South West Creative Technology Network

South West Creative Technology Network

[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]i-DAT is leading the University of Plymouth’s component of the South West Creative Technology Network (SWCTN).  The £6.5 million Research England funded project will expand the use of creative technologies across the South West of England through three one-year funded programmes around the themes of Immersion, Automation and Data.[/panel]

 

[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]

The project is developing a new, networked model of Knowledge Exchange for creative technologies innovation through a collaboration led by the University of the West of England (UWE Bristol), in partnership with Watershed in Bristol, Kaleider in Exeter, Bath Spa University, the University of Plymouth and Falmouth University.

The grant is part of Research England’s Connecting Capabilities Fund, which supports university collaboration and encourages commercialisation for products made through partnership with industry.

 

The collaboration will invest in interdisciplinary R&D fellowships and prototype production across three challenge areas: ImmersionAutomation and Data. Our focus on creative technology brings together arts, design, computer sciences, engineering and business development to deliver new products and services.

[/panel]

 

Fellowships

Fellowships are at the core of the South West Creative Technology Network. Each theme supports Industry, New Talent and Academic Fellowships. In addition, a number of Producer fellowships have been supported. Each cohort will run for twelve months and focus on one of three challenge areas: Immersion, Automation and Data. The For more information check out the SWCTN website…

Prototypes

Following this deep research phase, the partnership invests £240k in making prototypes in response to the research findings. The Prototypes are offered through an open call and Fellows are encouraged to bid for this prototype investment. The For more information check out the SWCTN website…

Showcasing

A series of Showcase events are held to share the outputs and findings of the Immersion, Automation and Data themes. The Fellowships and Prototypes are presented through these public events, demos, podcasts, conversations and publications to attract business investors and sharing across networks and sectors. For more information check out the SWCTN website…

Support

The South West Creative Technology Network is supported by focused Creative industries professional support for the region. This includes business investor, Legal Services, Accountancy Services and Intellectual Property advice and support. For more information check out the SWCTN website…

Grants

The South West Creative Technology Network offers a number of Small Grants (£1-2k) to members of the network to enable strategic interventions, proof of concepts, experiments and small productions. These small grants are offered by each of the partner organisations. For more information check out the SWCTN website…

Events

The South West Creative Technology Network generates and supports events across the region, from workshops, presentations exhibitions and professional services, these events form a regional backbone for dissemination across the region, nationally and internationally. For more information check out the SWCTN website…

Network

Let’s not forget the value of the network itself. Whilst each partner organisation provides a dynamic node of activity and support, the distributed network of individuals creating connections, interactions, sharings and exchanges is the substrate for innovations within the creative industries and creative practices into other sectors. For more information check out the SWCTN website…

SWCTN Team

The South West Creative Technology Network team are highly experienced in operating across the creative industries and overlapping sectors. The team is drawn from across the partner organisations, offering strengths in academic, research, producer, technology, business development and knowledge exchange support. For more information check out the SWCTN website…

[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]

The process

 

 

[/panel] [testimonial name=”Professor Mike Phillips, Director of Research at i-DAT, University of Plymouth.” target=”blank” border=”yes”]“Digital technologies are transforming the way we work and play, and this collaborative initiative focuses on some of the most exciting aspects of this evolution. The use of Data to improve our understanding of complex problems, the ability to generate powerful immersive experiences and the insights generated by artificial intelligence provide completely new perspectives on the world. We look forward to focusing the wealth of research experience we have in these areas to nurture innovation across the region.”[/testimonial] [testimonial name=”Professor Jon Dovey, Professor of Screen Media at the Faculty of Arts, Creative Industries, and Education at UWE Bristol, SWCTN Project Director.” target=”blank” border=”yes”]“This project will bring together the best and the brightest researchers in creative arts, technology and design to work with companies old and new to show what new kinds of value can be unlocked by the application of creative technologies. We are going to be working with immersive media, processes of automation and the new availability of big data to support business to find new ways of working with their customers and our citizens. Watch this space for the amazing new products and services we invent in the next three years.”[/testimonial] [testimonial name=”Professor Tanya Krzywinska, project lead for Falmouth University.” target=”blank” border=”yes”]“Falmouth University is geared for digital creative innovation, so we are delighted to be part of this initiative. The creative economy provides one in 11 jobs and is one of the fastest growing sectors of the UK economy. Building on the region’s well-established digital expertise, this collaborative project offers real opportunities to deliver economic impact for the South West.”[/testimonial] [testimonial name=”Professor Kate Pullinger, Director of the Centre for Culture and Creative Industries at Bath Spa University.” target=”blank” border=”yes”]“The creative industries – from the smallest micro-businesses to the larger players – are a hugely important asset for our region and the UK as a whole, and this collaborative project is going to generate new opportunities which will transform how we engage with ideas and digital technology across the sector. We are delighted to be working with colleagues across the South West on a project which plays to our region’s world-leading strengths.”[/testimonial]

