Fulldome Workshop

Fulldome Workshop

 

Introduction to Fulldome (6 Dec)

Friday 6th December, 11am-5pm at Kaleider Studios

‘The thing’s hollow – it goes on forever – and – oh my God – it’s full of stars!’ (Clarke 1968).

Mike Phillips and Luke Christison, from i-DAT.org, will be delivering an introductory Fulldome workshop at Kaleider.

Fulldome immersive environments provide access to a shared Virtual Reality – no sticky head mounted displays or tethered isolation!

 

 

 

Fulldome’s spherical perspective has had its horizons expanded in recent years by the development of more agile and cheaper digital technologies, hi-rez 360 cameras and game engine authoring software. Now liberated from the sciedutainment world of planetariums this democratised space is a digital playground for creative practitioners, from artists and designers to VJ’s and hackers.

The workshop will focus on the use of cheap 360 cameras and free Game Engine software to construct simple Fulldome environments in a 3-meter inflatable dome in the Kaleider studio.

 

Hardware and software:

This introductory session will provide limited hands on editing opportunities in Unity 3D. Please bring your own laptop (if you have one) pre-loaded with:

Unity 3D https://unity.com/ (only minimal familiarity is necessary, but it would be useful if you have viewed the beginners Unity 3D tutorials such as: https://learn.unity.com/project/karting-template).

Tickets: Pay what you decide

This event forms part of the South West Creative Technology Network Talent Development programme. All events within this programme are run on a pay what you decide basis. This means that it is you, not us, who makes the call about how much the event will cost you. Will it be £5? £25? £50? What is the experience worth to you?

Crucially, it also means that if you’d love to come but investing in skills development at the moment just isn’t possible, you can come along for free.

Once we’ve covered our costs, your payment will go straight back into the scheme, allowing us to programme more talent development work for people like you. We are determined to ensure that anyone can access skills development, and so we are asking you, our audience, to pay it forward if you can.

Please bear in mind that for every £5 you donate, around £1 will go towards booking fees and VAT.

Introduction to Fulldome (6 Dec)

 

DESIGN RESEARCH – DATA TA-DA!

DESIGN RESEARCH – DATA TA-DA!

DATA TA-DA!

Design Research Workshop delivered in collaboration with the Message and Design Knowledge Research Groups.

Date: Wednesday 20 November

Time: 15.00 – 18.00

Location: i-DAT Room 201 Roland Levinsky Building

The DATA TA-DA! Workshop is aimed at supporting research engagement with the overlapping DATA concerns of the Impact Lab (www.impactlab.org.uk/)and the South West Creative Technology Network (www.swctn.org.uk/data/).

The SWCTN Data Fellowship call deadline is the 9th December and the workshop i support applications and engagement with the project. It also aims to build more relationships with the Impact Lab and the Sustainable Earth Institute.

SWCTN DATA CALL: The SAS Institute (2016) predicted that between 2015 and 2020, big data analytics and the Internet of Things would produce a combined value of £322 billion to the UK economy. Those who create, collect, collate, hold, trade and preserve data are now in a very powerful position. The creative industries and creative technologies are central to this new world, and how they respond to it’s challenges and opportunities are crucial to this call. Data and how it’s used consistently influences our choices and opinions, raising questions about data governance, responsibility and ethics.

 

Data has the potential to offer insights into how ‘things’ work, behave and develop. But with so much data now available to us, the integration of data and how it is governed via Smart City platforms and the Internet of Things is becoming crucial. Developing creative approaches and responses to data generation, and to its capture, management, retrieval and security are therefore at the foreground of this growing interdisciplinary field

Environmental Futures Defined as the problems and opportunities arising from human activity or global trends where digital technology, big data, other disciplines and cross functional and cross institutional working can provide a viable solution.

 

Environmental Futures encompasses environmental sciences and covers atmospheric, terrestrial, freshwater and marine, pollution control and mitigation, meteorological sciences, climate change, ecology and environmental monitoring, impacts on ecosystems goods and services.

By its nature and as implied in the word ‘futures’, some of the problems requiring a solution are not yet known or fully understood. The nature of the problems may extend into a wide variety of sectors. This is expected and encouraged.

