Coids @ LifeIn AI.

Coids @ LifeIn AI.

Coda exhibits his Coids Project at the Real Immersive Fulldome.

LifeIn AI: Explore, Experience & Understand the Future of AI

Devonport Market Hall / Wednesday 9 April 2025

Coids (cosmic-oid objects) is an Interactive, AI-driven, emotion recognition project developed for the shared virtual reality of the fulldome. Audience members wearing a brain wave monitor generate cosmic particles based on their shifting emotional states.

www.coda-home.com

 

LifeIn AI: Explore, Experience & Understand the Future of AI:

Welcome to an exciting event where you can dive into the exciting world of artificial intelligence! Join us at Market Hall for a day filled with interactive workshops, insightful talks, and hands-on demonstrations. Whether you’re a tech enthusiast or just curious about AI, this event is perfect for anyone looking to learn more about the future of technology, its impact on your business and how it can drive growth. The Dome experience will be open with demonstrations and family-friendly interactions will be held during the day along with local organisations showcasing exciting AI developments happening in the South West.”

https://bit.ly/LifeInAIEvent

Xianzhi Wang

Xianzhi Wang is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

My research focuses on character design and immersion in video games.
Although game design and appearance vary, most successful video games have one important thing in common: the interactivity aspect. This phenomenon is called “immersion” – a name often used by gamers and designers both. In such a highly emotional state, people are fully engaged in the game, often losing the track of time, and feeling more satisfaction. Players do not want to stay laid back and inactive. However, they would rather be involved as the participants. Any successful game of any genre should provide the player with the sense of immersion and be very good in directing player’s movement and attention. Immersion is present in every sphere of the human life, and digitally mediated immersion, meaning the human sense in and perception of virtual environments generated and presented by computer systems, is one of the main issues of the virtual reality technology. The participant when immersed in a virtual environment, processes the visual and other perceptual data of the virtual world like a real world. Both on computers and the mobile phones, video games have become a form of representation of the modern society with its rich content, high level of immersion, competitiveness, and social attributes. It has also become a subject of research of psychological scientists who claim that the most games are appealing to many players because they offer a chance to be absorbed into the greatest and fascinating virtual worlds. It has been found in much research that immersion is a key factor in the continued attractiveness of video games by the players. Many factors contribute to the creation of immersion, and this study will investigate the way game character design creates immersion and the way in which immersion appears from the player. Understanding the mechanism of its creation and making some conclusions as for its use in the further development.

Shiyuan Liu

Shiyuan Liu is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His background in 3D animation and interactive design, with a MA from the Royal College of Art. He specializes in immersive experiences, narrative and interactive fiction, and audio-visual storytelling.

His work explores the grand narrative of contemporary society through daily unconscious phenomena, which aims to explore the embodied virtuality and the diverse communications of multiple senses from XR medias, such as sight,hearing, touch, and smell.

His current work focuses on the embodiment of dynamic XR technologies and Shadow Puppet Play within a performative archive system, seeking to explore the key characteristics of embodied virtuality in immersive and virtual media experiences.

Vivi (Weiwen) Peng

Vivienne (Weiwen) Peng is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research aims to revitalise these neglected community spaces through creative artistic engagement and community participation, creating a more sustainable and inclusive model of artistic engagement with these communities, paying particular attention to investigate the application of socially engaged art in revitalised state-owned industrial communities in the Northeast and Southwest China.

Using practice-based techniques underpinned by qualitative research methods, including literature reviews, case studies, fieldwork, and structured questionnaires, to develop a theoretical framework and practical model. Her research will engage with developing an innovative and sustainable strategy for integrating socially engaged art into the lives of residents.

The research process will be three art practice projects, together with a critical thesis that contextualises the argument through discourse practice, synthesis, and reflection. As socially engaged art projects require ‘participation’, ‘dialogue’, and ‘collaboration’ from people and organisations from all walks of life, this study invites art practitioners, interdisciplinary researchers, external organisations, and residents to participate.It will be achieved through research and practice design as the solution to specific problems:

  1. Exploring the significance of socially engaged art in old post-state-owned industrial communities to reveal the impact of socially engaged art on preserving local cultural memory and promoting community identity, highlighting how art can be used as a medium to preserve and revitalise the cultural heritage of industrial areas.
  2. Innovating an experimental method of socially engaged art practice to foster new approaches to community-based art projects that are based on the specific needs and histories of communities and encourage the active participation of residents in the creative process.
  3. Creating a socially engaged art model that meets the concept of future development, integrating arts practice with urban planning and community development strategies to ensure that revitalisation efforts are culturally, economically, and socially beneficial to residents.

