Xianzhi Wang

Xianzhi Wang is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network.

My research focuses on character design and immersion in video games.
Although game design and appearance vary, most successful video games have one important thing in common: the interactivity aspect. This phenomenon is called “immersion” – a name often used by gamers and designers both. In such a highly emotional state, people are fully engaged in the game, often losing the track of time, and feeling more satisfaction. Players do not want to stay laid back and inactive. However, they would rather be involved as the participants. Any successful game of any genre should provide the player with the sense of immersion and be very good in directing player’s movement and attention. Immersion is present in every sphere of the human life, and digitally mediated immersion, meaning the human sense in and perception of virtual environments generated and presented by computer systems, is one of the main issues of the virtual reality technology. The participant when immersed in a virtual environment, processes the visual and other perceptual data of the virtual world like a real world. Both on computers and the mobile phones, video games have become a form of representation of the modern society with its rich content, high level of immersion, competitiveness, and social attributes. It has also become a subject of research of psychological scientists who claim that the most games are appealing to many players because they offer a chance to be absorbed into the greatest and fascinating virtual worlds. It has been found in much research that immersion is a key factor in the continued attractiveness of video games by the players. Many factors contribute to the creation of immersion, and this study will investigate the way game character design creates immersion and the way in which immersion appears from the player. Understanding the mechanism of its creation and making some conclusions as for its use in the further development.

Shiyuan Liu

Shiyuan Liu is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His background in 3D animation and interactive design, with a MA from the Royal College of Art. He specializes in immersive experiences, narrative and interactive fiction, and audio-visual storytelling.

His work explores the grand narrative of contemporary society through daily unconscious phenomena, which aims to explore the embodied virtuality and the diverse communications of multiple senses from XR medias, such as sight,hearing, touch, and smell.

His current work focuses on the embodiment of dynamic XR technologies and Shadow Puppet Play within a performative archive system, seeking to explore the key characteristics of embodied virtuality in immersive and virtual media experiences.

Vivi (Weiwen) Peng

Vivienne (Weiwen) Peng is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. Her research aims to revitalise these neglected community spaces through creative artistic engagement and community participation, creating a more sustainable and inclusive model of artistic engagement with these communities, paying particular attention to investigate the application of socially engaged art in revitalised state-owned industrial communities in the Northeast and Southwest China.

Using practice-based techniques underpinned by qualitative research methods, including literature reviews, case studies, fieldwork, and structured questionnaires, to develop a theoretical framework and practical model. Her research will engage with developing an innovative and sustainable strategy for integrating socially engaged art into the lives of residents.

The research process will be three art practice projects, together with a critical thesis that contextualises the argument through discourse practice, synthesis, and reflection. As socially engaged art projects require ‘participation’, ‘dialogue’, and ‘collaboration’ from people and organisations from all walks of life, this study invites art practitioners, interdisciplinary researchers, external organisations, and residents to participate.It will be achieved through research and practice design as the solution to specific problems:

  1. Exploring the significance of socially engaged art in old post-state-owned industrial communities to reveal the impact of socially engaged art on preserving local cultural memory and promoting community identity, highlighting how art can be used as a medium to preserve and revitalise the cultural heritage of industrial areas.
  2. Innovating an experimental method of socially engaged art practice to foster new approaches to community-based art projects that are based on the specific needs and histories of communities and encourage the active participation of residents in the creative process.
  3. Creating a socially engaged art model that meets the concept of future development, integrating arts practice with urban planning and community development strategies to ensure that revitalisation efforts are culturally, economically, and socially beneficial to residents.

Coda (Yuming) Chen

Coda (Yuming) Chen is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. His background is Industrial Design and Interaction Design, with a MA from Creative Computing Institute at the University of the Arts London, in the direction of Internet Equalities, and with skills in Digital Media Arts.

His research interests lie in AI art, generative art, blockchain art and DAOs. The research focuses on exploring user control and user engagement in the AI collaborative creation process by approaching design practice, and the impact of different types of real-time feedback on interactive AI art creation on the basis of cybernetics.

By designing interaction modes for users at different levels of creativity, from simple gesture interaction to complex multimodal interaction, different levels of user intervention are generated for the AI art creation process. The cybernetic-based adaptive system also allows the AI art generator to give multimodal feedback according to the user’s form of interaction and dynamically adjust the AI art generation process.

www.coda-home.com

Rachel Horrell

Rachel Horrell is a PhD researcher specialising in accessible music technology, delving into ways to innovate new technologies that cater to musicians who are partially sighted or blind. Holding a Research Masters in Computer Music, she designed a brain-computer music interface for composing via the electroencephalogram. Rachel is also an accomplished musician and multi-instrumentalist. Notably, she participated as a vocalist in Derren Brown’s ‘Showman’ during two legs of the tour. Additionally, Rachel works as a music practitioner, collaborating with various primary schools in Plymouth, as well as contributing her expertise to early years settings through local charities like TakeArt and Evolve Music.

