eViz £1.8m EPSRC Award.

eViz £1.8m EPSRC Award.

eViz £1.8m EPSRC Award.
Arch-OS supports the eViz the £1.8m grant from the Engineering and Physical Sciences Research Council.
The eViz EPSRC award is lead by Sabine Pahl, from the School of Psychology and Pieter de Wilde from Sustainable Construction in the School of Architecture, Design and Environment. Arch-OS, through i-DAT’s Director of Research (Mike Phillips, a Co-Investigator on the project) will contribute to building data harvesting and visualisation/sonification work packages.

Plymouth University to lead million pound energy visualisation project to help people cut down their bills


Plymouth University has been awarded more than one million pounds to lead an innovative project which will help people to understand how they use energy in their homes and buildings.

It is hoped that eViz – Energy visualisation for carbon reduction – will help people with property, from homeowners and tenants, to businesses and other organisations, to cut down their bills as they see where wastage can occur.
The project will engage with members of the public and ultimately employ a range of social media to communicate the results. It will take an holistic approach to energy use and is being co-led by a Behavioural Scientist and Building Scientist.
One of those leads, Sabine Pahl, from the School of Psychology, said the key to eViz was changing people’s behaviour around energy use. She said: “Although many of us understand the importance of carbon reduction, we don’t make the link with our own behaviour. Research has shown that even in energy efficient buildings, carbon use can be 30-40% higher than expected because of the way we behave.
“We have found that it is really only when people see how it is wasted that they might change their own behaviours – and eViz is all about bridging that gap.”

The £1.8m grant from the Engineering and Physical Sciences Research Council will see Plymouth lead a consortium including the Universities of Bath, Birmingham and Newcastle and international academic advisors in Canada, the Netherlands and Austria. There will also be a number of external partners such as the Energy Saving Trust, the Eden Project and the Carbon Action Network.
For Plymouth alone, who will receive £1.1m of the grant, the work will bring together academics and staff from its Schools of Psychology, Architecture, Art & Media and Marine Science & Engineering, as well as its Environmental Building Group, and the recently launched Institute for Sustainability Solutions Research.

Fellow co-lead Pieter de Wilde, Associate Professor in Sustainable Construction in the School of Architecture, Design and Environment, said: “We’ll use novel digital data visualisation techniques to present intuitive, easily graspable representations of energy flows. Using our virtual reality and data visualisation expertise, we will produce sophisticated interactive 3D and 4D representations, using a range of approaches including webcams, simulation, smartphones, and social media to communicate them.
“We’ll be able to show how things like installing loft insulation or opening a window can affect your home, and we’ll also be working with our partners, such as the Energy Saving Trust, to engage as many people as possible.”
The project would build upon previous research conducted by Plymouth University which used thermal imagery to communicate how heat was lost from houses, and which resulted in a number of people installing more energy-efficiency measures in their homes.

Lecturer in Interaction Design: A2791

Lecturer in Interaction Design: A2791

Lecturer in Interaction Design: A2791
Lecturer in Interaction Design.
Job reference: A2791
Application closing date: 31/08/2012
Location: Plymouth
Salary: £31,020 to £44,166 pa- Grade 7/8
Full-time, Fixed-term Academic/Research
The School of Art & Media in the Faculty of Arts is seeking a Lecturer to further develop and integrate the Interaction Design activities of the Digital Art & Technology Subject Group. This includes physical computing, pervasive media, wearable technologies, interactive installations through the use of open source hardware, hardware hacks, circuit bending, fabrication and related software such as MAX MSP and Processing, etc.
The post will support practical teaching across the undergraduate (BA/BSc) and postgraduate (MRes) Digital Art & Technology Programmes. The post will contribute to the development and exploitation of digital media resources for research (PhD’s and post-doctoral research) and innovation (commercialisation and public engagement). These include contributions to i-DAT (Arts Council England National Portfolio Organisation), the IBM sponsored Smarter Planet Lab and a unique 40 seat, 9m Full Dome digital projection environment.
The post will proactively and critically engage with transdisciplinary activities which operate across cultural and technological aspects of digital practices. The position requires someone with academic leadership qualities combined with practical digital art & technology software, hardware and design skills.
You will have substantial HE teaching experience, a track record of cross-disciplinary research and enterprise. You will have the necessary technical skills to teach and research in field of Interaction Design and pervasive media technologies and their application to art and design practice and for the benefit of other disciplines.
This is a full-time position and is fixed-term for 12 months. Job Description and Further Particulars are here. Please apply through the Plymouth University online application process: http://www.plymouth.ac.uk/pages/view.asp?page=38322