 

 

THE INFINITE GUIDE

THE INFINITE GUIDE
30 Aug – 01 Sept FACT Workshop /

30 Aug – 09 Sept WWW.THEINFINITE.GUIDE /

01-09 September KARST Exhibition /

A SPECULATIVE ART WORK AND RESEARCH PROJECT, POWERED BY A CONVERSATIONAL ARTIFICIAL INTELLIGENCE.

“Although today’s technologists, in their sober pursuit of utility, power, and profit, seem to set society’s standard for rationality, they are driven also by distant dreams, spiritual yearnings for supernatural redemption. However dazzling and daunting their display of worldly wisdom, their true inspiration lies elsewhere, in an enduring, other-worldly quest for transcendence and salvation.”

(Noble, 1993) 

The Infinite Guide is a speculative art work and research project, powered by a conversational Artificial Intelligence, (a natural language human-computer interface). It took place simultaneously online and at KARST in Plymouth, UK.

The work is grounded in the proposition that as the complexity and power of intelligent systems expand beyond human comprehension, faith is necessarily reintroduced. This positions the computational system as an ideological and mythic incarnation of an emergent artificial spiritual guide. A guide residing in cathedrals of computation (Bogost, 2015). A technological future forged in the naïve, biased and diversity challenged furnace of silicon valley, if left unchallenged.

The project was conceived and developed by the i-DAT Collective, with Crumb SolutionsIntercityStory Juice and a group of young people facilitated though FACTKARST and PSCA.

WOMEN RECLAIMING AI FOR ACTIVISM

WOMEN RECLAIMING AI FOR ACTIVISM

In this workshop you will learn all about conversational AI – commonly known as ‘chatbots’ or ‘voice assistants.’ AI and develop a collaborative AI Voice Assistant.

We invite you to a workshop for women and people who do not primarily identify as male to create an AI assistant that reflects female identity, using inspirational speech from women we admire. The workshop will be a fun, sharing collaborative space, we will talk and share ideas while programming our AIs. No previous experience of coding required.

AI voice assistants like Ok Google, Alexa, Siri, Cortana and Bixby use female names, identities, voices (as a response to pressure an increasing number now have an option to change the gender of the voice to male). Studies revealed that both men and women respond more favourably to female speech and want their AI assistant to be ‘obedient and assisting.’ Culturally we are used to hearing female voices in subordinate/service roles and therefore on the whole we are more comfortable with a female voiced AI assistant.

This workshops is a response to the lack of gender diversity in the development of AI systems. The project looks to develop an AI voice assistant programmed through collaborative workshops with women and people who do not primarily identify as male.

The workshop will be run by Birgitte Aga and Coral Manton, two female designers and technologists from i-DAT Research & Design Collective.

This is part of the ‘Seize It, Mix It, Make It? Harnessing Digital Differently’ event by Knowle West Media Centre

IMPACT LAB

IMPACT LAB

Environmental Futures and Big Data Impact Lab

i-DAT is part of the Environmental Futures and Big Data Impact Lab project, focusing on data harvesting (through remote sensor devices), analysis, simulation and visualisation of climate change data – the Impact Lab.

