Yihan Ge is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.
Born in 1994 in Nanjing, Jiangsu Province, China, I hold dual master’s degrees in design. I earned a bachelor’s degree in Interaction Design from the School of Industrial Design at Nanjing University of the Arts in 2016. After graduation, I worked as a UI designer at Bihui Electronics (2016–2018) and as a designer at Hanqingtang Studio (2018–2019). From 2019 to 2023, I pursued a master’s degree in Art Design at Nanjing University of the Arts, followed by a Master of Arts in Visual Communication Design at Birmingham City University (2021–2022).
My expertise lies in graphic design, video animation, and interactive graphic design. Throughout my academic and professional journey, I have received several accolades, including:
• Third-Class Academic Scholarship (2019)
• Second-Class Academic Scholarship (2020)
• Excellence Award in JD’s “High Energy Creation Camp” Game Phone Design Contest (2020)
• First-Class Academic Scholarship (2021)
• First Prize in the “Internet+” Student Innovation and Entrepreneurship Competition (2021)
• Finalist in the 4th Huang Gongwang Cross-Strait Cultural and Creative Design Competition (2021)
• Publication of “The Interactive Future of Wayfinding Design” in Architecture and Culture (2021, CNKI indexed)
• “Eastern Creative Star” Design Competition Winner (2023)
• Outstanding Advisor Award in the Luminarc Campus Design Competition (2024)
I am passionate about exploring the intersection of design, culture, and technology.
Autoicon is a dynamic internet work and CD-ROM that simulates both the physical presence and elements of the creative personality of the artist Donald Rodney who died from sickle-cell anaemia. The project builds on Donald Rodney’s artistic practice in his later years, when he increasingly began to delegate key roles in the organisation and production of his artwork. Making reference to this working process, AUTOICON is developed by a close group of friends and artists (his partner Diane Symons, Eddie Chambers, Richard Hylton, Virginia Nimarkoh, and Keith Piper) (ironically described as ‘Donald Rodney plc’ who have acted as an advisory and editorial board in the artist’s absence, and who specified the rules by which the ‘automated’ aspects of the project operate.
Psalms is the Autonomous Wheelchair constructed by Guido Bugmann for Donald Rodney’s “Nine Night in Eldorado” at the South London Gallery, 1997.The wheelchair uses 8 sonar sensors, shaft-encoders, a video camera and a rate gyroscope to determine its position. A neural network using normalised RBF nodes encodes the sequence of 25 semi-circular sequences of positions forming the trajectory. The control system comprises a laptop PC 586 running a control program written in CORTEX-PRO, and linked to a Rug Warrior board built around the 68000 microcontroller.
Original (with some tweaks) Psalms Code (courtesy of Guido Bugmann):
Original work c.1960, digitised 2019-20, Digital 3D Model. Gabo used transparent and reflective materials to harness light within sculptures. He also developed moving sculptures and designs for projections onto buildings. This 3D model follows Gabo’s innovative use of materials and technologies. Using 3D scanning and photogrammetry the original sculpture was captured in detail. The digital model was then made interactive using game engine software.”
Virtual Architectural Heritage. Building scanning for dynamic and navigable visualisations in VR and Fulldome Environments. 3D scans from the Artec Ray and Leo scanners (60 million polygons) with Nanite enabled rapid manipulation.
[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]i-DAT is leading the University of Plymouth’s component of the South West Creative Technology Network (SWCTN). The £6.5 million Research England funded project will expand the use of creative technologies across the South West of England through three one-year funded programmes around the themes of Immersion, Automation and Data.[/panel]
The grant is part of Research England’s Connecting Capabilities Fund, which supports university collaboration and encourages commercialisation for products made through partnership with industry.
The collaboration will invest in interdisciplinary R&D fellowships and prototype production across three challenge areas: Immersion, Automation and Data. Our focus on creative technology brings together arts, design, computer sciences, engineering and business development to deliver new products and services.
