Revisioning the Library

Revisioning the Library

7th – 8th February 2007
An trans-disciplinary masters workshop in RFID:
Download Revisioning the Library Workshop PDF:
The RFID workshop over two days was a chance to speculate on the future of the library. The library is undergoing self-reflection on the relation between its physical and electronic resources, spaces and systems. The starting point for rethinking these relations was to introduce technologies that can store and transmit data, and to begin to imagine scenarios where the physical and digital objects collapse onto eachother. Might agency extend not only to readers but to the books themselves in such a scenario?
Francis Hunger, ‘How I Learned to Love RFID’, HWKV 2006, http://www.hmkv.de/dyn/e_program_events/detail.php?nr=1239As many other technologies, which are basically used in the civil sector, the basics of RFID were commissioned and developed in the frame of military research. In late WW II the British Royal Airforce used “tags” on their planes to decide whether it was a “friend or foe”signal that was reflected by radio waves, used in radar technology. 1RFID uses a similar basic concept. A radio wave is sent to a transponder – more commonly called “RFID tag” – which then wakes up, consumes the energy of the initial radio wave and sends back datato the sender/receiver unit. Through the 1950s to 1960s, this concept was developed into electronic anti-theft devices that were in fact 1 bit RFID tags. They could be set either on or off and would signal ifa person has paid and the cashier did subsequently
deactivated the tag. So the theft alarm devices that are positioned on each entrance/exit of shops are very basic RFID readers. In the 1970s several patents for RFID applications where issued and passive and active tags were developed in the private sector and in military research. Today they are intended and used basically for supply chain optimization inlogistics.
Context:
Bruce Sterling, ‘The Internet of Things: What is a Spime and Why is itUseful?’ In the future we may be able to find lost keys with a simple googlesearch. Science fiction writer Bruce Sterling imagines how physical objects will be part of the internet as they become trackable in space and time. Bruce discusses the theoretical and technical challenges that we face as we try and think about and develop the Internet of Things. From Spimes to Thing Links to Blogjects, the terminology and verbal framing devices currently being used are pulled apart in this keynote address from the 2006 O’Reilly Emerging Technology Conference. Duncan Shingleton, ‘RFID and the Internet of Things: You are part ofthe Global Network’, 2007, http://www.shingleton.org/?page_id=142Objects tagged with a Radio Frequency Identification (RFID) chip have a unique digital identity and play a pivotal role in joining the physical world with the digital. A resulting ‘Internet of Things’emerges, consisting of networked objects that are capable of communicating what they are, and what is going on in the space around them. This is the moment where the real world and the Internet become inseparably linked, occupying the same space, becoming the same reality: a merging of 1st and 2nd Life. Current theory surrounding the Internet of Things maintains the viewpoint we are outside the network and in control of the agency we have over our objects. The tagged object’s role in the Internet is to streamline economic practice and make our lives more convenient. However I propose and alternative hypothesis for addressing the theory that RFID now means we are included within the Internet of Things, and not spectators of this new digital age. There is a resulting transfer of agency as objects become active members of society, contributing to social debate, as we see what can only be defined as a truly ubiquitous network environment emerging, where the real is intrinsically bound with the digital. Wikipedia definition of RFID, http://en.wikipedia.org/wiki/RFID

Minimation Booth

Minimation Booth

02/2007:
Produced in partnership with Spacex, Minimation Booth was an interactive workshop space located in Spacex’s atrium. It was designed to accompany Spacex’s exhibition ‘The North’, by Tim Brennan and as part of Animated Exeter 2007. Using mobile phone cameras participants were able to make low-res animations, which they could transmit by Bluetooth to a screen via V-Mob, free software designed by IDAT. The finished animations were then emailed to the participants at their school or home. During the public week (20-24 Feb) participants were also able to use a brand new piece of software called Pixel produced by Justin Roberts of i-DAT and commissioned for this project. This software enabled visitors to make a pixel animation and take it away immediately on their phone. http://www.spacex.co.uk/

thesongrooms.org

thesongrooms.org

(11/12/2006) 11 December 2006.

thesongrooms.org launch concert at The Unicorn Theatre, 147 Tooley Road, London SE1. Featuring children from Richard House Hospice, London, Island Hospice, Zimbabwe and a choir from St Gabriel’s Primary School, London SW1. With support from professional musicians including DJ, MK, Ricky Rankin and Theo Gordon.

i-DAT has produced thesongrooms.org for Rosetta Life. thesongrooms.org is a new web 2.0 online music composition, recording and archiving site that enables marginalised young people with terminal illness to make music and upload it to a website where others can share the pool of sounds and add to it. Musical workshops lead by top professional musicians are taking place at children’s hospices in South Africa, Zimbabwe and the UK. Leading musicians including Sandi Thom, Karine Polwart and Ricky Rankin have agreed to lend their skills to making the top tracks as successful as possible. By July 2008, thesongrooms.org aims to reach more than 6,000 children and young people in hospices and hospitals, as well as involving 12,000 online users from a wider public audience including primary and secondary schools.

