ROOM2DREAM (PREVIEW) An Immersive 360 Film Sharing songs, poetry, music and imagery from young people around the world.

ROOM2DREAM (PREVIEW) An Immersive 360 Film Sharing songs, poetry, music and imagery from young people around the world.

 

ROOM2DREAM is an immersive 360 Film Sharing songs, poetry, music, and imagery from young people from fourteen centres in seven partnerships. Each international centre is partnered with an English hospital school, hospice, or school. Over the past year the young people have worked together exchanging poetry to create a single shared work. The collaborative process has involved creative writing, learning, and recording shared choruses from their own songs, learning how to film in 360 and sharing storyboards to create the final 360 film collaboration that accompanies their words. The renowned composer, Jocelyn Pook, has created the score in response to the young people’s poems and songs.

The ROOM2DREAM Preview screening takes place Wednesday 6 July 2022 at the Devonport Market Hall.

ROOM2DREAM takes audiences on a journey from Zimbabwe, Rwanda, South Africa, Gaza, Syria, India and Nepal, England and Scotland. Partnerships include two children’s hospices, an Oxford Hospital School, a refugee camp in Rwanda, a young person’s charity in India and a choir based in Syria.

A preview is taking place on 6th July at the fulldome, Market Hall, Plymouth. The fulldome enables audiences to experience immersive realities, without the need for a VR headsemarkett, opening up a world of incredible creative and immersive experiences for all ages.

 

“The fact that two groups of people from different parts of the world can come together to write such a creative piece of poetry amazes me. It fascinates me how total strangers are able to interact and connect so well together… It has built our confidence and exposed us to different forms of poetry to help us all become better poets.”

Pupil, Prince Edward School, Harare, India.

“The children have never before been listened to so well and having the opportunity to make links and forge bonds with other young people across the world has been life changing for our students. They have learned that their voices matter, their creativity matters and they have been able to collaborate in a shared art work that transcends country boarders.”

Jess Selfe, English Literature Teacher, Bartholomew School, Eynsham.

 

FULLDOME FESTIVAL JURY

FULLDOME FESTIVAL JURY

16th Jena FullDome Festival, May 11. – 14. 2022.

FULLDOME FESTIVAL JURY

Welcome FullDome Festival jury 2022!

We extend a warm welcome to the dedicated jury members in the 16. Jena FullDome Festival! These are the people who will decide who wins a JANUS-Award in the 2022 contest.

Welcome Mike Phillips!
Professor of Interdisciplinary Arts, Director of Research at i-DAT at the University of Plymouth, UK.

 

Welcome Michaela French!
Artist, lecturer and researcher working with light and time-based media across a range of artistic and creative contexts.

 

Welcome Dr. Mariana Wagner!

Musician and astrophysicist performing her very own show SOUND OF SPACE live in the Hamburg Planetarium, a fulldome concert experience in immersive sound and astronomy.

 

 

 

The Jena FullDome Festival, founded in 2007, provides an open platform to present and praise immersive media, electronic arts, science, business and the exploration of fun and future in full dome.

We invite media artists, Planetarium people, science and music visualizers, interdisciplinary researchers, dome VJs, 360° performers, spatial sound creators and pioneers of immersive technologies from all around the world to show their work and share their ideas, live and surround, beyond the flat frame paradigm.

The Jena FullDome Festival is teaming up with partner festivals on three continents to form the Co-op of International Fulldome Festivals. 2021 was the first year that four festivals on three continents shared the #BestOfEarth selection in their venues, with 19 fulldome films nominated for the BestOfEarth Awards, The story of the Co-op of International Fulldome Festivals will continue. The next BestOfEarth festival is scheduled for 2023.

 

FRAMELESS FORUM 2022 – These places are where all the different kinds of truths fit together…’

FRAMELESS FORUM 2022 – These places are where all the different kinds of truths fit together…’

Mike Phillips presents:

These places are where all the different kinds of truths fit together…’

At the 16th Jena FullDome Festival.

