Coids @ LifeIn AI.

Coids @ LifeIn AI.

Coda exhibits his Coids Project at the Real Immersive Fulldome.

LifeIn AI: Explore, Experience & Understand the Future of AI

Devonport Market Hall / Wednesday 9 April 2025

Coids (cosmic-oid objects) is an Interactive, AI-driven, emotion recognition project developed for the shared virtual reality of the fulldome. Audience members wearing a brain wave monitor generate cosmic particles based on their shifting emotional states.

www.coda-home.com

 

LifeIn AI: Explore, Experience & Understand the Future of AI:

Welcome to an exciting event where you can dive into the exciting world of artificial intelligence! Join us at Market Hall for a day filled with interactive workshops, insightful talks, and hands-on demonstrations. Whether you’re a tech enthusiast or just curious about AI, this event is perfect for anyone looking to learn more about the future of technology, its impact on your business and how it can drive growth. The Dome experience will be open with demonstrations and family-friendly interactions will be held during the day along with local organisations showcasing exciting AI developments happening in the South West.”

https://bit.ly/LifeInAIEvent

He wanted to have a wing of the Tate named after him’: remembering the groundbreaking art of Donald Rodney

He wanted to have a wing of the Tate named after him’: remembering the groundbreaking art of Donald Rodney

 

https://www.theguardian.com/artanddesign/2025/feb/06/donald-rodney-visceral-canker-whitechapel

An excellent article in the Guardian on the Visceral Canker show at the Whitechapel.

‘He wanted to have a wing of the Tate named after him’: remembering the groundbreaking art of Donald Rodney.  by Sasha Mistlin
Thu 6 Feb 2025 08.00 GMT.

“Perhaps his most significant collaborator during his later years was Prof Mike Phillips, who he met at the Slade School of Art in the 1980s, who was working with coding and digital media. Autoicon (1997-2000), a posthumously completed work, merged art with artificial intelligence through a Java-based AI and neural network that simulated his physical presence and creative personality.”

Donald Rodney Autoicon

 

 

 

Donald Rodney: Visceral Canker

Donald Rodney: Visceral Canker

https://www.whitechapelgallery.org/exhibitions/donald-rodney/

“Exhibition
Donald Rodney: Visceral Canker

Following acclaimed presentations at both Spike Island (Bristol) and Nottingham Contemporary (Nottingham), Whitechapel Gallery brings this major survey exhibition of the late British multi-media artist Donald Rodney (b.1961, West Bromwich; d.1998, London) to London.

Visceral Canker encompasses the majority of Rodney’s surviving works from 1982 to 1997 including large-scale oil pastels on X-rays, kinetic and animatronic sculptures as well as his sketchbooks and rare archival materials. The exhibition showcases the extraordinary breadth and influence of Rodney’s work, confirming him as a vital figure in British art, and introducing him to a new generation of audiences.

Rodney experimented with new materials and technologies throughout his all too brief career. Working across sculpture, installation, drawing, painting and digital media, Rodney’s wide-ranging practice resists simple categorisation both thematically and materially, due to his innovative approach to both mediums and technical processes.

Rodney lived with sickle cell anaemia and harnessed the condition to confront the prejudices and injustices surrounding racial identity, Black masculinity, chronic illness and Britain’s colonial past. At his untimely death in 1998 from complications arising from sickle cell, Rodney left a multifaceted and influential body of work which has influenced artists, writers and filmmakers on both sides of the Atlantic.

Read the full exhibition press release.

The exhibition is curated by Gasworks Director Robert Leckie and Spike Island Director Nicole Yip and organised at Whitechapel Gallery by Gilane Tawadros, Cameron Foote and Carolina Jozami.”

Hotwire x Holst

Hotwire x Holst

Hotwire x Holst

Wednesday 4th December 2024

Hotwire~ is an Open Research Lab for playful experimentation with creative technology set up by Andrew Prior and David Strang. There are hotwire nodes in Plymouth, UK and Suzhou, China. We have performed, run workshops, and created installations worldwide. Hotwire is about art + technology, DIY, DIT and DIWO (Doing it Together / Doing it with Others), making / breaking stuff, hacking, creative coding and circuit bending, and more.

This workshop is part of the Holst Spaceship Earth project, celebrating the 150th anniversary of Gustav Holst. This event is a collaboration with PlayLa.bZ, the University of Plymouth, i-DAT, and Hotwire; and it’s happening at the Immersive Vision Theatre (IVT), a transdisciplinary instrument for the manifestation of (im)material and imaginary worlds.

