Kumi Oda

Kumi is a design researcher and moving image designer. She is currently pursuing a PhD in Digital Art and Technology, focusing on the research theme ‘Playful Communication Design in the Context of Child Healthcare’. This research, employing participatory and co-creative design methods, aims to enhance communication between child patients and healthcare professionals while mitigating medically related mental trauma in children.

Prior to moving to Plymouth, she was a visiting lecturer at Joshibi University of Art and Design, a freelance design researcher at DXL Design Lab in UTokyo, and has extensive experience as a qualitative researcher. In this role, she provided insights to technology companies, helping them develop new products and services informed by user needs.”

Holst Spaceship Earth: Transit of Venus

Holst Spaceship Earth: Transit of Venus

Date: Wednesday 4 December 2024
Time:
 17:00–19:00
Venue:
Immersive Vision Theatre
Ticket information:
 Free to all, please book a ticket as capacity is limited


Age restriction: 
18 years+

Calling all earthlings!

Join us for a unique evening of 360 Full Dome multi-sensory DiY Experiences, talks, live performances and cybernetic installations.
Holst Spaceship Earth – Transit of Venus :// PlayLa.bZ, University of Plymouth, i-DAT & Hotwire: Open Research Lab for playful experimentation with creative technology and Immersive Vision Theatre (IVT), a transdisciplinary instrument for the manifestation of (im)material and imaginary worlds.

Celebrating the 150th anniversary of Gustav Holst, born 1874, spaceship Earth’s original musical Starman, this cosmic multi-dimensional motion arts happening will take place in University of Plymouth’s Immersive Vision Theatre.

Featuring: Milleece | Lorna Inman | Raechel Kelly | Laura Kinnear | Dinesh Patel | Leon Trimble | Chris Cundy | Eleanor Dare | Dylan Yamada-Rice | James E Marks | Marius Matesan | Ben Springall | Manu Agarwal | Claudia Naylor | WildSpark

Presented by Arts Council England, University of Gloucestershire, The Holst Birthplace Trust, PlayLa.bZ CIC and Planet Cheltenham.

The “Transit of Venus” is the closest encounter of “Spaceship Earth” with another planet. With Captain James Cook sailing on his first voyage of discovery from Plymouth to record the 1769 passage of Venus from Fort Venus in Tahiti. Gustav Holst was born in 1874, a year of great scientific importance when twin planet Venus (The Bringer Of Peace) passes directly between mother Earth (Gaia) and the Sun (Helios). The “Transit of Venus” astrological experience is a very rare occurrence usually only happening every 100 years, helping early astronomers explore the mysterious workings of our interconnected universe and interstellar beyond. 1874 is also the year of the first space moving image capture “Passage De Venus” (IMDB), now considered by film historians as beginning invention of the motion picture arts.

Holst Spaceship Earth – Pollinator Wild Seed Planets: Be the change by creating wildflower mini natural planets that provide vital habitats for pollinators.

Holst Spaceship Earth – Planetary: Cosmic experimental multi-sensory scent collaboration – exploring the Elle Feurtado BA, SYI ‘The Planets & The Stars’ Vedic Astrology reading for Gustav Holst’s 150th birthday happenings.

“However, in Vedic astrology, his chart is mainly ruled by fire. Therefore, I only chose essential oils which also help promote the qualities of the fire element. The result is a grounded, spicy blend, which perfectly complements his autumnal birthday.” Claudia MacGregor, Innovate UK’s Young Innovators SW Winner, Renegade Economist & Holst Spaceship Earth Crew

Holst Spaceship Earth – Transit of Venus Roblox Peace Camp World: Dr Eleanor Dare, Dylan Yamada-Rice & Toyah Wilcox reading Walt Whitman

Holst Spaceship Earth – Lorna Inman (Immersive Experience Designer): Real Time Virtual Ink “Open Brush” Experience

Gustav Holst From The Otherside & Feel It! 8 Bit Mars Redux: Hear Gustav Holst’s voice for the first time, brought to life using cutting-edge cybernetic software and electronically recorded Holst family DNA from Imogen Holst and Holst’s brother, Ernest Cossart. Feel an experimental 8-bit chiptune rendition of Mars (The Bringer of War) through SubPac haptic bass technology, celebrating the 110th anniversary of this iconic and powerful musical movement.