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Fellowships
Fellowships are at the core of the South West Creative Technology Network. Each theme supports Industry, New Talent and Academic Fellowships. In addition, a number of Producer fellowships have been supported. Each cohort will run for twelve months and focus on one of three challenge areas: Immersion, Automation and Data. The For more information check out the SWCTN website…
Prototypes
Following this deep research phase, the partnership invests £240k in making prototypes in response to the research findings. The Prototypes are offered through an open call and Fellows are encouraged to bid for this prototype investment. The For more information check out the SWCTN website…
Showcasing
A series of Showcase events are held to share the outputs and findings of the Immersion, Automation and Data themes. The Fellowships and Prototypes are presented through these public events, demos, podcasts, conversations and publications to attract business investors and sharing across networks and sectors. For more information check out the SWCTN website…
Support
The South West Creative Technology Network is supported by focused Creative industries professional support for the region. This includes business investor, Legal Services, Accountancy Services and Intellectual Property advice and support. For more information check out the SWCTN website…
Grants
The South West Creative Technology Network offers a number of Small Grants (£1-2k) to members of the network to enable strategic interventions, proof of concepts, experiments and small productions. These small grants are offered by each of the partner organisations. For more information check out the SWCTN website…
Events
The South West Creative Technology Network generates and supports events across the region, from workshops, presentations exhibitions and professional services, these events form a regional backbone for dissemination across the region, nationally and internationally. For more information check out the SWCTN website…
Network
Let’s not forget the value of the network itself. Whilst each partner organisation provides a dynamic node of activity and support, the distributed network of individuals creating connections, interactions, sharings and exchanges is the substrate for innovations within the creative industries and creative practices into other sectors. For more information check out the SWCTN website…
SWCTN Team
The South West Creative Technology Network team are highly experienced in operating across the creative industries and overlapping sectors. The team is drawn from across the partner organisations, offering strengths in academic, research, producer, technology, business development and knowledge exchange support. For more information check out the SWCTN website…
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[testimonial name=”Professor Mike Phillips, Director of Research at i-DAT, University of Plymouth.” target=”blank” border=”yes”]“Digital technologies are transforming the way we work and play, and this collaborative initiative focuses on some of the most exciting aspects of this evolution. The use of Data to improve our understanding of complex problems, the ability to generate powerful immersive experiences and the insights generated by artificial intelligence provide completely new perspectives on the world. We look forward to focusing the wealth of research experience we have in these areas to nurture innovation across the region.”[/testimonial]
[testimonial name=”Professor Jon Dovey, Professor of Screen Media at the Faculty of Arts, Creative Industries, and Education at UWE Bristol, SWCTN Project Director.” target=”blank” border=”yes”]“This project will bring together the best and the brightest researchers in creative arts, technology and design to work with companies old and new to show what new kinds of value can be unlocked by the application of creative technologies. We are going to be working with immersive media, processes of automation and the new availability of big data to support business to find new ways of working with their customers and our citizens. Watch this space for the amazing new products and services we invent in the next three years.”[/testimonial]
[testimonial name=”Professor Tanya Krzywinska, project lead for Falmouth University.” target=”blank” border=”yes”]“Falmouth University is geared for digital creative innovation, so we are delighted to be part of this initiative. The creative economy provides one in 11 jobs and is one of the fastest growing sectors of the UK economy. Building on the region’s well-established digital expertise, this collaborative project offers real opportunities to deliver economic impact for the South West.”[/testimonial]
[testimonial name=”Professor Kate Pullinger, Director of the Centre for Culture and Creative Industries at Bath Spa University.” target=”blank” border=”yes”]“The creative industries – from the smallest micro-businesses to the larger players – are a hugely important asset for our region and the UK as a whole, and this collaborative project is going to generate new opportunities which will transform how we engage with ideas and digital technology across the sector. We are delighted to be working with colleagues across the South West on a project which plays to our region’s world-leading strengths.”[/testimonial]
Graduated Plymouth University with BSc (Hons) MediaLab Arts and Ma Digital Futures. Lectured there for two years while running his first company Limbomedia which was formed to deliver technical expertise in the burgeoning digital art landscape through collaborations, commissions or contract work. After Plymouth moved to Bristol as a digital media producer and then on to London as senior producer of online, app and experiential campaigns for the marketing of movies and games. This time taught a great deal about the implementation of emergent technologies with the highest commercial standards. Since settling in Bristol in 2009 has been a director of Play Nicely, creating engaging experiences and games for VR, AR online, mobile and live events.