The aim of this workshop is to:

  • provide support for SWCTN fellowship and Impact Lab applications and partnerships.
  • enlighten participants to contemporary issues and practicalities of Data.
  • provide a playful and accessible hands-on experience of data harvesting, processing and systems
  • enable insights to how these processes can inform individual research practices
  • discuss issues around ethics, IP within collaborative academic/industrial research
  • provide a platform for discussion around academic/industrial knowledge exchange

Schedule
15:00: Introduction: Mike Phillips/ Victoria Squire / Pete Davis.
15:30: Dr Lauren Ansell [Impact Lab] Using Social Media Data
15:45: DATA TA-DA! Workshop. Data harvesting with Joel Hodges [i-DAT/Impact Lab] 16:30: Pizza & more fiddling
17:00: More Data and applications, partnership and project surgery.
18:00: Game over

FUTURE HISTORY EXHIBITION:

FUTURE HISTORY EXHIBITION:

FUTURE HISTORY EXHIBITION:

Date: Friday 29 November–Saturday 11 January

Time: Monday–Friday: 10:00–17:00 and Saturday: 11:00–16:00 (Closed Thursday 19 December–Sunday 5 January 2020 inclusive)

Venue: The Levinsky Gallery, Roland Levinsky Building {https://goo.gl/maps/qsLB9mwPe12sjxJVA}

FUTURE HISTORY is a two-phase project. Version 1.0 takes a look in the rear-view mirror as we accelerate through this post-digital phase of our cultural evolution. It celebrates the last 25 years of radical innovation in arts practice, education and research and locates Plymouth at the centre of it all.

Version 2.0 projects forward, sending out cultural mycelia and predictive algorithms to envision the future of creative endeavour.

Rooted in the cybernetic, telematic and interactive behaviours defined by Roy Ascott, FUTURE HISTORY maps this influence on the emergence of contemporary art forms: the digital, wearable, immersive, biological, and artificial.

FUTURE HISTORY sits at the nexus of a planetary network and maps chains of influence that have catalysed the development of new artistic directions and shaped a generation of transdisciplinary practitioners. It presents a series of exhibitions, symposia, online experiences, living labs and creative commissions which recover and redefine a future history.

DATA PLAY #10

DATA PLAY #10

DATA PLAY #10:

DATA Play 10
Past, Present and Future

Rolle Marquee, University of Plymouth

Friday 1 November 2019
9.30am to 4.30pm

DATA Play 10 is coming soon and we want you to get involved!

We’re excited to be running another DATA Play day on the 1 November 2019. Once again we will be working with local talent and tech companies to explore how open data and technology can be used to help the Council deliver services in new ways. Impact Lab and the Police Stop and Search department will also be joining us to see if our DATA Play community can help with their challenges.

DATA Play is about working with local talent and tech companies to explore how open data and technology can be used to help us deliver services in new ways. Visit the DATA Play page to see what’s happened at previous DATA Play days.

You can play as a team, meet people on the day or experiment on your own – whatever works for you! It’s free to join, so whatever you’re good at – coding, analysis, mapping, graphics, thinking – come along and join in the fun!

http://www.dataplymouth.co.uk/data-play-10?helm_rd=1

Challenges

Natural Infrastructure

Help us create Parks for the future: parks that celebrate nature and biodiversity; parks that deliver healthy environments for people; parks that are fit to adapt to climate change and parks that celebrate Plymouth’s local history and character.
Come and share your ideas for how technology can help us do this. We hope to be able to award funding to some of the best ideas with practical applications.

Some of our challenges/ideas. Feel free to expand and develop these, or come up with your own:

  • Digital noticeboards to tell people what is going on.
  • Maps you can ask questions of.
  • Ways to capture data in the park such as air quality/bird/people movements and share it meaningfully and creatively to influence use and maintenance of the park.
  • We are planting an arboretum for the future at Central Park – can you help us show the public what it will look like in 50/100 years’ time?
  • How we can use mapping/GIS data (linked with smartphones) to interpret historical, wildlife and other features of interest around the Hoe?

Devon and Cornwall Police

We want to use this Event to find new ways of improving the way we use Stop & Search powers which reduces crime whilst maintaining public confidence.

  • We want ideas about how we can use this data and visualise it in ways that help people see what is being delivered, how and where.
  • We want to present data in a way that engages people across the city, whilst presenting some of the key facts and messages around Stop & Search.
  • We want to use data to help us communicate with the right people, in a way that encourages them to talk back.
  • We want to know what data can tell us about which communities and demographics are most affected by the use of Stop & Search powers.
  • We want to find connections between those affected by Stop & Search and other services they may use in the city. This will allow us to shape our prevention work within our communities and build confidence with those who may experience Stop & Search.