Impact Lab Brochure:

Impact_Brochure_28_Pages_FINAL

[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]

 

The Impact Lab is a partnership of seven world class Devon based organisations. The partnership comprises the University of Exeter, Exeter City Futures, the Met Office, the University of Plymouth, Plymouth College of Art, Plymouth Marine Laboratory, and Rothamsted Research. The Impact Lab is part-funded by the European Regional Development Fund: Total funding is £6.4 million.

 

 

 

[/panel]

The Immersive Vision Theatre:

[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]

 

 

 

The heart of what the Impact Lab offers is resource for collaborative projects to help businesses solve a key technical challenge in the development of a new product, service or process.

The Immersive Vision Theatre is the core resource to support the Impact Lab and i-DAT brings its skills in data harvesting and visualisation and simulation to delivery innovative solutions to real – (future) world problems.

 

 

 

[/panel]
[panel background=”#ffffff” color=”#000000″ border=”2px solid #b7b6b6″ shadow=”2px 0px 2px #eeeeee” radius=”10″ text_align=”left” target=”blank”]

The Impact Lab builds on four key i-DAT research themes:

 

[/panel]

 

Impact Lab Projects:

https://www.plymouth.ac.uk/research/impact-lab/our-data-visualisation-projects

Data Visualisation & Simulation:

Object & environment scanning / modelling / interactivity / gamification / immersive – VR/AR/Fulldome…

Geo Data Science:

Sub-surface modelling / scanning / GIS / geo-thermal / active tectonics / geohazards…

Data Science & Statistics:

Questionnaire design / data analytics  / social media analytics / predictive modelling / Machine Learning…

 

The Sustainable Earth Institute:

i-DAT is working closely with the Sustainable Earth Institute to deliver the Impact Lab. The Sustainable Earth Institute: promoting a new way of thinking about the future of our world: More about the Sustainable Earth Institute

 

 

The University of Plymouth is proud to be supported by the European Regional Development Fund. As one stream of funding under the European Structural and Investment Funds (ESIF) Growth Programme 2014–2020, the ERDF focuses on smart, sustainable and inclusive growth.

The main priorities involve contributions to research and innovation, supporting and promoting small and medium size enterprises (SMEs), and the creation of a low carbon economy.

 

 

 

i-DAT’s Impact Lab Team:

Beyond Digital – Towards Biological

Beyond Digital – Towards Biological

Research Residency & Artist Talks
Residency: 2017.12.12 – 12.21
Artist Talks: 2017.12.20 (Wednesday), 14.00 – 17.00
Language: English (with Chinese interpreting)
Venue: Chronus Art Center (No.18, No.50 MoGanShan Rd, Shanghai)
Organized by: Chronus Art Center
Funded by: Danish Agency for Science, Technology and Innovation, IT University Copenhagen, and University of Plymouth

Artists:

Laura Beloff / Stavros Didakis / Jonas Jørgensen / Stig Anton Nielsen / David Kadish

[su_divider top=”no” size=”1″ margin=”5″]

About the Research Residency
This residency forms a research collaboration for techno-organic practices, exploring emergent innovations at the intersection of digital technology and organic matter. Through the installation, the researchers enable conditions for a wide spectrum of life-forms to assemble (artificial chemical life, to biological life, and computational life in silico) into novel configurations with unique and emergent dynamics, creating a proto-environment, a hybrid ecology, that contains living, semi-living, and non-living actors.

The experiments developed for this work include a hanging small-scale robot that nurtures and maintains the artificial chemical life that evolves in the petri-dishes. A computational system tracks, analyzes, and identifies the matter that is composed within the petri-dish, and based on its results, the robotic ecology is controlled and actuated. The robotic system becomes an autonomous agent that attempts to explore the creation of life, and through the development a range of organic/soft-robotic structures begin to emerge in aeriform, solid, and liquid matter.