FRAMELESS FORUM 2022

The “Frameless Forum” is a unique program in the FullDome Festival that invites new voices, projects, tech innovations and business plans in and around the dome and immersive media. Meet media artists, planetarium people, science and music visualizers, interdisciplinary researchers, 360° performers, spatial sound creators and pioneers of immersive applications from all around the world in hands-on sessions. The Frameless Forum is a platform for sharing ideas, live and surround, beyond the flat frame paradigm. Reflecting the international nature of the festival visitors, presentations will be mostly in English.

Phillips presents the transdisciplinary work of i-DAT and the Immersive Vision Theatre, and in particular the data visualisation fork of the the Impact Lab. The Impact Lab is a partnership of seven world class Devon based organisations. The partnership comprises the University of Exeter, Exeter City Futures, the Met Office, the University of Plymouth, Plymouth College of Art, Plymouth Marine Laboratory, and Rothamsted Research. The Impact Lab is part-funded by the European Regional Development Fund: Total funding is £6.4 million.

The heart of what the Impact Lab offers is resource for collaborative projects to help businesses solve a key technical challenge in the development of a new product, service or process. The Immersive Vision Theatre is the core resource to support the Impact Lab and i-DAT brings its skills in data harvesting and visualisation and simulation to delivery innovative solutions to real – (future) world problems.

 

 

The Jena FullDome Festival, founded in 2007, provides an open platform to present and praise immersive media, electronic arts, science, business and the exploration of fun and future in full dome.

We invite media artists, Planetarium people, science and music visualizers, interdisciplinary researchers, dome VJs, 360° performers, spatial sound creators and pioneers of immersive technologies from all around the world to show their work and share their ideas, live and surround, beyond the flat frame paradigm.

The Jena FullDome Festival is teaming up with partner festivals on three continents to form the Co-op of International Fulldome Festivals. 2021 was the first year that four festivals on three continents shared the #BestOfEarth selection in their venues, with 19 fulldome films nominated for the BestOfEarth Awards, The story of the Co-op of International Fulldome Festivals will continue. The next BestOfEarth festival is scheduled for 2023.

Making Domes Playable: Physical Computing Toolkit for Dome Interaction

Making Domes Playable: Physical Computing Toolkit for Dome Interaction

Making Domes Playable: Physical Computing Toolkit for Dome Interaction

Dr Andy Prior, Chris Booth and Hedy Hurban have received HEIF funding for this project, known as Playable Domes for short! It involves Knowledge Exchange between staff and final year BA/BSc (Hons) Digital Media Design and Internet Design students, Natasha Batorijs, Ryan Ede, Claire Stranack and Arthur Verrept, to bring their fantastic project Power of the Hive to a public audience. They initially prototyped the project in Three.js, A-Frame and Arduino, JavaScript library for flat projection with low-fi test interfaces.

Playable Domes will transform the project into an audience ready, 360 degree interactive environment, and formalize a Javascript development toolkit for Dome Interaction. This will allow artists, designers and programmers to author and control interactive works for the dome through use of sensors, actuators, motors and the physical interfaces that can be built with these. The “toolkit” comprises of the JS library and physical computing components that work with it.

https://www.instagram.com/p/CbsZXwSAGoX/

Story Futures – Narrative Design for Virtual Production

Story Futures – Narrative Design for Virtual Production

Andrew Prior, John Matthews, Lauren Hayhurst and Joel Hodges have received £17,000 funding from Story Futures, to develop Actor Training and approaches to Narrative Design for Virtual Production.

The project, entitled Water Course, is a collaboration between i-DAT staff (Andy and Joel), the School of Society and Culture (John) and Hi9 Natural Language Agency (Lauren); as well as drawing on actors from Theatre Royal Plymouth.

IDEATE 5K GRANT from Creative UK

IDEATE 5K GRANT from Creative UK

Awarded to: Hedy Hurban in the amount of £5000

To: Developing a wearable musical instrument device

 This grant which was awarded by Creative UK in the amount of £5000 is to develop a new and innovative piece of immersive technology. The proposal was to create and program a new device called the Sound Drop which is a device that can be attached to the body (wrists or ankles) via Velcro straps and makes musical sounds when the wearer moves with it. The plan is to further improve upon the original prototype by developing a refined device that is more compact and user-friendly. To accompany the device, a web application will be developed whereby the device can communicate directly with the app where sounds can be controlled, added, and interchanged. The goal is to market this as a viable consumer product with the potential for use not only for musicians and performers but in therapeutic environments for children or youth with sensory needs, a new way of musical education and many other areas.