Data Sense

How come, with the not inconsiderable investment in environmental data science and climate change modelling, we are so surprised by the Climate Emergency? For all our data literacy, our ability to ‘feel’ data is a missing ingredient in our ability to change our behaviour.

As Allegra Fuller Snyder suggests “Literacy creates distance”, how can we dive into data meaning using human data narratives, game play and storytelling to ensure things are felt a little closer to home, rather than somewhere far away? Its not just about numbers, what playful strategies can be developed to give data meaning.

Behaviourables and Futurables

Many of our challenges are about enabling people to change behaviours. By looking at our past behaviours we should be able to understand why we are behaving so badly now, and possibly imagine our potential futures.
Behaviourables and Futurables anticipate design strategies for visualising and modelling urban and rural activity, drawing on a variety of data sets (environmental, civic and financial) to build models of the past, present and potential futures.

“We are very much concerned with generating futuribles – maybe that’s because the more we can dream up alternative futures the more changeable the present can become.”

Roy Ascott, BEHAVIOURABLES AND FUTURIBLES. Control, London, 1970, Nº 5

  • How can we understand complex human behaviour by exploring the entanglement of multiple data sources?
  • Are there things we can wear, share and show that reveal the complex interplay of reveal our complicity in our shared behaviours?

BLAST THEORY RESIDENT

BLAST THEORY RESIDENT

{October 2019}

Blast Theory welcome Christiana Kazakou as a new resident:

NEW BLAST THEORY RESIDENT:

“During her residency, she’ll be developing ‘narrative as research’ methodologies through action, reflection, process, people and form based on Blast Theory’s multi-spatial practice. Taking the role of a ‘social explorer’ she will navigate performative citizenship through participatory systems of representation, politics of technology and alternative vocabularies of interpretation within art and science discourse.

Overall my work explores interconnectedness and the open-ended dialogue between art and science, by combining scientific concepts, laws and theories from different disciplines with an arts practice. Using free association to discover the mirroring of scientific theory and concept with social, formal and physical sciences; including mathematics, architecture, psychoanalysis, neuroscience, astronomy, astrometry and the philosophy of time & space. Both art and science require imagination and original thinking, a sense of inquiry and concern about human nature & society. Whilst science investigates how the world operates, in art this information is interpreted and expressed from a unique individual perspective. My interests lie in abstraction, curiosity and those complexities arising from the inter-relationship between science and art that have the ability to influence perceptions lurking beneath ‘known’ definitions.”

FÓRUM DE ARTE Y ESPACIO / ART & SPACE FORUM

FÓRUM DE ARTE Y ESPACIO / ART & SPACE FORUM
On the 13th August Christiana Kazakou will be delivering a workshop on Transdisciplinarity at the Art & Space Forum, MUNTREF (Museum of Art and Science) in Buenos Aires, Argentina.
Her participation is supported by the British Council Argentina.

 

Framing Immersion

Framing Immersion

Framing Immersion, Stories from an Emerging Market.

South West Creative Technology Network Immersion Theme publication.

Written by: Mark Leaver

Edited by: Hannah Brady & Jon Dovey

Published by: SWCTN Watershed, 1 Canon’s Road, Harbourside, Bristol, BS1 5TX

https://swctn.org.uk/wp-content/uploads/2019/07/SWCTN_Immersion_Showcase_Publication_D.pdf. 07/2019.

Mike Phillips bit: Wonderful Instabilities.

Ascii here:

