Eco-OS Workshop – Ecoid Prototype.

Eco-OS Workshop – Ecoid Prototype.

Ecoid workshop and prototype development with site testing in Nagoya Japan.

A component of Eco-OS:

 

 

i-DAT is developing a range of ‘Operating Systems’ which dynamically manifest ‘data’ as experience and extend human perception. Arch-OS [www.arch-os.com], an ‘Operating System’ for contemporary architecture (‘software for buildings’) was the first i-DAT ‘OS’, developed to manifest the life of a building (currently being installed as the i-500 (www.i-500.org) in Perth Western Australia.

Eco-OS explores ecologies. Eco-OS further develops the sensor model embedded in the Arch-OS system through the manufacture and distribution of networked environmental sensor devices. Intended as an enhancement of the Arch-OS system Eco-OS provides a new networked architecture for internal and external environments. Networked and location aware data gathered from within an environment can be transmitted within the system or to the Eco-OS server for processing.

breadboardProcessing ScreenEcoid Workshopecoid v1chris japan configurationNagoyaEcoid on site, Japan

Eco-OS collects data from an environment through the network of ecoids and provides the public, artists, engineers and scientists with a real time model of the environment. Eco-OS provides a range of networked environmental sensors (ecoids) for rural, urban, work and domestic environments. They extend the concept developed through the Arch-OS and i-500 projects by implementing specific sensors that transmit data to the Operating Systems Core Database. Eco-OS also enables the transmission of data back to the Eco-OS ecoids to support interaction with the environment (such as light shows and the transmission of audio/music in response to the network activity).

Eco-OS Core Database: is an extension of the established Arch-OS Core database. The Eco-OS Core collects the data transmitted to it by the ecoids. The data is parsed up and published through a range of flexible tools (flash, Max MSP, Processing, Java, etc), feeds (xml, rss) and web 2.0 streams, such as Twitter and Facebook, which allow artists, engineers and scientists to develop visualisations, sonifications (music) and interactive projects. Eco-OS can operate in passive mode, simply collecting data from the environment or interactive mode, feeding back recursively through the environment.

Ecoids: are sensor devices (small pods) that can be distributed through an environment (work place, domestic, urban or rural). The sensors allow environmental data to be collected from the immediate vicinity. The sensors can be connected together through the formation of Wireless Sensor Networks (WNS) that enable the coverage of an extensive territory (several kilometres). Each ecoid has a unique id and its location within a network can be triangulated giving its exact location. Consequently locative content can be tailored to a specific geographical area.

Ecoids consist of programmable (Processing, Java, etc) embedded technologies (Arduino, etc) and network technologies (Zigbee/Xbee, GPRS and Bluetooth). Designed to be attached to objects (architecture, trees, rocks, etc), free form (water-based, balloons, free standing) or as mobile sensors. They can be powered or draw power from the environment (solar).

Ecoids can also be used to produce content be receiving instructions from Eco-OS. Distributed performance can then be orchestrated across a large territory through light displays or acoustic renditions.

The Operating Systems project explores data: as an abstract and invisible material our potential to perceive our reality through data marks an evolution in human consciousness, the evolution of human perception through the emergence of senses more finely attuned to data!

Data generates a dynamic mirror image of our world, reflecting, in sharp contrast and high resolution, our biological, ecological and social activities. Reluctantly, we are becoming aware of the data shadows that cloud the periphery of our existence, as if through a glass darkly. The reluctance is, to some extent, the result of the fear we feel when we catch a glimpse of this data/mirror world out of the corner of our eye. Somewhere there is an attic, and in that attic stands a large ugly data portrait of our world. Reified its metaphorical and haptic potential are powerful tools for transformation. Operating Systems proposes a range of tools and initiatives that have the potential to enhance our ability to perceive and orchestrate this mirror world.

Eco-OS project and Ecoid development with B Aga, Gianni Corino, Luis Girao, Lee Nutbean, Mike Phillips, Chris Saunders and Chris Speed in Japan.