YRS Festival of Code, in partnership with i-DAT and Plymouth University, searches for UK’s top young digital innovators
Summary
The search for a computer genius with the potential to rewrite the future has begun as part of a major national competition being hosted by i-DAT and Plymouth University.
Further detail
Young Rewired State’s sixth annual Festival of Code (running from July 28 to August 3, 2014) will see over 1,000 young people at 50 centres around the country given government data and challenged to develop digital solutions to real-life problems.
They will then showcase their ideas to an elite panel of judges, with heats running at Plymouth University and the great final at Plymouth Pavilions, watched by an expected audience of 2,000 spectators.
The participants – who range in age from 5 to 18 – will be working alongside peers on coding challenges, helped and supported by professional programmers and mentors. Birgitte Aga, Creative Director at i-DAT, said:
“i-DAT has been a YRS centre for the last three years, and we have seen the impact the Festival has on the drive, confidence, knowledge sharing, networking and enjoyment of young people. This complements the City’s commitment to making Plymouth a place where young people are inspired and supported to realise their aspirations and further connected through the University’s innovative and future facing world class education and research.”
i-DAT has been delivering world class research and cultural activities through experimenting with code and data to build digital prototypes since 1998. The successful bid to host the YRS Festival of Code, also backed by Plymouth City Council, is an endorsement of i-DAT and the University’s international reputation as centres of digital excellence.
It will also offer students of the University’s Digital Art and Technology and Computer Science courses a range of unique experiences which enable them to further their own creativity and potential.
Last year’s Festival of Code saw more than 700 people travel to the weekend finale, with the event also being endorsed by Stephen Fry on Twitter, and this year is set to be even bigger.Previous Festival of Code creations have included the energy league website GovSpark – designed by then 16-year-old Isabell Long, who matched a government pledge to reduce departmental energy usage with the fact those departments published their energy data separately – which was later taken up by Number 10 officials.
Since its inception in 2009, Young Rewired State has grown from just 50 developers to a 1,500-strong network of programmers and has recently expanded to New York, San Francisco and Berlin.
Emma Mulqueeny, CEO of Young Rewired State – a not-for-profit organisation which aims to find and foster young people teaching themselves how to code, said:
“The digital world in which we live is crying out for a workforce with the right skills for the 21st century, and the Festival of Code is an opportunity for young innovators to develop their skills in a creative and collaborative environment. We never fail to be impressed by the calibre of young coders and their creations, and we’re looking forward to seeing what comes from Young Rewired State’s Festival of Code 2014.”
As well as marking the end of the competition, the festival finale on Sunday 3 August will also feature free talks, music and entertainment from experts and celebrities from the digital sphere.
Phil Stenton is Professor of Pervasive Media and a Director of Calvium Ltd, a high tech start-up in Bristol. Prior to joining the University he co-authored the Pervasive Media Studio, a joint venture between Hewlett-Packard and Watershed, responsible for changing the approach to idea incubation and seeding a number of start-ups in the Creative Industries.
During his 24 years at Hewlett-Packard’s Research Labs he and his teams worked with organisations across the world to deliver research insights, new technology and research-led products and businesses. He has a history of managing investment in research resources to guide and support strategic decisions within multi-billion dollar businesses.
As the Director of the City and Buildings Virtual Research Centre Phil managed a £2m programme of business collaborations within the DTI’s Next Wave Technologies and Markets and programme. Phil is a reviewer for the Technology Strategy Board, UKRC, the dot.rural Digital Economy Hub and University of Nottingham’s Digital Economy funded Doctoral Training Centre. He is on the advisory committee for AHRC’s £5m Beyond Text Programme and on the editorial board of the Journal Personal and Ubiquitous Computing.