THINKBOX 4 

WONDERFUL INSTABILITIES 

Let’s be honest, if we wanted to make the kinds of immersive experiences we dream of, we wouldn’t have built these clunky technologies. In most cases they are an accident of history and a stuttering step along an evolutionary path. The kinds of immersive experiences we dream of are not fettered by resolution, frame rates and compression codecs, let alone the tethered isolation of an HMD. We are witnessing the emergence of something, not the culmination or a fixed and steady state. And this emergence has been a long time coming, from ancient domed architectures, a peek into the spherical heavens of the Flammarion, the globes of Gottorf and Wyld, Nagy’s Vision in Motion, the domes of Zeiss and Fuller, and the breath taking submersive immersion of Davies’ Osmose, all baby steps on the path to total immersion. Such a long history and yet it seems so new and shiny. This collective cultural amnesia was probably ignited somewhere in the early 15th century when Alberti threw a major spanner in the works. His Della pittura radically reduced our field of view and constrained our outlook by squeezing everything into a rectangle. A perspectival shift that placed us here and the world somewhere over there, totally unimmersed. He ignored the spherical world, the dome of the cosmos overhead, and the sphere of the eye, even, over time, the circular lens became constricted by the rectangle of the photographic plate. This persistence of a particular type of vision became entrenched through the forms of Cinema and Television and lingers into the mindset of VR production. The hegemony of the culture of the eye has been framed by the Albertian window at the cost of things outside our normal frame of reference (the micro and the macro and the small far away) and technologies that simply don’t fit. Although predating perspective, immersive experiences and the technologies that enable them provide a new unstable perspective on the world. This instability requires new practices intertwined with new technologies. They allow creatives to embrace lensless digital imaging technologies that provide access to a photon from the edge of the universe and the atomic forces that bind the molecular substrate, a whole new vocabulary for articulating the world. Pure data from Atomic Force Microscopes, Scanning Electron Microscopes, X-ray computed tomography and Radio telescopes open up new immersive experiences, as more dimensions are unveiled, more realities are modelled and more truths envisioned. There are more things in heaven and earth than currently understood in our media philosophy. Immersion is the George Kaplan of media forms, a Macguffin of ubiquitous proportions, something so dominating to the plot that it isn’t really there. So, which came first the experience, the audience, the creative practice or the technology? You can’t make immersive media without breaking some forms. What this wonderful instability does is spark new production pathways, new tools, new practices, new work, new experiences, new distribution platforms, new license models, new audiences and new histories to be rediscovered. We can all now sit at the centre of our own shared spherical umwelt, inside something rather than once removed. It’s curtains for the Albertian window. 

Mike Phillips Professor of Interdisciplinary Arts at Plymouth University, the Director of Research at i-DAT

Local pdf here:

 

Impact Lab: Immersive Data Visualisation Workshop

Impact Lab: Immersive Data Visualisation Workshop

EVENTBRITE BOOKING: https://www.eventbrite.co.uk/e/impact-lab-immersive-data-visualisation-workshop-tickets-63041079566

Date And Time: Fri, 19 July 2019 / 10:00 – 13:30 BST

Location: Immersive Vision Theatre (IVT), University of Plymouth, Drake Circus, Plymouth, PL4 8AA, UK

Impact Lab: Immersive Data Visualisation Workshop

Building Experiences for Businesses

  • Date and time: Friday 19 July 2019, 10:00 – 13:30
  • Location: Immersive Vision Theatre, University of Plymouth, Drake Circus, Plymouth, Devon PL4 8AA

Join Luke Christison and Mike Phillips for this half-day workshop to learn more about how immersive vision can help support your business. No prerequisites for this workshop are required.

Eligibility

  • Those working with The Environment Futures and Big Data Impact Lab project
  • Devon-based Small to Medium Sized Enterprises.

If you would like to register for this workshop but don’t meet the criteria, please email impactlab@plymouth.ac.uk.

Programme

10:00 – 10:30 Welcome, registration and refreshments

10:30 – 11:30 Immersive Vision Theatre demonstration

11:30 – 12:30 Immersive experience discussion

12:30 – 13:30 Unity Gamification workshop

FAQs

Where is the Immersive Vision Theatre?

The Immersive Vision Theatre is based on the main University of Plymouth campus in Plymouth City Centre. A map of the campus can be found on the website. The Immersive Vision Theatre is located in square F3.

What are my transport options for getting to and from the event?

The University of Plymouth is right at the heart of Plymouth, just across the street from the city’s extensive shopping district and surrounded by great culture, heritage and entertainment.

You can explore all of the main routes into the city, including information about travelling by car, train, ferry, coach, bike and air are available on the University of Plymouth travel page.

What are my parking options?

There are plenty of car parks in the city centre within walking distance of the University. A full list and car park maps is available from Plymouth City Council. The nearest are Mayflower House Court, Mayflower Street East and Regent Street. Park and Ride is also a good option for getting into the city centre if you’re travelling by car. Services run Monday to Saturday from three locations around the city.