 

Ellie Harrison at Plymouth College of Art

Ellie Harrison at Plymouth College of Art

Plymouth College of Art

Ellie Harrison
www.ellieharrison.com

A rundown but functional old vending machine stands alone in the Viewpoint Gallery at Plymouth College of Art. Every now and again, without warning, it springs into life – spewing out free packets of crisps for gallery visitors. The machine, you see, has been modified. It no longer functions in the conventional way – at the whim of snack-hungry students – but instead now finds itself in the control of outside forces… Its new nervous system is a networked computer. Hidden out of view and running special software, it continually scans the news on the BBC RSS feed – commanding the machine only to release snacks when words relating to the recession make the headlines.

Whilst seemingly an act of generosity – gifting free food at moments when further doom and gloom is reported – the Vending Machine also hints towards a time in the future when our access to food may literally be determined by wider political or environmental events. We may not be able to access what we want, when we want, at the touch of a button. This dystopian vision is toyed with in an accompanying piece in collaboration with i-DAT . For the first two weeks of the exhibition at the Viewpoint Gallery, the GreenScreen on the front of the Portland Square Building at the University of Plymouth will be used to make public-service-style announcements at the exact moments when the Vending Machine releases food. The words ‘FREE FOOD’ will appear, emblazoned in metre-high letters on the side of the building encouraging passersby to run to the gallery and claim their supplies.

The Vending Machine project is one of the outcomes of Ellie’s period of residency at Plymouth College of Art in 2009 and is on show at the college Viewpoint Gallery as part of her solo exhibition from 23rd April – 30th May 2009. It was programmed by Ben Dembroski in PureData and Python and uses project2891 to communicate with i-DAT in order to activate the messages on the GreenScreen. Production assistance by Jason Mills.
http://www.ellieharrison.com/index.php?pagecolor=3&pageId=project-vendingmachine

Exhibition Opening:
5.00pm – 7.30pm
Wed 22nd April

Open to the public:
Thurs 23rd April Sat 30th May

 

i-DAT Research Informed Teaching Reports

i-DAT Research Informed Teaching Reports

Two reports produced by i-DAT following the completion of the Research Informed Teaching projects in April 2009.

1: Development of multi-disciplinary content for the Immersive Vision Theatre:
A: Final Report Enquiry-Based Teaching RiT.pdf
B: Appendix-A-C.pdf
C: AppendixD1-AHO+BARTLETT=i-DAT.pdf
D: AppendicD2-OutIn.pdf

2: Development of a Cross-Faculty Centre for Creative Design and Technology:
A: Final Report CCDT RiT.pdf
B: AppendixA-B.pdf
C: AppendixC-D.pdf
D: AppendixE1-SlidingScales.pdf
E: AppendixE2-RFID.pdf
F: AppendixE3-outin.pdf
G: AppendixE4-AHO+BARTLETT=i-DAT.pdf

1: Development of multi-disciplinary content for the Immersive Vision Theatre.
Introduction:
The original RiT bid was for a project in the area of ‘Enquiry-Based Teaching’ intended to impact upon the first year experience of BEng students. In the event, this proved difficult to implement against the background of the strategic review of the University and the development of a new Teaching and Learning strategy. Accordingly the money was used in another fast developing area of enquiry-based learning relevant to a number of disciplines, including engineering, namely the effective use of immersive content. This project was intended to capitalise on the Immersive Vision Theatre and to interface with the Centre for Creative Design and Technology, hence ensuring synergies and impact. The intent was to develop content for the newly outfitted Full Dome environment. The conversion of the William Day Planetarium from the traditional horizontal dome, circular seating and central Zeiss projector to a digital Immersive Vision Theatre was made possible through funding gained by the Experiential Learning CETL (Centre for Excellence in Teaching and Learning) coordinated by Dr Ruth Weaver. The ambition for the Immersive Vision Theatre (IVT) is to create a transdisciplinary instrument for the manifestation of material, immaterial and imaginary worlds, relevant to many disciplines.
The ‘Full Dome’ architecture now houses a powerful high-resolution projector fitted with a ‘fish eye’ lens to wrap data, models, video and images around its inner surface. A second, even higher resolution ultra-high contrast projector focuses an intensely detailed ‘central’ (to the viewer) section of the dome. The 10-speaker spatialised audio system enables the modelling of acoustic environments as well as playback through virtual speakers, i.e. more speakers than physically exist. The IVT is being used for a range of activities, from cross-disciplinary teaching to cutting edge research in modelling and visualisation.