Young Rewired State Workshop @i-DAT 6-10/08/12

Young Rewired State Workshop @i-DAT 6-10/08/12

i-DAT is hosting a Young Rewired State workshop for young people, YRS alumni, Rewired State mentors and other volunteers 6th to the 10th August. The young peoples challenge is to build digital products: mobile and web, using at least one piece of open data. The participants will work with us for the week and then head up to Birmingham for the “Festival of Code 2012 where 500 kids sign up for coding and camping at YOUNG REWIRED STATES’s “Digital Olympics”.

i-DAT in Plymouth will play host to a number of talented youngsters in the South West.

Young Rewired State (YRS) announces today that its unique kids national coding event will take place this year from 6th – 12th August 2012. Now in its fourth year, YRS is attracting more children than ever with the aim of a record 500 participants registered to attend at 50 regional centres.
Explaining the aims of Young Rewired State, Founder, Emma Mulqueeny said; “Our primary focus is to find, foster and challenge the young children and teenagers who are driven to teach themselves how to code. We offer them the support that is missing from schools and colleges by providing mentors, broadening their horizons and introducing them to a network of like-minded peers.”

“The Festival of Code week is especially important as it allows the kids to realise that, as a geek, they are not alone and that coding is an important, promising and often lucrative career”.

Over the course of the week 50 organisations, large and small, around the country will act as host centres to local young people, YRS alumni, Rewired State mentors and other volunteers. From Monday to the Friday the centres will welcome kids from their region and challenge them to build digital products: mobile and web, using at least one piece of open government data. In Plymouth, the YRS center will be hosted by i-DAT.org, Plymouth University.

At the end of the week everyone piles on coaches, trains and cars to a central venue (top secret until nearer the event) where they will have a night of camping and coding, pizza and camaraderie. On the Saturday afternoon they will show what they have made to an audience of their peers, press, government and industry. Prizes are awarded and lives are changed.

All children can enter for free as long as they are aged 18 or under and have a rudimentary understanding of programming_ — although YRS will send out free resources in advance of the week for those who are unsure of their skills. YRS would particularly welcome more girl-coders. Sign up at http://www.youngrewiredstate.org.

Feedback from YRS 2011:

“He was buzzing yesterday! I’m not sure I’ve ever seen him so happy and fired up! I think he may have found ‘his people’. I can’t quite express to you just how brilliant it is to see him like this… he said you’re all just really cool and I think for the first time he felt pretty cool himself! I could barely drag him off the laptop last night to get him to eat!” — A parent

“Thank you very much for organising the event — I had an amazing time and was really grateful for the opportunities I had. I have already signed up to be a mentor next year since I really want to be a part of YRS as it is something I really believe it.” — an 18 year old YRS member

“Can’t tell you how much it would have helped me as an awkward teenager to find other kids who didn’t think being a geek was odd.” — A mentor

Life’s a Game:

Life’s a Game:

14 July 2pm – 4pm

i-DAT have been developing a game/performance ‘Life’s a Game’ with Rosetta Life, Acorns Children’s Hospice and the West Bromwich Albion Foundation. Co designed with the Hospice powerchair football team the Unity 3D game is incorporated into the live powerchair performance at The Performance Hub – University of Wolverhampton.

Actions within the live performance trigger sensors located around the performance space to activate realtime interactions within the game world. The narrative, characters and behaviours were all design by children at the Acorns Hospice.

 

i-DAT collaborated with Rosetta Life and Acorns Children’s Hospice Walsall to deliver a project in collaboration with the West Bromwich Albion Foundation to offer a regional contribution to an international, children’s palliative care festival being organised by Rosetta life. Rosetta life have been working with young men living with Duchene Muscular Dystrophy attending Acorns Children’s Hospice for the past 18 months and during this time, through consultation with staff and the boys, a need for such a project had become evident. The project ‘Life is a Game’ has been designed with the young men around their passion – wheelchair football.

The project consisted of a Unity 3D game environment co-designed with the Acorns Children’s Hospice children. The game characters, narrative and game play were all developed by the children through 4 workshops and implemented by i-DAT. The game will be available for distribution for desktop and online gaming platforms.