Overview

In this workshop we’re going to make some sound collages. Sound doesn’t mean ‘music’ necessarily – it includes music, but also: noise, spoken word and anything else you can hear. Some of the sounds we’ll use maybe from existing sources – for example: youtube, websites, archival recordings, or sampling the music of Holst – but we can also use new sounds – poems, quotes, music instruments, handclaps, singing, humming, sound effects…

 

Home | Sound | Holst | Musica Universalis | Scores | Resources

Holst Spaceship Earth: Transit of Venus

Holst Spaceship Earth: Transit of Venus

Date: Wednesday 4 December 2024
Time:
 17:00–19:00
Venue:
Immersive Vision Theatre
Ticket information:
 Free to all, please book a ticket as capacity is limited


Age restriction: 
18 years+

Calling all earthlings!

Join us for a unique evening of 360 Full Dome multi-sensory DiY Experiences, talks, live performances and cybernetic installations.
Holst Spaceship Earth – Transit of Venus :// PlayLa.bZ, University of Plymouth, i-DAT & Hotwire: Open Research Lab for playful experimentation with creative technology and Immersive Vision Theatre (IVT), a transdisciplinary instrument for the manifestation of (im)material and imaginary worlds.

Celebrating the 150th anniversary of Gustav Holst, born 1874, spaceship Earth’s original musical Starman, this cosmic multi-dimensional motion arts happening will take place in University of Plymouth’s Immersive Vision Theatre.

Featuring: Milleece | Lorna Inman | Raechel Kelly | Laura Kinnear | Dinesh Patel | Leon Trimble | Chris Cundy | Eleanor Dare | Dylan Yamada-Rice | James E Marks | Marius Matesan | Ben Springall | Manu Agarwal | Claudia Naylor | WildSpark

Presented by Arts Council England, University of Gloucestershire, The Holst Birthplace Trust, PlayLa.bZ CIC and Planet Cheltenham.

The “Transit of Venus” is the closest encounter of “Spaceship Earth” with another planet. With Captain James Cook sailing on his first voyage of discovery from Plymouth to record the 1769 passage of Venus from Fort Venus in Tahiti. Gustav Holst was born in 1874, a year of great scientific importance when twin planet Venus (The Bringer Of Peace) passes directly between mother Earth (Gaia) and the Sun (Helios). The “Transit of Venus” astrological experience is a very rare occurrence usually only happening every 100 years, helping early astronomers explore the mysterious workings of our interconnected universe and interstellar beyond. 1874 is also the year of the first space moving image capture “Passage De Venus” (IMDB), now considered by film historians as beginning invention of the motion picture arts.

Holst Spaceship Earth – Pollinator Wild Seed Planets: Be the change by creating wildflower mini natural planets that provide vital habitats for pollinators.

Holst Spaceship Earth – Planetary: Cosmic experimental multi-sensory scent collaboration – exploring the Elle Feurtado BA, SYI ‘The Planets & The Stars’ Vedic Astrology reading for Gustav Holst’s 150th birthday happenings.

“However, in Vedic astrology, his chart is mainly ruled by fire. Therefore, I only chose essential oils which also help promote the qualities of the fire element. The result is a grounded, spicy blend, which perfectly complements his autumnal birthday.” Claudia MacGregor, Innovate UK’s Young Innovators SW Winner, Renegade Economist & Holst Spaceship Earth Crew

Holst Spaceship Earth – Transit of Venus Roblox Peace Camp World: Dr Eleanor Dare, Dylan Yamada-Rice & Toyah Wilcox reading Walt Whitman

Holst Spaceship Earth – Lorna Inman (Immersive Experience Designer): Real Time Virtual Ink “Open Brush” Experience

Gustav Holst From The Otherside & Feel It! 8 Bit Mars Redux: Hear Gustav Holst’s voice for the first time, brought to life using cutting-edge cybernetic software and electronically recorded Holst family DNA from Imogen Holst and Holst’s brother, Ernest Cossart. Feel an experimental 8-bit chiptune rendition of Mars (The Bringer of War) through SubPac haptic bass technology, celebrating the 110th anniversary of this iconic and powerful musical movement.