 

DESIGN RESEARCH – [REF300 #1]

DESIGN RESEARCH – [REF300 #1]

Miniature Pataphysical Laboratory Niel Spiller. 2004.

300:

Design Research Workshop delivered in collaboration with the Message and Design Knowledge Research Groups.

Date: Monday 17 June 2019

Time: 10:00-16:00

Location: Design Lab / 3D Design Studio [TBC], 2nd floor Roland Levinsky Building.

The 300 Workshop will focus on the 300 word descriptors used to support individual research outputs. Many of you will have submitted 300 words using this template. Others may be interested in better understanding how to articulate their research activity for grant applications and in preparation for the next REF.

For staff aiming at the REF, please submit your 300 words (in whatever state) to mike.phillips@plymouth.ac.uk by Wednesday 12 June so that they can be forwarded to Prof Spiller.

If you haven’t yet completed the template don’t worry but have a go prior to the workshop so we have something to talk about.

These 300 words should provide evidence of originalityrigour and significance for each research output, a supporting portfolio and the activity and its context. For those submitting practice based research the 300 word statement will be critical for the assessors.

  • Originality: an intellectual advance or an important and innovative contribution to understanding and knowledge.: substantive empirical findings/ new arguments, interpretations or insights / imaginative scope / assembling of information in an innovative way / development of new theoretical frameworks and conceptual models / innovative methodologies and/or new forms of expression.
  • Rigour; peer review, what were  the processes engaged in ; accuracy and depth of scholarship;  awareness of and appropriate engagement with other relevant work: intellectual coherence / methodological precision and analytical power / accuracy and depth of scholarship / awareness of and appropriate engagement with other relevant work
  • Significance: how does the work contribute to the wider field; how is it likely to enhance knowledge, thinking, understanding and/or practice in its field. What is the contribution towards culture, public and economic policy?: The enhancement of: knowledge / thinking / understanding /and-or practice

https://www.ref.ac.uk/

The workshop will be delivered by Professor Neil Spiller in collaboration with the leads of Message [Victoria Squire] / Design Knowledge [Pete Davis] / i-DAT [Mike Phillips].

Neil Spiller is Hawksmoor Chair of Architecture and Landscape and Deputy Pro Vice-Chancellor of the University of Greenwich, London prior to this he was Dean of the School of Architecture, Design and Construction and Professor of Architecture and Digital Theory at Greenwich University. Before this he was Vice-Dean and Graduate Director of Design at the Bartlett School of Architecture, University College London.

He guest edited his first AD, Architects in Cyberspace in 1995 (with Martin Pearce) followed in 1996 by Integrating Architecture (1996), Architects in Cyberspace II (1998), Young Blood (2000), Reflexive Architecture (2002), Protocell Architecture with Rachel Armstrong (2010) and Drawing Architecture (2013). Neil’s numerous books include Cyberreader: Critical Writings of the Digital Era (2002), Digital Dreams – The Architecture of the New Alchemic Technologies (1998) and Visionary Architecture – Blueprints of the Modern Imagination (2006). He is on the AD editorial Board. His architectural design work has been published and exhibited on many occasions worldwide. Since 1998, he has produced the epic COMMUNICATING VESSELS project.

Neil is also known as the founding director of the AVATAR (Advanced Virtual and Technological Architectural Research) Group (2004); now based at the University of Greenwich. This group has its own PhD and Masters programmes and conducts research into advanced technologies in architectural representation but more importantly into the impact of advanced technologies such as virtuality and biotechnology on 21st century design. Neil and the AVATAR Group are recognised internationally for their paradigm shifting contribution to architectural discourse, research / experiment and teaching.

The twenty-first century is upon us and the status quo cannot survive. New ways of seeing, doing, practising, and exercising our ethical concerns in relation to architecture are crucial to the continued longevity of the architectural profession. This starts with how we imagine our architectures and how we communicate to others.

http://www.neilspiller.com/about/

The aim of this workshop is to:

  • enlighten participants to the REF Research Output requirements.
  • understand where your research fits within the broader HE/Design community.
  • provide a holistic understanding of our research in terms of originality, rigour and significance.
  • clarify and better describe ‘Originality’ in your research.
  • Clarify and better describe ‘Rigour’ in your research.
  • Clarify and better describe ‘Significance’ in your research.
  • Built a communal understanding of why these activities are important to build research resilience.