The device is currently being tested and will be showcased in a multi-media performance at the Market Hall Dome theatre in Devonport, Plymouth on May 6th, and 7th. The performance will be an exploration of sound, visuals and body movement between a whirling dervish and a flamenco dancer.

Digital Dervish + Flamenco Sonic

Digital Dervish + Flamenco Sonic

Digital Dervish + Flamenco Sonic

A Multimedia Performance Work by Hedy Hurban

May 6th and 7th at the Market Hall Dome theatre in Devonport, Plymouth

The sema of the Dervish blurs the lines between dance and meditation while symbolically expressing the formation of the universe and mans’ transference of love and respect to God. This ritual turning practice of the Mevlevi Sufi Order dates back to the 13th century to Muhammed Celaleddin better known as Mevlana. The duende is the expression of the soul for a Flamenco dancer- a flame that is provoked when in a state of ecstatic movement. Duende is not a tangible concept but one that is felt throughout the body and conveyed through passionate and striking movements.

Digital Dervish and Flamenco Sonic is a story about a Dervish who is in a dream and wakes up to birds and the sounds of nature- he begins to meditate and perform his Sema. He becomes enveloped in a storm of chaos as he whirls wildly and then collapses where he becomes dormant again. A Flamenco dancer notices and begins to move in similar patterns attempting to awaken him. They exchange their sounds and movements until they become intertwined in whirling. This is a story about landscape, earth, love and life that encompasses music, imagery and physical movement. The movements and gestures which are specific to these dance traditions are being highlighted and augmented with an original wearable device called a Sound Drop.

The Sound Drop is a small device that is attached to the body via a strap on the wrist or ankle. It is designed to track certain movements from the performer to which sounds and LED lights are mapped. The dancer uses the device as an extension of the body- a musical instrument that can provide layers to the separate pre-recorded music composition.

Vimeo link:

https://vimeo.com/681502330?embedded=true&source=vimeo_logo&owner=8880645

Website:

www.firoza.co.uk

Credits

Music Composer, Wearable Tech Designer and Choreographer: Hedy Hurban
Filmmaker and Production Designer: Kaz Rahman
Flamenco Dancer: Mercedes Romero
Dervish: Mayez Rahman
Visual Effects Editor: Barış Çelik

Key people on project

Hedy Hurban bio (creator, wearable tech designer)

Hedy Hurban is a designer of costumes and composer of electronic/electroacoustic music. She showcased her collections at DSYN O4 (Delhi, India) and has designed the costumes for the Operas Lampedusa (Plymouth, UK) and The Mother of Fishes (Pittsburgh, USA). Hedy is music composer for several short films such as Dead Body, Grand Theatre and Picture Palace, Bees Mecanique, the TV episode Green and Blue and the feature films Salaat and Deccani Souls. Her interest in interlacing sonic and digital art with traditional folk performance practices led her to create a prototype body instrument inspired by the Whirling Dervishes of Turkey called Dervish Sound Dress (2018) that combines music, wearable body technology and live performance. She has a BFA in Visual Arts from York University (Toronto) and a ResM in Computer Music from the University of Plymouth and is currently associate lecturer in Digital Art and Technology where she is completing her PhD.

Kaz Rahman bio (filmmaker)

Kaz Rahman has worked extensively as Visual Artist, Filmmaker and Academic with both commercial and public institutions, festivals, and broadcasters over the last 20 years. His work has played in film festivals and venues such as Anthology Film Archives (New York City), National Film Board of Canada (Toronto), India Habitat Centre (New Delhi), Salar Jung Museum (Hyderabad), Andy Warhol Museum (Pittsburgh), The San Jose Museum of Art (California), Bogazici Film Festival (Istanbul), SUFICINE Festival (Konya) and broadcast on TV24 (Turkey) and has been featured in publications such as The Times of India, The Hindu, The New Indian Express (India), Daily Sabah and Star Gazette (Turkey).