Phil is a strong believer in multi-disciplinary teams, emergence, the potential of ubiquitous technology and the need to produce producers (Sharpe 2010) for the creative economy. He is also keen to give credit where it is due and not to reinvent the wheel. He believes there are very few unique ideas and that it is what you do with ideas that makes the difference. But then he also believes that Rotherham Utd will one day get promoted to league one
Murmuration was one of the outcomes from the E / M / D / L – EUROPEAN MOBILE DOME LAB for Artistic Research (http://www.emdl.eu/) partnership of European and Canadian cultural organisations funded by EU Culture Program. This post contains information and documentation on this project component.
murmuration:
1: the act of murmuring: the utterance of low, indistinct, continuous whisper of
sounds or complaining noises, a mutter, the murmur of waves.
2: an abnormal whooshing sound emanating from the heart.
3: the mass cloud like flocking of starlings. Late Middle English: from French, from Latin murmuratio, from murmurare ‘to murmur’. A collective noun dating from the late C15th.
E/M/D/L Context:
E/M/D/L presents: Liminal Spaces, Dream Collider, and Murmuration, the culmination of a EU funded collaboration between Canadian and European partners. This research project was carried out through eight international residencies and is presented in the Satosphere of Montreal’s Society for Arts and Technology (SAT). Articulated through the fulldome environment as an instrument to explore transdisciplinary forms of artistic expression, these experiments oscillate between performance, interactive installation and immersive event.
Liminal Spaces:
We are made up of layers: the physical ones of skin and tissues, but also the intangible ones of history, tradition, images, and words. In the strata of sensations and accumulations of meanings, what strategies can be used to subjectivate such heterogeneous materials and find coherence among them? Where should borders be porous and where should they be strengthened? How can we let them breathe and allow them to change their contours? How to inhabit the threshold between two states, conditions, or regions – the transitory, the indeterminate? Sheltering layers of performance, interactivity and image, sound and text, the dome becomes the intermediary membrane between inside and outside, as it is explored and pierced through at the limit of palpable space. Organizations: Digital Art Department, Vienna, Austria / kondition pluriel, Montreal, Canada / Trans-Media Akademie, Dresden, Germany Participants/Collaborators: David Campbell, Carla Chan, Matthias Härtig, Johannes Hucek, Martin Kusch, Marilou Lépine, Armando Menicacci, Marie-Claude Poulin, Audrey Rochette, Ruth Schnell, Alexandre St-Onge, Nikola Tasic
Dream Collider:
Through an interactive journey in the narrated dreamland of crystallized daily scenes, Dream Collider questions the intertwined states of diverging oneiric ideas, the raise and collapse of these subconscious mind constructions, and the iterative processes leading the exploration of self-generated worlds. Initially created with the intent of expressing grammatical results issued from artistic research in the field of immersion, this dome installation highlights the relation and cohesion of physical and virtual spaces, and the place of the user as a living presence in between the layers of this multi-perspective narrative. Abstract collisions, premonitory visions or interneuronal recovery fluctuations; dreams have always been intriguing and are haunting our nights’ and days’ perceptions. Organizations: Society for Arts and Technology [SAT], Montreal, Canada. Participants/Collaborators: Derek deBlois, Bruno Colpron, Sébastien Gravel, Jean Ranger, Dominic St-Amant and Louis-Philippe St-Arnault.
Murmuration
Murmuration [muttering of low, indistinct, whispers / abnormal heart sounds / mass cloud like flocking] is a series of trans-scalar and recursive transitions from the imaginary to infinity: i∞. Constructed from bio-imaging technologies and modeled fractured architectures, the low-poly-aesthetic of murmuration navigates its audience through playful interaction with particle swarms of digital detritus and real-time manipulation of virtual/physical audio-visual objects and the environmental experiences afforded by their continuously transforming arrangement. Algorithms of repulsion and attraction maintain the cohesion of nano/molecular landscapes harvested by atomic force. Bio-forms, like artificial organs, and boney architectures, temporarily seem to come to life, create cavities and cavernous voids, conjuring uncanny atmospheres of elation, intrigue and awe. Organizations:
Laboratory of New Technologies in Communication, Education and the Mass Media (UoA NTLab), Athens, Greece / i-DAT (Institute of Digital Art and Technology), Plymouth, U.K. Participants/Collaborators:
Dimitris Charitos, Luke Christison, Phil Mayer, Cameron Micallef, Lee Nutbean, Alexandre St-Onge, Mike Phillips, Olivier Rhéaume, Haris Rizopoulos, Ben Stern, Iouliani Theona, Penny Papageorgopoulou
Phage shell fabrication: Iain Griffin.