 

SlidingScale

SlidingScale

13-15/12/06 to 19/01/07:


SEM (Scanning Electron Microscope) / Rapid-prototyping workshop & Looking into the Eye of God seminar. The Bartlett School of Architecture, i-DAT, m-DAT, nascent-research, trans-techresearch. Sliding Scale (13-15/12/06 to 19/01/07) presents a view of our relationship with the peculiar landscapes of digital technology as an ‘ecology’. In exploring these landscapes we navigate through a territory that is disturbed, moist, blurred and vacillating. We are forced to focus on the ‘relationships between’ where process replaces product in importance, just as systems supersede structure. The tools that form these landscapes are harbinger’s for a meaningful ecological (both machinic and natural) audit of specific sites and processes. They demand the development of new strategies and protocols for their users (designers, engineers, architects and artists) and require that the sites, agents, provocateurs, disparate observers and drifters that consume and influence their output critically engage with them.

Download: SlidingScales.pdf

Projecting Plymouth

Projecting Plymouth

2006:

Projecting Plymouth is a new way of looking at the future of your city. It aims to give a megaphone to your voices and opinions, enabling you to have an impact on the future of Plymouth. It is about you, your family, your friends, your hopes and your futures. i-DAT develops a Web 2.0 infrastructure/tool for the cultural regeneration of Plymouth by young people. Working with Creative Partnerships and Arts Council England.

Noogy

Noogy

Noogy: 16 – 19 November 2006.

Portland Square, University of Plymouth. To talk to Noogy text: ‘noogy; and your question..’ to 07766404142. Noogy in residence is part of the Motion Plymouth Festival 2006. Noogy’s background is a little unclear. Some claim that Noogy arrived from deep space, originating somewhere off the shoulder of Orion, watching C-beams glitter in the dark near the Tannhauser gate. Others claim that Noogy grew from within the network of CAT6 Ethernet cables, silicon chips and data mines that form the core of the Arch-OS system in Portland Square. Whilst others still claim that Noogy was there all the time, waiting in the void for the digital interface that would allow his manifestation. Some say Noogy is the ‘building’, others that Noogy is just a ‘viral infection’, like a bad cold that cant be shaken.

 

Noogy took his personality from the Arch-OS system, he would get lonely when the CCTV cameras could not see anyone, cold and hit depending on the environmental sensors and responded to SMS interactions through a unique Artificial Intelligence system developed by Chris Saunders.

Noogy 2:

VJ’ing on buildings. (14/11/2007) Mix live visuals on the front of a building through using the audio you generate on your mobile phone. i-DAT is presenting Noogy 2.0 a large scale interactive installation at the front of the Portland Square building at the University of Plymouth. Noogy 2.0, which goes live during Motion Plymouth Festival on the 14th of November 2007, is the latest upgrade to last years Noogy that made headline news. Noogy 2.0 will combine a rich mix of the physical and virtual by incorporating ‘smart’ buildings and mobile phone technologies into a dynamic building size interactive VJ system. How too ‘Noo – J’: Just dial 07511 253710 and Noo – J away. The sound you produce down the phone will generate the visuals on the fly across an area of 50m2 consisting of 9600 LEDs.

 

 

 

 

 

 

 

And the invention of Noogy Filth when someone left the Lexicon of Filth switched off during testing.

Backend:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DMX lighting rig (5x8m) (many thanks to Pyramid), Flash, AI, SMS gateway, Arch-OS server…

Sloth-bot

Sloth-bot

22- /07/2006

At 6pm on the 22 July, during the Consciousness Reframed, 8th International Research Conference (21 – 23 July 2006) the ‘Sloth-bot’ will be launched as an extension of the Arch-OS project. Sloth-bots are large autonomous robots that move incredibly slowly (between 5mm and 20mm a minute). Sloth-bots, influenced by their interactions with people, imperceptibly reconfigure the architecture. Sloth-bots build on robotic technology developed by Dr Guido Bugmann, famously incorporated into Donald Rodney’s ‘Psalms’ which was exhibited in the South London Gallery as a part of Rodney’s last exhibition entitled ‘Nine Night in Eldorado’, in October 1997.

http://www.arch-os.com/

EMPOD

EMPOD

10/03/2006:


i-DAT have been developing the EMPOD, a Scanning Electron Microscope Simulation interactive pod with the Plymouth Electron Microscopy Centre.