Ben Springall, MSc Sound and Music Production – Gustav Holsts – The Planets Piano DiY Sample Pack

Holst Spaceship Earth – Planetology – A Gustav Holst Space Odyssey by Manu Agarwal

Holst Victorian House: Immersive Video and Experimental Soundscape experience the Holst Victorian House, inspired by Holst’s 19th-century stereoscopic viewer

Holst Spaceship Earth – Transit of Venus: (Mileece Universal Peace Mix) During a rare ‘Transit of Venus’ event, visionary composer Gustav Holst’s mystical young mind’s eye embarks on a surreal, abstract cosmic odyssey, exploring the profound interconnectedness between humanity, nature, symbolism and the universe all aboard our magical Spaceship Earth

Girmit: An Immersive Untold Story of Indentured Labour by Nutkhut & PlayLa.bZ

Hack The Planet – Revenge of Calculon, Simon Boswell, Timothy Leary, Hackers Anniversary 360 Trip

Leon Trimble & Holst Spaceship Earth Live VJ Set

[MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel)

[MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel)

 

The Material Image

1 – 3 November 2024

The 8th International Transdisciplinary Imaging Conference at the Intersections of Art, Science, and Culture.

The Material Image conference organisers acknowledge the Gadigal people of the Eora nation as the traditional custodians of the land on which we meet and work. We pay our respects to Elders past and present and extend this respect to all Aboriginal and Torres Strait Islander people. Sovereignty never ceded.

The Material Image

In recent years, the material turn has gained increasing prominence across diverse disciplines. Simultaneously, the advent of new imaging technologies has transformed our understanding of what it means to make, view, and interpret images, calling into question their ‘materiality’. The Material Image, the 8th International Transdisciplinary Imaging Conference at the Intersections of Art, Science, and Culture to be held at the National Art School from 1-3 November 2024, aims to actively engage with these developments by exploring the diverse materiality of images, particularly in relation to art. It seeks to understand how these images and practices reflect and influence societal values, communication dynamics, and the formation of collective ideas and identities in our visually saturated world.

Against this backdrop, new materialist theories have gained traction, emphasising the dynamic nature of matter and embracing aesthetics characterised by vibrancy, flux, and flow across vastly differing scales. These perspectives offered an optimistic view of the interconnectedness between humans and non-humans. However, in today’s global context, marked by a pandemic, military conflicts, the rise of neo-fascism, the rapid infiltration of AI into daily life, and the escalating climate crisis, it is timely to reassess various forms of materialisms and materialities. These challenges prompt a critical examination of theories such as new materialism and their implications in addressing current issues and shaping future images. This reassessment is centred on recognising the critical role of art and creative practices in deepening our understanding of materiality within image discourses.

Session 16: [MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel)

4.15pm – 5.30pm Sunday 3 November 2024 – Timezone: AEDT (UTC/GMT +11 hours)

Session Chair: Chris Speed

Often seen as the primary output of our critical and creative endeavours, for architects, as with many creative disciplines, the image has long been understood as a communicating object. As, or perhaps even more, important than the spoken word, images, and in particular the syntactically codified communicative constructs that we so reductively referred to as ‘drawings’, form a paradoxically public, private language. A structure(al/ed) system for the articulation and manifestation of designerly intent for an audience both external and internal. Yet, like any other language, drawings are an imprecise tool of expression and translation, these imperfect vessels allow meaning to escape, creating ambiguity and uncertainty. This porosity, however, is not unidirectional; just as meaning leaks out, so too does it leak in. When in the introduction to his seminal text ‘The Architectural Uncanny’ English architectural historian and critic Anthony Vidler, conceptualises the irreconcilable dialectical tension(s) that underpin any (given) linguistic structure, as the ‘unheimlich’, he also alludes to the haunting presence and persistence of the implicit and inherent opposition, and the representational consequence of the phantoms of connotation and ghosts of etymological antecedents. As the post-literate age dawns and the nature and production of meaning shifts, these communicative spectres loom ever larger, yet there has been precious little disciplinary discussion of the inevitable implosion of meaning that will soon follow. Building on a recent publication (AD: Ghost Stories), this panel frames a set of ongoing conversations about the (disciplinary) implications of the emergence of this hauntology of the image.

Chris Speed.

The Story Exhaustion Generator and other ghost stories.