Ben Springall, MSc Sound and Music Production – Gustav Holsts – The Planets Piano DiY Sample Pack

Holst Spaceship Earth – Planetology – A Gustav Holst Space Odyssey by Manu Agarwal

Holst Victorian House: Immersive Video and Experimental Soundscape experience the Holst Victorian House, inspired by Holst’s 19th-century stereoscopic viewer

Holst Spaceship Earth – Transit of Venus: (Mileece Universal Peace Mix) During a rare ‘Transit of Venus’ event, visionary composer Gustav Holst’s mystical young mind’s eye embarks on a surreal, abstract cosmic odyssey, exploring the profound interconnectedness between humanity, nature, symbolism and the universe all aboard our magical Spaceship Earth

Girmit: An Immersive Untold Story of Indentured Labour by Nutkhut & PlayLa.bZ

Hack The Planet – Revenge of Calculon, Simon Boswell, Timothy Leary, Hackers Anniversary 360 Trip

Leon Trimble & Holst Spaceship Earth Live VJ Set

Digital Twinning of Lanhydrock House

Digital Twinning of Lanhydrock House

Digital twinning of a heritage plasterwork ceiling at Lanhydrock House represents a significant part of the West Country’s artistic heritage in the 17th century.

Pete Quinn Davis is 3D scanning and fabricating an elaborate ceiling made in the 17th century in Cornwall collaborating with the National Trust. Plaster ceilings and mantelpieces were key in communicating complex views on religion, society, family, gender, and the environment. The Genesis cycle in the Long Gallery at Lanhydrock House, with its 36 large narrative scenes on a 116 feet long and 20 feet wide barrel vault, has always been recognized as the centrepiece of this tradition. The National Trust is embarking on the restoration and repair of the ceiling and has partnered with the University of Plymouth to document and interpret the intricate narrative designs. The Arts and Humanities Research Council (AHRC) is supporting the project with a Curiosity Award.

 

 

Project Team:

Dr Péter Bokody

Associate Professor of Art History
School of Society and Culture (Faculty of Arts, Humanities and Business)

Pete Quinn Davis

Associate Head of School – International
School of Art, Design and Architecture (Faculty of Arts, Humanities and Business)

 

 

 

Xianzhi Wang

Xianzhi Wang is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

My research focuses on character design and immersion in video games.
Although game design and appearance vary, most successful video games have one important thing in common: the interactivity aspect. This phenomenon is called “immersion” – a name often used by gamers and designers both. In such a highly emotional state, people are fully engaged in the game, often losing the track of time, and feeling more satisfaction. Players do not want to stay laid back and inactive. However, they would rather be involved as the participants. Any successful game of any genre should provide the player with the sense of immersion and be very good in directing player’s movement and attention. Immersion is present in every sphere of the human life, and digitally mediated immersion, meaning the human sense in and perception of virtual environments generated and presented by computer systems, is one of the main issues of the virtual reality technology. The participant when immersed in a virtual environment, processes the visual and other perceptual data of the virtual world like a real world. Both on computers and the mobile phones, video games have become a form of representation of the modern society with its rich content, high level of immersion, competitiveness, and social attributes. It has also become a subject of research of psychological scientists who claim that the most games are appealing to many players because they offer a chance to be absorbed into the greatest and fascinating virtual worlds. It has been found in much research that immersion is a key factor in the continued attractiveness of video games by the players. Many factors contribute to the creation of immersion, and this study will investigate the way game character design creates immersion and the way in which immersion appears from the player. Understanding the mechanism of its creation and making some conclusions as for its use in the further development.