The performance at the Performance Hub consisted of life wheelchair footballers activating the game play (projected above the performers) through sensors located around the stage. The digital game was activated through sensors (ultrasound and infrared switches) accompanied by a kinect/processing hack to generate realitme audio.

Project Team:

Lance Seecharran (coordinator)

Musaab Garghouti

Lee Nutbean

Ollie Jones

Luke Christison

Mike Phillips

Quotes from Partners:

“I was amazed by the progress of the gaming aspect of the project from the early workshops in February – and it all worked on the night! As you are aware, this project has been really hard to fund, and it was only your commitment and enthusiasm that made it happen. I am really grateful and know that it meant a lot to the young people that their dreams were realised. Thank you.”

Lucinda Jarrett. Director of Rosetta Life.

“Just a small note to say a MASSIVE thank you for today and for… traveling long distances, for co-coordinating the movements of others, for bringing bananas, for ironing T-shirts, for fixing last minute punctures and adding last minute subtitles, for capturing the day on film and for supporting all the young people in sharing their work with parents today! Thank you for the enthusiasm, patience and hard work. We’ll let you know when the game/film footage and pictures are available.”

Jennifer Sweeney, Project Coordinator.

KeJi at Cheltenham Science Festival

KeJi at Cheltenham Science Festival

KeJi at Cheltenham Science Festival
Meet and talk to KeJi at Cheltenham Science Festival, 15 – 17 June

KeJi’s background is a little unclear. Some believe KeJi fell from the Asteroid 2012 EG5 on April 1st as the hunk of space rock, the size of a passenger jet, hurtled past Earth – so close it flew UNDER the moon. Others claim KeJi is the result of experimentation with artificial intelligence in a secret Chinese laboratory during the ‘The China Brain Project’.

What we do know is that KeJi is an artificial intelligent creature who communicates through tweets and SMS txts. KeJi maintains a symbiotic relationship with humans by synchronizing its heart with the average heart beat of the people it interacts with. KeJi has a big heart and gets lonely and upset when it has nobody to talk to. Why don’t you talk to KeJI!

KeJi will be present during Cheltenham Science Festival: 15 – 17 June 2012. To talk to KeJi SMS ‘talkkeji‘ and ‘your question‘ to 07766404142 or send a tweet to ‘@talkkeji‘. You can also visit KeJi in the festival space, or play the game KeJi has made for you. If you like, you could have a chat to him now, here on KeJi’s website. Just go to the ‘Talk KeJi’ page and start chatting.

ABOUT

‘KeJi’ (meaning ‘science and technology’ in Mandarin) is a collaborative commission by Cheltenham Science Festival and i-DAT, Plymouth University, of the artist and designer Nathan Gale. Nathan is working with i-DAT’s development team to create a new interactive installation and game at Cheltenham Science Festival 2012. The playful installation will be based around an artificial intelligent (AI) creature that festival visitors can ‘speak’ to through tweets and sms txts. The installation will be linked to the ‘KeJi Bounce’ game, which will be recording players’ heart rate.

KeJi’s AI is based on A.L.I.C.E. (Artificial Linguistic Internet Computer Entity), also referred to as Alicebot, or simply Alice, which is a natural language processing chatterbot — ‘a program that engages in a conversation with a human by applying some heuristical pattern matching rules to the human’s input’. It was inspired by Joseph Weizenbaum’s classical ELIZA program and developed by Richard Wallace in 1995. (Wikipedia, 2012)

KeJI function as an experiential ‘audience evaluation tool’ that gathers opinions, feelings and thoughts from visitors. KeJi also creates a subtle awareness of visitors’ individual heart rates.

There are two strands to the project, ‘KeJi Bounce’ and ‘KeJi Installation’.

KeJi Bounce

KeJi Bounce is a game that births a unique KeJi spawn character whose behaviour is linked to the ECG of the player’s heart rate and personal data. Players have to bounce on a trampoline to keep their creature afloat. The game will get increasingly harder as the user’s heart rate increases.

Users who have played the KeJi Bounce game can drop off their personal KeJI spawn character at the KeJi installation screen. The KeJi spawns will cluster to others with similar heart rates and generally bounce around with the bigger KeJi ‘the original’. Each spawn will display a name and the heart rate of its ‘owner/creator’.