Schedule [TBC]:

10:00: Introduction: Mike Phillips/ Victoria Squire / Pete Davis.
10:15: Presentation. Neil Spiller.
11:00: Coffee
11:30: Dismantling 300 words. Example 300 word documents will be critiqued.
[With Neil Spiller and Mike Phillips].
12:30: Lunch
13:30: Break out workshop: Collective dismantling of 300 words.
[With Neil Spiller / Mike Phillips/ Victoria Squire / Pete Davis].
14:30: Updates and presentations. Feedback from the tables and individuals and surgeries.
15:00: Coffee:
15:30: Summary.
16:00: end

Civic Duty

Civic Duty

Civic Duty

Carolyn Lazard, Sam Lipp, Adrian Piper, Donald Rodney

07.06.2019 — 21.07.2019
Psalms rides again at Civic Duty in the Cell Project Space.
From the Cell Project Website:

Private View 6th June 2019, 6-9pm Civic Duty examines public life defined by its prohibitions and exclusions, bringing together a selection of intergenerational artists that investigate or draw from various marginalised positions to explore broader social and political ground. It comments on the mundane violence of institutional care and welfare structures that produce the administration of social control, rendering the body either necessarily functional or silenced, ignored and erased.

Carolyn Lazard (b. 1987, USA) artist/writer lives and works in Philadelphia. Recent group exhibitions include the current ‘Whitney Biennial’, New York (2019), and ‘Body Electric’, Walker Art Center, Minneapolis, USA (2019), ‘Trigger: Gender as a Tool and a Weapon’, New Museum, New York (2017). Solo projects and two person exhibitions include ‘If you can’t share no one gets any’, LUX London (2018), ‘Epigenetic, Juliana Huxtable and Carolyn Lazard’, Shoot the Lobster, New York (2018). In April 2019 Triple Canopy launched Lazard’s second publication ‘The World Unknown’.

Sam Lipp (b. 1989, UK) lives and works in New York City. Solo exhibitions include ‘Incest’, Bonny Poon, Paris (2019), Bodega, New York (2016), ‘Abandonment’, Central Fine, Miami (2015) and ‘I’m An American Citizen, I Know My Rights’, Neochrome, Turin (2015). His work was included in the survey ‘Michael Jackson: On The Wall’, National Portrait Gallery, London (2018), Grand Palais, Paris (2018), Bundeskunthalle, Bonn (2019) and has appeared in group shows including ‘In the hopes of not being considered’ Kate Werble Gallery, New York (2017), ‘Aunt Nancy’ Night Gallery, Los Angeles (2016), ‘Great Depression’ Balice Hertling, Paris (2016). Lipp is co-founder and director of Queer Thoughts, New York.

Adrian Piper (b. 1948, USA) is an artist and philosopher based in Berlin (DE). Her acclaimed retrospective ‘Adrian Piper: A Synthesis of Intuitions, 1965-2016’ appeared at The Museum of Modern Art, New York in 2018 along with solo exhibition ‘Adrian Piper: The Mythic Being’ at MAMCO, Geneva (Oct. 2017- Feb. 2018). Piper’s work has appeared in major museums and public institutions worldwide since 1969 and in 2015 she won the ‘Golden Lion’ in the International Exhibition of the 56th Venice Biennale. Acclaimed published essays by Piper, are ‘Out of Order, Out of Sight: Selected Writings in Meta-Art and Art Criticism, 1967-1992’, 2 vols. (MIT Press, 1996) and ‘Escape to Berlin: A Travel Memoir’ (Adrian Piper Research Archive Foundation Berlin, 2018).

Donald Rodney (b. 1961- 1998, UK) was a leading figure in Britain’s BLK Art Group during the 1980’s. A retrospective of his work ‘Re-imaging Donald Rodney’, was presented at Vivid Projects, Birmingham (UK) 2016 and selected for ‘British Art Show 5’in 2000. His solo exhibitions include ‘9 Nights in El Dorado’ South London Gallery (1997), and ‘Crisis’ Chisenhale Gallery (1989). Selected group exhibitions include ‘Truth, Dare, Double Dare’ Ikon Gallery, Birmingham (1994), ‘Body Visual’ The Barbican Centre, London (1996) and ‘Representing the Body in Contemporary Art and Society’, Welcome Trust, London (1996). In 1996 he received the Paul Hamlyn Foundation Award for Sculpture. Rodney’s collection of works and archive material are held by Tate Gallery Collections.