[su_divider top=”no” size=”1″ margin=”5″]

About the Artist Talks
As the part of the outcome, BDTB-researchers will do a series of artist talks based on their own research focus:
Laura Beloff – Design of Nature
The merger of technology and biological matter is currently evolving in many different levels. The dichotomy between biological and technological is shifting boundaries and there is no longer a clear division between things, which emerge from nature, and things that are designed by humans. Design and engineering principles and methods are increasingly appearing into a growing number of areas, e.g. due to possibilities to manipulate and modify biological matter. It is becoming obvious that the natural world is increasingly based on man-made design, a development that changes our relation and perception of nature, as well as our understanding of the concept of real. Beloff’s research sees that this development is leading to the construction of uncanny nature; a concept based on the M. Mori’s idea of the “uncanny valley”. Where Mori was investigating robots and their human-likeness, the author points towards possible similar sensations concerning man-made biological organisms. The lecture will address the real and uncanny nature present in art & science works that are located in a liminal space – in between what has been and what will come next.

Stavros Didakis – Transdimensional Ecosystems & Extended Consciousness
Our current almighty techno-gods have successfully managed to deliver their utopian promises; immediacy, satisfaction, engagement. The manifested reality is now enhanced, augmented, and glitched, offering to the creative mind saturated desires that redefine the limitations of our bodies, consciousness, and imagination. The repercussions have dwelled the core of human existence, reshaping as well our understanding of what Art is, or what it can ultimately become. Examining this transitional phase in our Post-Digital era, trends and patterns begin to flourish and reproduce, demonstrating that the artistic exploration is not limited to traditional tools and resources, but spans across electronics, digital media, artificial and evolutionary systems, virtual cyberspaces, as well as organisms, bodies, and cells.

Jonas Jørgensen – Soft Robot Aesthetics and Materiality
The talk presents ongoing research on the aesthetics, materiality, and ecological potential of soft robots. Jørgensen will give a broad introduction to central aspects of technical soft robotics research and discuss selected examples of soft robots in media art. His research identifies different notions of soft materiality and argues that soft robotics as a phenomenon should be seen as giving prominence to the enactive and processual potential of soft matter. Against this background, Jørgensen’s own practice-based research on soft robotic visuality, haptics, and movement will be discussed.

Stig Anton Nielsen – Braided Robots – Mixed Substrate Computation
Robots can be defined as entities that based on stimuli from their environment autonomously sense, interpret, and react. Robots can perform such cognitive tasks through embedded electronics but it is to a high degree necessary for them to make use of their structural bodies as well. Examples demonstrate how computation can be entirely offloaded to the material and structural composition of the robotic body. Soft robotics have already demonstrated some capabilities in the area of material computation and cognition, however we propose a novel form of robots entirely constructed from composites of filament material structured in braids.

David Kadish – Tomorrow’s Ecologies
Hybrid ecosystems exist in a liminal state. They are not quite ecosystems “as-they-were” and yet they exist, operate, and function as ecosystems. They are modulated by human activity – and in this case, robotic activity – but they are still bound to their former realities. This talk explores the position of robots in these hybrid ecosystems, specifically in relation to ecosystems that produce food, through historical examples and a case study involving the hanging robot that has been developed for this residency.

[su_divider top=”no” size=”1″ margin=”5″]

The residency is hosted by Chronus Art Center.
Chronus Art Center (CAC) is China’s first nonprofit art organization dedicated to the presentation, research / creation and scholarship of media art. CAC with its exhibitions, residency-oriented fellowships, lectures and workshop programs and through its archiving and publishing initiatives, creates a multifaceted and vibrant platform for the discourse, production and dissemination of media art in a global context. CAC is positioned to advance artistic innovation and cultural awareness by critically engaging with media technologies that are transforming and reshaping contemporary experiences.

[su_divider top=”no” size=”1″ margin=”5″]

WeChat Article:
https://mp.weixin.qq.com/
[su_divider top=”no” size=”1″ margin=”5″]