[From the published SAT event info pamphlet]
[Time lapse video by SAT]
murmurationis a series of trans-scalar and recursive transitions from the imaginary to infinity : i∞
Swarming ‘Phage’ [particles/fragments/epithelium/boids] traverse the three domains, providing a focus for audience interaction and navigation. A murmuratiuon of Phage sweep noisily through the hollow space. Access to each domain is unlocked by interactions through the physical remains of fallen Phage. This detritus (control and feedback devices) is scattered around the floor of the SATosphere.
The Trans-scalar recursive spaces are reminiscent of biological architectures, planes and volumes reconstructed, nano/molecular landscapes harvested from Atomic Force Microscopy, skin from surface scans and deep structures and cavities from MRI scans. Radical shifts in perspective between these states of scale, the vast cavernous spaces and towering structures create uncanny atmospheres of elation, intrigue and awe.
Micro architectures emerge as structural entities hovering the void, nestling between abstract biological forms, like manufactured organs. Their structures are pliable and noisy, wailing and screeching like dysfunctional machinery. They dominate the view until they absorb the viewer. Now the inside out their forms become totally immersive to the point of transition back into the void.
Other larger scale assemblages of fractured phage-like objects, barely held together by semi-transparent scaffoldings, afford playful interaction with members of the audience and as they rotate and translate in unpredictable ways, they emit sounds and after a while are ‘ελκονται απο την αρνητική βαρύτητα and move onto the ominous global kelyfos enclosure of the “world”. Ultimately, the assemblages are dismantled to reveal the recursiveness of the movement within/through these consecutive worlds; one world nested into the other and revealing themselves to the audience in a recursive sequence..
Fluttering and buzzing in fits and starts of attraction and repulsion, the swarming Phage slowly become the thing they were once part of, fragments now form the whole.
The swarming Phage begin to converge, forming new figurative structures which congeal and begin to rise, escheresque from the abyss.
The Trans-scalar recursive spaces are:
Physical Phage and their inner spaces: detritus scattered across the floor
The Phage as a particle swarm… volume and the algorithms of repulsion and attraction – separation, alignment and cohesion. Tumble blindly…
Bio-architectures: nano/molecular landscapes harvested from Atomic Force Microscopy…
skin from surface scans… deep structures/cavities – MRI scans: vast cavernous voidsand towering structures conjuring uncanny atmospheres.
Fractured architectures… interactive and noisy, reconfiguring fractured forms of diverse scales, anchored to the seemingly existent scaffoldings fluctuating between inner and outer spaces.
Converged Phage Figures… the swarming Page coalesce into rising figures in partial transition partial form.
The Rise: Dante/Escher-esque Concentric Circles of…. Part evolution, part escape, the slow parallax rise through the reformed bio-architectures, spiral across the universe.
murmuration builds on the research themes explored through the EMDL project:
From the myriad experiments and technical investigations the following instances provide a non-exclusive substrate for murmuration.
Trans-scalar navigation and experiences
Recursive spaces and transitioning between them
A sense of human scale and perspective
Manipulating the dome surface
Emphasising or ignoring the surface of the dome as a canvas for representation
Direct manipulation of virtual objects
Interaction with fulldome elements
Physical and virtual objects
Audience participation
3D sonic spaces
Dialogues between visual & auditory object manipulation (visual music perspective)
Nano-macro scanning
Flocking and particle spaces
Low-poly-aesthetic
Phage:
A particular output of this collaboration was the development of ‘Phage’ technologies, collaborative physical instruments that allow the manipulation of virtual objects within the projected dome space. These technologies are now flowing out of the Fulldome space and are being deployed within cultural and heritage institutions as a means of accessing new knowledge from museum artefacts, enhancing audience engagement and constructing a shared heritage through crowd participation.