AI

AI
i-DAT’s algorythmic heritage flows through the core of our practice and dates back to the early years of our formation in 1998. Some of our creative Artificial Intelligence/Machine Learning project include:

1997: Psalms:
pslams1
https://i-dat.org/psalms/

Psalms is the Autonomous Wheelchair constructed by Guido Bugmann for Donald Rodney’s “Nine Night in Eldorado” at the South London Gallery, 1997. Now in the Tate Collection.

2000: Autoicon:
1
https://i-dat.org/autoicon/

Autoicon is a dynamic internet work and CD-ROM that simulates both the physical presence and elements of the creative personality of the artist Donald Rodney who died from sickle-cell anaemia. The project builds on Donald Rodney’s artistic practice in his later years, when he increasingly began to delegate key roles in the organisation and production of his artwork.

2000: THE  S.T.I.  PROJECT: THE SEARCH FOR TERRESTRIAL INTELLIGENCE:
sti1
https://i-dat.org/sti/

S.T.I. is funded by the SciArt programme (supported by the ACE, the British Council, the Calouste Gulbenkian Foundation, SAC, the Wellcome Trust and NESTA)., and turns the technologies that look to deep space for Alien Intelligence back onto Planet Earth in a quest for ‘evidence’ of Terrestrial Intelligence.

2002:  Artefact:

https://i-dat.org/2002-artefact/

Artefacts can change their meaning not just over the years as different histriographical and institutional currents pick them out and transform their significance, but from day to day as different people view them and subject them to their own interpretation. The ‘Artefact’ Project takes this fluidity as its starting point. The Artefact and its interpretation panel slowly evolve as visitors to the website play with it and reinterpret its meaning.

2002: Note Towards the Complete Works of Shakespeare / Generator:https://i-dat.org/notes-towards/

Generator: curated by Spacex & STAR, with support from the Institute of Digital Art & Technology and the Arts Council of England (Collaborative Arts Unit). Spacex Gallery, 1 May – 22 June 2002, and touring in the UK. Generator will present a series of ‘self-generating’ projects, incorporating digital media, instruction and participation pieces, drawing machines, experimental literature, and music technologies. All work will be produced ‘live’, in real-time, with some elements continuing indefinitely.

2006: Noogy:

https://i-dat.org/2006-noogy/

Installation in Portland Square, University of Plymouth. To talk to Noogy text: ‘noogy; and your question..’ to 07766404142. Noogy in residence is part of the Motion Plymouth Festival 2006. Noogy’s background is a little unclear. Some claim that Noogy arrived from deep space, originating somewhere off the shoulder of Orion, watching C-beams glitter in the dark near the Tannhauser gate. Others claim that Noogy grew from within the network of CAT6 Ethernet cables, silicon chips and data mines that form the core of the Arch-OS system in Portland Square.

2006: Sloth-bot:https://arch-os.com/projects/slothbot/

Sloth-bots are large autonomous robots that move incredibly/imperceptibly slowly. They reconfigure the physical architecture imperceptibly as a result of their interactions with people, over time.  As the use of the space changes throughout the day, sloth-bots reposition themselves in anticipation of new interactions with the buildings occupants.

2014 QUALIA – a revolution in measuring audience feedback:https://i-dat.org/qualia/

Enter Qualia (stage right). This is i-DAT’s ground-breaking digital technology and research project, which measures the mood of arts and culture audiences using a user-friendly interface that ‘gamifies’ the evaluation process. Qualia enables users to gain tangible rewards for taking part – such as discounts and exclusive offers – making data collection easy, fun and beneficial.

2016 Quorum Cultural Computation:


https://i-dat.org/quorum/

Quorum proposes new analytical techniques which focus on enhancing audience engagement through the use of conversational AI, Artificial Neural Networks, Self Organising Maps and Deep Learning Networks to innovatively integrate subjective and objective data.

2016 TIWWA:
https://quorum.i-dat.org/tiwwa/

A technological fusion of interactive light and sound, this dynamic data driven artwork asks audiences to consider the data they generate and the algorithms that increasingly influence their behaviour. This Is Where We Are offers a glimpse into a future where we work rest and play with and through algorithms.