Artists Bios:
Laura Beloff’s Short Bio:
Laura Beloff (Finland/Denmark) is an internationally acclaimed artist and researcher who has been actively producing art works and exhibiting worldwide in museums, galleries, biennales, and art events since the 1990’s. She has been a recipient of various grants, art residencies and awards. In 2015-16 she received with partners the largest art grant within Nordic countries from the Nordic Cultural Fund for the project Hybrid Matters. Her recent years’ artistic focus includes practice-based investigations into a merger of biological and technological matter; and results to process-based art works and installations. She also has a large body of works on networked wearable objects that are designed for humans use. In a wider perspective, Beloff’s artistic research investigates the relationship between technologically enhanced human and his/her enhanced and manipulated environment – both of which are currently increasingly evolving towards new types of existences. All these investigations engage with the fields of art & science, biotechnologies, biosemiotics, and information technology in connection to art, humans and society.
Stavros Didakis’ Short Bio:
Stavros Didakis (PhD) is an international maker, researcher, and academic, creating interactions, systems and installations, challenging preconceptions and speculations on possible technological futures with practices that merge various disciplines, such as computational media, Internet of Things, interface design, as well as sonic, visual, and interactive art. His current research focuses on the development on architectural augmentations and inhabitant personalization, exploring sensorial interfaces and technological frameworks as extensions of human environments. At present Stavros is an Associate Professor at the University of Plymouth (UK), and a Visiting Lecturer in Peking University and South University of Science and Technology (China). Stavros has won grants and awards in creative technologies, he has exhibited his interactive works in international exhibitions and biennale, and he has also made numerous publications in conferences, journals, and books.

Jonas Jørgensen’s Short Bio:
Jonas Jørgensen is a Danish researcher, media art practitioner, and educator. He is formally trained as a physicist (BSc) and an art historian (BA, MA) at Copenhagen University and Columbia University (New York). Jonas is currently a PhD fellow at the IT University of Copenhagen (ITU) with a practice-based project that interrogates soft robotic technology through art and aesthetics. Jonas’ writings have appeared in a number of peer-reviewed and popular outlets including edited volumes, artist monographs, exhibition catalogues, art pedagogical journals, and conference proceedings. His collaborative artistic work has been exhibited at art institutions in Denmark, Norway, and Finland. He has given lectures, presented papers, and organized workshops on soft robotics and robotic art at a number of international events including ISEA, Pixelache festival, MOCO, and MediaArtHistories.

David Kadish’s Short Bio:
David Kadish is an artist and engineer whose work focuses on the complexities of bio-robotic ecosystems. He is currently immersed in the exploration of hybrid agro-ecologies, where plants, robots, and humans grow multifaceted food ecosystems. He holds a BSc. in System Design Engineering from the University of Waterloo (Canada), an MSc. in Mechanical Engineering from the University of British Columbia (Canada), and an MFA (Master of Fine Arts) in Interdisciplinary Studies from the University of British Columbia (Canada). David is currently working on his PhD at the IT University of Copenhagen.

Stig Anton Nielsen’s Short Bio:
Stig Anton Nielsen (PhD) is Postdoc at the IT-University, Dept. of Computer Science and member of the REAL group. His research combines notions from arts, science and technology with the focus on embodiment and different aspects of computation. Since his graduation from the Royal Danish Academy of Fine Arts 2008, Stig Anton worked as project architect at COBE Architects, as well as Assistant Researcher for Martin Tamke at the Center of Information Technology and Architecture at the Royal Danish Academy of Fine Arts (CITA). Stig Anton Nielsen has been involved in numerous projects dealing with rapid prototyping and CNC fabrication through digital techniques and he has been invited to run international workshops on ideas of physically informed approaches in architecture in both Warsaw PL and Manchester UK. His current research is based on a new strand of structures for both soft and rigid composite robots called braided robots.

emoti-os.me

emoti-os.me

Emoti-OS from i-DAT on Vimeo.

Emoti-OS is a chatbot. It uses conversations with its users to understand the collective mood of pupils at Plymouth School of Creative Arts (UK). It is created for and with these pupils to give students a voice and a way to express how they collectively feel about important matters at the school.

 

 

Emoti-OS user interaction at PSCA and installation at Tate Exchange.

