Mike Carne

Mike is a PhD student researching how character design effects parasocial relationships with video game characters and hopes to teach upcoming designers how they can shape the industry through better representation and design.

He is also striving to make representation and design a more accessible area for mainstream media viewers through videos and easy to digest social content.

Matt Holmes

Matt is a narrative-driven Designer, Maker, Creative Technologist, and Researcher, working across the boundaries of analogue and digital in the processes of making. Often found lightly covered in sawdust or printing ink (usually both), pencil behind his ear, negotiating/arguing with some form of digital fabrication equipment.

His current area of work involves the agency and authenticity of craft in the age of digital fabrication, and how modern technology can work to protect, augment or evolve heritage crafts. His practice and research primarily focus on Letterpress printing, exploring the impact of integrating digital fabrication (3D Printing & CNC Milling) within the established traditional craft framework.

A graduate of the University of Plymouth having studied a BA(Hons) in 3D Design (Designer Maker specialism) in 2020, followed by an MA in Design in 2021, he is now continuing his studies as a Ph.D. researcher.

Dylan Yamada-Rice

Professor Dylan Yamada-Rice is an artist and researcher specialising in storytelling and play. She works in a range of media including drawing, Virtual Reality and game engines. Dylan studied Japanese Art History, semiotics and social science research methods before moving into experimental design.

She obtained a BA in Art History and Archaeology from the School of Oriental and African studies, University of London before going on to do postgraduate research in Japanese Art History at the University of Kyoto. She then went on to complete two Masters degrees in Childhood Education and Research Methods, before undertaking a PhD looking at children’s understanding of the visual mode within Japanese environments.

This interdisciplinary background has brought about a specialism in the role of culture in storytelling and use of emerging technologies, as well as how art and design practices can be combined with social science research methods to produce experimental means of collecting and analysing data. She has previously held academic posts at the University of Sheffield and in Information Experience Design at the Royal College of Art.

Lana Pericic

Lana is a PhD candidate and an Associate Lecturer at the University of Plymouth teaching on the undergraduate course BA/BSc Digital Media Design. The role consists of delivering lectures and workshops across a variety of modules and providing tutorial sessions to help improve student’s work.

Her interdisciplinary practice focuses mainly on creative coding and creating interactive interfaces, but also includes working with Arduino, creating projection mapping and VR/AR projects. Her PhD research is around building new ways of interacting with digital photographs and their relationship between family heritage and identity and real/digital environment.

Thijs Mostert

Thijs [Tice] Mostert completed his Masters in Design at the University of Plymouth in 2021. Thijs has come from a healthcare background, working in secondary and primary care settings across the South West for over 10 years. He has special interest sustainability and the circular economy and digital fabrication. After completing his Masters he took on the role of project coordinator in ‘The Greenhouse’ at The Plot on Union Street for Nudge Community Builders (https://www.plymouth.ac.uk/research/arts-humanities-business/the-greenhouse) .  

The project was aimed at upskilling the local community in Digital Design. Running free workshops in VR/AR, CAD and CAM skills with and for people from the local Community and the wider Plymouth area. He is passionate about creating more opportunities for meaningful collaborations within the community and with students from the University. Halfway through the project he took on the role of Research assistant for a joined project with various local Social Entreprises under the umbrella of the UK Community Renewal Fund in line with the government Levelling Up agenda. 

In October 2022 he became one of the directors of Precious Plastics Plymouth (https://preciousplasticplymouth.co.uk/)  and he is hoping to integrate this CIC with the work he is doing at The Greenhouse and the Fab City movement in Plymouth.  

Qualifications:  

Nursing Degree BA Hons – Hogeschool Rotterdam & Omstreken  

MA Design – University of Plymouth 

Mark Osborne

hi

I’m Mark Osborne, doing a practice based phd here at sunny Plymouth, with the practice part involving ‘audio reactive error diffusion dither’ based cybernetic systems.

All being well this to help create some kind of insight into a ‘creatively centred’ understanding of computational media.

To help (?) with this I’ve a ‘Computational Media Framework’ – a liminal journey not a destination, hedged in by the nagging questions of the ‘mythic face of computation’ and how you might begin to map that in…

Plus – been playing with this stuff since at least the early 1980’s and still don’t know what I’m doing.

https://notyetinvented.co.uk

Frank Jiang

Haoyun (Frank) Jiang is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His research focuses on improving the skills of Marine Carbon Neutrality by using Product Design methods.

The ocean is an important carbon pool for absorbing atmospheric carbon dioxide. Over the past 50 years, the oceans have absorbed about 24% of total carbon dioxide emissions. The research explores methods and mechanisms to improve the capacity of ocean carbon absorption and how to achieve long-term and stable conversion of Carbon is very necessary. Previous studies mainly focus on technical perspectives and do not effectively form an interconnected system. This research explores a new concept of using Design methods to link those technologies to form a product or a system. Marine Sustainable Product Design for Carbon Neutrality could truly realise the aim of improving the capacity of ocean carbon Neutrality, whilst minimising damage to the ocean.

Femke Snelting

Femke Snelting develops projects at the intersection of design, feminisms, and free software in various constellations. With Seda Guerses, Miriyam Aouragh, and Helen Pritchard, she runs the Institute for Technology in the Public Interest. Together they create spaces for articulating what computational technologies in the “public interest” might be when “public interest” is always in-the-making. She co-initiated collective research projects, digital tools, methods and publications with Constant, association for art and media in Brussels until 2021. With Jara Rocha she edited Volumetric Regimes: Material Cultures of Quantified Presence (OHP Data Browser series, 2022). Femke supports artistic research at a.pass (Brussels), PhdArts (Leiden) and MERIAN (Maastricht). She regularly teaches at XPUB (Rotterdam).

snelting.domainepublic.net

Lynne Wang

Donglin Wang (Lynne) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

Her research focuses on Autism Spectrum Disorder (ASD) through a systematic and in-depth investigation of the current situation regarding the issues surrounding the information asymmetry among specialists, caregivers and parents, and eventually to provide a HCI based solution. ASD is a neurodevelopmental disorder, involving social communication deficits, social interaction obstacles, and stereotyped repetitive behaviour, which, in most people, has a lifelong impact. Among the existing literature, special attention has been paid to ASD medical diagnosis and therapy interventions. However, there is less theoretical and practical work focusing on the phenomenon of the patient’s information gap between doctor, parents and therapist. The caregivers can experience high levels of stress due to autistic children’s unique needs, motivations and requirements. ASD is considered a spectrum, which means there are no two children exhibiting the exact same set of symptoms. Design processes and interventions using daily behavioral data may allow time demands for diagnosis to be shortened, enabling caregivers to make better informed decisions on treatments and for guardians to receive more appropriate guidance for their own homecare.

Grace Qi

Shuo Qi (Grace) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research focuses on the protection and reconstruction of urban historic districts from an architectural and sociological perspective.

The significance of historical districts should not to be overlooked, as they sit at the heart of the architectural and humanistic (or sociological) character of the city. Whereas previous studies mainly sought to examine either the social developments, or the development of built areas, this research explores how these two factors are in fact intertwined and need to be studied as a complex entanglement.

The social transformation and development of urban historic blocks can truly realize the sustainable development of a city, whilst supporting residents to be more resilient to ongoing urban expansion and development.