2016 Murmuration:

https://i-dat.org/murmuration/

Murmuration was one of the outcomes from the E / M / D / L – EUROPEAN MOBILE DOME LAB for Artistic Research (http://www.emdl.eu/) partnership of European and Canadian cultural organisations funded by EU Culture Program. This post contains information and documentation on this project component.

2018 Women Reclaiming AI:


https://i-dat.org/women-reclaiming-ai-for-activism/

Women Reclaiming AI (WRAI) is a collaborative AI Voice Assistant made by and for self-identifying women. It is created through a series of free, inclusive and collaborative workshops with the ambition of growing a community and a shared data-set which better represents its users.

2018 The Infinite Guide:
https://i-dat.org/the-infinite-guide/

The Infinite Guide is a speculative art work and research project, powered by a conversational Artificial Intelligence, (a natural language human-computer interface). It took place simultaneously online and at KARST in Plymouth, UK.

2018 Emoti-OS:

https://i-dat.org/emoti-os-me/

Emoti-OS is a chatbot. It uses conversations with its users to understand the collective mood of pupils at Plymouth School of Creative Arts (UK). It is created for and with these pupils to give students a voice and a way to express how they collectively feel about important matters at the school.

2018-2021 SWCTN:

https://www.swctn.org.uk/automation/
https://www.swctn.org.uk/data/

The South West Creative Technology Network (SWCTN) is a £6.5 million project to expand the use of creative technologies across the south west of England. The network is offering three one-year funded programmes around the themes of Immersion, Automation and Data.

References:

Postgraduate Researchers:

> Liz Coulter-Smith current PGR Exploring Generative Automatism and Process Art through Large Language Models.

Dr B Aga: PROTOTYPING RELATIONAL THINGS THAT TALK: A DISCURSIVE DESIGN STRATEGY FOR CONVERSATIONAL AI SYSTEMS

Dr Coral Manton: Reframing museum epistemology for the information age: a discursive design approach to revealing complexity

Dr Denis Roio: Algorithmic Sovereignty

 

Donald Rodney: ‘Visceral Canker’.

Donald Rodney: ‘Visceral Canker’.

[Image: Donald Rodney and Mike Phillips installing Visceral Canker (1990) at Mount Edgecombe Gun Emplacement, for the TSWA Four Cities Project - thanks to Diane Symons for the contact strip.]

Donald Rodney: Visceral Canker, Whitechapel Gallery, 12 February – 4 May 2025.

Following acclaimed presentations at both Spike Island (Bristol) and Nottingham Contemporary (Nottingham), Whitechapel Gallery brings this major survey exhibition of the late British multi-media artist Donald Rodney (b.1961, West Bromwich; d.1998, London) to London.

Visceral Canker encompasses the majority of Rodney’s surviving works from 1982 to 1997 including large-scale oil pastels on X-rays, kinetic and animatronic sculptures as well as his sketchbooks and rare archival materials. The exhibition showcases the extraordinary breadth and influence of Rodney’s work, confirming him as a vital figure in British art, and introducing him to a new generation of audiences.

Rodney experimented with new materials and technologies throughout his all too brief career. Working across sculpture, installation, drawing, painting and digital media, Rodney’s wide-ranging practice resists simple categorisation both thematically and materially, due to his innovative approach to both mediums and technical processes.

Rodney lived with sickle cell anaemia and harnessed the condition to confront the prejudices and injustices surrounding racial identity, Black masculinity, chronic illness and Britain’s colonial past. At his untimely death in 1998 from complications arising from sickle cell, Rodney left a multifaceted and influential body of work which has influenced artists, writers and filmmakers on both sides of the Atlantic.

Read the full exhibition press release.

The exhibition is curated by Gasworks Director Robert Leckie and Spike Island Director Nicole Yip and organised at Whitechapel Gallery by Gilane Tawadros and Cameron Foote."

Donald Rodney: Visceral Canker, Nottingham Contemporary, 28 September – 5 January.

“Donald Rodney, In Retrospect, Installation view at iniva, London, 2008. Photo: Thierry Bal.