 

FAQ

  • How does Emoti-OS work?
    The Chatbot uses a piece of software developed by IBM called “Watson”. This is a tone analyser of sentiments in language, that is able to identify the following tones in conversation: joy, sadness, excitement, fear, confusion, anger and disgust. It then outputs this as an emoji-style image.
  • What is the purpose of Emoti-OS?
    Emoti-OS is a collaborative art project produced in partnership between i-DAT, Plymouth School of Creative Arts (PSCA), Intercity and Controlled Frenzy. The purpose is to determine the mood of the PSCA body of students by analysing the tone of their conversations with the chatbot. The project is co-design and managed with a group of PSCA pupils, and is intended to give the pupils a voice and a chance to express how they feel.
  • What are the different emotions and what do they mean?
    Excitement, Joy, Confusion, Sadness, Disgust, Fear, Anger
  • How are the different states calculated?
    We take in the number of relevant emotion buttons being selected in the atrium and online and that gives us an overriding emotion. We then analyse the emotional tone of the conversation being had with Emoti-OS through IBMs Watson and average this with the levels from the button interactions and get the overall mood of the school.
  • How can you get Emoti-OS to ask your question?
    You can pose a question to the PSCA pupils through the Emoti-OS Chatbot by submitting it here. Emotio-OS will then ask your question to the users it chats to.
    Please note that this function is intended for PSCA pupils and submissions will be selected by the Emoti-OS pupil team with the Emoti-OS administrator.
  • Who made Emoti-OS?
    Emoti-OS is a collaborative art project produced in partnership between a group of pupils from Plymouth School of Creative Arts (Charlie, Finley, Isaac and Zaskia with Angus Reith), i-DAT with Plymouth University, Intercity and Controlled Frenzy.
  • How does Emoti-OS use my data?
    Emoti-OS is designed to respond to users conversationally like a human. So, when you send Emoti-OS a text response, it processes this and generates a conversational response back to you. Emoti-OS’s response may be in the form of text or image. The information (chat) you provide is aggregate to identify the mood of the individuals interacting with the Chatbot. This is done by analysing the tone of the aggregated conversations being had with the chatbot.
    Emoti-OS does not collect any personally identifiable data from its users. Instead it stores the chats that users have with the Chatbot in order to analyse the tone of the language to generate an emoji-style icon/image. If a listed ‘harm word’ is used in conversation with the chatbot, it will prompt the user to enter their details so that they can be contacted by a member of the Plymouth School of Creative Arts (PSCA) safeguarding team.
  • Do I have to allow the creators of Emoti-OS to use my conversational data to improve Emoti-OS?
    By using this website, you agree with the use of your conversational data and accept the terms and conditions of this service in full (for details please see the Terms & Conditions). If you disagree with these terms and conditions or any part of these terms and conditions, you must not use this website.
  • Who controls Emoti-OS?
    Emoti-OS user interaction is managed via a dashboard by the technical team at Plymouth School of Creative Arts (PSCA). The software has been developed by and is managed by iDAT with Plymouth University and Controlled Frenzy.
  • How can I get in touch with the creators of Emoti-OS?
    By contacting the Emoti-OS PSCA team: Charlie, Finley, Isaac, Zaskia or Angus Reith or email us on contact@emoti-os.me

Makers

Emoti-OS is a collaborative project realised by:

i-DAT with Plymouth University: B Aga, Dawn Melville & Mike Phillips

Plymouth School of Creative Arts: Charlie, Finley, Isaac, Zaskia & Angus Reith

Intercity: Nathan Gale, William Hibberd & Trystan Thompson

Controlled Frenzy: Chris Hunt

The project is funded through Plymouth City Council’s DATA Play initiative and i-DAT with Plymouth University.

Visual Design by: intercity – https://www.intercitystudio.com/news/emoti-os

 

Educ-AI-tion rebooted? Exploring the future of artificial intelligence in schools and colleges.

Emoti-OS is a case study in this nesta report on AI in Education.

{local pdf here}.

EMOTI-OS is discussed further in B Aga’s PhD thesis: PROTOTYPING RELATIONAL THINGS THAT TALK: A DISCURSIVE DESIGN STRATEGY FOR CONVERSATIONAL AI SYSTEMS

 

TERMS & CONDITIONS

Introduction

These terms and conditions govern your use of this website www.Emoti-OS.co.uk. By using this website, you accept these terms and conditions in full. If you disagree with these terms and conditions or any part of these terms and conditions, you must not use this website.