Each physical Phage has its own characteristics and behaviours they: illuminate, listen, mutter, shudder, reveal inner recursive domains.
They are instruments for connecting across the membrane of the fulldome into dimensions beyond. This reach beyond the dome surface cultivates navigation through the recursive spaces and interaction with the dynamic evolving architectures. In the case of one of the environments, they are instruments for controlling the translation, rotation and corresponding evolution of the audiovisual fractured objects which surround the audience in the dome.
The design of each Phage is based around a set of parameters and personalities:
Phage: Weishaupt – the illuminated one.
Weishaupt’s radiant DNA seeps across the other Phage, providing general enlightenment. Audio responsive pulsating optical communication. Glow. Technical: Internal lights and LED’s create a glow which responds to sound levels. Reference: Weishaupt was the founder of the original Bavarian Illuminati.
Phage: Orare – the confessor.
Orare listens, the confessions of others feed the environment, the murmuration of crowds. Technical: Bluetooth transmission of recordings to the mixer. Reference: Orare is latin for worship but also the origin of the oratory or confessional.
Phage: Uto – the muttering one.
Uto the muttering oracle, the babbling Phage. Technical: Embedded speaker, possibly live audio feed or looped recordings. Reference: Uto, the first Oracle (Egyptian).
Phage: Raptus – Phase state of transition.
Raptus shudders under the stress of a constant state of transition, phasing between dimensions, neither here nor there… Technical: constant variable vibrations and gyroscope . Reference: Raptus, root of Rapture, Latin for carrying off.
Phage: Sanctorum – the hollow one.
Sanctorum, “my god, it’s full of stars” – the inner sanctum, a portal to another world, the recursive space physically bound in stasis inside the guts of the Phage architecture. Technical: Hollow, recursive space with embedded screen, illuminated and animated. Reference: Sacntorum, Latin for holy place…
Transcalar Transitions:
Central to the navigation of these trans-scalar recursive architectures is the transitions between states, domains, architectures and sequences.
These include the shifts between the:
Phage swarms as they flock around the architecture. The start of murmuration, from the darkness and the fall of the physical Phage to the floor.
Bio-architectures: AFM, surface scans and MRI scans. The spatial shifts that take place between these spaces and surfaces.
Micro-macro architectures: to/from the bio-architectures and inside/outside. The transition from the space which contains them to view and interact with them but also the transition inside.
The Converged Phage Figures, from the Phage swarm to the figure. How the Phage swarm to form the bodies and how low polygon they remain…
The Rise: Dante/Escher-esque Concentric Circles. The transition from either the micro-macro architectures or the Bio-architectures to the
circles of the Rise.
Audio:
The sounds of murmuration are complex, interactive and 3dimensional. They are attached to swarm Phage, located in physical Phage and anchored in the dimensional spaces of the bio and micro-macro architectures. They include:
murmuration of the Phage swarm
acoustics of each bio-architecture, 3D and distributed in various structures
processing of the live recordings of Phage Orare – the confessor
the sounds from Phage Uto – the muttering one emited from its bowls
each transition (see #5: murmuration)
the acoustics of the fractured architectures
the interactive sounds of the fractured architectures
the sounds of the Phage swarm convergence into the Rise figures
the environmental acoustics of the Rise circles.
With thanks to the MRI Department, Derriford Hospital, Plymouth Hospitals NHS Trust for the full body MRI Scan.