Research Sessions 2024-25

i-DAT Research Sessions 2024-25:

Backstory:

The i-DAT and CODEX Research Workshops build on the heritage of a series of practice-based production workshops, seminars and symposia. Workshop methodologies critically and playfully engage with themes, technologies and behaviours which frame the symptoms of individual and collective practices of the i-DAT research community: https://i-dat.org/research/

Our agenda is enhanced by a range of future focused research instruments, such as the Immersive Vision Theatre, Digital Fabrication and Immersive Media Laboratories (DFIML), and the Real Ideas Devonport Market Hall, that blur the boundaries between the physical and the virtual, the real and the imaginary.

Previous Research Sessions can be found here…

2025…

January 2025

February 2025

  • Donald Rodney: Visceral Canker
    Exhibition Donald Rodney: Visceral Canker Following acclaimed presentations at both Spike Island (Bristol) and Nottingham Contemporary (Nottingham), Whitechapel Gallery brings this major survey exhibition of the late British multi-media artist Donald Rodney (b.1961, West Bromwich; d.1998, London) to London.

  • (TBC) i-DAT Research Seminar.

  • (TBC) CODEX PGR Seminar.

March 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

April 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

May 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

June 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

July 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

August 2025

  • TBC

September 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

October 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

November 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

December 2025

  • (TBC) i-DAT Research Seminar.
  • (TBC) CODEX PGR Seminar.

2024…

March 2024

  • 06 March – PhD Viva Rehearsal for Jessica (Jie) Yan. 14.30 – 15.30. Zoom and RLB 205.
  • 13 March – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical! Duke St, Devonport, Plymouth PL1 4PS
  • 20 March – #1: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 22 March – Robot Hackathon: A Perfect Sentence. KARST 14.00 – 16.00.

April 2024

  • We are the real time experiment” by Mike Stubbs: 15.00, Wednesday 17th April, Jill Craigie Cinema.
    Mike Stubbs will present diverse examples of his own creative practice, curatorial projects and programs which have blended life as an artist, random conversations with people on the bus and strategic partnerships. What new approaches to engaging the less engaged do we have? How do we feed our own inner sense of poetic artistry and creativity, whilst enabling others to make art or work in collaboration?
  • 24 April – #2: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 24 April – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical!
    Duke St, Devonport, Plymouth PL1 4PS

May 2024

  • 22 May – #3: i-DAT Research Session. Zoom and RLB 205. 14.00 – 15.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • TBC (rescheduled from the 15 May) – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical!
    Duke St, Devonport, Plymouth PL1 4PS

June 2024

  • 12 June – Scratch Evening / Devonport Market Hall – 17.00-20.30.
    As part of our ongoing immersive relationship with Real Ideas and the coolest immersive space outside of Montreal and Las Vegas, we have another monthly scratch evenings this Wednesday evening. Please join us for an evening of total immersion and the sharing of your work (in progress, experimental, or finished). Bring your stuff for screening on the 15m fulldome and 19.1 speaker system. This is not a public event so just have fun, share, and learn! Be there or don’t be spherical!
    Duke St, Devonport, Plymouth PL1 4PS
  • Rescheduled TBC – 19 June -#4: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 19 June -#4: CODEX Research Session. Zoom and RLB 202. 14.00 – 15.00.
    Research updates & Presentations by researchers and staff.

July 2024

  • 5-7 July: ‘The Chimæric Mind’ – CONSCIOUSNESS REFRAMED 2024.
    i-DAT Panel.
  • #5: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.

September 2024

  • #6: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.