KeJI Installation

The KeJi Installation is a human size CSF festival ‘Tamagotchy’ with artificial intelligence. It communicates with visitors through sms txts and tweets, as well as online through the www.keji.co.uk website.

KeJi’s ‘form’ (the number of lines/polygons) will be affected by the average heart rate of the festival visitors (fed virtually from the KeJi Bounce game) and its gradient colour and facial expressions will indicate its mood (red = angry/stressed to yellow=happy, blue-chilled and green = lonely). KeJi’s mood will also affect its response in communicating with visitors through tweets and sms txts.

Keji Fact Sheet

To find out more about Cheltenham Science Festival, please go to:
http://www.cheltenhamfestivals.com/science

Plymouth University at the Cheltenham Science Festival: http://www.plymouth.ac.uk/pages/dynamic.asp?page=events&eventID=6929&showEvent=1

Image: Vince Cable meets Keji.

PROJECT PARTNERS

KeJi is a collaborative commission by Cheltenham Science Festival and i-DAT, Plymouth University, of the artist and designer Nathan Gale. The project is made possible through sponsorship from leading audio visual solutions providers, Pyramid.

Nathan Gale – www.intercitystudio.com

Nathan Gale was art director of leading communication arts journal, Creative Review, for almost ten years. In that time he worked with some of the best creative minds in the industry – from designer Peter Saville, to advertising agency Mother. He has been on the judging panels of numerous awards, including D&AD, and has lectured at various institutions around the country. He has also written for, or been interviewed about his work by, publications such as étapes and FairyTale magazine.

Over the years, Gale’s work has been recognised and awarded by his peers. His work can be found in select D&AD annuals, was nominated as one of the Design Museum’s Designs of the Year awards, and was awarded a Silver at the Art Directors’ Club awards in New York. Gale currently works under the name of Intercity. With a network of collaborators from the worlds of art, design, photography, illustration, digital media and beyond, Intercity applies a highly creative and considered approach across a range of areas including fashion, music, publishing, branding and advertising. In addition to producing high-end graphic design, Gale also specialises in live art projects and exhibition curation.

Cheltenham Science Festival – www.cheltenhamfestivals.com/science

This summer on 12–17 June, over 300 of the world’s greatest thinkers, comedians, writers and scientists will come together to celebrate and explore all things scientific for The Times Cheltenham Science Festival 2012. Cheltenham Festivals is one of the leading cultural organisations in the country with the four festivals boasting combined ticket sales of over 150,000 and enjoying enviable international reputations as leaders in their own fields.

i-DAT – www.i-dat.org

i-DAT (Institute of Digital Art and Technology), based at Plymouth University, has since 1998 been delivering dynamic research, digital production and collaboration with leading researchers, artists and industry professionals, bridging the gap between academic research and real world engagement to generate social, economic and cultural benefit. i-DAT’s services and activities, produced through playful interactions with new modes of creativity and research, span the cultural, commercial, educational and third sectors.

Plymouth University – www.plymouth.ac.uk

Plymouth University is one of the UK’s largest universities, with a world-renowned reputation in the research areas of marine and coastal, technology, computer science, environmental, economic and social sustainability, creative and cultural economies, health, nursing and biomedicine, and pedagogic research/innovation. The University has leapt 15 places to join the top 50 UK universities in research performance, results showing that overall, 80 per cent of our research was judged as being of international repute.

Pyramid – www.pyramidav.co.uk

Pyramid is one of the UK’s leading audio visual solutions providers. Pyramid prides itself on delivering the best solutions for awards ceremonies, conferences or roadshows. Their skilled team of production and event staff has a range of creative solutions and ideas to make your event run smoothly, with maximum impact and value for money. Their award winning AV team has extensive knowledge in all areas of the design and installation of audio visual solutions. They supply all levels of audio visual equipment into a wide range of sectors, and have over 15 years’ experience in providing support and installation solutions to demanding clients, including MOD and government agencies, commercial, worship, hospitality and luxury sectors. Their offices are in London, Devon and Cornwall, and work across Europe on a regular basis meaning you can rely on their extensive coverage.

