Digital Twinning of Lanhydrock House

Digital Twinning of Lanhydrock House

Digital twinning of a heritage plasterwork ceiling at Lanhydrock House represents a significant part of the West Country’s artistic heritage in the 17th century. Pete Quinn Davis is 3D scanning and fabricating an elaborate ceiling made in the 17th century in Cornwall collaborating with the

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AI

AI

i-DAT’s algorythmic heritage flows through the core of our practice and dates back to the early years of our formation in 1998. Some of our creative Artificial Intelligence/Machine Learning project include: References: NESTA blog post: https://www.nesta.org.uk/blog/meet-emoti-os-chatbot-helping-empower-pupils/?utm_source=Nesta+Weekly+Newsletter&utm_campaign=1fa98009b0-EMAIL_CAMPAIGN_2018_06_19_09_37&utm_medium=email&utm_term=0_d17364114d-1fa98009b0-180642081 https://i-dat.org/putting-feminism-into-artificial-intelligence/ https://i-dat.org/ai-in-art-a-fact-late-night/ Richard Birkett, 2023. Donald Rodney Autoicon. London,

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Ludic-Architectures

Ludic-Architectures

Ludic-Architectures is a Virtual Summer School project funded by the British Council’s UK-China Outward Mobility Internationalisation Partnership Fund, developed in response to international COVID-19 restrictions. Ludic-Architectures pdf flyer here. The project builds on the foundation of a rich history of virtual collaboration, digital architectures and

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Powderham Castle & Higher Uppacott – VR & Fulldome.

Powderham Castle & Higher Uppacott – VR & Fulldome.

Developed by: Musaab Garghouti using Unreal Engine 5 testing Nanite and Lumin. Outputs: Dome production and Interactive VR experience.   Process: Used 3d scans from the Artec Ray and Leo – Raw scans produced over 60 million polygons. The raw scans with no optimisation were

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Hybrid Hub Project

Hybrid Hub Project

Fulldome Hybrid Hub Project. The Fulldome Hybrid Hub is an R&D project funded by the South West Creative Technology Network (SWCTN). The project was initiated through the South West Creative Technology Network in response to the COVID-19 pandemic and its broader impact on the cultural

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Interactive Virtual Reality Crime Scene Examination Prototype

Interactive Virtual Reality Crime Scene Examination Prototype

The design and build of an interactive virtual crime scenes prototype for students and external professional partners to explore. The prototype requires participants to follow correct forensic crime scene procedure ensuring the appropriate steps are taken to help identify, preserve and seize evidence. The virtual

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Immersive Media Lab

Immersive Media Lab

The new Immersive Media Lab in the School of Art Design and Architecture (opening 09/2020) complements a suite of creative Labs that enable a blurring between the physical and the virtual, the real and the imaginary.  

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Bronze Spheric Theme

Bronze Spheric Theme

Interactive Projection of a virtual Bronze Spheric Theme for Tate St Ives Naum Gabo Exhibition co-produced with i-DAT and Tate Digital. [Render]     TATE ST IVES Porthmeor Beach St Ives Cornwall TR26 1TG Bronze Spheric Theme Original work c.1960, digitised 2019-20 Digital 3D Model

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FUTURE HISTORY v1.0

FUTURE HISTORY v1.0

FUTURE HISTORY EXHIBITION: Date: Friday 29 November–Saturday 11 January Time: Monday–Friday: 10:00–17:00 and Saturday: 11:00–16:00 (Closed Thursday 19 December–Sunday 5 January 2020 inclusive) Venue: The Levinsky Gallery, Roland Levinsky Building {https://goo.gl/maps/qsLB9mwPe12sjxJVA} FUTURE HISTORY is a two-phase project. Version 1.0 takes a look in the rear-view mirror as we accelerate through

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ix

ix

ix Symposium Delegation 2019. ix SYMPOSIUM IMMERSION◯EXPERIENCE at SOCIÉTÉ DES ARTS TECHNOLOGIQUES [SAT] https://ix.sat.qc.ca/ at http://sat.qc.ca/ More and more collective and individual technologies are emerging and become new fields of exploration for artists. iX 2019 will give you the opportunity to experience the latest iterations of

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