October 2024

  • #7: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • 11-12 October Fulldome UK 2024. CULTVR Lab 327 Penarth Road. CF11 8TT, Cardiff, Wales
    The UK’s premiere celebration of all things fulldome will be hosted in CULTVR Lab. FDUK 2024 will take place on Friday 11th and Saturday 12th of October and will feature the work of leading fulldome artists and producers from the UK and around the world. The event is a great opportunity to experience fulldome creativity in all its diversity, and to meet and learn from fellow immersive creatives. FDUK 2024 will be a celebration of fulldome as an artistic medium, featuring film screenings, talks, demos, workshops, live immersive performances and interactive artworks. The festival has been running since 2010 so we are very pleased to welcome it to Wales for this edition. https://www.fulldome.org.uk/fduk-2024/

November 2024

  • #8: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • [MYTH]COMMUNICATION: ‘Crises of meaning in the age of the (im)material Image’ (panel).
    The Material Image 1 – 3 November 2024 The 8th International Transdisciplinary Imaging Conference at the Intersections of Art, Science, and Culture.

  • CODEX Composite Session – Jiangnan University
    8-10 November.: The first CODEX Composite Session hosted in parallel to the: 2024 Livelihood Wisdom and Design Future International Conference V:React to the Essence… And the: 2024 Cumulus Regional Seminar China: Design Education in the Tide of Globalization… at School of Design, Jiangnan University, Wuxi, China.

December 2024

  • #9: i-DAT Research Session. Zoom and RLB 205. 14.00 – 16.00. TBC.
    Research updates & Presentations by researchers and staff.
    Schedules are managed by Rachel Horrell and Lana Pericic. Please contact them with a proposal.
  • Holst Spaceship Earth: Transit of Venus
    Date: Wednesday 4 December 2024 Time: 17:00–19:00 Venue: Immersive Vision Theatre.

  • Hotwire x Holst
    Hotwire x Holst Wednesday 4th December 2024 Hotwire~ is an Open Research Lab for playful experimentation with creative technology set up by Andrew Prior and David Strang. There are hotwire nodes in Plymouth, UK and Suzhou, China.

Previous Research Sessions can be found here…

 

Lynne Wang

Donglin Wang (Lynne) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

Her research focuses on Autism Spectrum Disorder (ASD) through a systematic and in-depth investigation of the current situation regarding the issues surrounding the information asymmetry among specialists, caregivers and parents, and eventually to provide a HCI based solution. ASD is a neurodevelopmental disorder, involving social communication deficits, social interaction obstacles, and stereotyped repetitive behaviour, which, in most people, has a lifelong impact. Among the existing literature, special attention has been paid to ASD medical diagnosis and therapy interventions. However, there is less theoretical and practical work focusing on the phenomenon of the patient’s information gap between doctor, parents and therapist. The caregivers can experience high levels of stress due to autistic children’s unique needs, motivations and requirements. ASD is considered a spectrum, which means there are no two children exhibiting the exact same set of symptoms. Design processes and interventions using daily behavioral data may allow time demands for diagnosis to be shortened, enabling caregivers to make better informed decisions on treatments and for guardians to receive more appropriate guidance for their own homecare.

Grace Qi

Shuo Qi (Grace) is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research focuses on the protection and reconstruction of urban historic districts from an architectural and sociological perspective.

The significance of historical districts should not to be overlooked, as they sit at the heart of the architectural and humanistic (or sociological) character of the city. Whereas previous studies mainly sought to examine either the social developments, or the development of built areas, this research explores how these two factors are in fact intertwined and need to be studied as a complex entanglement.

The social transformation and development of urban historic blocks can truly realize the sustainable development of a city, whilst supporting residents to be more resilient to ongoing urban expansion and development.

Francie Yan

Yan Feng (Francie) is a PhD researcher with i-DAT at the University of Plymouth. Her research aims to explore a comparative history of dyeing processes across the UK and China, paying particular attention to the social, cultural, mythological, and practical design application of dyeing techniques.

Using practice-based techniques underpinned by literature reviews of these aspects and a participatory approach with practitioners, her research will capture traditional practices and develop new techniques for dyeing. Her research will engage with local communities of makers in the UK and China, such as Chinese and British native plant artists. It will identify different dyeing methods from local dyeing artists in China and the UK, collaborating to produce artworks and products as research samples. During these experiments, data will be collected for reference, the scope from the small artisan dyeing artists and groups to the larger fashion industry.

The research process will develop a participatory process for engaging these communities and gaining new knowledge from their traditions of practice.