Remediating Urban Space Symposium

Remediating Urban Space Symposium

Remediating Urban Space Symposium
Wednesday 6th June 2012 10.00– 16.30

Plymouth University, Plymouth, UK

Organised by: School of Architecture and i-DAT Plymouth University, UK
Keynote: Mark Shepard, University of Buffalo
Communication technologies remediate everyday urban life, resulting in subtle shifts in the spatial, temporal, scalar and material processes which are ‘all too often overlooked in conventional and binary approaches opposing the ‘virtual’ realm of new technologies to ‘real’ urban places’ (Crang 2007). We need to move beyond an artificially created dichotomy of a real and a virtual world as if the two were opposed. Instead, we must develop a new understanding of our activities and behaviour in the spaces of the city; since online and mobile socially networked spaces and realworld places are connecting and converging in numerous and complex ways. The challenge before us is finding ways to engage with these changes as designers. The aim of the workshop is to consider more fully the multiple, subtle, and interdependent spatio-temporalities which together work to constitute ICT-based urban change. How do we start to create meaningful spaces that merge digital and physical interactions?
The workshop will examine and propose design responses for how to remediate urban space through a range of ICT’s, locative media and smart objects. It will draw on an interdisciplinary field of architecture, human computer interaction, geography, media studies, art and sociology to explore questions of how urban space can be conceived and inhabited when it is mediated, and the nature of these mediated experiences at an everyday level. Contributions will be a mix of ideas/projects and case studies.
Programme:
9.30-10.00 am
coffee
10.00am
Session 1: The ‘internet of things’, social memory and networked objects
Chair: Chris Speed, Edinburgh College of Art, UK
Michiel de Lange (themobilecity.nl and Utrecht University, Netherlands)- Playing for ownership: mobile media and playful encounters
Emma Whittaker (www.expandednarrative.org, UK)- Locating Storyworlds: listening and feeling space and sound
Dimitrios Charitos (University of Athens, Greece)- “Where” is the space that we experience during locative media use ?
Karen Martin (University of Kent, UK)- In-between spaces: Interaction as material
12.00-1.00pm – Lunch
1.00-2.00pm
Keynote
Mark Shepard, University of Buffalo, USA
Sentient City
2.00pm
Session 2 Urban screens, urban public space and participation
Chair: Ava Fatah gen. Schieck, UCL, UK
Simona Lodi (Share festival, Italy)- Augmentation, information and immersion in spatial contexts
Lorena Melgacao (Universidade Federal de Minas Gerais, Brazil)- Long Distance Voodoo: social negotiation in the public space through remote actuation.
Marcos Pereira Dias (School of Culture and Communication, University of Melbourne, Australia)- New Experiences of Mediated Urban Space Through Participatory Networked Art
Martyn Dade-Robertson (University of Newcastle, UK)- Architectural User Interfaces
4.00-4.30
Alex Aurigi (Plymouth University, UK)
False Syntaxes: Why urban design thinking should help shaping the digital city
4.30-5.00pm
closing discussion/wrap up
Participation
There will be no registration fee, but in order to participate please confirm your attendance in advance to artsresearch@plymouth.ac.uk
Further Information: http://www.plymouth.ac.uk/pages/view.asp?page=38864

Confluence Exhibition: 7-10 june

Confluence Exhibition: 7-10 june

Confluence Exhibition: 7-10 june
At the Appledore Visual Arts Festival,
Thursday June 7th to Sunday June 10th
St Marys Church Hall 11am – 5.30pm

http://confluence-project.org/
Confluence is a ground-breaking digital arts and environment project.
Over the last year, a team of artists, Beaford Arts, the North Devon Biosphere, and i-DAT have been working with eight local schools to explore and understand our local environments surrounding the River Torridge:
Appledore Primary / Bideford College / Clinton Primary / Dolton Primary / East the Water Primary / Great Torrington Junior / Great Torrington School / Instow Primary.
At the festival, digital visualisations of artwork created by the pupils will be screened inside i-DAT’s 5 metre Inflatable Go Dome. Artworks and installations created using environmental data collected during the project will also be exhibited by the four project artists:
Antony Lyons / Jon Pigott / Simon Ryder / Simon Warner
Project Development Blog

Devonport Open Event

Devonport Open Event


Devonport Guildhall, Ker Street, Devonport
http://goo.gl/hl10k
ALL WELCOME
Friday 3rd February 2012
2pm – 4pm


An one-off event showcasing a series of exploratory projects which
reveal invisible histories, memories and traces in and around Devonport. These projects embed and reveal information about the past, present and future. They explore the use of interactive mobile media, smart objects and projection to suggest new ways of experiencing, interacting and engaging with our built environment.
Background.
Fourty students from the Schools of Architecture and the Digital Art and Technology have worked to create interactive projects that address the following topic:
How can we bridge the gap between the digital and the physical, the material and the immaterial transforming the way we interact with the space around us?
Organisers:
Unit Inbetween, School of Architecture and i-Dat, University of Plymouth
with the kind support of RiO (Real Ideas Organisation)
Further information:
Katharine.willis@plymouth.ac.uk / Gianni.corino@plymouth.ac.uk
PDF flyer

Interpretive visualisation Dr Simon Lock.