Born 1973 in Alberschwende/Austria, he studied Architecture at the Vienna University of Technology (MSc) and obtained his Master in Architectural Design at the Bartlett, University College London under the direction of Peter Cook. He is co-founder of tat ort, a Vienna based practice for collaborative work and research on spatial appropriation, collective knowledge and interactivity. Co-founded in 2004 he is Artistic Director of the iCP, Institute for Cultural Policy located in Hamburg. Identified as open platform for prolific exchange between architecture, art, science and industry the iCP organizes exhibitions, lectures and is editing a book series on experimental tendencies in contemporary architecture. 2006 it was invited to participate in the VEMA Web Event as part of the New Italian Pavillions presentation at 10th International Venice Biennale for Architecture. His individual and collective work has been exhibited and published widely. He currently is design tutor at the Institute of Art and Design and has lectured previously at the Institute of Design and Building Construction, both at Vienna University of Technology.
PhD Title: Dissipative Urbanism: From Democracy towards a Constitution of Time.
Given the rapid growth or sheer scale of urban agglomerations all over the world and the repercussions of globalized economies, politics and communication networks for the ‘lived experience’ of daily urban live, the field of urbanism is in dire need of a ‘unitary theory’ that would take account of the most basic issues beyond the boundaries of any discipline in particular, namely the human condition. From there we can start to delve into the diverse realities of individuals, their gathering in groups, their dialogue amongst each other and with their environment in its totality, and the complex interrelations within a highly dynamic network of associations in order to arrive at the question, whether the emergence of a fully emancipated many – as opposed to the One of the state – requires more than the flawed promise of representational democracy to act for the ‘common good,’ or ‘general will’ (Rousseau, 2009 [1762]) of all.
This task, however, is ambitious, for we have to bridge the gap between the needs, aspirations, emotions, anxieties and dreams of individuals on the one hand, and the temporal emergence of collective co‐operation on the other. Furthermore, ‘official’ knowledge, incorporated by endless columns of statistical data, gathered and administered meticulously thanks to the firm grip of institutionalised observation,is of little help, for we realise on a daily basis that the representations thereof are a poor match for the complexity of networked realities ‘on the ground’. At this point we realise that our task is not to provide alternative representations based on presumed universal identity, but to retain the full‐blown heterogeneity of the multitude in order to allow the general intellect to thrive on the activity of the speaker. To speak is to act, and to act is the predominant trait of political praxis. It is through our acts and deeds that we disclose ourselves in public in the presence of others. And it is through acting that we start anew and leave our mark in a situation the moment we intervene in the circulation of empty signifiers upon which we assign a name, the name of an event. It is through our interventional participation that we allow for novelty to emerge in time, as a process without representation and sustained by fidelity. Dissipative urbanism is a statement about difference marked as intervention. This intervention requires the presence of others and the intention to act. It is the emergence of a ‘constitution of time’. fiel@tat-ort.net
Guido Bugmann is a Reader in Intelligent Systems. He is on the supervisory team of Pete Carss and has collaborated on numerous i-DAT projects including Arch-OS.
He is developing artificial vision systems for robots, investigates path-planning and spatial memory, and works on robot programming using spoken instructions. He supervises 2 PhD students and teaches neural computation and natural language interfaces at undergraduate and postgraduate level. He is programme manager of the MSc Robotics.
Dr. Bugmann has 3 patents and over 100 publications. He is reviewer for Neural Networks, Biological Cybernetics, Networks: Computation in Neural Systems, Electronics Letters, Canadian J. of Chemical Engineering, Pattern Analysis and Applications and Biosystems. He is member of the Swiss Physical Society, The Neuroscience Society, The British Machine Vision Association, The EPSRC Peer Review College, The UK Network for Biologically-Inspired Robotics (BIRO-Net) and is UK representative elect. in the European Robotics Research Network (EURON). http://www.tech.plym.ac.uk/soc/staff/guidbugm/bugmann.htm
Lee Nutbean is a international artist working at the transdisciplinary intersections of art and computation, across academia, research and the creative industries. His work explores the evolution of smart networked technologies through the participatory design of provocative prototypes, that elicit, process and respond to inspirational data. These electronic ecologies culturally probe the dynamic networks within and between corporeal and viral spaces, to reveal new phenomena that confront, question and push new digital practices. http://leenutbean.uk/
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