2: Development of a Cross-Faculty Centre for Creative Design and Technology.
Introduction:
Design, innovation and creativity are hallmarks of a significant part of the provision in Arts and Technology. Equally, creative technologies are very successfully being used to unlock transformative uses of visualisation, modelling and simulation which reach from undergraduate and postgraduate education through to research and into industrial and business practice. Particularly successful exemplars of this are seen in i-DAT (Institute for Digital Arts & Technology) and in INNOVATE (Centre for Creative Industries).
The area of creative design and technology has many strands existent in the two Faculties of Arts and Technology, ranging from genetic and mimetic algorithms in engineering through a substantial body of 3D design and modelling in both Faculties, to creative arts of many types. This duplication of concepts and, often technology, exists in two different (but potentially closely linked) domains with different interpretive views of design processes. A massive opportunity exists for synergy between parts of these activities in a transformational trans-disciplinary way. Part of the excitement of this potential lies in the burgeoning career options in the area of creative design and technology and part in the transformational advances in ways of modelling, visualising and rendering in virtual reality that are offered in a synergetic collaborative partnership.

It will be possible to develop an exciting new strand of degree programmes, perhaps commencing with a Masters programme (taken as either an MA or MSc) with international draw to embed leading research concepts. This can extend down to include the existing new developments such as DSGN143 (Integrated Systems Design) in UG taught programmes. The really novel part of this proposal is that as well as embedding the various forms of discipline research within the teaching of UG and PG programmes, there is an associated development of new transformational research areas and a synergy from the body of research and research methods in two different disciplines. Virtually by definition, the developments in research informed teaching will be cutting edge in themselves.

The project was received funding for 3 years in the form of 50% support for a new lecturer position to lead integration in this area. The Faculties of Arts and Technology would each commit 25% of the cost, and guaranteed permanent employment for a successful appointee. The person would have a joint appointment in both Faculties to ensure that this activity remains straddling the interface, even though it is certain that some of the developments will be more heavily weighted towards one Faculty or the other.

Syncretica.net

Syncretica.net

 

“In this technoetic culture, the art we produce is not simply a mirror of the world, nor is it an alibi for past events or present intensities. Engaging constructively with the technological environment, it sets creativity in motion, within the frame of indeterminacy, building new ideas, new forms, and new experience from the bottom up, with the artist relinquishing total control while fully immersed in the evolutive process. The viewer is complicit in this, interactively adding to the propositional force that the artwork carries. It is seduction in semantic space: Barthe’s juissance all over again.10 And it is a noetic enticement, an invitation to share in the consciousness of a new millennium, the triumphant seduction of technology by art, not the seduction of the artist by technology.”

Roy Ascott, Turning on Technology, (1997)

www.syncretica.net is an online semantic interpretation of The Syncretic Sense Roy Ascott Exhibition taking place at Plymouth Art Centre from the 4 April to the 24 May 2009. Syncretica.net aggregates archived content related to Ascott’s work allowing viewers to collaboratively create and manage tags that annotate and categorise this content. Feeding of web 2.0 sites such as Flickr and YouTube Syncretica.net creates a dynamic evolving folksonomy* of Ascott’s work.
*(also known as collaborative tagging, social classification, social indexing, and social tagging).

Syncretica is also accessible from the gallery space through an interactive table. Visitors can navigate the online content using the synctretica planchette.

 

As the folksonomy develops in its Internet-mediated environment, the semantic interpretation will grow and create links between content, people and tags. Part of the appeal of using a folksonomy is its inherent subversiveness that generates collective meanings and conceptual relationships. By following the trails and shadows of these links it is possible to move from one manifestation of an idea to another, ultimately providing the means for discovery, recombination, and creation of new ideas through a syncretic reconciliation or fusion of differing semantic systems of beliefs.
www.syncretica.net

https://www.flickr.com/photos/syncretica/

Opening night photos:

Parallel Plymouth Launch

Parallel Plymouth Launch

You are invited to the launch event

Parallel Plymouth
Mark Greenwood
6 – 22 March 2009
i-DAT Greenscreen

On the front of the Portland Square Building University of Plymouth
Friday 6 March, 6-7pm
At Stonehouse Lecture Theatre
Portland Square
University of Plymouth
Free entry, all welcome

Working in association with Plymouth Arts Centre, artist and writer Mark Greenwood embarked on series of walks around Plymouth investigating myths, histories and monuments as well as systems for writing poetry. By dissecting the systems of structuring language and using the rules and influences he applies to his text-based work Greenwood, in collaboration with i-DAT, has created a generative software that ‘writes’ or executes poetry.