As Vallor reminds us, AI systems such as ChatGPT do not provide us with spontaneous machine intentions, instead they return us texts that are haunted by the injustices and discrimination embedded in our own data (Vallor 2023). These systems expose our own biases reanimated in software, revealing the inherent issues within the data they process. To explore these ghostly behaviours and the representational construction of language in AI tools, the Story Exhaustion Generator was developed with digital education specialist Javier Tejera. This tool forces the Open AI software ChatGPT to replace repeated words with synonyms, challenging deterministic outputs and highlighting language’s role in generating coherent statements. Large language models (LLMs) such as GPT-4, tokenize and embed words into high-dimensional vectors based on vast text data. Inspired by John Rupert Firth’s principle, “you shall know a word by the company it keeps” (1957), these models learn semantic meanings from the context of word usage. The models predict the next word in a sequence either randomly or through greedy decoding, illustrating their underlying determinism. This determinism bridges both Vallor’s analogy of haunted datasets, and the use of an Avery Gordon quote from her 1996 text ‘Ghostly Matters: Haunting and the Sociological Imagination’, for the Story Exhaustion Generator. As data-driven technologies increasingly shape the images and text that become us, they perpetuate historical assumptions about people, environments, and cultures, echoing Firth’s principle in the persistence of representational frameworks.

Chris Speed FRSE, FRSA is Professor of Design for Regenerative Futures at RMIT, Melbourne, Australia, where he collaborates with a wide variety of communities and partners to explore how design provides 49 methods to adapt toward becoming a regenerative society. Chris has an established track record in directing large complex institutions, grants and educational programmes with academic, industry and third sector partners, that apply design and data methods to social, environmental and economic challenges.

Mike Phillips. Online. UK.

Ectoplasm in the fulldome – Infinity and beyond.

The Fulldome oozes with ectoplasm – chromatic aberrations and fleeting ghostly glitches in the viewer’s peripheral vision, flicker around the immersive spherical perspective of the architecture previously known as the Planetarium. Now more of an omniarium providing sensory experiences through a transdisciplinary tool for displaying both material and imaginary worlds. This shared virtual reality environment allows audiences to travel from the edge of the observable universe through interactive data-scapes to microscopic and nano-scale landscapes. This transcaler transition, from the smallest to the largest things possible, is increasingly being enabled by Artificial Intelligence that can process huge amounts of raw data to visualise the universe for us – looking up and down, and possibly sideways. The development of algorithmic entities within the immersive environment of the Fulldome architecture are contaminated with its mythological, theological, astronomical, and astrological origins. The modern planetarium’s emergence coincided with the discovery of the Hertzian dimension, characterized by radio waves and magnetic forces, which initially promised communication with the dead. Current telecommunications technologies, born from these paranormal aspirations, now facilitate interactions with algorithmic entities that understand our collective deepest yearnings. This presentation focuses on media archaeological efforts by the author to virtually recreate paranormal instruments within the Fulldome to create interactive experiences with algorithms, termed “algorythms.” This work draws on the paranormal theories of the astronomer Dr Percy Seymore and the work of Professor Gustav Adolf Schwaiger, who, in the 1930s, constructed Hertzian instruments to explore ectoplasm from the infamous Austrian medium Rudi Schneider. Interactions with these virtual instruments suggest that ghosts persistently seek to communicate with us, historically through psychoactive substances, rituals, talismans, and Hertzian devices, and now through artificial intelligence fuelled by our data and desires.

Mike Phillips is Professor of Interdisciplinary Arts at the University of Plymouth, and the Director of Research at i-DAT.org. His R&D orbits a portfolio of projects that explore the ubiquity of data ‘harvested’ from an instrumentalised world and its potential as a material for revealing things that lie outside our normal frames of reference – things so far away, so close, so massive, so small and so ad infinitum. He manages the Fulldome Immersive Vision Theatre (www.i-dat.org/ivt/), a transdisciplinary instrument for manifesting (im)material and imaginary worlds and is a founding Partner of FullDome UK.

Leigh-Anne Hepburn.

All that remains: Participatory placemaking and ghosts of the past.

Participatory design seeks to enact and enable a person’s civic right to be involved in the design of objects, services, systems, and experiences near to them. As a design practice, it engages with the intersectional epistemologies that advantage and disadvantage, empower and disempower, construct and deconstruct the lives of people within civic society, seeking to assemble a configuration of individuals bound by common matters of interest or concern. In this way, design in public spaces may be reimagined as participatory placemaking, a prompt or provocation that can invoke a demonstration of public engagement and agency, akin to what Chantal Mouffe refers to as agonistic pluralism. It’s important to note too that participatory making of public space rarely starts from tabula rasa. It builds upon the historical, cultural, relational, and material; the remains of embodied forces that surface in stories shared, lives recounted, and in images, apparitions and physical reminders. However, as we shift towards reconceptualising new public spaces digitally, enabled by technologies such as virtual reality, we must also consider the potential for loss. Where does this leave the ghosts of public spaces past, and the material remains of place-based histories? This presentation explores a role for participatory design in enabling the continued haunting of place.