Nottingham Contemporary presents a major retrospective of the late British artist Donald Rodney (b.1961, UK; d.1998, UK). Bringing together nearly all that survives of his work across painting, drawing, installation, sculpture and digital media with rare archive materials, the exhibition highlights Rodney’s significance to the recent history of British art. Though Rodney has had a perennial influence on the wider UK artist community, there have been few opportunities to experience the full breadth and complexity of his work. This touring exhibition will highlight the significance of Rodney’s work and re-address themes of racial identity, chronic illness, Black masculinity and Britain’s colonial past.

The exhibition is presented in partnership with Spike Island and Whitechapel Gallery, where it will tour during 2024–25.

This exhibition is presented alongside an archival display of items related to Rodney’s time at Trent Polytechnic in Bonington Gallery’s Vitrines.”

 

Donald Rodney Visceral Canker, Spike Island, 25 May – 8 September.

“Visceral Canker aims to introduce a new generation of audiences to Rodney’s life and work, cementing his place as a vital figure in British art.” Possibly the first time Donald Rodney: Autoicon, Pslams and Visceral Canker have been exhibited together…

Spike Island presents a major survey exhibition of late British artist Donald Rodney (b. 1961, West Bromwich; d. 1998, London).

Rodney worked across sculpture, installation, drawing, painting, and digital media, experimenting with new materials and technologies throughout his life. His work is known for being incisive, acerbic, and evocative in its analysis of the prejudices and injustices surrounding racial identity, Black masculinity, chronic illness, and Britain’s colonial past. Rodney was also co-founding member of the BLK Art Group: an association of young Black artists formed in Wolverhampton in 1982. The exhibition at Spike Island brings together all of Rodney’s surviving works. This includes large-scale oil pastels on X-rays, kinetic and animatronic sculptures, and restaged installations, as well as sketchbooks and rare archive materials, spanning 1982 to 1997. Also on display is Autoicon (1997–2000), an interactive digital artwork initiated by Rodney and finalised by a group of his close friends after he died from sickle cell anaemia in 1998. Rodney suffered from sickle cell throughout his life. This meant persistent pain, regular invasive treatments and increasing immobility. Though these were extremely challenging experiences, Rodney often incorporated them directly into his work as metaphors for the illnesses and injustices of society at large. This is evident in works such as Flesh of My Flesh (1996), a photographic triptych that includes a close-up of a raised scar on Rodney’s thigh; and My Mother, My Father, My Sister, My Brother (1997), a tiny maquette of a house made from pins and his own skin. Visceral Canker aims to introduce a new generation of audiences to Rodney’s life and work, cementing his place as a vital figure in British art. The title comes from a 1990 work by the artist, which comprises two wooden plaques displaying heraldic images, linked together by a system of medical tubes that pump theatrical blood. It exemplifies both the viscerality of Rodney’s work and politics, and his persistent scrutiny of the canker, or disease, at the heart of society: in this case specifically, how the inhumanity of Britain’s colonial history continues to structure life today. The exhibition is curated by former Spike Island Director Robert Leckie and Nicole Yip, Chief Curator at Nottingham Contemporary. It is presented in partnership with Nottingham Contemporary and Whitechapel Gallery, where it will tour on Spike Island.Spike Island

Visceral Canker

Psalms

Donald Rodney: Autoicon

 

Book Launch – Donald Rodney: Autoicon by Richard Birkett

Book Launch – Donald Rodney: Autoicon by Richard Birkett

 

Iniva (Institute of International Visual Arts) are holding a book launch for Richard Birkett’s: Donald Rodney: Autoicon.

From the inIVA website.

“Date and time: Mon, 9 Oct 2023 17:30 – 19:30 BST

About this event 2 hours Mobile eTicket Join us on Monday 9 October 5.30-7.30pm for the launch of Afterall’s newest One Works publication Donald Rodney: Autoicon by Richard Birkett at the Stuart Hall Library. The evening will include a reading by the author Richard Birkett who will be joined by interdisciplinary artist (and former Head of Multimedia at iniva) Gary Stewart as well as a poetry reading inspired by Autoicon from artist and writer Amy Ching-Yan Lam.