The software, Greenwood 2.0, generates new poems, which can be viewed on the large public i-DAT Greenscreen situated on the front of the Portland Square Building, University of Plymouth. The software and the poetry are further influenced by its environment through data feeds from sensors such as movement of people, CO2 levels, online search engines and through its own evolving generative system.

Variations.

Variations.

14.00 – 28/02/09. Part of the Contemporary Music Festival 2009:
Music and Evolution – 200 years of Darwin
2:00pm | Jill Craigie Cinema, Roland Levinsky Building. Saturday 28 February 2009.
i-DAT Presents ‘Variations’, a digital composition in three forms:

A10: “These two months at Plymouth were the most miserable which I ever spent”. A lament.

F10Laws of Variation. The Ecology of Darwin’s Beard. (the pigeons orifices, ripe cooing fetishes, ignore poetic fishes, etc)

M10Gene-Pool (the shallow end).

i-DAT presents Variations a digital audio/visual composition in three forms. Variations is inspired by Darwin’s thwarted attempts to leave Plymouth to embark on his legendary voyage on HMS Beagle. Variations is a collection of generative work that playfully explore some of the concepts revealed by his insights.
Variations Podcast, in rehearsals.

 

Composed and performed by i-DAT.org, with Andrew Evenden.
Contemporary Music Festival 2009: Music and Evolution – 200 years of Darwin
Friday 27 February to Sunday 1 March

i-DAT presents Variations a digital audio/visual composition in three forms. Variations is inspired by Darwin’s thwarted attempts to leave Plymouth to embark on his legendary voyage on HMS Beagle. Variations is a collection of generative work that playfully explore some of the concepts revealed by his insights. Composed and performed by i-DAT.org, with Andrew Evenden. The works include

A10: “These two months at Plymouth were the most miserable which I ever spent”. A lament. This lament manifests his deep love of Plymouth and focuses on the Barn Pool as a place of poetic inspiration and tuneful navigational aids.
M10: Gene-Pool (the shallow end). Gene-Pool is a generative incubator for breeding new genetic forms. The Gene-Pool slowly evolves as the system auto-recombinating genetic algorithm breeds new relationships and biological forms. Gene-Pool was inspired by an earlier i-DAT project (http://www.i-dat.org/projects/artefact/) Artefact, part of the Digital Responses series of exhibitions in Gallery 70 at the V&A Museum. Artefact took the fluidity of the museum artefact as its starting point. At the core of the Artefact Project lies a 3D database drawn from the V&A Collection which slowly evolved through a generative breeding of its genetic information. Gene Pool is a revised version that in-breeds genetic algorithms with biological forms.
A Genetic History: i-DAT’s genetic work can be traced to Homo Digitalis, the Post modern Prometheus, a 1995 performance based around the regeneration of the Frankenstein’s Monster myth, revamped for the late 20th Century. Along the way we developed GM, Generative Music, a collective based around the performance of a number of sound tools, with live performances at the Sherwell Centre, the Cavern (Exeter), the Cube in Bristol and Lovebites up in Sheffield. Other works include the collaborative Vivaria Project which employs the metaphor of the Zoo to examine artificial life forms, including ‘Notes Towards the Complete Works of Shakespeare’ by Elmo, Gum, Heather, Holly, Mistletoe and Rowan, Sulawesi Crested Macaques (Macaca Nigra) from Paignton Zoo Environmental Park. More recent projects include Noogy and ‘Dome Fugue v1.0’, a 23 minutes 56.0409053 seconds performance that scaled down a sidereal period (a single rotation of the Earth relative to the stars) and performed in the University of Plymouths Immersive Vision Threatre.