Leigh-Anne Hepburn is associate professor and head of design in the Sydney School of Architecture, Design and Planning at The University of Sydney. Her work utilises co-design and participatory design approaches at the intersections of industry, academia and community, informing new models of 50 transdisciplinary collaboration across communities, organisations, health, and government. Most recently, Leigh-Anne has been exploring spaces of mental health at the intersection of design, architecture and urbanism.

Peter J Baldwin. Online. UK.

Ethereal Encounters: (Im)material Images.

Beguiling and beautiful, confusing, confounding, and seductive, the socio-cultural melange, the tangled tapestry of pluralistic presents, future fragments, and historic hauntings that we so reductively refer to as the city, has long held a privileged position within the artistic and architectural imagination. Owing to its inherent complexity the city defies traditional representational practices, and forms of knowing, documenting, and understanding. Whilst plans may document the general arrangement of streets, blocks or zonings, the orthogonal occupation of a (horizontal) surface, they do little to address the histories, temporalities, and politics of a space, similarly montages and sketches may capture a moment, but offer little in the way of an explanation of the histo-topographic drivers for these events. In his essay, the ‘Soluble City’, British artist and art historian Roger Cardinal attempts to negotiate this inherent ambiguity, viewing the city through a hexadic matrix of intersecting metaphysical metaphors. Yet even the complex ontological conjunctions of the ‘sixfold’ city of Cardinal’s conjecture is an insufficient tool, reliant on imparted abstract(ed) knowledge and conceptualisation rather than a more intimate experiential knowledge that might be garnered through a more sensuous form of understanding. Seeking, this, (forbidden) knowledge, my ongoing experimental design project Filigreed Gods – Diaphanous Bodies and Sacred Vessels (2019 -) attempts to explore these ambiguous territories through the introduction of a set of practices and processes that allow for the free association of fragments, the emergence of (un)intentional choreographies and the forfeiture of absolute compositional control.

Peter James Baldwin is an Architect, artist and educator known for his experimental drawings and critical commentary on contemporary representational practices. Currently based at Loughborough University, Peter has taught and lectured at schools of architecture across the UK and internationally. Peter was invited to exhibit at the Yale School of Architecture “In Memoriam” Exhibition (2019), his research has been published in, DRAWING: Research Theory, Practice (Intellect Books 2022) and AD “A Sublime Synthesis: Architecture and Art” (Wiley September 2023). Peter recently Guest Edited AD “Ghost Stories: Architecture and the Intangible” (Wiley July 2024).

 

Ronnie Deelan Talk

Ronnie Deelan Talk

Creative Talk: Ronnie Deelan

The Secrets of a Versatile Artist’s Distracted Focus
Date: Thursday 10 October 2024
Time: 16:30 – 18:00
Venue:The House stage

Booking through:
https://www.plymouth.ac.uk/whats-on/autumn-2024-creative-talk-illustrator-animator-sound-artist