Emoti-OS is a collaboration between i-DAT with Plymouth University, Plymouth School of Creative Arts, Intercity and Controlled Frenzy [Here referred to as the Emoti-OS Partners/ the Partners].

Disclaimer

The Emoti-OS Partners make every possible effort to ensure that the information published on this website is accurate and up to date, but does not accept any responsibility for errors or omissions and reserves the right to make amendments at any time and without prior notice. The Partners do not accept responsibility for the information provided on external sites reached via links from any of its web pages.

Participation

The Emoti-OS chatbot is intended to be a place for your entertainment. We are not responsible for any decisions you make based on your interactions with the Emoti-OS chat-bot.

We ask that you adhere to the following terms for your participation on Emoti-OS.me, intended to encourage personal responsibility for what you do with the Emoti-OS chatbot.

Freedom of Information

The Emoti-OS Partners have a commitment to openness and transparency, and have always ensured relevant information is made available wherever possible to individuals who may request it, subject to safeguarding the privacy of individuals and to legitimate considerations of national security, law enforcement and commercial interests where relevant.

Copyright

The Emoti-OS Partners own the intellectual property rights in the website and material on the website. Subject to the licence below, all these intellectual property rights are reserved.

You may view, download for caching purposes only, and print material from the website for your own personal use.

You must not republish, sell, rent, sub-license or show in public any material from this website (including republication on another website). You may not reproduce, duplicate, copy or otherwise exploit material on our website for a commercial purpose.

PRIVACY STATEMENT

This statement covers the services provided by the Emoti-OS website:

The Data Controller for this website is i-DAT, Plymouth University.
The purpose of this statement is to inform users of this web site, about the information that is collected from them when they visit this site, how this information is used, if it is disclosed and the ways in which we protect users’ privacy.

We will only use information you provide for the purpose we have described and we do not pass on your details to any third party unless you give us permission to do so. We use appropriate security technologies to safeguard your data and take appropriate steps to prevent unauthorised access to it.

Summary of the purpose of Emoti-OS Project:

Emoti-OS is a research project which contributes to artistic research on the cultural value of systems such as this chatbot in social situations.The intention of the project is to draw people into a brief conversation about how they feel about their current experience, simultaneously reflecting the collective mood of those it speaks to.

The information (chat) provided is aggregate to identify the mood of the individuals interacting with the Chatbot. This is done by analysing the tone of the aggregated conversations being had with the chatbot using the IBM Watson™ Tone Analyzer service.

What information do we collect?

We may collect, store and use the following kinds of personal data:
  1. information about your computer and about your visits to and use of this website (including your IP address, geographical location, browser type, referral source, length of visit and number of page views);
  2. information that you provide through chatting to the Emoti-OS chat-bot
The purposes for which the data are intended to be processed are as follows:
  1. to administer the website;
  2. to aggregate collective sentiments from the individuals interacting with the Emoti-OS chat-bot;
  3. to inform artistic research on the cultural value of systems such as this chatbot in social situations;
  4. to deal with enquiries made by or about you relating to the website.
Unless otherwise required by statute, we do not identify publicly who sends questions or comments to our web site. This privacy statement relates only to the Emoti-OS.me site. The Emoti-OS.me site may contain links to other sites where information practices may be different to ours. You should consult the other sites’ privacy notices as we are not responsible for and have no control over information that is submitted to, or collected by, third party websites.

Except as provided in this privacy policy, we will not provide your information to third parties. We are committed to ensuring that your personal information is used properly and is kept securely

Amendment

These Terms and Conditions may be amended from time to time.

Contact us

If you have any questions regarding privacy while using the Application, or have questions about our practices, please contact us via email at contact@i-dat.org.