Other works include a composition inspired by Darwin’s fascination with worms, in particular his book ‘The Formation of Vegetable Mould Through the Action of Worms: With Observations on Their Habits’. (1907). He wrote:
“They took not the least notice of the shrill notes from a metal whistle, which was repeatedly sounded near them; nor did they of the deepest and loudest tones of a bassoon. They were indifferent to shouts, if care was taken that the breath did not strike them. When placed on a table close to the keys of a piano, which was played as loudly as possible, they remained perfectly quiet.”
We have genetically modified a team of trained digital worms that will allow us to re-enact Darwin’s experiments with piano, bassoon and whistles.

F10: Laws of Variation. (the pigeons orifices, ripe cooing fetishes, ignore poetic fishes, etc). Darwin’s ‘Red Notebook’ reveals that in 1837 he had thought deeply into how one species changes into another, and the rest as they say is history. What Darwin did not know is that the process of evolution was driven by segments of a molecule called DNA and that this molecule was the set of instructions needed to build and maintain a living organism. DNA is a chemical polymer and to understand its ability to shape lives, it was necessary to determine the genetic code that lies within. The code was developed first as a constrained alphabet of four letters A T C and G each representing a separate base.

What came next was the elaboration of this basic alphabet to one which contains twenty letters which are necessary abbreviations of the amino acids which determine both the structure and function of an organism. These letters are A,R,N,D,C, Q,E,G,H,I, L,K,M,F,P, S, T,W,Y, V. Once the extended alphabet was produced, the latent lexicographers of the laboratory emerged. Peering into databases, looking for hidden words like Satanists with a Black Sabbath album. With an alphabet of twenty letters there is a lot of fun to be had. Those Satanists could find the dark lord if they were only to find a protein where Serine, Alanine, Threonine, Alanine and Asparagine were bound together in peptide harmony. And what of the great man himself Aspartic acid, Alanine, Arginine, Tryptophan, Isoleucine and Asparagine would be a suitable tribute sequence.

Of course it isn’t as simple as that, as the amino acid combinations are restricted by the laws of physical chemistry, so we may only glimpse a few of the glorious possibilities that could lurk in the thousands of genes that have been discovered, but what a joy, a biomolecular joy to find FECK ANT AND DEC together in the evolutionary record. Once you have a code you also have a musical score, letters become keys, strings and notes and the very stuff of our development can develop us further.
Working directly with the human genome, the performance involves sms interactions from the audience and a number of generative text pieces. The human genome is stored on 23 chromosome pairs and constituted from around 3 billion DNA base pairs. It contains around 20,000-25,000 protein-coding genes, and consists of a surprising amount of “junk” DNA. This work is expected to contribute considerably to the pool of junk DNA¦

As a by-product of i-DAT’s Nublar lab (for Crichton fans) we are working on the Ecology of Darwins Beard. We have managed to isolate some genetic material from the remains of Darwin’s beard and these fragments are being grown in the lab and will be inserted in an appropriate donor cell. There has been some suggestion that Spielberg is interested in developing a massive theme park. But that’s some time in the future.

Variations will be performed at 2:00pm | Jill Craigie Cinema, Roland Levinsky Building. Saturday 28 February 2009.
Performers: Justin Roberts, Lee Nutbean, Mike Phillips and Andrew Evenden.

Coding Poetry

Coding Poetry

24-26 October 2008

Portland Square Building, University of Plymouth, North Hill, Plymouth
Become part of the collective Respect poetry displayed on the Urban Screen by txt: ‘respect’ followed by ‘your word’ to 07766 404142.

An Urban Screen Installation produced by the people of Plymouth, in association with  i-DAT, for the Plymouth Respect Festival, October 25th – 26th 2008.

It combines a rich mix of the physical and virtual by incorporating SMS poetry into a dynamic building size, interactive and collaborative poem, displayed on a 5 x 8 meters Urban Screen on the Portland Square building at the University of Plymouth. Constructed using 40 x 1 metre ColourWebs, normally used for concerts, this is the first permanent installation of this technology in the UK.

To participate txt the word ‘respect’ followed  by ‘your word’ to 07766 404142 , and become part of the growing poem of Respect.