This event is part of our Creative Talks series that feature practitioners/makers/artists who work in a variety of disciplines, media and forms across the creative arts, including: the visual arts, design, performance, craft-work, creative writing and more. The series aims to address questions about the nature of ‘creativity’ and ‘practice as research’, featuring speakers who will share their work, the processes they use, their influences, and their own experiences of professional practice. Sessions will reflect the disciplinary range of speakers and may feature presentations, performances, workshops etc. The aim is to create an open, multi-disciplinary space in which to introduce audiences (students and the public alike) to a wide range of creative practices that inspire new ideas about how to make new work.
For this Creative Talk we welcome Ronnie Deelan for an audiovisual deep dive into his creative brain. With a practice that spans every possible creative direction, this event brings the audience inside his mind for a brief moment. During this event, we see how it’s possible to be so distracted yet still focused.
Ronnie’s artistic practice revolves around the exploration of synthesis, with a particular emphasis on crafting imaginative soundscapes. In his animation work, he delves into the relationship between audio and visual elements, experimenting with speculative design and soundscapes.
Additionally, his recent drawing projects have focused on the realm of speculative biology, drawing connections between this field and historical scientific explorations.
His biggest recent achievement is a sound art sculpture presented in China, consisting of a horn measuring 10 meters in length and 3 meters in height at its tallest point, symbolizing change and connection. Listening through the horn offers a fresh perspective, revealing the beauty of everyday sounds. Additionally, it serves as a communication tool, extending the reach of human voices and enriching the park’s sonic landscape.
Alongside his artistic pursuits, Ronnie is also the founder of “White Noise” at the Royal College of Art. Starting out as a monthly event, it transformed into an independent nomadic event and record label that provides a platform open to anyone to showcase and experience sound experiments.
Ronnie is also a passionate educator with over 9 years of experience in higher education. His interest in education was born from a love for DIY synth electronics, the difficulties faced with self-learning, and the drive to share his knowledge.
Chair: Dr Andrew Prior, Associate Professor Digital Art & Technology, University of Plymouth
Date: Thursday 10 October 2024
Time: 16:30 – 18:00
Venue: The House stage
Ticket information: £6, £4 concessions, free to University of Plymouth students

HOT NOISE in the IVT

HOT NOISE in the IVT

White Noise x Hotwire~

Wednesday 9th (2.00-4.00pm) and Thursday 10th (8.00pm - 10.00pm) October 2024 in the Immersive Vision Theatre

You are invited to join Ronnie Deelen (White Noise) and Andy Prior (Hotwire~) for the first event of the Future Screen* initiative: an evening of audiovisual improvisation inspired by Stan Van Der Beek’s Movie-Drome. Imagine a ‘bring your own beamer (BYOB)’ event with an emphasis on sound (as well as image), based in University of Plymouth’s Immersive Vision Theatre. Bring raw materials – (moving or still) images, sounds or sound making tools, laptops and bluetooth speakers if you have them.

On Wednesday afternoon we will prepare some material, jam together, and orchestrate the result. On Thursday, invite friends, family (bring yer granny!), neighbours, politicians, and enemies to see and hear the results.

Ronnie Deelen’s (White Noise) artistic practice revolves around the exploration of synthesis, with a particular emphasis on crafting imaginative soundscapes. In his animation work, he delves into the relationship between audio and visual elements, experimenting with speculative design and soundscapes.
Additionally, his recent drawing projects have focused on the realm of speculative biology, drawing connections between this field and historical scientific explorations.
His biggest recent achievement is a sound art sculpture presented in China, consisting of a horn measuring 10 meters in length and 3 meters in height at its tallest point, symbolizing change and connection. Listening through the horn offers a fresh perspective, revealing the beauty of everyday sounds. Additionally, it serves as a communication tool, extending the reach of human voices and enriching the park’s sonic landscape.
Alongside his artistic pursuits, Ronnie is also the founder of “White Noise” at the Royal College of Art. Starting out as a monthly event, it transformed into an independent nomadic event and record label that provides a platform open to anyone to showcase and experience sound experiments.
Ronnie is also a passionate educator with over 9 years of experience in higher education. His interest in education was born from a love for DIY synth electronics, the difficulties faced with self-learning, and the drive to share his knowledge.

* Exploring the idea that the future of screens might not be just ‘bigger, brighter, faster’ but could include hacking, making, community, sustainability and analogue materials.

Fulldome UK 2024 Programme

Fulldome UK 2024 Programme

 

https://www.fulldome.org.uk/festival-programme/

i-DAT infiltrates the Fulldome UK 2024 Programme:

Friday:

14.45: Welcome to the Includiverse:

Joel Hodges and Gareth Allen (Soundview Media) – Presenting  the development of Soundview Media smart glasses app that enables deaf viewers to gain better access to live fulldome content.

Saturday:

11.00: Panel / Empowering the Future Immersive Creatives:

Paul Mowbray / Madeline Hall / Mike Phillips / Olga Wroniewicz / Micky Remann

14.00: Frameless Fables:

SENSUM:

Irene Manzella, Andy Prior, Musaab Garghouti, et al.

SENSUM – Smart SENSing of landscapes Undergoing hazardous hydrogeological Movement. Fulldome production based on research into dynamic digital hazard visioning as a powerful tool for facilitating exchanges between scientists and at-risk populations and ultimately helping to increase preparedness and resilience to landslide and flood risks.