Ben Payne

Ben is a PhD researcher in the fields of computer music and immersive social music making. His research is concerned with the development of new interactive digital audio systems for immersive composition and performance. In addition to this, he has worked both creatively and technically across a range of disciplines including live sound, studio production, live performance and interactive audio. He lectures in the areas of computer music, music technology and audio engineering.

Alex Carr

Alexandra Carr is an award winning designer-maker and doctoral researcher in Digital Art and Technology within the School of Art, Design and Architecture at the University of Plymouth. Her research explores the roles of creative thinking and material experimentation within collaborative design development, investigating the role and impact of technologies for critical making. Her research involves user groups often disenfranchised from mainstream ‘design economy’ discourses. Recent commissions have included facilitation and participation in explorations of digital fabrication innovation and interdisciplinary collaborations with areas such as the UoP Brain Research and Imaging Centre, the Centre for Health technologies, and the use of local materials within community-led housing developments.

Alexandra has worked with the Wessex Community Asset’s Raise the Roof initiative and the Distributed Design Market Platform (EU’s Creative Europe Programme). She is a recipient of The Belmond Award, New Designers 2020.

‘Cluster’ is a series of hand embroidered and 3D printed pieces. The work expresses the maker’s curiosity of the embedded roles the hand, heart and head have within the creative practices of digital fabrication and technology.

IG: @alexandracdesigns__

WEB: alexandracarrdesign.com

Dr Benjamin Pothier

Dr Benjamin Pothier is an interdisciplinary artist, film director, executive producer, professional explorer and researcher born in France in 1973.

Before joining i-DAT as an Alumni Research Fellow in 2023 he had spent 7 years conducting his PhD research worldwide under the supervision of the professor Roy Ascott in the framework of the Planetary Collegium program at the University of Plymouth.

During his participation in this research program, Dr Pothier developed unique work at the border of geographic exploration, Arts and Sciences. In 2018, he directed a 360VR project with a group of US and Japanese astronaut candidates on the world’s highest volcano, sending later his photograph of the Mars curiosity test site as radio waves to the Moon and back using the Dwingeloo telescope in the Netherlands. In 2019 he tested the RISD/NASA MS-1 Mars simulation suit on top of an active volcano in the middle of the icecap in Iceland, and in 2020, his team won second place in the Mars City Design Challenge in the Agriculture Engineering category.

Specialized in Life experiences in isolated, confined and extreme environments and their documentation and studies, he participated to expeditions from the driest desert on Earth to the Northernmost human settlement and was elected in 2018 as an International fellow of the prestigious Explorers Club (NYC).

First French artist selected for the “Arctic Circle Residency” in the Arctic Ocean and Svalbard  in 2013, and the Ars Bio Arctica residency at  Kilpisjarvi’s research station in Finland in 2014, he taught  360 documentary  film making at the DeTAo Master’s academy in Shanghai, and was a visiting scholar at the Center for Saami and Indigenous studies at Tromsø University in Norway.

A former recipient of the LunAres 2021 research Grant, the School of Arts, Design and Architecture PGR Fund Grant 2017 (University of Plymouth) and the French-Norwegian Center in Human and Social Sciences 2014 Grant, he has lived twice on active volcanoes (Ojos del Salado, Chile and Grimsvotn, Iceland) and experienced twice extreme high altitude  (18044,62 ft) in Nepal and 19685,04 ft in Chile.

Active in the field of Space Art, he became in 2022 the first French sculptor to send an artwork to the International Space Station, sending a sculpture containing a drop of Yves Klein IKB Blue color for the Moon gallery project.

His work has been featured on PBS, Amazon prime, ARTE TV, La Stampa, The Telegraph, Le Figaro, Libération, etc…

Online portfolio: http://Benipi.com

Gus Cummins

Gus Cummins is an artist and researcher with specific interest in epilepsy, a condition he has had for three decades. He has undergone multiple brain operations, preceded by EEG scans, and he currently uses the EEG data to generate sonic art.

Yaojiong (Joseph) Yu

Yaojiong (Joseph) Yu is a PhD researcher in i-DAT on the CODEX International Postgraduate Research Network. He has been professionally involved in the User Experience Design, Service Design, and Industrial Design since 2018. Before coming to Plymouth, he worked as a senior UX designer in Ford Motor Company, Geely Motor company, and New Energy Vehicle industry sectors for design HMI applications. As a designer he participated in the development of new models, the design of the vehicle-machine interface, and the design project of user experience research. He has a Master degree form Savannah College of Art and Design (SCAD). In his postgraduate period, he has participated the program of Disney Leadership, The Amazons Student collaboration (SCAD PRO), and Core77 online exhibition (SCAD Design Gallery).

Yaojiong (Joseph)’s study explores the possibilities to enrich the retired life style. The research is aimed at empowering and innovating a focused and unique retirement experience by using multimodal Interaction design, Immersive design, Service design, etc.