Interpretive visualisation Dr Simon Lock.

Monday 23/01/2012:
14.00-16.00.
Location – IVT.
Combining creative and flexible interpretation of scientific data, with engagement and immersive technologies (Dome and XBox Kinect) for the development of educational applications.
i-DAT Research Workshops:
The i-DAT Research Workshops build on the heritage of a series of practice based production workshops, seminars and symposia. These include: Scale Electric, Far Away So Close, AHO+Bartlett=i-DAT, etc.


These workshops critically and playfully engage with themes, technologies and behaviours which form the symptoms manifest in the individual and collective practices of the i-DAT research community. These workshops are usually resource intensive so numbers may be limited. However, i-DAT will disseminate the research process and production work to a wider research/learning community and general public through documenta published through the i-DAT website and/or produced artefacts.
i-DAT Research Workshops will normally take place on a Thursday afternoon between 3 – 5. Locations will vary depending on the nature of the workshop, collaborations, and hosting organisations. Practice based Workshops may fall over several days (as with Far Away So Close and Scale Electric). For updates please refer to this page and the i-DAT News posts.
Smaller seminars will also be held to nurture and support research students undertaking the various stages of the MPhil/PhD cycle.

‘A HERMIT’S MOVIE IV: IN TREES’

‘A HERMIT’S MOVIE IV: IN TREES’


‘A HERMIT’S MOVIE IV: IN TREES’
A performance by Barry Sykes.
Friday, 25 November 2011 at 18:00
Immersive Vision Theatre [http://goo.gl/VVDUM],
Plymouth University,
Plymouth, Devon, PL48AA.
Barry Sykes stages an updated version of his ambitious performance lecture written for and about The Immersive Vision Theatre, Plymouth University’s 1967 concrete planetarium, now repurposed by i-DAT to present state-of-the-art immersive visualisations.
The event is free, to book please go to: http://barrysykesatidat.eventbrite.com
Constantly surprising and entertaining, this sprawling multimedia monologue invokes astronomy, astrology, error, understanding, karaoke, Van Gogh, Versailles, An elm tree, and the mechanics of comedy and cinema. Originally written and performed whilst Sykes was artist in residence at Plymouth Arts Centre in 2010/11 he has been invited to present it again as a Constellation event alongside the British Art Show 7.
This event also offers an opportunity to gain access to the Immersive Vision Theatre’s 40 seat auditorium.
Supported and developed by i-DAT, Commissioned by Plymouth Arts Centre.
“Barry Sykes’s life as an artist has taken him down some offbeat, and perhaps not strictly legal, avenues. His artworks-cum-social experiments include impersonating a part-time police community support officer and replicating/ripping off work by such strange bedfellows as romantic minimalist Cerith Wyn Evans and painter Karel Appel. He’s even got his dad to realise work for him, as with a series of photos carried out according to his instructions. Trust, originality and morality rank among this trickster’s quarry, in projects that unpick what goes on behind the scenes in art.”
(Skye Sherwin, The Guardian, January 2011)
Biography
Barry Sykes (1976 Lives and works in London) has a diverse practice involving sculpture, drawing, photography, video and performance. Recent solo exhibitions include ‘I Am Not him And I Do Not Have Your Pen’ Late at Tate, Tate St Ives, 2011; ‘Recreate A Nervy Pistol (An Early Retrospective), Plymouth Arts Centre, 2011; ‘The Desperate Designer’, Gallop, London, 2009; ‘I Was Born On The Day Heidegger Died (But I Don’t Know Much About His Work)’, i-cabin, London, 2008. He has been in recent group shows at Tate Modern, London; ArtSway, New Forest; Project Space 11, Plymouth; UCL, London and Goldsmith’s College, London. He has recently delivered talks and performances at Tate St Ives, Tate Modern and Spike Island, Bristol and The University of the Arts. London.
http://www.barrysykes.info/