First launched at iniva in 2000, the web and CD-ROM-based Autoicon was conceived by Donald Rodney in the mid-1990s but completed posthumously, after his sickle cell anaemia-related death, by a group of close friends and artists ironically named Donald Rodney plc. With the work’s production overseen by Rodney’s occasional collaborator Mike Phillips and his colleagues Adrian Ward and Geoff Cox at Science Technology Arts Research (STAR) at the University of Plymouth, alongside Gary Stewart at iniva, Donald Rodney plc included artists and writers Eddie Chambers, Richard Hylton, Virginia Nimarkoh, Keith Piper and Diane Symons. As an index of entangled social and material relations, Autoicon offers a form of dispersed memory that challenges stable parameters of subjectivity and authorship.

Twenty-three years later, we reconvene at iniva to celebrate Autoicon through Birkett’s in-depth and generous study of a work brought to life by acts of communal and collective care. The publication will be available to buy alongside other Afterall works and specially paired with iniva’s publications for a special launch discount.

Refreshments served from 5.30pm.

For more information contact Jenny Starr, jstarr@iniva.org

Speakers

Richard Birkett is a curator and writer based in Glasgow. He has previously held roles as Chief Curator at the Institute of Contemporary Arts, London, and curator at Artists Space, New York. He has organized exhibitions at institutions including Yale Union, Portland; mumok, Vienna; MoMA PS1, New York; and the National Gallery of Kosovo, Pristina. He has edited and written for publications including Cosey Complex, Bernadette Corporation: 2000 Wasted Years, and Tell it To My Heart—Collected by Julie Ault.

Amy Ching-Yan Lam is an artist and writer. Her debut collection of poetry is titled Baby Book (Brick Books, 2023). Other publications include Looty Goes to Heaven (Eastside Projects, 2022) commissioned for the Commonwealth Games public art program, and Property Journal (forthcoming 2024, Book Works). From 2006 to 2020 she was part of the collaboration Life of a Craphead. Amy lives in Tkaronto/Toronto and was born in Hong Kong.

Gary Stewart is an interdisciplinary artist whose work examines social and political issues of identity, culture, and technology. Operating through a range of theoretical, fictional, and artistic frames he is part of a global network of collaborators who are advocates for equality, climate justice and better health through the arts especially those from marginalised communities. Working at the intersection of sound, moving image and computational creativity his work traverse’s media art, experimental music, and research. Between 1995-2010 he was Head of Multimedia at Iniva curating the digital programme including installations, exhibitions, public and online projects. Freelance since 2011, he is a founder member of London based research and performance group Dubmorphology and Artist Associate at People’s Palace Projects based at Queen Mary, University of London.

Publisher

Afterall is a Research Centre of University of the Arts London, located at Central Saint Martins. Afterall focuses its research activities on the value of contemporary art and its relation to wider society. Its specialist research areas include ‘Art Becoming Public’, which addresses exhibitions, institutions and what happens when art becomes public and ‘The Work of Art’, which focuses on researching through the work of art, while interrogating the scope and parameters of this commitment. The research centre works with partners across three continents to deepen this enquiry and make it available through publications, digital access, conferences, screenings and talks.

Image: Invitation to launch of Donald Rodney: Autoicon, Web version, Institute of International Visual Arts (Iniva), 10 June 2000″

Celine Dearing

Celine is a lecturer in Game Design.

She specialises in Motion Capture post production and has worked on a number of AAA games and international movies.

She has a strong interest for children illustration – both traditional and digital, as well as textile illustration using embroidery and fabric collage.

She loves to create and design new worlds and characters.

 

Ben Payne

Ben is a PhD researcher in the fields of computer music and immersive social music making. His research is concerned with the development of new interactive digital audio systems for immersive composition and performance. In addition to this, he has worked both creatively and technically across a range of disciplines including live sound, studio production, live performance and interactive audio. He lectures in the areas of computer music, music technology and audio engineering.