 

QUORUM

QUORUM

QUORUM WEBSITE: http://quorum.i-dat.org/
Quorum is an i-DAT strategic research initiative that builds on its research strengths in cultural computation, ludic data and playful experimentation with creative technology. Quorum creates playful synergies between audience behaviours, interactive media environments, physical objects (or things) and modern integrative, sub-symbolic, computational techniques.
Quorum is an algorithmic system that feeds off data generated by material and virtual environments and the physical and social behaviour of audiences. It incorporates bio-inspired algorithmic swarm decentralised decision making processes to generate a dynamic and evolving collective behaviour. It is a volatile system of stimuli and response that is manifest as data driven interactive objects, installations and immersive audio-visual experiences.
Quorum proposes new analytical techniques which focus on enhanced audience engagement through the use of Artificial Neural Networks, Self Organising Maps and Deep Learning Networks to innovatively integrate subjective and objective data, considering its temporal and predictive aspects, variety and quality and correlations. through the use of Artificial Neural Networks, Deep Learning and Self Organising Maps.
Quorum technologies draw on the Urban API and Qualia elements of i-DAT’s Operating Systems (OP-SY)

BALANCE-UNBALANCE 2017

BALANCE-UNBALANCE 2017

BALANCE-UNBALANCE 2017

[Arts + Sciences x Technology = Environment / Responsibility]

A Sense of Place

August 21 to 23, 2017

i-DAT, Plymouth University, UK.

The 6th edition of the BunB conference will be held from August 21 to 23 of 2017 in Plymouth, UK. Produced by i-DAT in collaboration with the Sustainable Earth Institute and Art and Sound at Plymouth University, BunB17 is being produced in collaboration with the North Devon’s UNESCO Biosphere Reserve, Beaford Arts and Fulldome UK.

The theme for BunB 2017 is “A Sense of Place”.

Our increasingly mediated relationship with the environment brings new insights to the invisible forces that affect complex ecologies. From meteorological data flows to temporal climate change models, our relationship with our environment is becoming more abstract, simulated and remote – tempering our desire to act. Could it be that we know more and experience less? BunB17 maps the coordinates of our Sense of Place – the horizontal landscape to the vertical transcalar spaces of the macro/micro.
http://balance-unbalance2017.org/

FDUK16

FDUK16

Fulldome UK 2016, 4/5 November, National Space Centre, Leicester.

i-DAT is proud to partner Fulldome UK 2016, the 5th international celebration of the Fulldome.  For its fifth year as the UK’s leading immersive festival, Fulldome UK returns to the National Space Centre for inspirational screenings and events for everyone to enjoy. Two years in the making, this years festival will have a jam-packed programme of immersive films, live VJ performances, radical debates and forward thinking visions in sound and image.

Senti-Mental

Senti-Mental

Senti-Mental

screen-shot-2015-04-17-at-10-39-31
https://cognovo.eu/events/otlip16-bizarre-bazaar.php
22 October 2016, 11am – 3pm, the ground floor of Plymouth University’s iconic Roland Levinsky Building.
Senti-Mental is a ludic brain model derived from a melding of an MRI scan and real-time twitter feeds scrapped form the collective mind of the Off-The Lip event. Tweets run through a sentiment analysis filter which impacts on colour and activity within the low-polygon-volumetric-model extracted from an MRI scan of head and brain. Looking more like a crystal-cave than a grey-jelly Senti-Mental is illuminated by the hive mind of visitors to the event.
brainiac4
Senti-Mental incorporates aspects of i-DAT’s Quarum Sensing Project which explores cultural computation, ludic data and playful experimentation with creative technology. Quorum is an algorithmic system that feeds off data generated by material and virtual environments and the physical and social behaviour of audiences. It incorporates bio-inspired algorithmic swarm decentralised decision making processes to generate a dynamic and evolving collective
brainiac6

CogNovo Bizarre Bazaar

On 22 October 2016, between 11am and 3pm, the ground floor of Plymouth University’s iconic Roland Levinsky Building will be transformed into a meeting place for ideas and knowledge, for research and craft, and for robots and people (that means you). On this first day of half term we would like to show you some results of research by us or our colleagues. With the campus being close to Plymouth’s city centre, the university campus could be one of the stops – with most likely the most valuable showcase of research in the Southwest of England on that day, and possibly the most entertainment as well. If you have participated in one of the workshops during CogNovo Manufactory, you might want to present a result yourself, for example by showing your robot programming skills, singing as part of the Fantasy Orchestra, showing what you have drawn, and amaze others with a virtual world you have created. In addition you will have the chance to interact with any of the following highly interesting projects.