The commission from the National Marine Aquarium is part of the brand new 3.6 million Explorocean Centre, which is set to open on 10th March.

The web-enabled pod offers interactive explorations of microsopic organisms and incorporates a real (but dormant) Scanning Electron Microscope.

Constellation Columbia

Constellation Columbia

 

‘Constellation Columbia’ is an autonomous space monument inspired by the writing s of J.G. Ballard. The scale/model/prototype seen on the Culture Show incorporated simple audio/radio recording and transmission, gyroscopes, gravity switches and light sequencers. The work is being developed for inclusion in future zero gravity flights with the aspiration for a full scale release from the International Space Station.

‘Constellation Columbia’, prototype monument for ‘Dead Astronauts/Cosmonauts’.

A survey of Arts Catalyst’s pioneering zero gravity projects carried out over the last 10 years. Beginning with a contextual overview, the book traces the development of the projects and discusses the collaborations with Kitsou Dubois and Imperial College’s BioDynamics group, and the inauguration of the MIR (Microgravity Interdisciplinary Research) consortium which gives international artists the opportunity to carry out individual projects in zero gravity. The book contains essays by Eduardo Kac, Marina Benjamin, Rob la Frenais, Kodwo Eshun, with an introduction by Nicola Triscott. It features projects by Kitsou Dubois, Mike Stubbs, Ansuman Biswas and Jem Finer, Andrew Kotting, Dr Antony Bull, Morag Wightman, Louise K Wilson, Flow Motion, Marcelli Antunez Roca, i-DAT, Otolith Group with Richard Couzins, Yuri Leiderman, Vadim Fishkin, Marko Peljhan, Dragan Zivadinov, Andrei and Julia Velikanov, Mikhail Ryklin, and Dr Rebecca Forth.

https://www.artscatalyst.org/zero-gravity-cultural-user%E2%80%99s-guide-2005

 

https://www.artscatalyst.org/attention-weightlessness

Zero Gravity Robot. Commissioned by The Arts Catalyst. as part of the. MIR Campaign 2003 at the Gagarin Cosmonaut Training Centre, Russia. MIR Campaign 2003 supported by the European Commission Culture 2000 Fund.

With thanks to Sam Kinsley, Max Phillips for fabrication.

Constellation Columbia, model/prototype, 2003. Zerogravity, A Cultural User’s Guide. The Arts Catalyst. 2005. Page 84-85 ISBN 0-9534546-4-9.

Zero Gravity: A Cultural User’s Guide
ISBN 978-0-9534546-4-8
Edited by Nicola Triscott and Rob La Frenais
Published by Arts Catalyst, 2005
Colour and monochrome, 98 pages, soft back
Dimensions 250mm x 250mm
Weight 510g
£15.00

Buy online at Cornerhouse Books

Deshmukh, S. Phillips, M. Bugmann, G.  2007. Self orientation of robot in zero gravity environment using optical camera and reaction torque of electric motors.

EXECUTIVE SUMMARY: CULTURAL UTILISATION OF THE INTERNATIONAL SPACE STATION. Arts Catalyst. The Science-Art Agency. 2006.

READ ME:

03/04/2003

Nicola Triscott <nicola@artscatalyst.org>
5 Meadow Close, Sevenoaks, Kent TN13 3HZ

PROTOTYPE # 1: CONSTELLATION – COLUMBIA:

MODEL OF A SPACE MONUMENT

I-DAT: WWW.i-DAT.ORG

1: POWER…

2: LED…

3: GYROSCOPE…

4: AUDIO…

5: GYROSCOPE…

6: RADIO…

  1. A) Simply click the red ‘ON’ switch and release into the environment…
  2. B) Battery life is aprox 1 hour in total.

C)Please conserve energy by switching off when not in use.

  1. D) To stop vibrating gyroscopic modules tilt to deactivate mercury switches.
  2. E) Extend aerial on module 6: Please tune radio to appropriate static source.

 

 

Cornwall Culture

Cornwall Culture

03/2006:
i-DAT designs, develops and implements a series of interactive (bluetooth enabled, wireless, streaming media enhanced) networked ‘pods’ and Web 2.0 & MMS spine for Cornwall’s campaign for Europe’s first ever Region of Culture. The 15 interactive ‘letter pods’, located in cultural centers around the region, were brought together for a giant display at the Eden Project. The pods have recorded people’s thoughts, feelings and impressions about life and culture in Cornwall.