Coding Poetry is part of a large scale Digital Interpretation Projects for Centre for Sustainable Futures, (CSF), at the University exploring sustainable feedback. The engagement of people through this rich media platform provides a critical opportunity for the CSF to communicate ideas towards the development of a sustainable campus. The huge screen is unlike any broadcast channel the University has had before, and acts as a key element in disseminating a range of different forms of data, information and knowledge.
By integrating streaming data from a wide range of campus resources, it will be able to provide a feedback system upon the health of the campus, as well as the size of its environmental footprint. From cascading waterfalls expressing water use, to fires on Portland Square representing energy use, the screen will become the vital link between research activity and widespread interpretation.

http://www.plymouthrespectfestival.co.uk

Outside / Inside

Outside / Inside

22nd – 23rd April 2008

An trans-disciplinary masters workshop in GPS and Ultrasound.
Download Workshop PDF.

Introduction:
Touch is our bridge with architecture and the world. All of our senses are extensions of touch, since ears, nose, mouth and eyes are specializations of the skin, the most sensitive of our organs.
As Pallasmaa’s put’s it; “touch is the unconscious of vision, and this hidden tactile experience determines the sensuous quality of the perceived object, and mediates messages of invitation or rejection, courtesy, or hostility.”. Digital technologies are allowing us to ‘touch’ different spaces that are both inside us and outside us, and close to us and far away from us.
This two day workshop will encourage students to consider the design space that is found between the GPS satellites that orbit the Earth at a height of 12,600 miles, and the 20cm sensing depth of Ultrasound that can reveal the organs beneath our skin.

Context:
The sense of touch obviously plays a unique and important role in human interaction. Touching is not only closely linked to sexual activity and to notions of closeness and intimacy, but, as evidenced in our language, is often used as a metaphor for emotional impact (i.e., “I was really touched by her story”). Furthermore, as evidenced in the research on social touch, touching plays a role, albeit sometimes subliminal, in a much wider variety of social transactions than is ordinarily appreciated.
In general, it seems clear that the inclusion of touching in shared virtual environments will strongly increase the sense of togetherness.

Durlach, N. & Slater, M. (1998). Presence in shared virtual environments and virtual togetherness. Cambridge: MIT Press

Plymouth Arts Centre & i-DAT Collaboration.

Plymouth Arts Centre & i-DAT Collaboration.

A new series of projects and residencies that have been developed through an ongoing collaboration exploring new systems and technologies for artistic production, dissemination and participation that challenge traditional models of creation and consumption of art. Artists and Curator; Stanza (UK) 8 February – 6 April, Cadu (Brazil) 11 January – 11 March and Basak Senova (Turkey) 19 January – 9 February, will be residence spending time at both organisations exploring new work to create a series of new commissions and a seminar. i-DAT refer to the prominence of online social networks to create a series of creative interventions and works S-OS: Social Operating System for Plymouth in the galleries at Plymouth Arts Centre from the 8 February – 6 April.
http://www.plymouthac.org.uk

Basak Senova.

Basak Senova.

Basak Senova is an international curator and founder of the online curatorial project nomad TV. She will undertake a two-week research residency hosted by Plymouth Arts Centre and i-DAT as part of the Curatorial Network programme to explore the potential of online environment and social networking tools as mechanisms for generating cultural exchange.
The particular focus of the residency is on ideas of cross-cultural generosity, sharing, communication and social interaction in contemporary curatorial practice. Using the Curatorial Network’s online resources including discussion List and website as a research platform, Senova will initiate a debate about curatorial exchanges and develop a map of curatorial network in the region and internationally. In this way she will also map parallel cases and counter-actions that are linked to contemporary art practices that set new modes and channels for social, political and cultural information flow.
The debate generated through the residency will conclude with development of a seminar for March 2008, as the third of the Curatorial Network programme. The Curatorial Network is a collaborative initiative involving curators working independently and as part of organizations across the visual and applied arts, museum and academic sectors. It offers an online portal and programme of activities dedicated to the development of curatorial practice through critical debate, collaborations, professional development opportunities and exchange. It explores the metaphor of ‘network’ in relation to curating to discuss dynamics and models of curatorial networks, to advance collaborative curatorial practice and to develop international curatorial network. The Curatorial Network runs a series of international curatorial research residencies and seminars as well as international visits for curators based in South West of the UK. For further information on the Curatorial Network, details of the programme and to join the discussion list, see http://www.curatorial.net/