Mercedes Romero bio (flamenco dancer)

Mercedes Romero is a professional Flamenco dancer, teacher, and choreographer. She graduated from the Conservatory of Alicante, Spain (Spanish Dance and Flamenco and Classical Ballet). She has performed and taught for over 25 years in Spain, Mexico, France, Italy, and England with various dance companies such as Ballet Teatro Español de Rafael Aguilar, Ballet Español y Flamenco Martin VargasBallet de Carmen MotaBallet titular Teatro de la Zarzuela and Teatro de la Maestranza. She is based in Plymouth and has performed at venues throughout the region with her group Flamenco Vivo as well as Flamenco Amigos.

Mayez Rahman bio (dervish)

Mayez Rahman is a student at Lipson Co-operative Academy in Plymouth. He has lived in both Pittsburgh, USA and Istanbul, Turkey where he first took encountered the traditions of the Whirling Dervishes. His interests include designing video games and all aspects of computer programming.

The work is in partnership with the University of Plymouth, Canada Council for the Arts, Creative UK, and Real Ideas Organization. The University of Plymouth has supported this project from the beginning with the help of technicians and staff including a supervisory team that have helped shape the direction of this project. It is also part of an extended project that will be showcased in Canada in the fall of 2022 which is supported by the Canada Council for the Arts. Creative UK has awarded funding to develop the wearable body instrument devices that are worn by the performers to further explore the possibilities of commercializing the devices as a viable consumer product. Real Ideas Org. have been instrumental in supporting the vision of exhibiting an original 360 film that has been made especially for the dome by filmmaker Kaz Rahman in conjunction with live performance by two distinct cultural practices. The inspiration for this work stems from years of research at the University into examining how traditional, folkloric dance practices can be augmented with technology to create new works by way of also digitally preserving their heritage for future generations.

Design Informatics Webinar

Design Informatics Webinar

Mike Phillips presents:

The thing’s hollow it goes on forever and oh my God it’s full of stars!*

Fulldome is a place “where all the different kinds of truths fit together” (Vonnegut, 2006, p7). Its ability to break down disciplinary boundaries extends beyond its popularity as a vehicle for large data visualisations. It is a transdisciplinary instrument for the manifestation of (im)material, and imaginary worlds. Since the turn of the century there has been a concerted effort to liberate this infinite space from the hegemony of the STEM subjects. This spatial-temporal bubble is a polysensory anomaly that sits, for the most part, outside the usual canons of media technologies and associated art forms. A scientific instrument combined with a roller coaster, the Fulldome has a post hoc ergo propter hoc relationship with Virtual Reality, it suddenly makes sense when explained as a ‘shared’ Virtual Reality, and part of its liberation has been the convergence of production pathways and technologies which have built on XR practices.

*Clarke, A., 2001 : A Space Odyssey. Hachette Digital (2010 [1968]). pp198.

ABOUT DESIGN INFORMATICS

Fulldome UK 2022 – 4-12 November

Fulldome UK 2022 – 4-12 November

4TH-12TH NOVEMBER 2022 – SAVE THE DATE!

FDUK returns for 2022!

The UK’s premiere celebration of all things fulldome will take place once more at the Market Hall Dome in Plymouth, during November 2022. The call for submissions is now open and we are looking for short films, feature films, interactive artworks, live performances, workshops & presentations to present at the festival. If you are a fulldome practitioner of any kind and would like to be part of FDUK 2022, we would love to hear from you.

FULLDOME UK 2022

Time Team

Time Team

Virtual Dartmoor: Laser Scanning a Devon Farmhouse | Time Team

Joel Hodges, Chris Booth and James Sweeting with a squad of DAT students, in collaboration with Dartmoor National Park can be seen on the Time Team. Digitally scanning an historic farmhouse, igher Uppacott, to create a 3D game environment.

Premiered on 5th March at 7pm on the ‘Time Team Official’ You Tube channel: https://www.youtube.com/watch?v=z7pfGWQOwCk