacntorum, Latin for holy place…
Transcalar Transitions:
Central to the navigation of these trans-scalar recursive architectures is the transitions between states, domains, architectures and sequences.
These include the shifts between the:
Phage swarms as they flock around the architecture. The start of murmuration, from the darkness and the fall of the physical Phage to the floor.
Bio-architectures: AFM, surface scans and MRI scans. The spatial shifts that take place between these spaces and surfaces.
Micro-macro architectures: to/from the bio-architectures and inside/outside. The transition from the space which contains them to view and interact with them but also the transition inside.
The Converged Phage Figures, from the Phage swarm to the figure. How the Phage swarm to form the bodies and how low polygon they remain…
The Rise: Dante/Escher-esque Concentric Circles. The transition from either the micro-macro architectures or the Bio-architectures to the
circles of the Rise.
Audio:
The sounds of murmuration are complex, interactive and 3dimensional. They are attached to swarm Phage, located in physical Phage and anchored in the dimensional spaces of the bio and micro-macro architectures. They include:
murmuration of the Phage swarm
acoustics of each bio-architecture, 3D and distributed in various structures
processing of the live recordings of Phage Orare – the confessor
the sounds from Phage Uto – the muttering one emited from its bowls
each transition (see #5: murmuration)
the acoustics of the fractured architectures
the interactive sounds of the fractured architectures
the sounds of the Phage swarm convergence into the Rise figures
the environmental acoustics of the Rise circles.
With thanks to the MRI Department, Derriford Hospital, Plymouth Hospitals NHS Trust for the full body MRI Scan.
Daniel Efergan is currently the Executive Creative Director of Interactive at Aardman Animations. Which means he’s mainly spending time doing fun things like making games, forming playful communities, and messing around in the murky bits between storytelling and interactivity.
He has been instrumental in the conception and delivery of BAFTA winning interactive projects such as the Tate Movie Project and World of Invention, and led or supported many others, including the (twice) BAFTA nominated debut console game, 11-11 Memories Retold.
Before Aardman kept himself entertained as MD of Subsub Skills and Production, technical lead on Light Up Bristol, a part time lecturer (teaching programmer in i-DAT) and when still studying with i-DAT, founding and running the Submerge New Media Festival with fellow students. This last one gave him a warm and fuzzy feeling by bringing together creative people and seeing what happened.
He’s particularly interested in creative programming and the future of human/computer interaction and its effect on society. He likes philosophy (mainly because of Mike Phillips) and if he wasn’t so busy would love to work out the meaning of life.
Professor Chris Speed is Chair of Design Informatics at the University of Edinburgh. He has a BA in Alternative Practice (Brighton Polytechnic, 1992), a Masters in Design (Goldsmiths 1999), and a PhD from Plymouth University (‘A Social Dimension to Digital Architectural Practice’, 2007).
Chris Speed is Chair of Design Informatics at the University of Edinburgh where his research focuses upon the Network Society, Digital Art and Technology, and The Internet of Things. Chris has sustained a critical enquiry into how network technology can engage with the fields of art, design and social experience through a variety of international digital art exhibitions, funded research projects, books journals and conferences. At present Chris is working on funded projects that engage with the flow of food across cities, an internet of cars, turning printers into clocks and a persistent argument that chickens are actually robots. Chris is a co-organiser and compére for the Edinburgh www.ThisHappened.org events and is co-editor of the journal Ubiquity.
Chris was PI for the TOTeM project investigating social memory within the ‘Internet of Things’ funded by the Digital Economy (£1.4m) and the related Research in the Wild grant: Internet of Second Hand Things; PI for the JISC funded iPhone app Walking Through Time that overlays contemporary Google maps with historical maps; PI for Community Web2.0: creative control through hacking, a £40K feasibility study that explores parallels between virtual society (Internet) and actual society (communities); Co-I to the Sixth Sense Transport RCUK funded Energy project (£900k) which explores the implications for the next generation of mobile computing for dynamic personalised travel planning. He is also PI for the Travel Behaviours network funded by the RCUK Energy theme (£140k) and Co-I to both the EPSRC Creating trust through digital traceability project (Hull) and Learning Energy Systems project (Edinburgh).
Professor Paul Thomas is an associate professor and program director of the fine arts program at UNSW Art and Design. Thomas initiated and is the co-chair of the Transdisciplinary Imaging Conference 2010,2012 and 2014. In 2000 Paul instigated and was the founding Director of the Biennale of Electronic Arts Perth 2002, 2004.
Thomas is a pioneer of transdisciplinary practice. His art work takes not only inspiration from nanoscience and quantum theory, but actually operates there. Thomas’s current practice is in collaboration with Associate Professor Andrea Morello, Quantum Nanosystems, UNSW, looking at the probability of the electrons superposition in the development of quantum computing. Thomas’s previous projects investigated silver, the mirror and quantum theories of light and parallel universes in the work Multiverse. Thomas’s nanoart works ‘Nanoessence’ explored the space between life and death at a nano level and Midas’ was researching what is transferred when skin touched gold. The Midas and Nanoessence installations were in collaboration with SymbioticA, Centre of Excellence in Biological Arts, University of Western Australia and the Nanochemistry Research Institute, (NRI) Curtin University of Technology.
Thomas has exhibited nationally and Internationally and his current publications are Nanoart; The immateriality of art and Relive Media Art Histories, co-edited with Sean Cubitt.
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